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Reshape inventory menu code
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e4bc76f55c
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7bf446f671
@ -630,7 +630,7 @@ button[<X>,<Y>;<W>,<H>;<name>;<label>]
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^ Not implemented
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Inventory location:
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- "current_name": Selected node metadata
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- "context": Selected node metadata (deprecated: "current_name")
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- "current_player": Player to whom the menu is shown
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- "player:<name>": Any player
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- "nodemeta:<X>,<Y>,<Z>": Any node metadata
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37
src/game.cpp
37
src/game.cpp
@ -1569,24 +1569,18 @@ void the_game(
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GUIInventoryMenu *menu =
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new GUIInventoryMenu(guienv, guiroot, -1,
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&g_menumgr, v2s16(8,7),
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&g_menumgr,
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&client, gamedef);
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InventoryLocation inventoryloc;
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inventoryloc.setCurrentPlayer();
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core::array<GUIInventoryMenu::DrawSpec> draw_spec;
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", inventoryloc, "main",
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v2s32(0, 3), v2s32(8, 4)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", inventoryloc, "craft",
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v2s32(3, 0), v2s32(3, 3)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", inventoryloc, "craftpreview",
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v2s32(7, 1), v2s32(1, 1)));
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menu->setDrawSpec(draw_spec);
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menu->setFormSpec(
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"invsize[8,7;]"
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"list[current_player;main;0,3;8,4;]"
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"list[current_player;craft;3,0;3,3;]"
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"list[current_player;craftpreview;7,1;1,1;]"
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, inventoryloc);
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menu->drop();
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}
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@ -2345,23 +2339,14 @@ void the_game(
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InventoryLocation inventoryloc;
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inventoryloc.setNodeMeta(nodepos);
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/*
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Create menu
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*/
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core::array<GUIInventoryMenu::DrawSpec> draw_spec;
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v2s16 invsize =
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GUIInventoryMenu::makeDrawSpecArrayFromString(
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draw_spec,
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meta->getString("formspec"),
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inventoryloc);
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/* Create menu */
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GUIInventoryMenu *menu =
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new GUIInventoryMenu(guienv, guiroot, -1,
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&g_menumgr, invsize,
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&g_menumgr,
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&client, gamedef);
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menu->setDrawSpec(draw_spec);
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menu->setFormSpec(meta->getString("formspec"),
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inventoryloc);
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menu->drop();
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}
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// Otherwise report right click to server
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@ -123,12 +123,10 @@ void drawItemStack(video::IVideoDriver *driver,
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GUIInventoryMenu::GUIInventoryMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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v2s16 menu_size,
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InventoryManager *invmgr,
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IGameDef *gamedef
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_menu_size(menu_size),
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m_invmgr(invmgr),
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m_gamedef(gamedef)
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{
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@ -178,42 +176,72 @@ void GUIInventoryMenu::regenerateGui(v2u32 screensize)
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// Remove children
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removeChildren();
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/*padding = v2s32(24,24);
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spacing = v2s32(60,56);
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imgsize = v2s32(48,48);*/
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v2s32 size(100,100);
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s32 helptext_h = 15;
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core::rect<s32> rect;
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v2s32 basepos = getBasePos();
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/* Convert m_init_draw_spec to m_draw_spec */
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m_draw_spec.clear();
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Strfnd f(m_formspec_string);
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while(f.atend() == false)
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{
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std::string type = trim(f.next("["));
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if(type == "invsize")
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{
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v2s16 invsize;
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invsize.X = stoi(f.next(","));
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invsize.Y = stoi(f.next(";"));
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infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
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f.next("]");
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padding = v2s32(screensize.Y/40, screensize.Y/40);
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spacing = v2s32(screensize.Y/12, screensize.Y/13);
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imgsize = v2s32(screensize.Y/15, screensize.Y/15);
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s32 helptext_h = 15;
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v2s32 size(
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padding.X*2+spacing.X*(m_menu_size.X-1)+imgsize.X,
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padding.Y*2+spacing.Y*(m_menu_size.Y-1)+imgsize.Y + helptext_h
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size = v2s32(
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padding.X*2+spacing.X*(invsize.X-1)+imgsize.X,
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padding.Y*2+spacing.Y*(invsize.Y-1)+imgsize.Y + helptext_h
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);
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core::rect<s32> rect(
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rect = core::rect<s32>(
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screensize.X/2 - size.X/2,
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screensize.Y/2 - size.Y/2,
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screensize.X/2 + size.X/2,
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screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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v2s32 basepos = getBasePos();
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m_draw_spec.clear();
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for(u16 i=0; i<m_init_draw_spec.size(); i++)
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basepos = getBasePos();
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}
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else if(type == "list")
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{
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DrawSpec &s = m_init_draw_spec[i];
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if(s.type == "list")
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std::string name = f.next(";");
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InventoryLocation loc;
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if(name == "context" || name == "current_name")
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loc = m_current_inventory_location;
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else
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loc.deSerialize(name);
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std::string listname = f.next(";");
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s32 pos_x = stoi(f.next(","));
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s32 pos_y = stoi(f.next(";"));
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s32 geom_w = stoi(f.next(","));
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s32 geom_h = stoi(f.next(";"));
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infostream<<"list inv="<<name<<", listname="<<listname
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<<", pos=("<<pos_x<<","<<pos_y<<")"
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<<", geom=("<<geom_w<<","<<geom_h<<")"
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<<std::endl;
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f.next("]");
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m_draw_spec.push_back(ListDrawSpec(loc, listname,
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basepos + v2s32(spacing.X*pos_x, spacing.Y*pos_y),
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v2s32(geom_w,geom_h)));
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}
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else
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{
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m_draw_spec.push_back(ListDrawSpec(s.name, s.subname,
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basepos + v2s32(spacing.X*s.pos.X, spacing.Y*s.pos.Y),
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s.geom));
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// Ignore others
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std::string ts = f.next("]");
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infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
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<<std::endl;
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}
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}
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@ -820,88 +848,3 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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return Parent ? Parent->OnEvent(event) : false;
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}
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/*
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Here is an example traditional set-up sequence for a DrawSpec list:
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std::string furnace_inv_id = "nodemetadata:0,1,2";
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core::array<GUIInventoryMenu::DrawSpec> draw_spec;
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", furnace_inv_id, "fuel",
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v2s32(2, 3), v2s32(1, 1)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", furnace_inv_id, "src",
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v2s32(2, 1), v2s32(1, 1)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", furnace_inv_id, "dst",
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v2s32(5, 1), v2s32(2, 2)));
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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"list", "current_player", "main",
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v2s32(0, 5), v2s32(8, 4)));
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setDrawSpec(draw_spec);
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Here is the string for creating the same DrawSpec list (a single line,
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spread to multiple lines here):
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GUIInventoryMenu::makeDrawSpecArrayFromString(
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draw_spec,
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"nodemetadata:0,1,2",
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"invsize[8,9;]"
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"list[current_name;fuel;2,3;1,1;]"
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"list[current_name;src;2,1;1,1;]"
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"list[current_name;dst;5,1;2,2;]"
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"list[current_player;main;0,5;8,4;]");
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Returns inventory menu size defined by invsize[].
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*/
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v2s16 GUIInventoryMenu::makeDrawSpecArrayFromString(
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core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
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const std::string &data,
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const InventoryLocation ¤t_location)
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{
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v2s16 invsize(8,9);
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Strfnd f(data);
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while(f.atend() == false)
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{
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std::string type = trim(f.next("["));
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//infostream<<"type="<<type<<std::endl;
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if(type == "list")
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{
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std::string name = f.next(";");
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InventoryLocation loc;
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if(name == "current_name")
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loc = current_location;
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else
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loc.deSerialize(name);
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std::string subname = f.next(";");
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s32 pos_x = stoi(f.next(","));
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s32 pos_y = stoi(f.next(";"));
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s32 geom_x = stoi(f.next(","));
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s32 geom_y = stoi(f.next(";"));
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infostream<<"list name="<<name<<", subname="<<subname
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<<", pos=("<<pos_x<<","<<pos_y<<")"
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<<", geom=("<<geom_x<<","<<geom_y<<")"
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<<std::endl;
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draw_spec.push_back(GUIInventoryMenu::DrawSpec(
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type, loc, subname,
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v2s32(pos_x,pos_y),v2s32(geom_x,geom_y)));
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f.next("]");
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}
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else if(type == "invsize")
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{
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invsize.X = stoi(f.next(","));
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invsize.Y = stoi(f.next(";"));
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infostream<<"invsize ("<<invsize.X<<","<<invsize.Y<<")"<<std::endl;
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f.next("]");
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}
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else
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{
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// Ignore others
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std::string ts = f.next("]");
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infostream<<"Unknown DrawSpec: type="<<type<<", data=\""<<ts<<"\""
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<<std::endl;
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}
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}
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return invsize;
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}
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@ -84,49 +84,20 @@ class GUIInventoryMenu : public GUIModalMenu
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v2s32 geom;
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};
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public:
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struct DrawSpec
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{
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DrawSpec()
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{
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}
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DrawSpec(const std::string &a_type,
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const InventoryLocation &a_name,
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const std::string &a_subname,
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v2s32 a_pos,
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v2s32 a_geom)
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{
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type = a_type;
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name = a_name;
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subname = a_subname;
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pos = a_pos;
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geom = a_geom;
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}
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std::string type;
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InventoryLocation name;
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std::string subname;
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v2s32 pos;
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v2s32 geom;
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};
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// See .cpp for format
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static v2s16 makeDrawSpecArrayFromString(
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core::array<GUIInventoryMenu::DrawSpec> &draw_spec,
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const std::string &data,
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const InventoryLocation ¤t_location);
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GUIInventoryMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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v2s16 menu_size,
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InventoryManager *invmgr,
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IGameDef *gamedef
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);
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~GUIInventoryMenu();
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void setDrawSpec(core::array<DrawSpec> &init_draw_spec)
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void setFormSpec(const std::string &formspec_string,
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InventoryLocation current_inventory_location)
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{
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m_init_draw_spec = init_draw_spec;
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m_formspec_string = formspec_string;
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m_current_inventory_location = current_inventory_location;
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regenerateGui(m_screensize_old);
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}
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void removeChildren();
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@ -149,8 +120,6 @@ protected:
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return padding + AbsoluteRect.UpperLeftCorner;
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}
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v2s16 m_menu_size;
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v2s32 padding;
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v2s32 spacing;
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v2s32 imgsize;
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@ -158,7 +127,8 @@ protected:
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InventoryManager *m_invmgr;
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IGameDef *m_gamedef;
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core::array<DrawSpec> m_init_draw_spec;
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std::string m_formspec_string;
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InventoryLocation m_current_inventory_location;
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core::array<ListDrawSpec> m_draw_spec;
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ItemSpec *m_selected_item;
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