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Drop unused tile rotations
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1102f92dac
commit
7c26cb1c35
@ -208,30 +208,6 @@ static std::array<video::S3DVertex, 24> setupCuboidVertices(const aabb3f &box, c
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case TileRotation::R270:
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tcoords.set(tcoords.Y, -tcoords.X);
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break;
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case TileRotation::FXR90:
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tcoords.X = 1.0 - tcoords.X;
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tcoords.set(-tcoords.Y, tcoords.X);
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break;
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case TileRotation::FXR270:
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tcoords.X = 1.0 - tcoords.X;
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tcoords.set(tcoords.Y, -tcoords.X);
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break;
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case TileRotation::FYR90:
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tcoords.Y = 1.0 - tcoords.Y;
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tcoords.set(-tcoords.Y, tcoords.X);
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break;
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case TileRotation::FYR270:
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tcoords.Y = 1.0 - tcoords.Y;
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tcoords.set(tcoords.Y, -tcoords.X);
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break;
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case TileRotation::FX:
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tcoords.X = 1.0 - tcoords.X;
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break;
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case TileRotation::FY:
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tcoords.Y = 1.0 - tcoords.Y;
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break;
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default:
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break;
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}
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}
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}
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@ -300,12 +300,6 @@ enum class TileRotation: u8 {
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R90,
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R180,
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R270,
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FXR90,
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FXR270,
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FYR90,
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FYR270,
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FX,
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FY,
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};
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/*!
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