mirror of
https://github.com/minetest/minetest.git
synced 2024-08-20 05:24:15 +02:00
Remove unused meshgen_block_cache_size setting
This commit is contained in:
parent
f08e4bb27d
commit
7c9706fdcf
@ -1826,11 +1826,6 @@ mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
|
|||||||
# Value of 0 (default) will let Minetest autodetect the number of available threads.
|
# Value of 0 (default) will let Minetest autodetect the number of available threads.
|
||||||
mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
|
mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
|
||||||
|
|
||||||
# Size of the MapBlock cache of the mesh generator. Increasing this will
|
|
||||||
# increase the cache hit %, reducing the data being copied from the main
|
|
||||||
# thread, thus reducing jitter.
|
|
||||||
meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size in MB) int 20 0 1000
|
|
||||||
|
|
||||||
# True = 256
|
# True = 256
|
||||||
# False = 128
|
# False = 128
|
||||||
# Usable to make minimap smoother on slower machines.
|
# Usable to make minimap smoother on slower machines.
|
||||||
|
@ -54,7 +54,6 @@ MeshUpdateQueue::MeshUpdateQueue(Client *client):
|
|||||||
{
|
{
|
||||||
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
|
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
|
||||||
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
|
m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
|
||||||
m_meshgen_block_cache_size = g_settings->getS32("meshgen_block_cache_size");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MeshUpdateQueue::~MeshUpdateQueue()
|
MeshUpdateQueue::~MeshUpdateQueue()
|
||||||
|
@ -87,7 +87,6 @@ private:
|
|||||||
// TODO: Add callback to update these when g_settings changes
|
// TODO: Add callback to update these when g_settings changes
|
||||||
bool m_cache_enable_shaders;
|
bool m_cache_enable_shaders;
|
||||||
bool m_cache_smooth_lighting;
|
bool m_cache_smooth_lighting;
|
||||||
int m_meshgen_block_cache_size;
|
|
||||||
|
|
||||||
void fillDataFromMapBlocks(QueuedMeshUpdate *q);
|
void fillDataFromMapBlocks(QueuedMeshUpdate *q);
|
||||||
void cleanupCache();
|
void cleanupCache();
|
||||||
|
@ -46,7 +46,6 @@ void set_default_settings()
|
|||||||
settings->setDefault("enable_mesh_cache", "false");
|
settings->setDefault("enable_mesh_cache", "false");
|
||||||
settings->setDefault("mesh_generation_interval", "0");
|
settings->setDefault("mesh_generation_interval", "0");
|
||||||
settings->setDefault("mesh_generation_threads", "0");
|
settings->setDefault("mesh_generation_threads", "0");
|
||||||
settings->setDefault("meshgen_block_cache_size", "20");
|
|
||||||
settings->setDefault("enable_vbo", "true");
|
settings->setDefault("enable_vbo", "true");
|
||||||
settings->setDefault("free_move", "false");
|
settings->setDefault("free_move", "false");
|
||||||
settings->setDefault("pitch_move", "false");
|
settings->setDefault("pitch_move", "false");
|
||||||
|
Loading…
Reference in New Issue
Block a user