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Set fixed FOV for the wielded item
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@ -504,7 +504,7 @@ void Camera::drawWieldedTool()
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// Draw the wielded node (in a separate scene manager)
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// Draw the wielded node (in a separate scene manager)
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scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
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scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
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cam->setAspectRatio(m_cameranode->getAspectRatio());
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cam->setAspectRatio(m_cameranode->getAspectRatio());
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cam->setFOV(m_cameranode->getFOV());
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cam->setFOV(72.0*PI/180.0);
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cam->setNearValue(0.1);
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cam->setNearValue(0.1);
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cam->setFarValue(100);
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cam->setFarValue(100);
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m_wieldmgr->drawAll();
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m_wieldmgr->drawAll();
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