Add a small optimization to the menu splash and remove a old comment

This commit is contained in:
ShadowNinja 2013-03-30 18:40:33 -04:00 committed by kwolekr
parent 96387ee88a
commit 7d3b3890b5

@ -682,9 +682,6 @@ void drawMenuHeader(video::IVideoDriver* driver) {
driver->getTexture(path.c_str());
if(splashtexture) {
//v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/
// splashtexture->getOriginalSize().Height, 80);
f32 mult = (((f32)screensize.Width / 2)) /
((f32)splashtexture->getOriginalSize().Width);
@ -712,9 +709,10 @@ void drawMenuHeader(video::IVideoDriver* driver) {
// Draw the Splash over the clouds and under the main menu
void drawMenuSplash(video::IVideoDriver* driver) {
core::dimension2d<u32> screensize = driver->getScreenSize();
if (getTexturePath("menusplash.png") != "") {
std::string path = getTexturePath("menusplash.png");
if (path[0]) {
static const video::ITexture *splashtexture =
driver->getTexture(getTexturePath("menusplash.png").c_str());
driver->getTexture(path.c_str());
if(splashtexture) {
core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);