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final fixes to liquid flow, works now as intended
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commit
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20
src/map.cpp
20
src/map.cpp
@ -1612,7 +1612,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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int num_flows = 0;
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NodeNeighbor airs[6]; // surrounding air
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int num_airs = 0;
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NodeNeighbor neutrals[6]; // nodes that are solid, another kind of liquid
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NodeNeighbor neutrals[6]; // nodes that are solid or another kind of liquid
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int num_neutrals = 0;
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bool flowing_down = false;
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for (u16 i = 0; i < 6; i++) {
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@ -1631,7 +1631,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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case LIQUID_NONE:
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if (nb.n.d == CONTENT_AIR) {
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airs[num_airs++] = nb;
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// if the current nodes happens to be a flowing node, it will start to flow down here.
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// if the current node happens to be a flowing node, it will start to flow down here.
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if (nb.t == NEIGHBOR_LOWER)
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flowing_down = true;
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} else {
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@ -1650,22 +1650,12 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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break;
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case LIQUID_FLOWING:
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// if this node is not (yet) of a liquid type, choose the first liquid type we encounter
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// (while ignoring flowing liquids at the lowest level, which cannot flow into this node)
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if (liquid_kind == CONTENT_AIR)
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liquid_kind = content_features(nb.n.d).liquid_alternative_flowing;
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if (content_features(nb.n.d).liquid_alternative_flowing != liquid_kind) {
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neutrals[num_neutrals++] = nb;
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} else {
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// order flowing neighbors by liquid level descending
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u16 insert_at = 0;
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while (insert_at < num_flows && ((flows[insert_at].n.param2 & LIQUID_LEVEL_MASK) >
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(nb.n.param2 & LIQUID_LEVEL_MASK))) {
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insert_at++;
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}
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for (u16 j = insert_at; j < num_flows; j++)
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flows[j + 1] = flows[j];
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flows[insert_at] = nb;
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num_flows++;
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flows[num_flows++] = nb;
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if (nb.t == NEIGHBOR_LOWER)
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flowing_down = true;
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}
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@ -1776,10 +1766,10 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
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break;
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case LIQUID_FLOWING:
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for (u16 i = 0; i < num_flows; i++) {
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/*u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
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u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK);
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// liquid_level is still the ORIGINAL level of this node.
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if (flows[i].t != NEIGHBOR_UPPER && ((flow_level < liquid_level || flow_level < new_node_level) ||
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flow_down_enabled))*/
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flow_down_enabled))
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m_transforming_liquid.push_back(flows[i].p);
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}
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for (u16 i = 0; i < num_airs; i++) {
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