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New damage system, add damageGroups to ToolCapabilities, bump protocol version
This commit is contained in:
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3640c8c051
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@ -471,9 +471,11 @@ a node is destroyable and how long it takes to destroy by a tool.
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Groups of entities
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-------------------
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For entities, groups are, as of now, used only for calculating damage.
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The rating is the percentage of damage caused by tools with this damage group.
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See "Entity damage mechanism".
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object.get_armor_groups() -> a group-rating table (eg. {fleshy=3})
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object.set_armor_groups({level=2, fleshy=2, cracky=2})
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object.get_armor_groups() -> a group-rating table (eg. {fleshy=100})
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object.set_armor_groups({fleshy=30, cracky=80})
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Groups of tools
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----------------
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@ -522,7 +524,6 @@ Special groups
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Known damage and digging time defining groups
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----------------------------------------------
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Valid ratings for these are 0, 1, 2 and 3, unless otherwise stated.
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- crumbly: dirt, sand
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- cracky: tough but crackable stuff like stone.
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- snappy: something that can be cut using fine tools; eg. leaves, small
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@ -575,6 +576,7 @@ groups to enable interaction with tools.
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* Uses (until the tool breaks)
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* Maximum level (usually 0, 1, 2 or 3)
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* Digging times
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* Damage groups
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**Full punch interval**:
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When used as a weapon, the tool will do full damage if this time is spent
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@ -606,8 +608,9 @@ maximum level.
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result in the tool to be able to dig nodes that have a rating of 2 or 3
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for this group, and unable to dig the rating 1, which is the toughest.
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Unless there is a matching group that enables digging otherwise.
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* For entities, damage equals the amount of nodes dug in the time spent
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between hits, with a maximum time of ''full_punch_interval''.
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**Damage groups**
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List of damage for groups of entities. See "Entity damage mechanism".
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Example definition of the capabilities of a tool
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-------------------------------------------------
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@ -617,6 +620,7 @@ tool_capabilities = {
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groupcaps={
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crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}}
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}
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damage_groups = {fleshy=2},
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}
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This makes the tool be able to dig nodes that fullfill both of these:
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@ -647,10 +651,12 @@ Notes:
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Entity damage mechanism
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------------------------
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Damage calculation:
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- Take the time spent after the last hit
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- Limit time to full_punch_interval
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- Take the damage groups and imagine a bunch of nodes that have them
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- Damage in HP is the amount of nodes destroyed in this time.
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damage = 0
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foreach group in cap.damage_groups:
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damage += cap.damage_groups[group] * limit(actual_interval / cap.full_punch_interval, 0.0, 1.0)
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* (object.armor_groups[group] / 100.0)
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-- Where object.armor_groups[group] is 0 for inexisting values
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return damage
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Client predicts damage based on damage groups. Because of this, it is able to
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give an immediate response when an entity is damaged or dies; the response is
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@ -1496,10 +1502,10 @@ Item definition (register_node, register_craftitem, register_tool)
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max_drop_level=0,
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groupcaps={
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-- For example:
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fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
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choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
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}
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},
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damage_groups = {groupname=damage},
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}
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node_placement_prediction = nil,
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^ If nil and item is node, prediction is made automatically
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@ -85,9 +85,11 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
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TOCLIENT_SPAWN_PARTICLE
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TOCLIENT_ADD_PARTICLESPAWNER
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TOCLIENT_DELETE_PARTICLESPAWNER
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PROTOCOL_VERSION 18:
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damageGroups added to ToolCapabilities
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*/
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#define LATEST_PROTOCOL_VERSION 17
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#define LATEST_PROTOCOL_VERSION 18
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// Server's supported network protocol range
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#define SERVER_PROTOCOL_VERSION_MIN 13
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@ -381,8 +381,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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}
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// Initialize something to armor groups
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m_armor_groups["fleshy"] = 3;
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m_armor_groups["snappy"] = 2;
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m_armor_groups["fleshy"] = 100;
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}
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LuaEntitySAO::~LuaEntitySAO()
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@ -942,8 +941,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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assert(m_peer_id != 0);
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setBasePosition(m_player->getPosition());
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m_inventory = &m_player->inventory;
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m_armor_groups["choppy"] = 2;
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m_armor_groups["fleshy"] = 3;
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m_armor_groups["fleshy"] = 100;
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m_prop.hp_max = PLAYER_MAX_HP;
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m_prop.physical = false;
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@ -111,7 +111,7 @@ void ItemDefinition::reset()
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node_placement_prediction = "";
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}
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void ItemDefinition::serialize(std::ostream &os) const
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void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
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{
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writeU8(os, 1); // version
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writeU8(os, type);
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@ -126,7 +126,7 @@ void ItemDefinition::serialize(std::ostream &os) const
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std::string tool_capabilities_s = "";
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if(tool_capabilities){
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std::ostringstream tmp_os(std::ios::binary);
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tool_capabilities->serialize(tmp_os);
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tool_capabilities->serialize(tmp_os, protocol_version);
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tool_capabilities_s = tmp_os.str();
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}
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os<<serializeString(tool_capabilities_s);
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@ -547,7 +547,7 @@ public:
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m_aliases[name] = convert_to;
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}
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}
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void serialize(std::ostream &os)
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void serialize(std::ostream &os, u16 protocol_version)
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{
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writeU8(os, 0); // version
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u16 count = m_item_definitions.size();
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@ -559,7 +559,7 @@ public:
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ItemDefinition *def = i->second;
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// Serialize ItemDefinition and write wrapped in a string
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std::ostringstream tmp_os(std::ios::binary);
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def->serialize(tmp_os);
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def->serialize(tmp_os, protocol_version);
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os<<serializeString(tmp_os.str());
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}
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writeU16(os, m_aliases.size());
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@ -80,7 +80,7 @@ struct ItemDefinition
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ItemDefinition& operator=(const ItemDefinition &def);
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~ItemDefinition();
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void reset();
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void serialize(std::ostream &os) const;
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is);
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private:
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void resetInitial();
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@ -109,7 +109,7 @@ public:
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IGameDef *gamedef) const=0;
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#endif
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virtual void serialize(std::ostream &os)=0;
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virtual void serialize(std::ostream &os, u16 protocol_version)=0;
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};
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class IWritableItemDefManager : public IItemDefManager
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@ -146,7 +146,7 @@ public:
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virtual void registerAlias(const std::string &name,
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const std::string &convert_to)=0;
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virtual void serialize(std::ostream &os)=0;
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virtual void serialize(std::ostream &os, u16 protocol_version)=0;
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virtual void deSerialize(std::istream &is)=0;
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// Do stuff asked by threads that can only be done in the main thread
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@ -117,6 +117,20 @@ ToolCapabilities read_tool_capabilities(
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}
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}
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lua_pop(L, 1);
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lua_getfield(L, table, "damage_groups");
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if(lua_istable(L, -1)){
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int table_damage_groups = lua_gettop(L);
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lua_pushnil(L);
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while(lua_next(L, table_damage_groups) != 0){
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// key at index -2 and value at index -1
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std::string groupname = luaL_checkstring(L, -2);
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u16 value = luaL_checkinteger(L, -1);
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toolcap.damageGroups[groupname] = value;
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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}
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lua_pop(L, 1);
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return toolcap;
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}
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@ -154,6 +168,16 @@ void set_tool_capabilities(lua_State *L, int table,
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}
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// Set groupcaps table
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lua_setfield(L, -2, "groupcaps");
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//Create damage_groups table
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lua_newtable(L);
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// For each damage group
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for(std::map<std::string, s16>::const_iterator
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i = toolcap.damageGroups.begin(); i != toolcap.damageGroups.end(); i++){
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// Create damage group table
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lua_pushinteger(L, i->second);
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lua_setfield(L, -2, i->first.c_str());
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}
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lua_setfield(L, -2, "damage_groups");
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}
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void push_tool_capabilities(lua_State *L,
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@ -2080,7 +2080,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
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SendMovement(m_con, peer_id);
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// Send item definitions
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SendItemDef(m_con, peer_id, m_itemdef);
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SendItemDef(m_con, peer_id, m_itemdef, client->net_proto_version);
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// Send node definitions
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SendNodeDef(m_con, peer_id, m_nodedef, client->net_proto_version);
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@ -3342,7 +3342,7 @@ void Server::SendDeathscreen(con::Connection &con, u16 peer_id,
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}
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void Server::SendItemDef(con::Connection &con, u16 peer_id,
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IItemDefManager *itemdef)
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IItemDefManager *itemdef, u16 protocol_version)
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{
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DSTACK(__FUNCTION_NAME);
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std::ostringstream os(std::ios_base::binary);
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@ -3354,7 +3354,7 @@ void Server::SendItemDef(con::Connection &con, u16 peer_id,
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*/
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writeU16(os, TOCLIENT_ITEMDEF);
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std::ostringstream tmp_os(std::ios::binary);
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itemdef->serialize(tmp_os);
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itemdef->serialize(tmp_os, protocol_version);
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std::ostringstream tmp_os2(std::ios::binary);
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compressZlib(tmp_os.str(), tmp_os2);
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os<<serializeLongString(tmp_os2.str());
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@ -556,7 +556,7 @@ private:
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static void SendDeathscreen(con::Connection &con, u16 peer_id,
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bool set_camera_point_target, v3f camera_point_target);
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static void SendItemDef(con::Connection &con, u16 peer_id,
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IItemDefManager *itemdef);
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IItemDefManager *itemdef, u16 protocol_version);
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static void SendNodeDef(con::Connection &con, u16 peer_id,
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INodeDefManager *nodedef, u16 protocol_version);
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53
src/tool.cpp
53
src/tool.cpp
@ -24,9 +24,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/serialize.h"
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#include "util/numeric.h"
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void ToolCapabilities::serialize(std::ostream &os) const
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void ToolCapabilities::serialize(std::ostream &os, u16 protocol_version) const
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{
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if(protocol_version <= 17)
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writeU8(os, 1); // version
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else
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writeU8(os, 2); // version
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writeF1000(os, full_punch_interval);
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writeS16(os, max_drop_level);
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writeU32(os, groupcaps.size());
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@ -44,12 +47,20 @@ void ToolCapabilities::serialize(std::ostream &os) const
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writeF1000(os, i->second);
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}
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}
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if(protocol_version > 17){
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writeU32(os, damageGroups.size());
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for(std::map<std::string, s16>::const_iterator
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i = damageGroups.begin(); i != damageGroups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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}
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}
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void ToolCapabilities::deSerialize(std::istream &is)
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{
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int version = readU8(is);
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if(version != 1) throw SerializationError(
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if(version != 1 && version != 2) throw SerializationError(
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"unsupported ToolCapabilities version");
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full_punch_interval = readF1000(is);
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max_drop_level = readS16(is);
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@ -68,6 +79,15 @@ void ToolCapabilities::deSerialize(std::istream &is)
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}
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groupcaps[name] = cap;
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}
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if(version == 2)
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{
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u32 damage_groups_size = readU32(is);
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for(u32 i=0; i<damage_groups_size; i++){
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std::string name = deSerializeString(is);
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s16 rating = readS16(is);
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damageGroups[name] = rating;
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}
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}
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}
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DigParams getDigParams(const ItemGroupList &groups,
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@ -136,28 +156,26 @@ DigParams getDigParams(const ItemGroupList &groups,
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return getDigParams(groups, tp, 1000000);
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}
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HitParams getHitParams(const ItemGroupList &groups,
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HitParams getHitParams(const ItemGroupList &armor_groups,
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const ToolCapabilities *tp, float time_from_last_punch)
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{
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DigParams digprop = getDigParams(groups, tp,
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time_from_last_punch);
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s16 damage = 0;
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float full_punch_interval = tp->full_punch_interval;
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if(time_from_last_punch > tp->full_punch_interval)
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time_from_last_punch = tp->full_punch_interval;
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// Damage in hp is equivalent to nodes dug in time_from_last_punch
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s16 hp = 0;
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if(digprop.diggable)
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hp = time_from_last_punch / digprop.time;
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// Wear is the same as for digging a single node
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s16 wear = (float)digprop.wear;
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return HitParams(hp, wear, digprop.main_group);
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for(std::map<std::string, s16>::const_iterator
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i = tp->damageGroups.begin(); i != tp->damageGroups.end(); i++){
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s16 armor = itemgroup_get(armor_groups, i->first);
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damage += i->second * rangelim(time_from_last_punch * full_punch_interval, 0.0, 1.0)
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* armor / 100.0;
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}
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HitParams getHitParams(const ItemGroupList &groups,
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return HitParams(damage, 0);
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}
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HitParams getHitParams(const ItemGroupList &armor_groups,
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const ToolCapabilities *tp)
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{
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return getHitParams(groups, tp, 1000000);
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return getHitParams(armor_groups, tp, 1000000);
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}
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PunchDamageResult getPunchDamage(
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@ -187,7 +205,6 @@ PunchDamageResult getPunchDamage(
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result.did_punch = true;
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result.wear = hitparams.wear;
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result.damage = hitparams.hp;
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result.main_group = hitparams.main_group;
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}
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return result;
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21
src/tool.h
21
src/tool.h
@ -52,6 +52,7 @@ struct ToolGroupCap
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// CLANG SUCKS DONKEY BALLS
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typedef std::map<std::string, struct ToolGroupCap> ToolGCMap;
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typedef std::map<std::string, s16> DamageGroup;
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struct ToolCapabilities
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{
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@ -59,19 +60,22 @@ struct ToolCapabilities
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int max_drop_level;
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// CLANG SUCKS DONKEY BALLS
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ToolGCMap groupcaps;
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DamageGroup damageGroups;
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ToolCapabilities(
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float full_punch_interval_=1.4,
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int max_drop_level_=1,
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// CLANG SUCKS DONKEY BALLS
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ToolGCMap groupcaps_=ToolGCMap()
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ToolGCMap groupcaps_=ToolGCMap(),
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DamageGroup damageGroups_=DamageGroup()
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):
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full_punch_interval(full_punch_interval_),
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max_drop_level(max_drop_level_),
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groupcaps(groupcaps_)
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groupcaps(groupcaps_),
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damageGroups(damageGroups_)
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{}
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void serialize(std::ostream &os) const;
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void serialize(std::ostream &os, u16 version) const;
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void deSerialize(std::istream &is);
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};
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@ -103,19 +107,17 @@ struct HitParams
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{
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s16 hp;
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s16 wear;
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std::string main_group;
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HitParams(s16 hp_=0, s16 wear_=0, std::string main_group_=""):
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HitParams(s16 hp_=0, s16 wear_=0):
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hp(hp_),
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wear(wear_),
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main_group(main_group_)
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wear(wear_)
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{}
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};
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HitParams getHitParams(const ItemGroupList &groups,
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HitParams getHitParams(const ItemGroupList &armor_groups,
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const ToolCapabilities *tp, float time_from_last_punch);
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HitParams getHitParams(const ItemGroupList &groups,
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HitParams getHitParams(const ItemGroupList &armor_groups,
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const ToolCapabilities *tp);
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struct PunchDamageResult
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@ -123,7 +125,6 @@ struct PunchDamageResult
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bool did_punch;
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int damage;
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int wear;
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std::string main_group;
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PunchDamageResult():
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did_punch(false),
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