mirror of
https://github.com/minetest/minetest.git
synced 2024-12-27 16:37:30 +01:00
Fix typos and en_US/en_GB inconsistency in files inside doc directory (#12882)
This commit is contained in:
parent
c78d565e01
commit
7e11b8eb72
@ -10,7 +10,7 @@ artificially with `minetest.spawn_falling_node`.
|
||||
|
||||
Needs manual initialization when spawned using `/spawnentity`.
|
||||
|
||||
Default behaviour:
|
||||
Default behavior:
|
||||
|
||||
* Falls down in a straight line (gravity = `movement_gravity` setting)
|
||||
* Collides with `walkable` node
|
||||
@ -94,7 +94,7 @@ Needs manual initialization when spawned using `/spawnentity`.
|
||||
* `set_item(self, item)`:
|
||||
* Function to initialize the dropped item
|
||||
* `item` (type `ItemStack`) specifies the item to represent
|
||||
* `age`: Age in seconds. Behaviour according to the setting `item_entity_ttl`
|
||||
* `age`: Age in seconds. Behavior according to the setting `item_entity_ttl`
|
||||
* `itemstring`: Itemstring of the item that this item entity represents.
|
||||
Read-only.
|
||||
|
||||
|
@ -342,7 +342,7 @@ examples.
|
||||
|
||||
#### `bgcolor[<color>;<fullscreen>]`
|
||||
* Sets background color of formspec as `ColorString`
|
||||
* If `true`, the background color is drawn fullscreen (does not effect the size of the formspec)
|
||||
* If `true`, the background color is drawn fullscreen (does not affect the size of the formspec)
|
||||
|
||||
#### `background[<X>,<Y>;<W>,<H>;<texture name>]`
|
||||
* Use a background. Inventory rectangles are not drawn then.
|
||||
@ -364,7 +364,7 @@ examples.
|
||||
of this field.
|
||||
* `x` and `y` position the field relative to the top left of the menu
|
||||
* `w` and `h` are the size of the field
|
||||
* Fields are a set height, but will be vertically centred on `h`
|
||||
* Fields are a set height, but will be vertically centered on `h`
|
||||
* Position and size units are inventory slots
|
||||
* `name` is the name of the field as returned in fields to `on_receive_fields`
|
||||
* `label`, if not blank, will be text printed on the top left above the field
|
||||
@ -376,7 +376,7 @@ examples.
|
||||
of this field.
|
||||
* `x` and `y` position the field relative to the top left of the menu
|
||||
* `w` and `h` are the size of the field
|
||||
* Fields are a set height, but will be vertically centred on `h`
|
||||
* Fields are a set height, but will be vertically centered on `h`
|
||||
* Position and size units are inventory slots
|
||||
* `name` is the name of the field as returned in fields to `on_receive_fields`
|
||||
* `label`, if not blank, will be text printed on the top left above the field
|
||||
@ -418,7 +418,7 @@ examples.
|
||||
* Clickable button. When clicked, fields will be sent.
|
||||
* `x`, `y` and `name` work as per field
|
||||
* `w` and `h` are the size of the button
|
||||
* Fixed button height. It will be vertically centred on `h`
|
||||
* Fixed button height. It will be vertically centered on `h`
|
||||
* `label` is the text on the button
|
||||
* Position and size units are inventory slots
|
||||
|
||||
@ -565,7 +565,7 @@ examples.
|
||||
* `color` column options:
|
||||
* `span=<value>`: number of following columns to affect (default: infinite)
|
||||
|
||||
**Note**: do _not_ use a element name starting with `key_`; those names are reserved to
|
||||
**Note**: do _not_ use an element name starting with `key_`; those names are reserved to
|
||||
pass key press events to formspec!
|
||||
|
||||
Spatial Vectors
|
||||
@ -684,7 +684,7 @@ Call these functions only at load time!
|
||||
* Called always when a client receive a message
|
||||
* Return `true` to mark the message as handled, which means that it will not be shown to chat
|
||||
* `minetest.register_on_sending_chat_message(function(message))`
|
||||
* Called always when a client send a message from chat
|
||||
* Called always when a client sends a message from chat
|
||||
* Return `true` to mark the message as handled, which means that it will not be sent to server
|
||||
* `minetest.register_chatcommand(cmd, chatcommand definition)`
|
||||
* Adds definition to minetest.registered_chatcommands
|
||||
@ -692,7 +692,7 @@ Call these functions only at load time!
|
||||
* Unregisters a chatcommands registered with register_chatcommand.
|
||||
* `minetest.register_on_chatcommand(function(command, params))`
|
||||
* Called always when a chatcommand is triggered, before `minetest.registered_chatcommands`
|
||||
is checked to see if that the command exists, but after the input is parsed.
|
||||
is checked to see if the command exists, but after the input is parsed.
|
||||
* Return `true` to mark the command as handled, which means that the default
|
||||
handlers will be prevented.
|
||||
* `minetest.register_on_death(function())`
|
||||
@ -879,7 +879,7 @@ Call these functions only at load time!
|
||||
* Unserializable things like functions and userdata are saved as null.
|
||||
* **Warning**: JSON is more strict than the Lua table format.
|
||||
1. You can only use strings and positive integers of at least one as keys.
|
||||
2. You can not mix string and integer keys.
|
||||
2. You cannot mix string and integer keys.
|
||||
This is due to the fact that JSON has two distinct array and object values.
|
||||
* Example: `write_json({10, {a = false}})`, returns `"[10, {\"a\": false}]"`
|
||||
* `minetest.serialize(table)`: returns a string
|
||||
@ -911,7 +911,7 @@ Call these functions only at load time!
|
||||
methods.
|
||||
* `...` indicates method-specific arguments. Currently, no methods use this
|
||||
* `minetest.rgba(red, green, blue[, alpha])`: returns a string
|
||||
* Each argument is a 8 Bit unsigned integer
|
||||
* Each argument is an 8 Bit unsigned integer
|
||||
* Returns the ColorString from rgb or rgba values
|
||||
* Example: `minetest.rgba(10, 20, 30, 40)`, returns `"#0A141E28"`
|
||||
* `minetest.encode_base64(string)`: returns string encoded in base64
|
||||
@ -1216,7 +1216,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
|
||||
paramtype = string, -- Paramtype of the node
|
||||
paramtype2 = string, -- ParamType2 of the node
|
||||
drawtype = string, -- Drawtype of the node
|
||||
mesh = <string>, -- Mesh name if existant
|
||||
mesh = <string>, -- Mesh name if existent
|
||||
minimap_color = <Color>, -- Color of node on minimap *May not exist*
|
||||
visual_scale = number, -- Visual scale of node
|
||||
alpha = number, -- Alpha of the node. Only used for liquids
|
||||
@ -1336,7 +1336,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
|
||||
|
||||
Escape sequences
|
||||
----------------
|
||||
Most text can contain escape sequences, that can for example color the text.
|
||||
Most text can contain escape sequences that can for example color the text.
|
||||
There are a few exceptions: tab headers, dropdowns and vertical labels can't.
|
||||
The following functions provide escape sequences:
|
||||
* `minetest.get_color_escape_sequence(color)`:
|
||||
|
@ -19,10 +19,10 @@ These goals were created from the top points in a
|
||||
[roadmap brainstorm](https://github.com/minetest/minetest/issues/10461).
|
||||
This should be reviewed approximately yearly, or when goals are achieved.
|
||||
|
||||
Pull requests that address one of these goals will be labelled as "Roadmap".
|
||||
Pull requests that address one of these goals will be labeled as "Roadmap".
|
||||
PRs that are not on the roadmap will be closed unless they receive a concept
|
||||
approval within a week, issues can be used for preapproval.
|
||||
Bug fixes are exempt for this, and are always accepted and prioritised.
|
||||
Bug fixes are exempt for this, and are always accepted and prioritized.
|
||||
See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info.
|
||||
|
||||
### 2.1 Rendering/Graphics improvements
|
||||
|
@ -59,7 +59,7 @@ methods:
|
||||
x, -- x width
|
||||
y -- y height
|
||||
}, -- special size for this tab (only relevant if no parent for tabview set)
|
||||
on_change = function(type,old_tab,new_tab) -- called on tab chang, type is "ENTER" or "LEAVE"
|
||||
on_change = function(type,old_tab,new_tab) -- called on tab change, type is "ENTER" or "LEAVE"
|
||||
}
|
||||
- set_autosave_tab(value)
|
||||
^ tell tabview to automatically save current tabname as "tabview_name"_LAST
|
||||
|
@ -24,7 +24,7 @@ The "gamedata" table is read when calling core.start(). It should contain:
|
||||
{
|
||||
playername = <name>,
|
||||
password = <password>,
|
||||
address = <IP/adress>,
|
||||
address = <IP/address>,
|
||||
port = <port>,
|
||||
selected_world = <index>, -- 0 for client mode
|
||||
singleplayer = <true/false>,
|
||||
@ -64,7 +64,7 @@ core.create_dir(absolute_path) (possible in async calls)
|
||||
core.delete_dir(absolute_path) (possible in async calls)
|
||||
^ absolute_path to directory to delete (needs to be absolute)
|
||||
^ returns true/false
|
||||
core.copy_dir(source,destination,keep_soure) (possible in async calls)
|
||||
core.copy_dir(source,destination,keep_source) (possible in async calls)
|
||||
^ source folder
|
||||
^ destination folder
|
||||
^ keep_source DEFAULT true --> if set to false source is deleted after copying
|
||||
@ -76,7 +76,7 @@ core.extract_zip(zipfile,destination) [unzip within path required]
|
||||
^ destination folder to extract to
|
||||
^ returns true/false
|
||||
core.sound_play(spec, looped) -> handle
|
||||
^ spec = SimpleSoundSpec (see lua-api.txt)
|
||||
^ spec = SimpleSoundSpec (see lua_api.txt)
|
||||
^ looped = bool
|
||||
core.sound_stop(handle)
|
||||
core.get_video_drivers()
|
||||
|
@ -44,7 +44,7 @@ Any other PNG files will be interpreted as textures. They must have the same
|
||||
names as the textures they are supposed to override. For example, to override
|
||||
the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
|
||||
|
||||
The custom textures do not necceessarily require the same size as their
|
||||
The custom textures do not necessarily require the same size as their
|
||||
originals, but this might be required for a few particular textures. When
|
||||
unsure, just test your texture pack in-game.
|
||||
|
||||
@ -204,7 +204,7 @@ Here are targets you can choose from:
|
||||
| special6 | The sixth entry in the special_tiles list |
|
||||
| inventory | The inventory texture |
|
||||
| wield | The texture used when held by the player |
|
||||
| align_world=N | Overrides the "world align" behaviour of tiles ¹ |
|
||||
| align_world=N | Overrides the "world align" behavior of tiles ¹ |
|
||||
|
||||
Nodes support all targets, but other items only support 'inventory'
|
||||
and 'wield'.
|
||||
|
@ -311,7 +311,7 @@ NOTE: Since version 29 zstd is used instead of zlib. In addition the entire
|
||||
block is first serialized and then compressed (except the version byte).
|
||||
|
||||
u8 version
|
||||
- map format version number, see serialisation.h for the latest number
|
||||
- map format version number, see serialization.h for the latest number
|
||||
|
||||
u8 flags
|
||||
- Flag bitmasks:
|
||||
@ -367,7 +367,7 @@ if map format version >= 29:
|
||||
u16 name_len
|
||||
u8[name_len] name
|
||||
if map format version < 29:
|
||||
-- Nothing right here, timpstamp and node id mappings are serialized later
|
||||
-- Nothing right here, timestamp and node id mappings are serialized later
|
||||
|
||||
u8 content_width
|
||||
- Number of bytes in the content (param0) fields of nodes
|
||||
|
Loading…
Reference in New Issue
Block a user