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Fix typos and en_US/en_GB inconsistency in files inside doc directory (#12882)
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@ -10,7 +10,7 @@ artificially with `minetest.spawn_falling_node`.
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Needs manual initialization when spawned using `/spawnentity`.
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Default behaviour:
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Default behavior:
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* Falls down in a straight line (gravity = `movement_gravity` setting)
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* Collides with `walkable` node
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@ -94,7 +94,7 @@ Needs manual initialization when spawned using `/spawnentity`.
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* `set_item(self, item)`:
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* Function to initialize the dropped item
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* `item` (type `ItemStack`) specifies the item to represent
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* `age`: Age in seconds. Behaviour according to the setting `item_entity_ttl`
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* `age`: Age in seconds. Behavior according to the setting `item_entity_ttl`
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* `itemstring`: Itemstring of the item that this item entity represents.
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Read-only.
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@ -342,7 +342,7 @@ examples.
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#### `bgcolor[<color>;<fullscreen>]`
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* Sets background color of formspec as `ColorString`
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* If `true`, the background color is drawn fullscreen (does not effect the size of the formspec)
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* If `true`, the background color is drawn fullscreen (does not affect the size of the formspec)
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#### `background[<X>,<Y>;<W>,<H>;<texture name>]`
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* Use a background. Inventory rectangles are not drawn then.
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@ -364,7 +364,7 @@ examples.
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of this field.
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* `x` and `y` position the field relative to the top left of the menu
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* `w` and `h` are the size of the field
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* Fields are a set height, but will be vertically centred on `h`
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* Fields are a set height, but will be vertically centered on `h`
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* Position and size units are inventory slots
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* `name` is the name of the field as returned in fields to `on_receive_fields`
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* `label`, if not blank, will be text printed on the top left above the field
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@ -376,7 +376,7 @@ examples.
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of this field.
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* `x` and `y` position the field relative to the top left of the menu
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* `w` and `h` are the size of the field
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* Fields are a set height, but will be vertically centred on `h`
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* Fields are a set height, but will be vertically centered on `h`
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* Position and size units are inventory slots
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* `name` is the name of the field as returned in fields to `on_receive_fields`
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* `label`, if not blank, will be text printed on the top left above the field
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@ -418,7 +418,7 @@ examples.
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* Clickable button. When clicked, fields will be sent.
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* `x`, `y` and `name` work as per field
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* `w` and `h` are the size of the button
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* Fixed button height. It will be vertically centred on `h`
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* Fixed button height. It will be vertically centered on `h`
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* `label` is the text on the button
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* Position and size units are inventory slots
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@ -565,7 +565,7 @@ examples.
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* `color` column options:
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* `span=<value>`: number of following columns to affect (default: infinite)
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**Note**: do _not_ use a element name starting with `key_`; those names are reserved to
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**Note**: do _not_ use an element name starting with `key_`; those names are reserved to
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pass key press events to formspec!
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Spatial Vectors
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@ -684,7 +684,7 @@ Call these functions only at load time!
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* Called always when a client receive a message
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* Return `true` to mark the message as handled, which means that it will not be shown to chat
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* `minetest.register_on_sending_chat_message(function(message))`
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* Called always when a client send a message from chat
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* Called always when a client sends a message from chat
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* Return `true` to mark the message as handled, which means that it will not be sent to server
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* `minetest.register_chatcommand(cmd, chatcommand definition)`
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* Adds definition to minetest.registered_chatcommands
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@ -692,7 +692,7 @@ Call these functions only at load time!
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* Unregisters a chatcommands registered with register_chatcommand.
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* `minetest.register_on_chatcommand(function(command, params))`
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* Called always when a chatcommand is triggered, before `minetest.registered_chatcommands`
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is checked to see if that the command exists, but after the input is parsed.
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is checked to see if the command exists, but after the input is parsed.
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* Return `true` to mark the command as handled, which means that the default
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handlers will be prevented.
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* `minetest.register_on_death(function())`
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@ -879,7 +879,7 @@ Call these functions only at load time!
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* Unserializable things like functions and userdata are saved as null.
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* **Warning**: JSON is more strict than the Lua table format.
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1. You can only use strings and positive integers of at least one as keys.
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2. You can not mix string and integer keys.
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2. You cannot mix string and integer keys.
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This is due to the fact that JSON has two distinct array and object values.
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* Example: `write_json({10, {a = false}})`, returns `"[10, {\"a\": false}]"`
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* `minetest.serialize(table)`: returns a string
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@ -911,7 +911,7 @@ Call these functions only at load time!
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methods.
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* `...` indicates method-specific arguments. Currently, no methods use this
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* `minetest.rgba(red, green, blue[, alpha])`: returns a string
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* Each argument is a 8 Bit unsigned integer
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* Each argument is an 8 Bit unsigned integer
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* Returns the ColorString from rgb or rgba values
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* Example: `minetest.rgba(10, 20, 30, 40)`, returns `"#0A141E28"`
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* `minetest.encode_base64(string)`: returns string encoded in base64
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@ -1216,7 +1216,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
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paramtype = string, -- Paramtype of the node
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paramtype2 = string, -- ParamType2 of the node
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drawtype = string, -- Drawtype of the node
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mesh = <string>, -- Mesh name if existant
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mesh = <string>, -- Mesh name if existent
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minimap_color = <Color>, -- Color of node on minimap *May not exist*
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visual_scale = number, -- Visual scale of node
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alpha = number, -- Alpha of the node. Only used for liquids
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@ -1336,7 +1336,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
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Escape sequences
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----------------
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Most text can contain escape sequences, that can for example color the text.
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Most text can contain escape sequences that can for example color the text.
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There are a few exceptions: tab headers, dropdowns and vertical labels can't.
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The following functions provide escape sequences:
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* `minetest.get_color_escape_sequence(color)`:
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@ -19,10 +19,10 @@ These goals were created from the top points in a
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[roadmap brainstorm](https://github.com/minetest/minetest/issues/10461).
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This should be reviewed approximately yearly, or when goals are achieved.
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Pull requests that address one of these goals will be labelled as "Roadmap".
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Pull requests that address one of these goals will be labeled as "Roadmap".
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PRs that are not on the roadmap will be closed unless they receive a concept
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approval within a week, issues can be used for preapproval.
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Bug fixes are exempt for this, and are always accepted and prioritised.
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Bug fixes are exempt for this, and are always accepted and prioritized.
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See [CONTRIBUTING.md](../.github/CONTRIBUTING.md) for more info.
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### 2.1 Rendering/Graphics improvements
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@ -59,7 +59,7 @@ methods:
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x, -- x width
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y -- y height
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}, -- special size for this tab (only relevant if no parent for tabview set)
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on_change = function(type,old_tab,new_tab) -- called on tab chang, type is "ENTER" or "LEAVE"
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on_change = function(type,old_tab,new_tab) -- called on tab change, type is "ENTER" or "LEAVE"
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}
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- set_autosave_tab(value)
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^ tell tabview to automatically save current tabname as "tabview_name"_LAST
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@ -24,7 +24,7 @@ The "gamedata" table is read when calling core.start(). It should contain:
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{
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playername = <name>,
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password = <password>,
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address = <IP/adress>,
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address = <IP/address>,
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port = <port>,
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selected_world = <index>, -- 0 for client mode
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singleplayer = <true/false>,
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@ -64,7 +64,7 @@ core.create_dir(absolute_path) (possible in async calls)
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core.delete_dir(absolute_path) (possible in async calls)
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^ absolute_path to directory to delete (needs to be absolute)
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^ returns true/false
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core.copy_dir(source,destination,keep_soure) (possible in async calls)
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core.copy_dir(source,destination,keep_source) (possible in async calls)
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^ source folder
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^ destination folder
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^ keep_source DEFAULT true --> if set to false source is deleted after copying
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@ -76,7 +76,7 @@ core.extract_zip(zipfile,destination) [unzip within path required]
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^ destination folder to extract to
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^ returns true/false
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core.sound_play(spec, looped) -> handle
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^ spec = SimpleSoundSpec (see lua-api.txt)
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^ spec = SimpleSoundSpec (see lua_api.txt)
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^ looped = bool
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core.sound_stop(handle)
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core.get_video_drivers()
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@ -44,7 +44,7 @@ Any other PNG files will be interpreted as textures. They must have the same
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names as the textures they are supposed to override. For example, to override
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the apple texture of Minetest Game, add a PNG file named `default_apple.png`.
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The custom textures do not necceessarily require the same size as their
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The custom textures do not necessarily require the same size as their
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originals, but this might be required for a few particular textures. When
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unsure, just test your texture pack in-game.
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@ -204,7 +204,7 @@ Here are targets you can choose from:
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| special6 | The sixth entry in the special_tiles list |
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| inventory | The inventory texture |
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| wield | The texture used when held by the player |
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| align_world=N | Overrides the "world align" behaviour of tiles ¹ |
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| align_world=N | Overrides the "world align" behavior of tiles ¹ |
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Nodes support all targets, but other items only support 'inventory'
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and 'wield'.
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@ -311,7 +311,7 @@ NOTE: Since version 29 zstd is used instead of zlib. In addition the entire
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block is first serialized and then compressed (except the version byte).
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u8 version
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- map format version number, see serialisation.h for the latest number
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- map format version number, see serialization.h for the latest number
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u8 flags
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- Flag bitmasks:
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@ -367,7 +367,7 @@ if map format version >= 29:
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u16 name_len
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u8[name_len] name
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if map format version < 29:
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-- Nothing right here, timpstamp and node id mappings are serialized later
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-- Nothing right here, timestamp and node id mappings are serialized later
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u8 content_width
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- Number of bytes in the content (param0) fields of nodes
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