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Abort if static_spawnpoint is an invalid setting instead of just giving an error log
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@ -1,14 +1,12 @@
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-- Minetest: builtin/static_spawn.lua
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local function warn_invalid_static_spawnpoint()
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if core.settings:get("static_spawnpoint") and
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local static_spawnpoint_string = core.settings:get("static_spawnpoint")
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if static_spawnpoint_string and
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static_spawnpoint_string ~= "" and
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not core.setting_get_pos("static_spawnpoint") then
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core.log("error", "The static_spawnpoint setting is invalid: \""..
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core.settings:get("static_spawnpoint").."\"")
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error('The static_spawnpoint setting is invalid: "' ..
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static_spawnpoint_string .. '"')
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end
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end
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warn_invalid_static_spawnpoint()
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local function put_player_in_spawn(player_obj)
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local static_spawnpoint = core.setting_get_pos("static_spawnpoint")
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