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Send Breath packet on event, don't check it at each AsyncRunStep
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commit
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@ -718,7 +718,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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// public
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m_moved(false),
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m_inventory_not_sent(false),
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m_breath_not_sent(false),
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m_wielded_item_not_sent(false),
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m_physics_override_speed(1),
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m_physics_override_jump(1),
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@ -318,7 +318,6 @@ public:
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// Some flags used by Server
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bool m_moved;
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bool m_inventory_not_sent;
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bool m_breath_not_sent;
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bool m_wielded_item_not_sent;
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float m_physics_override_speed;
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@ -922,7 +922,7 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
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}
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playersao->setBreath(breath);
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m_script->player_event(playersao,"breath_changed");
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SendPlayerBreath(pkt->getPeerId());
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}
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void Server::handleCommand_Password(NetworkPacket* pkt)
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@ -812,7 +812,11 @@ int ObjectRef::l_set_breath(lua_State *L)
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u16 breath = luaL_checknumber(L, 2);
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// Do it
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co->setBreath(breath);
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co->m_breath_not_sent = true;
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// If the object is a player sent the breath to client
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if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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getServer(L)->SendPlayerBreath(((PlayerSAO*)co)->getPeerID());
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return 0;
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}
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@ -604,20 +604,15 @@ void Server::AsyncRunStep(bool initial_step)
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if(playersao == NULL)
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continue;
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/*
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Send player breath if changed
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*/
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if(playersao->m_breath_not_sent) {
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SendPlayerBreath(*i);
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if(playersao->m_moved) {
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SendMovePlayer(*i);
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playersao->m_moved = false;
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}
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/*
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Send player inventories if necessary
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*/
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if(playersao->m_moved) {
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SendMovePlayer(*i);
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playersao->m_moved = false;
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}
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if(playersao->m_inventory_not_sent) {
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UpdateCrafting(*i);
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SendInventory(*i);
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@ -1892,8 +1887,8 @@ void Server::SendPlayerBreath(u16 peer_id)
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DSTACK(__FUNCTION_NAME);
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PlayerSAO *playersao = getPlayerSAO(peer_id);
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assert(playersao);
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playersao->m_breath_not_sent = false;
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m_script->player_event(playersao,"breath_changed");
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m_script->player_event(playersao, "breath_changed");
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SendBreath(peer_id, playersao->getBreath());
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}
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@ -2604,6 +2599,7 @@ void Server::RespawnPlayer(u16 peer_id)
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playersao->setBreath(PLAYER_MAX_BREATH);
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SendPlayerHP(peer_id);
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SendPlayerBreath(peer_id);
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bool repositioned = m_script->on_respawnplayer(playersao);
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if(!repositioned){
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@ -373,6 +373,8 @@ public:
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std::string* vers_string);
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void SendPlayerHPOrDie(u16 peer_id, bool die) { die ? DiePlayer(peer_id) : SendPlayerHP(peer_id); }
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void SendPlayerBreath(u16 peer_id);
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// Bind address
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Address m_bind_addr;
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@ -397,7 +399,7 @@ private:
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void SendChatMessage(u16 peer_id, const std::wstring &message);
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void SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed);
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void SendPlayerHP(u16 peer_id);
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void SendPlayerBreath(u16 peer_id);
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void SendMovePlayer(u16 peer_id);
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void SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed);
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void SendEyeOffset(u16 peer_id, v3f first, v3f third);
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