mirror of
https://github.com/minetest/minetest.git
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Overhaul the input system
This allows us to map the keys which are not considered in irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
This commit is contained in:
parent
16aedc0ef6
commit
7e610aece5
@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "materials.h"
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#include "config.h"
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#include "clouds.h"
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#include "keycode.h"
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#include "farmesh.h"
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#include "mapblock.h"
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@ -1314,7 +1313,7 @@ void the_game(
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menu->drop();
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}
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else if(input->wasKeyDown(KEY_ESCAPE))
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else if(input->wasKeyDown(EscapeKey))
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{
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dstream<<DTIME<<"the_game: "
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<<"Launching pause menu"<<std::endl;
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@ -1417,10 +1416,8 @@ void the_game(
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// Item selection
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for(u16 i=0; i<10; i++)
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{
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s32 keycode = irr::KEY_KEY_1 + i;
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if(i == 9)
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keycode = irr::KEY_KEY_0;
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if(input->wasKeyDown((irr::EKEY_CODE)keycode))
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const KeyPress *kp = NumberKey + (i + 1) % 10;
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if(input->wasKeyDown(*kp))
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{
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if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
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{
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67
src/game.h
67
src/game.h
@ -23,6 +23,69 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common_irrlicht.h"
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#include <string>
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#include "keycode.h"
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class KeyList : protected core::list<KeyPress>
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{
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typedef core::list<KeyPress> super;
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typedef super::Iterator Iterator;
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typedef super::ConstIterator ConstIterator;
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virtual ConstIterator find(const KeyPress &key) const
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{
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ConstIterator f(begin());
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ConstIterator e(end());
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while (f!=e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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virtual Iterator find(const KeyPress &key)
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{
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Iterator f(begin());
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Iterator e(end());
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while (f!=e) {
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if (*f == key)
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return f;
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++f;
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}
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return e;
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}
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public:
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void clear() { super::clear(); }
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void set(const KeyPress &key)
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{
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if (find(key) == end())
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push_back(key);
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}
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void unset(const KeyPress &key)
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{
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Iterator p(find(key));
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if (p != end())
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erase(p);
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}
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void toggle(const KeyPress &key)
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{
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Iterator p(this->find(key));
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if (p != end())
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erase(p);
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else
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push_back(key);
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}
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bool operator[](const KeyPress &key) const
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{
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return find(key) != end();
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}
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};
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class InputHandler
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{
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public:
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@ -33,8 +96,8 @@ public:
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{
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}
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virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
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virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
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virtual bool isKeyDown(const KeyPress &keyCode) = 0;
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virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
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virtual v2s32 getMousePos() = 0;
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virtual void setMousePos(s32 x, s32 y) = 0;
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@ -290,12 +290,9 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
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{
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quitMenu();
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return true;
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}
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if(event.KeyInput.Key==getKeySetting("keymap_inventory") && event.KeyInput.PressedDown)
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KeyPress kp(event.KeyInput);
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if (event.KeyInput.PressedDown && (kp == EscapeKey ||
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kp == getKeySetting("keymap_inventory")))
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{
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quitMenu();
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return true;
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@ -22,38 +22,9 @@
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#include "guiKeyChangeMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include "keycode.h"
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#include "main.h"
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#include <string>
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static const char *KeyNamesLang[] =
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{ "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
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N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
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"-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
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N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
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N_("Accept"), N_("Mode Change"), N_("Space"), N_("Prior"), N_("Next"), N_("End"), N_("Home"),
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N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
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N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
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"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
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"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
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"R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
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N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
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N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
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N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
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"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
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"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
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"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
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"-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
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"-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shift"),
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N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
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"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
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"-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
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"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
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"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
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"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
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"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
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N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
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GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
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GUIModalMenu(env, parent, id, menumgr)
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@ -129,7 +100,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->forward = Environment->addButton(rect, this,
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GUI_ID_KEY_FORWARD_BUTTON,
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wgettext(KeyNamesLang[key_forward]));
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wgettext(key_forward.name()));
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}
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offset += v2s32(0, 25);
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@ -146,7 +117,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->backward = Environment->addButton(rect, this,
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GUI_ID_KEY_BACKWARD_BUTTON,
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wgettext(KeyNamesLang[key_backward]));
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wgettext(key_backward.name()));
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}
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offset += v2s32(0, 25);
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{
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@ -161,7 +132,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
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wgettext(KeyNamesLang[key_left]));
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wgettext(key_left.name()));
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}
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offset += v2s32(0, 25);
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{
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@ -177,7 +148,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->right = Environment->addButton(rect, this,
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GUI_ID_KEY_RIGHT_BUTTON,
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wgettext(KeyNamesLang[key_right]));
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wgettext(key_right.name()));
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}
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offset += v2s32(0, 25);
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{
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@ -192,7 +163,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
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wgettext(KeyNamesLang[key_use]));
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wgettext(key_use.name()));
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}
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offset += v2s32(0, 25);
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{
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@ -208,7 +179,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->sneak = Environment->addButton(rect, this,
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GUI_ID_KEY_SNEAK_BUTTON,
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wgettext(KeyNamesLang[key_sneak]));
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wgettext(key_sneak.name()));
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}
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offset += v2s32(0, 25);
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{
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@ -222,7 +193,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
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wgettext(KeyNamesLang[key_jump]));
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wgettext(key_jump.name()));
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}
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offset += v2s32(0, 25);
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@ -239,7 +210,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->inventory = Environment->addButton(rect, this,
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GUI_ID_KEY_INVENTORY_BUTTON,
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wgettext(KeyNamesLang[key_inventory]));
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wgettext(key_inventory.name()));
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}
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offset += v2s32(0, 25);
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{
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@ -253,7 +224,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
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wgettext(KeyNamesLang[key_chat]));
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wgettext(key_chat.name()));
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}
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//next col
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@ -270,7 +241,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
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wgettext(KeyNamesLang[key_fly]));
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wgettext(key_fly.name()));
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}
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offset += v2s32(0, 25);
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{
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@ -285,7 +256,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
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wgettext(KeyNamesLang[key_fast]));
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wgettext(key_fast.name()));
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}
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offset += v2s32(0, 25);
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{
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@ -301,7 +272,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->range = Environment->addButton(rect, this,
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GUI_ID_KEY_RANGE_BUTTON,
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wgettext(KeyNamesLang[key_range]));
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wgettext(key_range.name()));
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}
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offset += v2s32(0, 25);
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@ -317,7 +288,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
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core::rect < s32 > rect(0, 0, 100, 30);
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rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
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this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
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wgettext(KeyNamesLang[key_dump]));
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wgettext(key_dump.name()));
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}
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{
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core::rect < s32 > rect(0, 0, 100, 30);
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@ -354,19 +325,19 @@ void GUIKeyChangeMenu::drawMenu()
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bool GUIKeyChangeMenu::acceptInput()
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{
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g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
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g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
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g_settings.set("keymap_left", keycode_to_keyname(key_left));
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g_settings.set("keymap_right", keycode_to_keyname(key_right));
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g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
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g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
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g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
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g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
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g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
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g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
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g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
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g_settings.set("keymap_special1", keycode_to_keyname(key_use));
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g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
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g_settings.set("keymap_forward", key_forward.sym());
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g_settings.set("keymap_backward", key_backward.sym());
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g_settings.set("keymap_left", key_left.sym());
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g_settings.set("keymap_right", key_right.sym());
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g_settings.set("keymap_jump", key_jump.sym());
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g_settings.set("keymap_sneak", key_sneak.sym());
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g_settings.set("keymap_inventory", key_inventory.sym());
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g_settings.set("keymap_chat", key_chat.sym());
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g_settings.set("keymap_rangeselect", key_range.sym());
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g_settings.set("keymap_freemove", key_fly.sym());
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g_settings.set("keymap_fastmove", key_fast.sym());
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g_settings.set("keymap_special1", key_use.sym());
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g_settings.set("keymap_print_debug_stacks", key_dump.sym());
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clearKeyCache();
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return true;
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}
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@ -395,45 +366,45 @@ bool GUIKeyChangeMenu::resetMenu()
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{
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case GUI_ID_KEY_FORWARD_BUTTON:
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this->forward->setText(
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wgettext(KeyNamesLang[key_forward]));
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wgettext(key_forward.name()));
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break;
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case GUI_ID_KEY_BACKWARD_BUTTON:
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this->backward->setText(
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wgettext(KeyNamesLang[key_backward]));
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wgettext(key_backward.name()));
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break;
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case GUI_ID_KEY_LEFT_BUTTON:
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this->left->setText(wgettext(KeyNamesLang[key_left]));
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this->left->setText(wgettext(key_left.name()));
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break;
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case GUI_ID_KEY_RIGHT_BUTTON:
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this->right->setText(wgettext(KeyNamesLang[key_right]));
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this->right->setText(wgettext(key_right.name()));
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break;
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case GUI_ID_KEY_JUMP_BUTTON:
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this->jump->setText(wgettext(KeyNamesLang[key_jump]));
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this->jump->setText(wgettext(key_jump.name()));
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break;
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case GUI_ID_KEY_SNEAK_BUTTON:
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this->sneak->setText(wgettext(KeyNamesLang[key_sneak]));
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this->sneak->setText(wgettext(key_sneak.name()));
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break;
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case GUI_ID_KEY_INVENTORY_BUTTON:
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this->inventory->setText(
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wgettext(KeyNamesLang[key_inventory]));
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wgettext(key_inventory.name()));
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break;
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case GUI_ID_KEY_CHAT_BUTTON:
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this->chat->setText(wgettext(KeyNamesLang[key_chat]));
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this->chat->setText(wgettext(key_chat.name()));
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break;
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case GUI_ID_KEY_RANGE_BUTTON:
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this->range->setText(wgettext(KeyNamesLang[key_range]));
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this->range->setText(wgettext(key_range.name()));
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break;
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case GUI_ID_KEY_FLY_BUTTON:
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this->fly->setText(wgettext(KeyNamesLang[key_fly]));
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this->fly->setText(wgettext(key_fly.name()));
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break;
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case GUI_ID_KEY_FAST_BUTTON:
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this->fast->setText(wgettext(KeyNamesLang[key_fast]));
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this->fast->setText(wgettext(key_fast.name()));
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break;
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case GUI_ID_KEY_USE_BUTTON:
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this->use->setText(wgettext(KeyNamesLang[key_use]));
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this->use->setText(wgettext(key_use.name()));
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break;
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case GUI_ID_KEY_DUMP_BUTTON:
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this->dump->setText(wgettext(KeyNamesLang[key_dump]));
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this->dump->setText(wgettext(key_dump.name()));
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break;
|
||||
}
|
||||
activeKey = -1;
|
||||
@ -447,83 +418,72 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
|
||||
&& event.KeyInput.PressedDown)
|
||||
{
|
||||
changeCtype("");
|
||||
KeyPress kp(event.KeyInput);
|
||||
|
||||
if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
|
||||
{
|
||||
this->forward->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_forward = event.KeyInput.Key;
|
||||
this->forward->setText(wgettext(kp.name()));
|
||||
this->key_forward = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
|
||||
{
|
||||
this->backward->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_backward = event.KeyInput.Key;
|
||||
this->backward->setText(wgettext(kp.name()));
|
||||
this->key_backward = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
|
||||
{
|
||||
this->left->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_left = event.KeyInput.Key;
|
||||
this->left->setText(wgettext(kp.name()));
|
||||
this->key_left = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
|
||||
{
|
||||
this->right->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_right = event.KeyInput.Key;
|
||||
this->right->setText(wgettext(kp.name()));
|
||||
this->key_right = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
|
||||
{
|
||||
this->jump->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_jump = event.KeyInput.Key;
|
||||
this->jump->setText(wgettext(kp.name()));
|
||||
this->key_jump = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
|
||||
{
|
||||
this->sneak->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_sneak = event.KeyInput.Key;
|
||||
this->sneak->setText(wgettext(kp.name()));
|
||||
this->key_sneak = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
|
||||
{
|
||||
this->inventory->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_inventory = event.KeyInput.Key;
|
||||
this->inventory->setText(wgettext(kp.name()));
|
||||
this->key_inventory = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
|
||||
{
|
||||
this->chat->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_chat = event.KeyInput.Key;
|
||||
this->chat->setText(wgettext(kp.name()));
|
||||
this->key_chat = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
|
||||
{
|
||||
this->range->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_range = event.KeyInput.Key;
|
||||
this->range->setText(wgettext(kp.name()));
|
||||
this->key_range = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
|
||||
{
|
||||
this->fly->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_fly = event.KeyInput.Key;
|
||||
this->fly->setText(wgettext(kp.name()));
|
||||
this->key_fly = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
|
||||
{
|
||||
this->fast->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_fast = event.KeyInput.Key;
|
||||
this->fast->setText(wgettext(kp.name()));
|
||||
this->key_fast = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_USE_BUTTON)
|
||||
{
|
||||
this->use->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_use = event.KeyInput.Key;
|
||||
this->use->setText(wgettext(kp.name()));
|
||||
this->key_use = kp;
|
||||
}
|
||||
else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
|
||||
{
|
||||
this->dump->setText(
|
||||
wgettext(KeyNamesLang[event.KeyInput.Key]));
|
||||
this->key_dump = event.KeyInput.Key;
|
||||
this->dump->setText(wgettext(kp.name()));
|
||||
this->key_dump = kp;
|
||||
}
|
||||
changeCtype("C");
|
||||
activeKey = -1;
|
||||
|
@ -27,6 +27,7 @@
|
||||
#include "modalMenu.h"
|
||||
#include "client.h"
|
||||
#include "gettext.h"
|
||||
#include "keycode.h"
|
||||
#include <string>
|
||||
|
||||
enum
|
||||
@ -88,19 +89,19 @@ private:
|
||||
gui::IGUIButton *chat;
|
||||
|
||||
s32 activeKey;
|
||||
s32 key_forward;
|
||||
s32 key_backward;
|
||||
s32 key_left;
|
||||
s32 key_right;
|
||||
s32 key_use;
|
||||
s32 key_sneak;
|
||||
s32 key_jump;
|
||||
s32 key_inventory;
|
||||
s32 key_fly;
|
||||
s32 key_fast;
|
||||
s32 key_range;
|
||||
s32 key_chat;
|
||||
s32 key_dump;
|
||||
KeyPress key_forward;
|
||||
KeyPress key_backward;
|
||||
KeyPress key_left;
|
||||
KeyPress key_right;
|
||||
KeyPress key_use;
|
||||
KeyPress key_sneak;
|
||||
KeyPress key_jump;
|
||||
KeyPress key_inventory;
|
||||
KeyPress key_fly;
|
||||
KeyPress key_fast;
|
||||
KeyPress key_range;
|
||||
KeyPress key_chat;
|
||||
KeyPress key_dump;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
127
src/keycode.cpp
127
src/keycode.cpp
@ -19,6 +19,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "keycode.h"
|
||||
#include "main.h" // For g_settings
|
||||
#include "exceptions.h"
|
||||
|
||||
class UnknownKeycode : public BaseException
|
||||
{
|
||||
public:
|
||||
UnknownKeycode(const char *s) :
|
||||
BaseException(s) {};
|
||||
};
|
||||
|
||||
#define CHECKKEY(x){if(strcmp(name, #x)==0) return irr::x;}
|
||||
|
||||
@ -168,7 +176,7 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
|
||||
CHECKKEY(KEY_PA1)
|
||||
CHECKKEY(KEY_OEM_CLEAR)
|
||||
|
||||
return irr::KEY_KEY_CODES_COUNT;
|
||||
throw UnknownKeycode(name);
|
||||
}
|
||||
|
||||
static const char *KeyNames[] =
|
||||
@ -206,27 +214,128 @@ static const char *KeyNames[] =
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
|
||||
"Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
|
||||
|
||||
const char *keycode_to_keyname(s32 keycode)
|
||||
#define N_(text) text
|
||||
|
||||
static const char *KeyNamesLang[] =
|
||||
{ "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
|
||||
N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
|
||||
"-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
|
||||
N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
|
||||
N_("Accept"), N_("Mode Change"), N_("Space"), N_("Prior"), N_("Next"), N_("End"), N_("Home"),
|
||||
N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
|
||||
N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
|
||||
"6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
|
||||
"D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
|
||||
"R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
|
||||
N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
|
||||
N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
|
||||
N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
|
||||
"Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
|
||||
"F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
|
||||
"F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shift"),
|
||||
N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
|
||||
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
|
||||
N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
|
||||
|
||||
#undef N_
|
||||
|
||||
KeyPress::KeyPress() :
|
||||
Key(irr::KEY_KEY_CODES_COUNT),
|
||||
Char(L'\0')
|
||||
{}
|
||||
|
||||
KeyPress::KeyPress(const char *name)
|
||||
{
|
||||
return KeyNames[keycode];
|
||||
if (strlen(name) > 4) {
|
||||
try {
|
||||
Key = keyname_to_keycode(name);
|
||||
m_name = name;
|
||||
if (strlen(name) > 8)
|
||||
mbtowc(&Char, name + 8, 1);
|
||||
else
|
||||
Char = L'\0';
|
||||
return;
|
||||
} catch (UnknownKeycode &e) {};
|
||||
} else {
|
||||
// see if we can set it up as a KEY_KEY_something
|
||||
m_name = "KEY_KEY_";
|
||||
m_name += name;
|
||||
try {
|
||||
Key = keyname_to_keycode(m_name.c_str());
|
||||
mbtowc(&Char, name, 1);
|
||||
return;
|
||||
} catch (UnknownKeycode &e) {};
|
||||
}
|
||||
|
||||
// it's not a (known) key, just take the first char and use that
|
||||
|
||||
Key = irr::KEY_KEY_CODES_COUNT;
|
||||
|
||||
mbtowc(&Char, name, 1);
|
||||
m_name = name[0];
|
||||
}
|
||||
|
||||
KeyPress::KeyPress(const irr::SEvent::SKeyInput &in)
|
||||
{
|
||||
Key = in.Key;
|
||||
Char = in.Char;
|
||||
if (valid_kcode(Key)) {
|
||||
m_name = KeyNames[Key];
|
||||
} else {
|
||||
size_t maxlen = wctomb(NULL, Char);
|
||||
m_name.resize(maxlen+1, '\0');
|
||||
wctomb(&m_name[0], Char);
|
||||
}
|
||||
}
|
||||
|
||||
const char *KeyPress::sym() const
|
||||
{
|
||||
if (Key && Key < irr::KEY_KEY_CODES_COUNT)
|
||||
return KeyNames[Key];
|
||||
else {
|
||||
return m_name.c_str();
|
||||
}
|
||||
}
|
||||
|
||||
const char *KeyPress::name() const
|
||||
{
|
||||
if (Key && Key < irr::KEY_KEY_CODES_COUNT)
|
||||
return KeyNamesLang[Key];
|
||||
else {
|
||||
return m_name.c_str();
|
||||
}
|
||||
}
|
||||
|
||||
const KeyPress EscapeKey("KEY_ESCAPE");
|
||||
const KeyPress NumberKey[] = {
|
||||
KeyPress("KEY_KEY_0"), KeyPress("KEY_KEY_1"), KeyPress("KEY_KEY_2"),
|
||||
KeyPress("KEY_KEY_3"), KeyPress("KEY_KEY_4"), KeyPress("KEY_KEY_5"),
|
||||
KeyPress("KEY_KEY_6"), KeyPress("KEY_KEY_7"), KeyPress("KEY_KEY_8"),
|
||||
KeyPress("KEY_KEY_9")};
|
||||
|
||||
/*
|
||||
Key config
|
||||
*/
|
||||
|
||||
// A simple cache for quicker lookup
|
||||
core::map<std::string, irr::EKEY_CODE> g_key_setting_cache;
|
||||
core::map<std::string, KeyPress> g_key_setting_cache;
|
||||
|
||||
irr::EKEY_CODE getKeySetting(const char *settingname)
|
||||
KeyPress getKeySetting(const char *settingname)
|
||||
{
|
||||
core::map<std::string, irr::EKEY_CODE>::Node *n;
|
||||
core::map<std::string, KeyPress>::Node *n;
|
||||
n = g_key_setting_cache.find(settingname);
|
||||
if(n)
|
||||
return n->getValue();
|
||||
irr::EKEY_CODE c = keyname_to_keycode(g_settings.get(settingname).c_str());
|
||||
g_key_setting_cache.insert(settingname, c);
|
||||
return c;
|
||||
g_key_setting_cache.insert(settingname,
|
||||
g_settings.get(settingname).c_str());
|
||||
return g_key_setting_cache.find(settingname)->getValue();
|
||||
}
|
||||
|
||||
void clearKeyCache()
|
||||
|
@ -23,11 +23,42 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "common_irrlicht.h"
|
||||
#include <string>
|
||||
|
||||
irr::EKEY_CODE keyname_to_keycode(const char *name);
|
||||
const char *keycode_to_keyname(s32 keycode);
|
||||
/* A key press, consisting of either an Irrlicht keycode
|
||||
or an actual char */
|
||||
|
||||
class KeyPress
|
||||
{
|
||||
public:
|
||||
KeyPress();
|
||||
KeyPress(const char *name);
|
||||
|
||||
KeyPress(const irr::SEvent::SKeyInput &in);
|
||||
|
||||
bool operator==(const KeyPress &o) const
|
||||
{
|
||||
return valid_kcode(Key) ? Key == o.Key : Char == o.Char;
|
||||
}
|
||||
|
||||
const char *sym() const;
|
||||
const char *name() const;
|
||||
|
||||
std::string debug() const;
|
||||
protected:
|
||||
static bool valid_kcode(irr::EKEY_CODE k)
|
||||
{
|
||||
return k > 0 && k < irr::KEY_KEY_CODES_COUNT;
|
||||
}
|
||||
|
||||
irr::EKEY_CODE Key;
|
||||
wchar_t Char;
|
||||
std::string m_name;
|
||||
};
|
||||
|
||||
extern const KeyPress EscapeKey;
|
||||
extern const KeyPress NumberKey[10];
|
||||
|
||||
// Key configuration getter
|
||||
irr::EKEY_CODE getKeySetting(const char *settingname);
|
||||
KeyPress getKeySetting(const char *settingname);
|
||||
|
||||
// Clear fast lookup cache
|
||||
void clearKeyCache();
|
||||
|
53
src/main.cpp
53
src/main.cpp
@ -563,10 +563,12 @@ public:
|
||||
// Remember whether each key is down or up
|
||||
if(event.EventType == irr::EET_KEY_INPUT_EVENT)
|
||||
{
|
||||
keyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
|
||||
|
||||
if(event.KeyInput.PressedDown)
|
||||
keyWasDown[event.KeyInput.Key] = true;
|
||||
if(event.KeyInput.PressedDown) {
|
||||
keyIsDown.set(event.KeyInput);
|
||||
keyWasDown.set(event.KeyInput);
|
||||
} else {
|
||||
keyIsDown.unset(event.KeyInput);
|
||||
}
|
||||
}
|
||||
|
||||
if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
|
||||
@ -610,16 +612,17 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsKeyDown(EKEY_CODE keyCode) const
|
||||
bool IsKeyDown(const KeyPress &keyCode) const
|
||||
{
|
||||
return keyIsDown[keyCode];
|
||||
}
|
||||
|
||||
// Checks whether a key was down and resets the state
|
||||
bool WasKeyDown(EKEY_CODE keyCode)
|
||||
bool WasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
bool b = keyWasDown[keyCode];
|
||||
keyWasDown[keyCode] = false;
|
||||
if (b)
|
||||
keyWasDown.unset(keyCode);
|
||||
return b;
|
||||
}
|
||||
|
||||
@ -632,11 +635,8 @@ public:
|
||||
|
||||
void clearInput()
|
||||
{
|
||||
for(u32 i=0; i<KEY_KEY_CODES_COUNT; i++)
|
||||
{
|
||||
keyIsDown[i] = false;
|
||||
keyWasDown[i] = false;
|
||||
}
|
||||
keyIsDown.clear();
|
||||
keyWasDown.clear();
|
||||
|
||||
leftclicked = false;
|
||||
rightclicked = false;
|
||||
@ -670,9 +670,9 @@ private:
|
||||
IrrlichtDevice *m_device;
|
||||
|
||||
// The current state of keys
|
||||
bool keyIsDown[KEY_KEY_CODES_COUNT];
|
||||
KeyList keyIsDown;
|
||||
// Whether a key has been pressed or not
|
||||
bool keyWasDown[KEY_KEY_CODES_COUNT];
|
||||
KeyList keyWasDown;
|
||||
};
|
||||
|
||||
/*
|
||||
@ -687,11 +687,11 @@ public:
|
||||
m_receiver(receiver)
|
||||
{
|
||||
}
|
||||
virtual bool isKeyDown(EKEY_CODE keyCode)
|
||||
virtual bool isKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return m_receiver->IsKeyDown(keyCode);
|
||||
}
|
||||
virtual bool wasKeyDown(EKEY_CODE keyCode)
|
||||
virtual bool wasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return m_receiver->WasKeyDown(keyCode);
|
||||
}
|
||||
@ -772,14 +772,13 @@ public:
|
||||
rightclicked = false;
|
||||
leftreleased = false;
|
||||
rightreleased = false;
|
||||
for(u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
|
||||
keydown[i] = false;
|
||||
keydown.clear();
|
||||
}
|
||||
virtual bool isKeyDown(EKEY_CODE keyCode)
|
||||
virtual bool isKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return keydown[keyCode];
|
||||
}
|
||||
virtual bool wasKeyDown(EKEY_CODE keyCode)
|
||||
virtual bool wasKeyDown(const KeyPress &keyCode)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -848,8 +847,7 @@ public:
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 40);
|
||||
keydown[getKeySetting("keymap_jump")] =
|
||||
!keydown[getKeySetting("keymap_jump")];
|
||||
keydown.toggle(getKeySetting("keymap_jump"));
|
||||
}
|
||||
}
|
||||
{
|
||||
@ -858,8 +856,7 @@ public:
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 40);
|
||||
keydown[getKeySetting("keymap_special1")] =
|
||||
!keydown[getKeySetting("keymap_special1")];
|
||||
keydown.toggle(getKeySetting("keymap_special1"));
|
||||
}
|
||||
}
|
||||
{
|
||||
@ -868,8 +865,7 @@ public:
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 40);
|
||||
keydown[getKeySetting("keymap_forward")] =
|
||||
!keydown[getKeySetting("keymap_forward")];
|
||||
keydown.toggle(getKeySetting("keymap_forward"));
|
||||
}
|
||||
}
|
||||
{
|
||||
@ -878,8 +874,7 @@ public:
|
||||
if(counter1 < 0.0)
|
||||
{
|
||||
counter1 = 0.1*Rand(1, 40);
|
||||
keydown[getKeySetting("keymap_left")] =
|
||||
!keydown[getKeySetting("keymap_left")];
|
||||
keydown.toggle(getKeySetting("keymap_left"));
|
||||
}
|
||||
}
|
||||
{
|
||||
@ -925,7 +920,7 @@ public:
|
||||
return (myrand()%(max-min+1))+min;
|
||||
}
|
||||
private:
|
||||
bool keydown[KEY_KEY_CODES_COUNT];
|
||||
KeyList keydown;
|
||||
v2s32 mousepos;
|
||||
v2s32 mousespeed;
|
||||
bool leftdown;
|
||||
|
Loading…
Reference in New Issue
Block a user