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Server GotBlocks(): Lock clients to avoid multithreading issues
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@ -438,18 +438,20 @@ void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
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u8 count;
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*pkt >> count;
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RemoteClient *client = getClient(pkt->getPeerId());
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if ((s16)pkt->getSize() < 1 + (int)count * 6) {
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throw con::InvalidIncomingDataException
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("GOTBLOCKS length is too short");
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}
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m_clients.lock();
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RemoteClient *client = m_clients.lockedGetClientNoEx(pkt->getPeerId());
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for (u16 i = 0; i < count; i++) {
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v3s16 p;
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*pkt >> p;
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client->GotBlock(p);
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}
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m_clients.unlock();
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}
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void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
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