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Fix movement in random_input mode (#11592)
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a3e32d81c5
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@ -138,11 +138,8 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
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#endif
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#endif
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} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
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/* TODO add a check like:
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// joystick may be nullptr if game is launched with '--random-input' parameter
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if (event.JoystickEvent != joystick_we_listen_for)
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return joystick && joystick->handleEvent(event.JoystickEvent);
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return false;
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*/
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return joystick->handleEvent(event.JoystickEvent);
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} else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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} else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
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// Handle mouse events
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// Handle mouse events
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KeyPress key;
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KeyPress key;
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@ -243,4 +240,39 @@ void RandomInputHandler::step(float dtime)
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}
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}
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}
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}
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mousepos += mousespeed;
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mousepos += mousespeed;
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static bool useJoystick = false;
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{
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static float counterUseJoystick = 0;
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counterUseJoystick -= dtime;
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if (counterUseJoystick < 0.0) {
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counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
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useJoystick = !useJoystick;
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}
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}
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if (useJoystick) {
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static float counterMovement = 0;
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counterMovement -= dtime;
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if (counterMovement < 0.0) {
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counterMovement = 0.1 * Rand(1, 40);
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movementSpeed = Rand(0,100)*0.01;
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movementDirection = Rand(-100, 100)*0.01 * M_PI;
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}
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} else {
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bool f = keydown[keycache.key[KeyType::FORWARD]],
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l = keydown[keycache.key[KeyType::LEFT]];
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if (f || l) {
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movementSpeed = 1.0f;
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if (f && !l)
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movementDirection = 0.0;
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else if (!f && l)
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movementDirection = -M_PI_2;
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else if (f && l)
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movementDirection = -M_PI_4;
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else
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movementDirection = 0.0;
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} else {
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movementSpeed = 0.0;
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movementDirection = 0.0;
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}
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}
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}
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}
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@ -393,8 +393,8 @@ public:
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virtual bool wasKeyPressed(GameKeyType k) { return false; }
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virtual bool wasKeyPressed(GameKeyType k) { return false; }
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virtual bool wasKeyReleased(GameKeyType k) { return false; }
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virtual bool wasKeyReleased(GameKeyType k) { return false; }
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virtual bool cancelPressed() { return false; }
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virtual bool cancelPressed() { return false; }
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virtual float getMovementSpeed() {return 0.0f;}
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virtual float getMovementSpeed() { return movementSpeed; }
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virtual float getMovementDirection() {return 0.0f;}
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virtual float getMovementDirection() { return movementDirection; }
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virtual v2s32 getMousePos() { return mousepos; }
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virtual v2s32 getMousePos() { return mousepos; }
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virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
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virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
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@ -408,4 +408,6 @@ private:
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KeyList keydown;
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KeyList keydown;
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v2s32 mousepos;
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v2s32 mousepos;
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v2s32 mousespeed;
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v2s32 mousespeed;
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float movementSpeed;
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float movementDirection;
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};
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};
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