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Fix disappearing of wielditem
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4a9fe1a1d5
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@ -147,12 +147,13 @@ void Camera::step(f32 dtime)
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m_view_bobbing_fall = -1; // Mark the effect as finished
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}
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bool was_under_zero = m_wield_change_timer < 0;
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if(m_wield_change_timer < 0.125)
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m_wield_change_timer += dtime;
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if(m_wield_change_timer > 0.125)
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m_wield_change_timer = 0.125;
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if(m_wield_change_timer >= 0 && m_wield_change_timer - dtime < 0) {
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if(m_wield_change_timer >= 0 && was_under_zero) {
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if(m_wield_mesh_next) {
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m_wieldnode->setMesh(m_wield_mesh_next);
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m_wieldnode->setVisible(true);
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