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https://github.com/minetest/minetest.git
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ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment. * add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
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@ -203,24 +203,42 @@ u32 Environment::getDayNightRatio()
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void Environment::setTimeOfDaySpeed(float speed)
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{
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JMutexAutoLock(this->m_lock);
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JMutexAutoLock(this->m_timeofday_lock);
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m_time_of_day_speed = speed;
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}
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float Environment::getTimeOfDaySpeed()
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{
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JMutexAutoLock(this->m_lock);
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JMutexAutoLock(this->m_timeofday_lock);
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float retval = m_time_of_day_speed;
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return retval;
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}
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void Environment::setTimeOfDay(u32 time)
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{
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JMutexAutoLock(this->m_time_lock);
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m_time_of_day = time;
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m_time_of_day_f = (float)time / 24000.0;
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}
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u32 Environment::getTimeOfDay()
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{
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JMutexAutoLock(this->m_time_lock);
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u32 retval = m_time_of_day;
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return retval;
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}
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float Environment::getTimeOfDayF()
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{
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JMutexAutoLock(this->m_time_lock);
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float retval = m_time_of_day_f;
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return retval;
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}
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void Environment::stepTimeOfDay(float dtime)
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{
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float day_speed = 0;
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{
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JMutexAutoLock(this->m_lock);
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day_speed = m_time_of_day_speed;
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}
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// getTimeOfDaySpeed lock the value we need to prevent MT problems
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float day_speed = getTimeOfDaySpeed();
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m_time_counter += dtime;
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f32 speed = day_speed * 24000./(24.*3600);
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@ -81,22 +81,13 @@ public:
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u32 getDayNightRatio();
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// 0-23999
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virtual void setTimeOfDay(u32 time)
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{
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m_time_of_day = time;
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m_time_of_day_f = (float)time / 24000.0;
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}
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u32 getTimeOfDay()
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{ return m_time_of_day; }
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float getTimeOfDayF()
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{ return m_time_of_day_f; }
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virtual void setTimeOfDay(u32 time);
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u32 getTimeOfDay();
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float getTimeOfDayF();
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void stepTimeOfDay(float dtime);
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void setTimeOfDaySpeed(float speed);
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float getTimeOfDaySpeed();
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void setDayNightRatioOverride(bool enable, u32 value)
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@ -134,7 +125,8 @@ protected:
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bool m_cache_enable_shaders;
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private:
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JMutex m_lock;
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JMutex m_timeofday_lock;
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JMutex m_time_lock;
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};
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@ -535,9 +535,6 @@ void Server::AsyncRunStep(bool initial_step)
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/*
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Update time of day and overall game time
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*/
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{
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JMutexAutoLock envlock(m_env_mutex);
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m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
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/*
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@ -545,14 +542,12 @@ void Server::AsyncRunStep(bool initial_step)
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*/
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m_time_of_day_send_timer -= dtime;
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if(m_time_of_day_send_timer < 0.0)
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{
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if(m_time_of_day_send_timer < 0.0) {
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m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
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u16 time = m_env->getTimeOfDay();
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float time_speed = g_settings->getFloat("time_speed");
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SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
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}
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}
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{
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JMutexAutoLock lock(m_env_mutex);
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