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Compilation fix
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@ -566,7 +566,7 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
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m_animation_speed(15),
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m_animation_blend(0),
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m_animation_loop(true),
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m_bone_position(std::map<std::string, core::vector2d<v3f> >()),
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m_bone_position(UNORDERED_MAP<std::string, core::vector2d<v3f> >()),
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m_attachment_bone(""),
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m_attachment_position(v3f(0,0,0)),
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m_attachment_rotation(v3f(0,0,0)),
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