Support _game postfix in game names, taking it out to make the gameid

This commit is contained in:
Perttu Ahola 2012-03-26 23:16:02 +03:00
parent 53f7eef052
commit 814ada538a

@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h" #include "filesys.h"
#include "settings.h" #include "settings.h"
#include "log.h" #include "log.h"
#include "utility_string.h"
std::string getGameName(const std::string &game_path) std::string getGameName(const std::string &game_path)
{ {
@ -35,20 +36,43 @@ std::string getGameName(const std::string &game_path)
return conf.get("name"); return conf.get("name");
} }
struct GameFindPath
{
std::string path;
bool user_specific;
GameFindPath(const std::string &path, bool user_specific):
path(path),
user_specific(user_specific)
{}
};
SubgameSpec findSubgame(const std::string &id) SubgameSpec findSubgame(const std::string &id)
{ {
if(id == "") if(id == "")
return SubgameSpec(); return SubgameSpec();
std::string share = porting::path_share; std::string share = porting::path_share;
std::string user = porting::path_user; std::string user = porting::path_user;
std::vector<GameFindPath> find_paths;
find_paths.push_back(GameFindPath(
user + DIR_DELIM + "games" + DIR_DELIM + id, true));
find_paths.push_back(GameFindPath(
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
find_paths.push_back(GameFindPath(
share + DIR_DELIM + "games" + DIR_DELIM + id, false));
find_paths.push_back(GameFindPath(
share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
// Find game directory // Find game directory
std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id; std::string game_path;
bool user_game = true; // Game is in user's directory bool user_game = true; // Game is in user's directory
if(!fs::PathExists(game_path)){ for(u32 i=0; i<find_paths.size(); i++){
game_path = share + DIR_DELIM + "games" + DIR_DELIM + id; const std::string &try_path = find_paths[i].path;
user_game = false; if(fs::PathExists(try_path)){
game_path = try_path;
user_game = find_paths[i].user_specific;
break;
} }
if(!fs::PathExists(game_path)) }
if(game_path == "")
return SubgameSpec(); return SubgameSpec();
// Find mod directories // Find mod directories
std::set<std::string> mods_paths; std::set<std::string> mods_paths;
@ -57,7 +81,6 @@ SubgameSpec findSubgame(const std::string &id)
mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id); mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
if(user != share || user_game) if(user != share || user_game)
mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id); mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
// TODO: Read proper name from game_path/game.conf
std::string game_name = getGameName(game_path); std::string game_name = getGameName(game_path);
if(game_name == "") if(game_name == "")
game_name = id; game_name = id;
@ -76,6 +99,11 @@ std::set<std::string> getAvailableGameIds()
for(u32 j=0; j<dirlist.size(); j++){ for(u32 j=0; j<dirlist.size(); j++){
if(!dirlist[j].dir) if(!dirlist[j].dir)
continue; continue;
const char *ends[] = {"_game", NULL};
std::string shorter = removeStringEnd(dirlist[j].name, ends);
if(shorter != "")
gameids.insert(shorter);
else
gameids.insert(dirlist[j].name); gameids.insert(dirlist[j].name);
} }
} }