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Support _game postfix in game names, taking it out to make the gameid
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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "filesys.h"
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#include "settings.h"
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#include "settings.h"
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#include "log.h"
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#include "log.h"
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#include "utility_string.h"
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std::string getGameName(const std::string &game_path)
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std::string getGameName(const std::string &game_path)
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{
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{
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@ -35,20 +36,43 @@ std::string getGameName(const std::string &game_path)
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return conf.get("name");
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return conf.get("name");
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}
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}
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struct GameFindPath
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{
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std::string path;
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bool user_specific;
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GameFindPath(const std::string &path, bool user_specific):
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path(path),
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user_specific(user_specific)
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{}
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};
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SubgameSpec findSubgame(const std::string &id)
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SubgameSpec findSubgame(const std::string &id)
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{
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{
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if(id == "")
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if(id == "")
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return SubgameSpec();
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return SubgameSpec();
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std::string share = porting::path_share;
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std::string share = porting::path_share;
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std::string user = porting::path_user;
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std::string user = porting::path_user;
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std::vector<GameFindPath> find_paths;
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find_paths.push_back(GameFindPath(
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user + DIR_DELIM + "games" + DIR_DELIM + id, true));
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find_paths.push_back(GameFindPath(
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user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
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find_paths.push_back(GameFindPath(
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share + DIR_DELIM + "games" + DIR_DELIM + id, false));
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find_paths.push_back(GameFindPath(
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share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
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// Find game directory
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// Find game directory
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std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
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std::string game_path;
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bool user_game = true; // Game is in user's directory
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bool user_game = true; // Game is in user's directory
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if(!fs::PathExists(game_path)){
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for(u32 i=0; i<find_paths.size(); i++){
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game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
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const std::string &try_path = find_paths[i].path;
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user_game = false;
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if(fs::PathExists(try_path)){
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game_path = try_path;
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user_game = find_paths[i].user_specific;
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break;
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}
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}
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if(!fs::PathExists(game_path))
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}
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if(game_path == "")
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return SubgameSpec();
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return SubgameSpec();
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// Find mod directories
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// Find mod directories
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std::set<std::string> mods_paths;
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std::set<std::string> mods_paths;
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@ -57,7 +81,6 @@ SubgameSpec findSubgame(const std::string &id)
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mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
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mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
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if(user != share || user_game)
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if(user != share || user_game)
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mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
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mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
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// TODO: Read proper name from game_path/game.conf
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std::string game_name = getGameName(game_path);
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std::string game_name = getGameName(game_path);
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if(game_name == "")
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if(game_name == "")
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game_name = id;
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game_name = id;
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@ -76,6 +99,11 @@ std::set<std::string> getAvailableGameIds()
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for(u32 j=0; j<dirlist.size(); j++){
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for(u32 j=0; j<dirlist.size(); j++){
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if(!dirlist[j].dir)
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if(!dirlist[j].dir)
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continue;
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continue;
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const char *ends[] = {"_game", NULL};
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std::string shorter = removeStringEnd(dirlist[j].name, ends);
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if(shorter != "")
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gameids.insert(shorter);
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else
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gameids.insert(dirlist[j].name);
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gameids.insert(dirlist[j].name);
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}
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}
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}
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}
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