mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Support _game postfix in game names, taking it out to make the gameid
This commit is contained in:
parent
53f7eef052
commit
814ada538a
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "filesys.h"
|
||||
#include "settings.h"
|
||||
#include "log.h"
|
||||
#include "utility_string.h"
|
||||
|
||||
std::string getGameName(const std::string &game_path)
|
||||
{
|
||||
@ -35,20 +36,43 @@ std::string getGameName(const std::string &game_path)
|
||||
return conf.get("name");
|
||||
}
|
||||
|
||||
struct GameFindPath
|
||||
{
|
||||
std::string path;
|
||||
bool user_specific;
|
||||
GameFindPath(const std::string &path, bool user_specific):
|
||||
path(path),
|
||||
user_specific(user_specific)
|
||||
{}
|
||||
};
|
||||
|
||||
SubgameSpec findSubgame(const std::string &id)
|
||||
{
|
||||
if(id == "")
|
||||
return SubgameSpec();
|
||||
std::string share = porting::path_share;
|
||||
std::string user = porting::path_user;
|
||||
std::vector<GameFindPath> find_paths;
|
||||
find_paths.push_back(GameFindPath(
|
||||
user + DIR_DELIM + "games" + DIR_DELIM + id, true));
|
||||
find_paths.push_back(GameFindPath(
|
||||
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
|
||||
find_paths.push_back(GameFindPath(
|
||||
share + DIR_DELIM + "games" + DIR_DELIM + id, false));
|
||||
find_paths.push_back(GameFindPath(
|
||||
share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
|
||||
// Find game directory
|
||||
std::string game_path = user + DIR_DELIM + "games" + DIR_DELIM + id;
|
||||
std::string game_path;
|
||||
bool user_game = true; // Game is in user's directory
|
||||
if(!fs::PathExists(game_path)){
|
||||
game_path = share + DIR_DELIM + "games" + DIR_DELIM + id;
|
||||
user_game = false;
|
||||
for(u32 i=0; i<find_paths.size(); i++){
|
||||
const std::string &try_path = find_paths[i].path;
|
||||
if(fs::PathExists(try_path)){
|
||||
game_path = try_path;
|
||||
user_game = find_paths[i].user_specific;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(!fs::PathExists(game_path))
|
||||
if(game_path == "")
|
||||
return SubgameSpec();
|
||||
// Find mod directories
|
||||
std::set<std::string> mods_paths;
|
||||
@ -57,7 +81,6 @@ SubgameSpec findSubgame(const std::string &id)
|
||||
mods_paths.insert(share + DIR_DELIM + "mods" + DIR_DELIM + id);
|
||||
if(user != share || user_game)
|
||||
mods_paths.insert(user + DIR_DELIM + "mods" + DIR_DELIM + id);
|
||||
// TODO: Read proper name from game_path/game.conf
|
||||
std::string game_name = getGameName(game_path);
|
||||
if(game_name == "")
|
||||
game_name = id;
|
||||
@ -76,7 +99,12 @@ std::set<std::string> getAvailableGameIds()
|
||||
for(u32 j=0; j<dirlist.size(); j++){
|
||||
if(!dirlist[j].dir)
|
||||
continue;
|
||||
gameids.insert(dirlist[j].name);
|
||||
const char *ends[] = {"_game", NULL};
|
||||
std::string shorter = removeStringEnd(dirlist[j].name, ends);
|
||||
if(shorter != "")
|
||||
gameids.insert(shorter);
|
||||
else
|
||||
gameids.insert(dirlist[j].name);
|
||||
}
|
||||
}
|
||||
return gameids;
|
||||
|
Loading…
Reference in New Issue
Block a user