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Make entity on_punch have same signature and behaviour as player on_punch
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@ -1392,7 +1392,7 @@ a non-tool item, so that it can do something else than take damage.
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On the Lua side, every punch calls:
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entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
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entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction, damage)
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This should never be called directly, because damage is usually not handled by
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the entity itself.
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@ -1403,6 +1403,9 @@ the entity itself.
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* `tool_capabilities` can be `nil`.
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* `direction` is a unit vector, pointing from the source of the punch to
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the punched object.
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* `damage` damage that will be done to entity
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Return value of this function will determin if damage is done by this function
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(retval true) or shall be done by engine (retval false)
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To punch an entity/object in Lua, call:
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@ -578,28 +578,32 @@ int LuaEntitySAO::punch(v3f dir,
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punchitem,
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time_from_last_punch);
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if (result.did_punch) {
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setHP(getHP() - result.damage);
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bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
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time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0);
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if (result.damage > 0) {
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std::string punchername = puncher ? puncher->getDescription() : "nil";
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if (!damage_handled) {
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if (result.did_punch) {
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setHP(getHP() - result.damage);
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actionstream << getDescription() << " punched by "
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<< punchername << ", damage " << result.damage
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<< " hp, health now " << getHP() << " hp" << std::endl;
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if (result.damage > 0) {
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std::string punchername = puncher ? puncher->getDescription() : "nil";
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actionstream << getDescription() << " punched by "
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<< punchername << ", damage " << result.damage
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<< " hp, health now " << getHP() << " hp" << std::endl;
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}
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std::string str = gob_cmd_punched(result.damage, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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}
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std::string str = gob_cmd_punched(result.damage, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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}
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if (getHP() == 0)
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m_removed = true;
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m_env->getScriptIface()->luaentity_Punch(m_id, puncher,
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time_from_last_punch, toolcap, dir);
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return result.wear;
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}
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@ -224,10 +224,10 @@ void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
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}
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// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
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// tool_capabilities, direction)
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void ScriptApiEntity::luaentity_Punch(u16 id,
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// tool_capabilities, direction, damage)
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bool ScriptApiEntity::luaentity_Punch(u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir)
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const ToolCapabilities *toolcap, v3f dir, s16 damage)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -242,8 +242,8 @@ void ScriptApiEntity::luaentity_Punch(u16 id,
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// Get function
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lua_getfield(L, -1, "on_punch");
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if (lua_isnil(L, -1)) {
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lua_pop(L, 2); // Pop on_punch and entitu
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return;
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lua_pop(L, 2); // Pop on_punch and entity
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return false;
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}
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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@ -251,11 +251,14 @@ void ScriptApiEntity::luaentity_Punch(u16 id,
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lua_pushnumber(L, time_from_last_punch);
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push_tool_capabilities(L, *toolcap);
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push_v3f(L, dir);
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lua_pushnumber(L, damage);
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setOriginFromTable(object);
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PCALL_RES(lua_pcall(L, 5, 0, error_handler));
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PCALL_RES(lua_pcall(L, 6, 0, error_handler));
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bool retval = lua_toboolean(L, -1);
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lua_pop(L, 2); // Pop object and error handler
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return retval;
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}
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// Calls entity:on_rightclick(ObjectRef clicker)
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@ -38,9 +38,9 @@ public:
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void luaentity_GetProperties(u16 id,
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ObjectProperties *prop);
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void luaentity_Step(u16 id, float dtime);
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void luaentity_Punch(u16 id,
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bool luaentity_Punch(u16 id,
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ServerActiveObject *puncher, float time_from_last_punch,
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const ToolCapabilities *toolcap, v3f dir);
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const ToolCapabilities *toolcap, v3f dir, s16 damage);
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void luaentity_Rightclick(u16 id,
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ServerActiveObject *clicker);
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};
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