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https://github.com/minetest/minetest.git
synced 2024-11-10 09:43:45 +01:00
Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture
This commit is contained in:
parent
caf0b67e47
commit
8161ab573f
@ -112,9 +112,6 @@
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# Enable smooth lighting with simple ambient occlusion;
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# disable for speed or for different looks.
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#smooth_lighting = true
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# Enable combining mainly used textures to a bigger one for improved speed
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# disable if it causes graphics glitches.
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#enable_texture_atlas = false
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# Path to texture directory. All textures are first searched from here.
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#texture_path =
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# Video back-end.
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@ -320,12 +320,6 @@ Client::Client(
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m_playerpos_send_timer = 0.0;
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m_ignore_damage_timer = 0.0;
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// Build main texture atlas, now that the GameDef exists (that is, us)
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if(g_settings->getBool("enable_texture_atlas"))
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m_tsrc->buildMainAtlas(this);
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else
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infostream<<"Not building texture atlas."<<std::endl;
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/*
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Add local player
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*/
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@ -2855,11 +2849,6 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
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infostream<<"- Rebuilding images and textures"<<std::endl;
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m_tsrc->rebuildImagesAndTextures();
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// Update texture atlas
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infostream<<"- Updating texture atlas"<<std::endl;
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if(g_settings->getBool("enable_texture_atlas"))
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m_tsrc->buildMainAtlas(this);
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// Rebuild shaders
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m_shsrc->rebuildShaders();
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@ -223,7 +223,7 @@ void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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// Set material
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
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buf->getMaterial().setTexture(0, tsrc->getTexture("rat.png"));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -393,7 +393,7 @@ void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
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buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
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buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
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// Initialize with a generated placeholder texture
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buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
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buf->getMaterial().setTexture(0, tsrc->getTexture(""));
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buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
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buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
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buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
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@ -864,7 +864,7 @@ public:
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m_spritenode = smgr->addBillboardSceneNode(
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NULL, v2f(1, 1), v3f(0,0,0), -1);
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m_spritenode->setMaterialTexture(0,
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tsrc->getTextureRaw("unknown_node.png"));
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tsrc->getTexture("unknown_node.png"));
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m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
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m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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@ -1273,7 +1273,7 @@ public:
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texturestring = m_prop.textures[0];
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texturestring += mod;
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m_spritenode->setMaterialTexture(0,
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tsrc->getTextureRaw(texturestring));
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tsrc->getTexture(texturestring));
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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@ -1300,7 +1300,7 @@ public:
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if(texturestring == "")
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continue; // Empty texture string means don't modify that material
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texturestring += mod;
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video::ITexture* texture = tsrc->getTextureRaw(texturestring);
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video::ITexture* texture = tsrc->getTexture(texturestring);
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if(!texture)
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{
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errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl;
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@ -1338,20 +1338,15 @@ public:
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if(m_prop.textures.size() > i)
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texturestring = m_prop.textures[i];
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texturestring += mod;
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AtlasPointer ap = tsrc->getTexture(texturestring);
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// Get the tile texture and atlas transformation
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video::ITexture* atlas = ap.atlas;
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v2f pos = ap.pos;
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v2f size = ap.size;
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// Set material flags and texture
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video::SMaterial& material = m_meshnode->getMaterial(i);
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material.setFlag(video::EMF_LIGHTING, false);
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material.setFlag(video::EMF_BILINEAR_FILTER, false);
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material.setTexture(0, atlas);
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material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
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material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
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material.setTexture(0,
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tsrc->getTexture(texturestring));
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material.getTextureMatrix(0).makeIdentity();
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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@ -1378,7 +1373,7 @@ public:
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
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buf->getMaterial().setTexture(0,
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tsrc->getTextureRaw(tname));
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tsrc->getTexture(tname));
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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@ -1403,7 +1398,7 @@ public:
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tname += mod;
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scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
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buf->getMaterial().setTexture(0,
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tsrc->getTextureRaw(tname));
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tsrc->getTexture(tname));
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// This allows setting per-material colors. However, until a real lighting
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// system is added, the code below will have no effect. Once MineTest
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@ -50,7 +50,7 @@ public:
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m_spritenode = smgr->addBillboardSceneNode(
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NULL, v2f(1,1), pos, -1);
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m_spritenode->setMaterialTexture(0,
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env->getGameDef()->tsrc()->getTextureRaw("smoke_puff.png"));
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env->getGameDef()->tsrc()->getTexture("smoke_puff.png"));
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m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
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m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
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//m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
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@ -99,7 +99,6 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
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video::S3DVertex(min.X,min.Y,min.Z, 0,0,-1, c, txc[20],txc[23]),
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};
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v2f t;
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for(int i = 0; i < tilecount; i++)
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{
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switch (tiles[i].rotation)
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@ -119,49 +118,43 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
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vertices[i*4+x].TCoords.rotateBy(270,irr::core::vector2df(0, 0));
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break;
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case 4: //FXR90
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for (int x = 0; x < 4; x++)
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for (int x = 0; x < 4; x++){
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vertices[i*4+x].TCoords.X = 1.0 - vertices[i*4+x].TCoords.X;
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vertices[i*4+x].TCoords.rotateBy(90,irr::core::vector2df(0, 0));
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tiles[i].texture.pos.Y += tiles[i].texture.size.Y;
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tiles[i].texture.size.Y *= -1;
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}
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break;
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case 5: //FXR270
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for (int x = 0; x < 4; x++)
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for (int x = 0; x < 4; x++){
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vertices[i*4+x].TCoords.X = 1.0 - vertices[i*4+x].TCoords.X;
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vertices[i*4+x].TCoords.rotateBy(270,irr::core::vector2df(0, 0));
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t=vertices[i*4].TCoords;
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tiles[i].texture.pos.Y += tiles[i].texture.size.Y;
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tiles[i].texture.size.Y *= -1;
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}
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break;
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case 6: //FYR90
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for (int x = 0; x < 4; x++)
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for (int x = 0; x < 4; x++){
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vertices[i*4+x].TCoords.Y = 1.0 - vertices[i*4+x].TCoords.Y;
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vertices[i*4+x].TCoords.rotateBy(90,irr::core::vector2df(0, 0));
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tiles[i].texture.pos.X += tiles[i].texture.size.X;
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tiles[i].texture.size.X *= -1;
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}
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break;
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case 7: //FYR270
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for (int x = 0; x < 4; x++)
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for (int x = 0; x < 4; x++){
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vertices[i*4+x].TCoords.Y = 1.0 - vertices[i*4+x].TCoords.Y;
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vertices[i*4+x].TCoords.rotateBy(270,irr::core::vector2df(0, 0));
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tiles[i].texture.pos.X += tiles[i].texture.size.X;
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tiles[i].texture.size.X *= -1;
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}
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break;
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case 8: //FX
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tiles[i].texture.pos.Y += tiles[i].texture.size.Y;
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tiles[i].texture.size.Y *= -1;
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for (int x = 0; x < 4; x++){
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vertices[i*4+x].TCoords.X = 1.0 - vertices[i*4+x].TCoords.X;
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}
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break;
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case 9: //FY
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tiles[i].texture.pos.X += tiles[i].texture.size.X;
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tiles[i].texture.size.X *= -1;
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for (int x = 0; x < 4; x++){
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vertices[i*4+x].TCoords.Y = 1.0 - vertices[i*4+x].TCoords.Y;
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}
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break;
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default:
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break;
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}
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}
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for(s32 j=0; j<24; j++)
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{
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int tileindex = MYMIN(j/4, tilecount-1);
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vertices[j].TCoords *= tiles[tileindex].texture.size;
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vertices[j].TCoords += tiles[tileindex].texture.pos;
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}
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u16 indices[] = {0,1,2,2,3,0};
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// Add to mesh collector
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for(s32 j=0; j<24; j+=4)
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@ -218,7 +211,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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*/
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TileSpec tile_liquid = f.special_tiles[0];
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TileSpec tile_liquid_bfculled = getNodeTile(n, p, v3s16(0,0,0), data);
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AtlasPointer &pa_liquid = tile_liquid.texture;
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bool top_is_same_liquid = false;
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MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
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@ -280,14 +272,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,BS/2,0,0,0, c,
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pa_liquid.x0(), pa_liquid.y1()),
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video::S3DVertex(BS/2,0,BS/2,0,0,0, c,
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pa_liquid.x1(), pa_liquid.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x1(), pa_liquid.y0()),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x0(), pa_liquid.y0()),
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video::S3DVertex(-BS/2,0,BS/2,0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,BS/2,0,0,0, c, 1,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),
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};
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/*
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@ -359,14 +347,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x0(), pa_liquid.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x1(), pa_liquid.y1()),
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
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pa_liquid.x1(), pa_liquid.y0()),
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video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
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pa_liquid.x0(), pa_liquid.y0()),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,0),
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};
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v3f offset(p.X*BS, p.Y*BS + (-0.5+node_liquid_level)*BS, p.Z*BS);
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@ -386,7 +370,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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*/
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TileSpec tile_liquid = f.special_tiles[0];
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TileSpec tile_liquid_bfculled = f.special_tiles[1];
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AtlasPointer &pa_liquid = tile_liquid.texture;
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bool top_is_same_liquid = false;
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MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
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@ -566,14 +549,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x0(), pa_liquid.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x1(), pa_liquid.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x1(), pa_liquid.y0()),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x0(), pa_liquid.y0()),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),
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};
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/*
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@ -647,14 +626,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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{
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x0(), pa_liquid.y1()),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c,
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pa_liquid.x1(), pa_liquid.y1()),
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c,
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pa_liquid.x1(), pa_liquid.y0()),
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video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c,
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pa_liquid.x0(), pa_liquid.y0()),
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video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,0),
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};
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// To get backface culling right, the vertices need to go
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@ -725,7 +700,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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case NDT_GLASSLIKE:
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{
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TileSpec tile = getNodeTile(n, p, v3s16(0,0,0), data);
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AtlasPointer ap = tile.texture;
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u16 l = getInteriorLight(n, 1, data);
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
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@ -741,14 +715,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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// The face at Z+
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video::S3DVertex vertices[4] = {
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video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
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ap.x0(), ap.y1()),
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video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
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ap.x1(), ap.y1()),
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video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c,
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ap.x1(), ap.y0()),
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video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c,
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ap.x0(), ap.y0()),
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video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
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video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
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video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
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video::S3DVertex(-BS/2,BS/2,BS/2, 0,0,0, c, 0,0),
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};
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// Rotations in the g_6dirs format
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@ -910,7 +880,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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{
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TileSpec tile_leaves = getNodeTile(n, p,
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v3s16(0,0,0), data);
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AtlasPointer pa_leaves = tile_leaves.texture;
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u16 l = getInteriorLight(n, 1, data);
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
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@ -945,22 +914,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
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tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
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tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
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AtlasPointer ap = tile.texture;
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u16 l = getInteriorLight(n, 1, data);
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video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
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// Wall at X+ of node
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video::S3DVertex vertices[4] =
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{
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video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
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ap.x0(), ap.y1()),
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video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
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||||
ap.x1(), ap.y1()),
|
||||
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
|
||||
ap.x1(), ap.y0()),
|
||||
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
|
||||
ap.x0(), ap.y0()),
|
||||
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c, 0,0),
|
||||
};
|
||||
|
||||
for(s32 i=0; i<4; i++)
|
||||
@ -990,7 +953,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
TileSpec tile = getNodeTileN(n, p, 0, data);
|
||||
tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
|
||||
AtlasPointer ap = tile.texture;
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
@ -999,14 +961,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
// Wall at X+ of node
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y0()),
|
||||
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y0()),
|
||||
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y1()),
|
||||
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex(BS/2-d,BS/2,BS/2, 0,0,0, c, 0,0),
|
||||
video::S3DVertex(BS/2-d,BS/2,-BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(BS/2-d,-BS/2,-BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2-d,-BS/2,BS/2, 0,0,0, c, 0,1),
|
||||
};
|
||||
|
||||
v3s16 dir = n.getWallMountedDir(nodedef);
|
||||
@ -1037,7 +995,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
{
|
||||
TileSpec tile = getNodeTileN(n, p, 0, data);
|
||||
tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
|
||||
AtlasPointer ap = tile.texture;
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
@ -1046,16 +1003,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
{
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2*f.visual_scale,-BS/2,0, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex( BS/2*f.visual_scale,-BS/2,0, 0,0,0, c,
|
||||
ap.x1(), ap.y1()),
|
||||
video::S3DVertex(-BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, 0,1),
|
||||
video::S3DVertex( BS/2*f.visual_scale,-BS/2,0, 0,0,0, c, 1,1),
|
||||
video::S3DVertex( BS/2*f.visual_scale,
|
||||
-BS/2 + f.visual_scale*BS,0, 0,0,0, c,
|
||||
ap.x1(), ap.y0()),
|
||||
-BS/2 + f.visual_scale*BS,0, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2*f.visual_scale,
|
||||
-BS/2 + f.visual_scale*BS,0, 0,0,0, c,
|
||||
ap.x0(), ap.y0()),
|
||||
-BS/2 + f.visual_scale*BS,0, 0,0,0, c, 0,0),
|
||||
};
|
||||
|
||||
if(j == 0)
|
||||
@ -1088,9 +1041,12 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
|
||||
// A hack to put wood the right way around in the posts
|
||||
ITextureSource *tsrc = data->m_gamedef->tsrc();
|
||||
std::string texturestring_rot = tsrc->getTextureName(
|
||||
tile.texture_id) + "^[transformR90";
|
||||
TileSpec tile_rot = tile;
|
||||
tile_rot.texture = tsrc->getTexture(tsrc->getTextureName(
|
||||
tile.texture.id) + "^[transformR90");
|
||||
tile_rot.texture = tsrc->getTexture(
|
||||
texturestring_rot,
|
||||
&tile_rot.texture_id);
|
||||
|
||||
u16 l = getInteriorLight(n, 1, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
@ -1341,8 +1297,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
tile.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
|
||||
tile.material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
|
||||
|
||||
AtlasPointer ap = tile.texture;
|
||||
|
||||
u16 l = getInteriorLight(n, 0, data);
|
||||
video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
|
||||
|
||||
@ -1354,14 +1308,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
||||
|
||||
video::S3DVertex vertices[4] =
|
||||
{
|
||||
video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y1()),
|
||||
video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y1()),
|
||||
video::S3DVertex(BS/2,g*BS/2+d,BS/2, 0,0,0, c,
|
||||
ap.x1(), ap.y0()),
|
||||
video::S3DVertex(-BS/2,g*BS/2+d,BS/2, 0,0,0, c,
|
||||
ap.x0(), ap.y0()),
|
||||
video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c, 0,1),
|
||||
video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c, 1,1),
|
||||
video::S3DVertex(BS/2,g*BS/2+d,BS/2, 0,0,0, c, 1,0),
|
||||
video::S3DVertex(-BS/2,g*BS/2+d,BS/2, 0,0,0, c, 0,0),
|
||||
};
|
||||
|
||||
for(s32 i=0; i<4; i++)
|
||||
|
@ -94,7 +94,6 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("new_style_water", "false");
|
||||
settings->setDefault("new_style_leaves", "true");
|
||||
settings->setDefault("smooth_lighting", "true");
|
||||
settings->setDefault("enable_texture_atlas", "false");
|
||||
settings->setDefault("texture_path", "");
|
||||
settings->setDefault("shader_path", "");
|
||||
settings->setDefault("video_driver", "opengl");
|
||||
|
@ -65,7 +65,7 @@ FarMesh::FarMesh(
|
||||
m_materials[1].setFlag(video::EMF_BACK_FACE_CULLING, false);
|
||||
m_materials[1].setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
m_materials[1].setFlag(video::EMF_FOG_ENABLE, false);
|
||||
m_materials[1].setTexture(0, client->tsrc()->getTextureRaw("treeprop.png"));
|
||||
m_materials[1].setTexture(0, client->tsrc()->getTexture("treeprop.png"));
|
||||
m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
m_materials[1].setFlag(video::EMF_FOG_ENABLE, true);
|
||||
|
||||
|
13
src/game.cpp
13
src/game.cpp
@ -1345,7 +1345,7 @@ void the_game(
|
||||
*/
|
||||
int crack_animation_length = 5;
|
||||
{
|
||||
video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
|
||||
video::ITexture *t = tsrc->getTexture("crack_anylength.png");
|
||||
v2u32 size = t->getOriginalSize();
|
||||
crack_animation_length = size.Y / size.X;
|
||||
}
|
||||
@ -2312,7 +2312,7 @@ void the_game(
|
||||
else if(event.type == CE_SPAWN_PARTICLE)
|
||||
{
|
||||
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
||||
AtlasPointer ap =
|
||||
video::ITexture *texture =
|
||||
gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
|
||||
|
||||
new Particle(gamedef, smgr, player, client.getEnv(),
|
||||
@ -2321,12 +2321,15 @@ void the_game(
|
||||
*event.spawn_particle.acc,
|
||||
event.spawn_particle.expirationtime,
|
||||
event.spawn_particle.size,
|
||||
event.spawn_particle.collisiondetection, ap);
|
||||
event.spawn_particle.collisiondetection,
|
||||
texture,
|
||||
v2f(0.0, 0.0),
|
||||
v2f(1.0, 1.0));
|
||||
}
|
||||
else if(event.type == CE_ADD_PARTICLESPAWNER)
|
||||
{
|
||||
LocalPlayer* player = client.getEnv().getLocalPlayer();
|
||||
AtlasPointer ap =
|
||||
video::ITexture *texture =
|
||||
gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
|
||||
|
||||
new ParticleSpawner(gamedef, smgr, player,
|
||||
@ -2343,7 +2346,7 @@ void the_game(
|
||||
event.add_particlespawner.minsize,
|
||||
event.add_particlespawner.maxsize,
|
||||
event.add_particlespawner.collisiondetection,
|
||||
ap,
|
||||
texture,
|
||||
event.add_particlespawner.id);
|
||||
}
|
||||
else if(event.type == CE_DELETE_PARTICLESPAWNER)
|
||||
|
@ -519,7 +519,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
|
||||
if(type == "image_button_exit")
|
||||
spec.is_exit = true;
|
||||
|
||||
video::ITexture *texture = m_gamedef->tsrc()->getTextureRaw(fimage);
|
||||
video::ITexture *texture = m_gamedef->tsrc()->getTexture(fimage);
|
||||
gui::IGUIButton *e = Environment->addButton(rect, this, spec.fid, spec.flabel.c_str());
|
||||
e->setUseAlphaChannel(true);
|
||||
e->setImage(texture);
|
||||
@ -805,7 +805,7 @@ void GUIFormSpecMenu::drawMenu()
|
||||
{
|
||||
const ImageDrawSpec &spec = m_backgrounds[i];
|
||||
video::ITexture *texture =
|
||||
m_gamedef->tsrc()->getTextureRaw(spec.name);
|
||||
m_gamedef->tsrc()->getTexture(spec.name);
|
||||
// Image size on screen
|
||||
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
|
||||
// Image rectangle on screen
|
||||
@ -825,7 +825,7 @@ void GUIFormSpecMenu::drawMenu()
|
||||
{
|
||||
const ImageDrawSpec &spec = m_images[i];
|
||||
video::ITexture *texture =
|
||||
m_gamedef->tsrc()->getTextureRaw(spec.name);
|
||||
m_gamedef->tsrc()->getTexture(spec.name);
|
||||
// Image size on screen
|
||||
core::rect<s32> imgrect(0, 0, spec.geom.X, spec.geom.Y);
|
||||
// Image rectangle on screen
|
||||
|
@ -178,7 +178,7 @@ void Hud::drawLuaElements() {
|
||||
v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
|
||||
switch (e->type) {
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture = tsrc->getTextureRaw(e->text);
|
||||
video::ITexture *texture = tsrc->getTexture(e->text);
|
||||
if (!texture)
|
||||
continue;
|
||||
|
||||
@ -228,7 +228,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
|
||||
video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
|
||||
video::ITexture *stat_texture = tsrc->getTexture(texture);
|
||||
if (!stat_texture)
|
||||
return;
|
||||
|
||||
@ -306,7 +306,7 @@ void Hud::drawCrosshair() {
|
||||
return;
|
||||
|
||||
if (use_crosshair_image) {
|
||||
video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
|
||||
video::ITexture *crosshair = tsrc->getTexture("crosshair.png");
|
||||
v2u32 size = crosshair->getOriginalSize();
|
||||
v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
|
||||
displaycenter.Y - (size.Y / 2));
|
||||
|
@ -341,7 +341,7 @@ public:
|
||||
cc->inventory_texture = NULL;
|
||||
if(def->inventory_image != "")
|
||||
{
|
||||
cc->inventory_texture = tsrc->getTextureRaw(def->inventory_image);
|
||||
cc->inventory_texture = tsrc->getTexture(def->inventory_image);
|
||||
}
|
||||
else if(def->type == ITEM_NODE)
|
||||
{
|
||||
@ -365,7 +365,7 @@ public:
|
||||
imagename = def->inventory_image;
|
||||
|
||||
cc->wield_mesh = createExtrudedMesh(
|
||||
tsrc->getTextureRaw(imagename),
|
||||
tsrc->getTexture(imagename),
|
||||
driver,
|
||||
def->wield_scale * v3f(40.0, 40.0, 4.0));
|
||||
if(cc->wield_mesh == NULL)
|
||||
@ -446,7 +446,7 @@ public:
|
||||
if(cc->inventory_texture == NULL)
|
||||
{
|
||||
cc->inventory_texture =
|
||||
tsrc->getTextureRaw(f.tiledef[0].name);
|
||||
tsrc->getTexture(f.tiledef[0].name);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -452,6 +452,11 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
|
||||
// Position is at the center of the cube.
|
||||
v3f pos = p * BS;
|
||||
|
||||
float x0 = 0.0;
|
||||
float y0 = 0.0;
|
||||
float w = 1.0;
|
||||
float h = 1.0;
|
||||
|
||||
v3f vertex_pos[4];
|
||||
v3s16 vertex_dirs[4];
|
||||
getNodeVertexDirs(dir, vertex_dirs);
|
||||
@ -488,8 +493,8 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
|
||||
vertex_dirs[3] = vertex_dirs[2];
|
||||
vertex_dirs[2] = vertex_dirs[1];
|
||||
vertex_dirs[1] = t;
|
||||
tile.texture.pos.Y += tile.texture.size.Y;
|
||||
tile.texture.size.Y *= -1;
|
||||
y0 += h;
|
||||
h *= -1;
|
||||
break;
|
||||
case 5: //FXR270
|
||||
t = vertex_dirs[0];
|
||||
@ -497,8 +502,8 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
|
||||
vertex_dirs[1] = vertex_dirs[2];
|
||||
vertex_dirs[2] = vertex_dirs[3];
|
||||
vertex_dirs[3] = t;
|
||||
tile.texture.pos.Y += tile.texture.size.Y;
|
||||
tile.texture.size.Y *= -1;
|
||||
y0 += h;
|
||||
h *= -1;
|
||||
break;
|
||||
case 6: //FYR90
|
||||
t = vertex_dirs[0];
|
||||
@ -506,8 +511,8 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
|
||||
vertex_dirs[3] = vertex_dirs[2];
|
||||
vertex_dirs[2] = vertex_dirs[1];
|
||||
vertex_dirs[1] = t;
|
||||
tile.texture.pos.X += tile.texture.size.X;
|
||||
tile.texture.size.X *= -1;
|
||||
x0 += w;
|
||||
w *= -1;
|
||||
break;
|
||||
case 7: //FYR270
|
||||
t = vertex_dirs[0];
|
||||
@ -515,16 +520,16 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
|
||||
vertex_dirs[1] = vertex_dirs[2];
|
||||
vertex_dirs[2] = vertex_dirs[3];
|
||||
vertex_dirs[3] = t;
|
||||
tile.texture.pos.X += tile.texture.size.X;
|
||||
tile.texture.size.X *= -1;
|
||||
x0 += w;
|
||||
w *= -1;
|
||||
break;
|
||||
case 8: //FX
|
||||
tile.texture.pos.Y += tile.texture.size.Y;
|
||||
tile.texture.size.Y *= -1;
|
||||
y0 += h;
|
||||
h *= -1;
|
||||
break;
|
||||
case 9: //FY
|
||||
tile.texture.pos.X += tile.texture.size.X;
|
||||
tile.texture.size.X *= -1;
|
||||
x0 += w;
|
||||
w *= -1;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
@ -555,11 +560,6 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3,
|
||||
|
||||
u8 alpha = tile.alpha;
|
||||
|
||||
float x0 = tile.texture.pos.X;
|
||||
float y0 = tile.texture.pos.Y;
|
||||
float w = tile.texture.size.X;
|
||||
float h = tile.texture.size.Y;
|
||||
|
||||
face.vertices[0] = video::S3DVertex(vertex_pos[0], normal,
|
||||
MapBlock_LightColor(alpha, li0, light_source),
|
||||
core::vector2d<f32>(x0+w*abs_scale, y0+h));
|
||||
@ -645,12 +645,6 @@ TileSpec getNodeTileN(MapNode mn, v3s16 p, u8 tileindex, MeshMakeData *data)
|
||||
if(p == data->m_crack_pos_relative)
|
||||
{
|
||||
spec.material_flags |= MATERIAL_FLAG_CRACK;
|
||||
spec.texture = data->m_gamedef->tsrc()->getTextureRawAP(spec.texture);
|
||||
}
|
||||
// If animated, replace tile texture with one without texture atlas
|
||||
if(spec.material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
|
||||
{
|
||||
spec.texture = data->m_gamedef->tsrc()->getTextureRawAP(spec.texture);
|
||||
}
|
||||
return spec;
|
||||
}
|
||||
@ -717,7 +711,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
|
||||
u16 tile_index=facedir*16 + dir_i;
|
||||
TileSpec spec = getNodeTileN(mn, p, dir_to_tile[tile_index], data);
|
||||
spec.rotation=dir_to_tile[tile_index + 1];
|
||||
spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture.id);
|
||||
spec.texture = data->m_gamedef->tsrc()->getTexture(spec.texture_id);
|
||||
return spec;
|
||||
}
|
||||
|
||||
@ -889,23 +883,7 @@ static void updateFastFaceRow(
|
||||
|
||||
continuous_tiles_count++;
|
||||
|
||||
// This is set to true if the texture doesn't allow more tiling
|
||||
bool end_of_texture = false;
|
||||
/*
|
||||
If there is no texture, it can be tiled infinitely.
|
||||
If tiled==0, it means the texture can be tiled infinitely.
|
||||
Otherwise check tiled agains continuous_tiles_count.
|
||||
*/
|
||||
if(tile.texture.atlas != NULL && tile.texture.tiled != 0)
|
||||
{
|
||||
if(tile.texture.tiled <= continuous_tiles_count)
|
||||
end_of_texture = true;
|
||||
}
|
||||
|
||||
// Do this to disable tiling textures
|
||||
//end_of_texture = true; //DEBUG
|
||||
|
||||
if(next_is_different || end_of_texture)
|
||||
if(next_is_different)
|
||||
{
|
||||
/*
|
||||
Create a face if there should be one
|
||||
@ -1060,7 +1038,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
||||
const u16 indices[] = {0,1,2,2,3,0};
|
||||
const u16 indices_alternate[] = {0,1,3,2,3,1};
|
||||
|
||||
if(f.tile.texture.atlas == NULL)
|
||||
if(f.tile.texture == NULL)
|
||||
continue;
|
||||
|
||||
const u16 *indices_p = indices;
|
||||
@ -1112,7 +1090,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
||||
if(p.tile.material_flags & MATERIAL_FLAG_CRACK)
|
||||
{
|
||||
ITextureSource *tsrc = data->m_gamedef->tsrc();
|
||||
std::string crack_basename = tsrc->getTextureName(p.tile.texture.id);
|
||||
std::string crack_basename = tsrc->getTextureName(p.tile.texture_id);
|
||||
if(p.tile.material_flags & MATERIAL_FLAG_CRACK_OVERLAY)
|
||||
crack_basename += "^[cracko";
|
||||
else
|
||||
@ -1137,9 +1115,11 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
||||
}
|
||||
// Replace tile texture with the first animation frame
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<tsrc->getTextureName(p.tile.texture.id);
|
||||
os<<tsrc->getTextureName(p.tile.texture_id);
|
||||
os<<"^[verticalframe:"<<(int)p.tile.animation_frame_count<<":0";
|
||||
p.tile.texture = tsrc->getTexture(os.str());
|
||||
p.tile.texture = tsrc->getTexture(
|
||||
os.str(),
|
||||
&p.tile.texture_id);
|
||||
}
|
||||
// - Classic lighting (shaders handle this by themselves)
|
||||
if(!enable_shaders)
|
||||
@ -1173,7 +1153,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
|
||||
//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE);
|
||||
material.MaterialType
|
||||
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
material.setTexture(0, p.tile.texture.atlas);
|
||||
material.setTexture(0, p.tile.texture);
|
||||
if(enable_shaders)
|
||||
p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
|
||||
else
|
||||
@ -1259,8 +1239,8 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
||||
ITextureSource *tsrc = m_gamedef->getTextureSource();
|
||||
std::ostringstream os;
|
||||
os<<basename<<crack;
|
||||
AtlasPointer ap = tsrc->getTexture(os.str());
|
||||
buf->getMaterial().setTexture(0, ap.atlas);
|
||||
buf->getMaterial().setTexture(0,
|
||||
tsrc->getTexture(os.str()));
|
||||
}
|
||||
|
||||
m_last_crack = crack;
|
||||
@ -1287,11 +1267,10 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
|
||||
|
||||
// Create new texture name from original
|
||||
std::ostringstream os(std::ios::binary);
|
||||
os<<tsrc->getTextureName(tile.texture.id);
|
||||
os<<tsrc->getTextureName(tile.texture_id);
|
||||
os<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
|
||||
// Set the texture
|
||||
AtlasPointer ap = tsrc->getTexture(os.str());
|
||||
buf->getMaterial().setTexture(0, ap.atlas);
|
||||
buf->getMaterial().setTexture(0, tsrc->getTexture(os.str()));
|
||||
}
|
||||
|
||||
// Day-night transition
|
||||
|
@ -674,7 +674,9 @@ public:
|
||||
// Tiles (fill in f->tiles[])
|
||||
for(u16 j=0; j<6; j++){
|
||||
// Texture
|
||||
f->tiles[j].texture = tsrc->getTexture(tiledef[j].name);
|
||||
f->tiles[j].texture = tsrc->getTexture(
|
||||
tiledef[j].name,
|
||||
&f->tiles[j].texture_id);
|
||||
// Alpha
|
||||
f->tiles[j].alpha = f->alpha;
|
||||
// Material type
|
||||
@ -689,10 +691,9 @@ public:
|
||||
if(f->tiles[j].material_flags &
|
||||
MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
|
||||
{
|
||||
// Get raw texture size to determine frame count by
|
||||
// Get texture size to determine frame count by
|
||||
// aspect ratio
|
||||
video::ITexture *t = tsrc->getTextureRaw(tiledef[j].name);
|
||||
v2u32 size = t->getOriginalSize();
|
||||
v2u32 size = f->tiles[j].texture->getOriginalSize();
|
||||
int frame_height = (float)size.X /
|
||||
(float)tiledef[j].animation.aspect_w *
|
||||
(float)tiledef[j].animation.aspect_h;
|
||||
@ -715,8 +716,9 @@ public:
|
||||
// Special tiles (fill in f->special_tiles[])
|
||||
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
|
||||
// Texture
|
||||
f->special_tiles[j].texture =
|
||||
tsrc->getTexture(f->tiledef_special[j].name);
|
||||
f->special_tiles[j].texture = tsrc->getTexture(
|
||||
f->tiledef_special[j].name,
|
||||
&f->special_tiles[j].texture_id);
|
||||
// Alpha
|
||||
f->special_tiles[j].alpha = f->alpha;
|
||||
// Material type
|
||||
@ -731,10 +733,9 @@ public:
|
||||
if(f->special_tiles[j].material_flags &
|
||||
MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
|
||||
{
|
||||
// Get raw texture size to determine frame count by
|
||||
// Get texture size to determine frame count by
|
||||
// aspect ratio
|
||||
video::ITexture *t = tsrc->getTextureRaw(f->tiledef_special[j].name);
|
||||
v2u32 size = t->getOriginalSize();
|
||||
v2u32 size = f->special_tiles[j].texture->getOriginalSize();
|
||||
int frame_height = (float)size.X /
|
||||
(float)f->tiledef_special[j].animation.aspect_w *
|
||||
(float)f->tiledef_special[j].animation.aspect_h;
|
||||
|
@ -312,7 +312,6 @@ public:
|
||||
|
||||
/*
|
||||
Update tile textures to latest return values of TextueSource.
|
||||
Call after updating the texture atlas of a TextureSource.
|
||||
*/
|
||||
virtual void updateTextures(ITextureSource *tsrc)=0;
|
||||
|
||||
|
@ -57,7 +57,9 @@ Particle::Particle(
|
||||
float expirationtime,
|
||||
float size,
|
||||
bool collisiondetection,
|
||||
AtlasPointer ap
|
||||
video::ITexture *texture,
|
||||
v2f texpos,
|
||||
v2f texsize
|
||||
):
|
||||
scene::ISceneNode(smgr->getRootSceneNode(), smgr)
|
||||
{
|
||||
@ -70,8 +72,9 @@ Particle::Particle(
|
||||
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
||||
m_material.setFlag(video::EMF_FOG_ENABLE, true);
|
||||
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
||||
m_material.setTexture(0, ap.atlas);
|
||||
m_ap = ap;
|
||||
m_material.setTexture(0, texture);
|
||||
m_texpos = texpos;
|
||||
m_texsize = texsize;
|
||||
|
||||
|
||||
// Particle related
|
||||
@ -180,14 +183,19 @@ void Particle::updateLight(ClientEnvironment &env)
|
||||
void Particle::updateVertices()
|
||||
{
|
||||
video::SColor c(255, m_light, m_light, m_light);
|
||||
f32 tx0 = m_texpos.X;
|
||||
f32 tx1 = m_texpos.X + m_texsize.X;
|
||||
f32 ty0 = m_texpos.Y;
|
||||
f32 ty1 = m_texpos.Y + m_texsize.Y;
|
||||
|
||||
m_vertices[0] = video::S3DVertex(-m_size/2,-m_size/2,0, 0,0,0,
|
||||
c, m_ap.x0(), m_ap.y1());
|
||||
c, tx0, ty1);
|
||||
m_vertices[1] = video::S3DVertex(m_size/2,-m_size/2,0, 0,0,0,
|
||||
c, m_ap.x1(), m_ap.y1());
|
||||
c, tx1, ty1);
|
||||
m_vertices[2] = video::S3DVertex(m_size/2,m_size/2,0, 0,0,0,
|
||||
c, m_ap.x1(), m_ap.y0());
|
||||
c, tx1, ty0);
|
||||
m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0,
|
||||
c ,m_ap.x0(), m_ap.y0());
|
||||
c, tx0, ty0);
|
||||
|
||||
for(u16 i=0; i<4; i++)
|
||||
{
|
||||
@ -248,19 +256,19 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
|
||||
{
|
||||
// Texture
|
||||
u8 texid = myrand_range(0,5);
|
||||
AtlasPointer ap = tiles[texid].texture;
|
||||
video::ITexture *texture = tiles[texid].texture;
|
||||
|
||||
// Only use first frame of animated texture
|
||||
f32 ymax = 1;
|
||||
if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
|
||||
ymax /= tiles[texid].animation_frame_count;
|
||||
|
||||
float size = rand()%64/512.;
|
||||
float visual_size = BS*size;
|
||||
float texsize = size*2;
|
||||
|
||||
float x1 = ap.x1();
|
||||
float y1 = ap.y1();
|
||||
|
||||
ap.size.X = (ap.x1() - ap.x0()) * texsize;
|
||||
ap.size.Y = (ap.x1() - ap.x0()) * texsize;
|
||||
|
||||
ap.pos.X = ap.x0() + (x1 - ap.x0()) * ((rand()%64)/64.-texsize);
|
||||
ap.pos.Y = ap.y0() + (y1 - ap.y0()) * ((rand()%64)/64.-texsize);
|
||||
v2f texsize(size*2, ymax*size*2);
|
||||
v2f texpos;
|
||||
texpos.X = ((rand()%64)/64.-texsize.X);
|
||||
texpos.Y = ymax*((rand()%64)/64.-texsize.Y);
|
||||
|
||||
// Physics
|
||||
v3f velocity( (rand()%100/50.-1)/1.5,
|
||||
@ -285,7 +293,9 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
|
||||
rand()%100/100., // expiration time
|
||||
visual_size,
|
||||
true,
|
||||
ap);
|
||||
texture,
|
||||
texpos,
|
||||
texsize);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -296,7 +306,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
|
||||
u16 amount, float time,
|
||||
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
|
||||
float minexptime, float maxexptime, float minsize, float maxsize,
|
||||
bool collisiondetection, AtlasPointer ap, u32 id)
|
||||
bool collisiondetection, video::ITexture *texture, u32 id)
|
||||
{
|
||||
m_gamedef = gamedef;
|
||||
m_smgr = smgr;
|
||||
@ -314,7 +324,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
|
||||
m_minsize = minsize;
|
||||
m_maxsize = maxsize;
|
||||
m_collisiondetection = collisiondetection;
|
||||
m_ap = ap;
|
||||
m_texture = texture;
|
||||
m_time = 0;
|
||||
|
||||
for (u16 i = 0; i<=m_amount; i++)
|
||||
@ -362,7 +372,9 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
|
||||
exptime,
|
||||
size,
|
||||
m_collisiondetection,
|
||||
m_ap);
|
||||
m_texture,
|
||||
v2f(0.0, 0.0),
|
||||
v2f(1.0, 1.0));
|
||||
m_spawntimes.erase(i);
|
||||
}
|
||||
else
|
||||
@ -398,7 +410,9 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
|
||||
exptime,
|
||||
size,
|
||||
m_collisiondetection,
|
||||
m_ap);
|
||||
m_texture,
|
||||
v2f(0.0, 0.0),
|
||||
v2f(1.0, 1.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -42,7 +42,9 @@ class Particle : public scene::ISceneNode
|
||||
float expirationtime,
|
||||
float size,
|
||||
bool collisiondetection,
|
||||
AtlasPointer texture
|
||||
video::ITexture *texture,
|
||||
v2f texpos,
|
||||
v2f texsize
|
||||
);
|
||||
~Particle();
|
||||
|
||||
@ -81,16 +83,13 @@ private:
|
||||
core::aabbox3d<f32> m_box;
|
||||
core::aabbox3d<f32> m_collisionbox;
|
||||
video::SMaterial m_material;
|
||||
v2f m_texpos;
|
||||
v2f m_texsize;
|
||||
v3f m_pos;
|
||||
v3f m_velocity;
|
||||
v3f m_acceleration;
|
||||
float tex_x0;
|
||||
float tex_x1;
|
||||
float tex_y0;
|
||||
float tex_y1;
|
||||
LocalPlayer *m_player;
|
||||
float m_size;
|
||||
AtlasPointer m_ap;
|
||||
u8 m_light;
|
||||
bool m_collisiondetection;
|
||||
};
|
||||
@ -109,7 +108,7 @@ class ParticleSpawner
|
||||
float minexptime, float maxexptime,
|
||||
float minsize, float maxsize,
|
||||
bool collisiondetection,
|
||||
AtlasPointer ap,
|
||||
video::ITexture *texture,
|
||||
u32 id);
|
||||
|
||||
~ParticleSpawner();
|
||||
@ -136,7 +135,7 @@ class ParticleSpawner
|
||||
float m_maxexptime;
|
||||
float m_minsize;
|
||||
float m_maxsize;
|
||||
AtlasPointer m_ap;
|
||||
video::ITexture *m_texture;
|
||||
std::vector<float> m_spawntimes;
|
||||
bool m_collisiondetection;
|
||||
};
|
||||
|
474
src/tile.cpp
474
src/tile.cpp
@ -25,8 +25,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "mesh.h"
|
||||
#include <ICameraSceneNode.h>
|
||||
#include "log.h"
|
||||
#include "mapnode.h" // For texture atlas making
|
||||
#include "nodedef.h" // For texture atlas making
|
||||
#include "gamedef.h"
|
||||
#include "util/string.h"
|
||||
#include "util/container.h"
|
||||
@ -165,31 +163,23 @@ std::string getTexturePath(const std::string &filename)
|
||||
}
|
||||
|
||||
/*
|
||||
An internal variant of AtlasPointer with more data.
|
||||
(well, more like a wrapper)
|
||||
Stores internal information about a texture.
|
||||
*/
|
||||
|
||||
struct SourceAtlasPointer
|
||||
struct TextureInfo
|
||||
{
|
||||
std::string name;
|
||||
AtlasPointer a;
|
||||
video::IImage *atlas_img; // The source image of the atlas
|
||||
// Integer variants of position and size
|
||||
v2s32 intpos;
|
||||
v2u32 intsize;
|
||||
video::ITexture *texture;
|
||||
video::IImage *img; // The source image
|
||||
|
||||
SourceAtlasPointer(
|
||||
TextureInfo(
|
||||
const std::string &name_,
|
||||
AtlasPointer a_=AtlasPointer(0, NULL),
|
||||
video::IImage *atlas_img_=NULL,
|
||||
v2s32 intpos_=v2s32(0,0),
|
||||
v2u32 intsize_=v2u32(0,0)
|
||||
video::ITexture *texture_=NULL,
|
||||
video::IImage *img_=NULL
|
||||
):
|
||||
name(name_),
|
||||
a(a_),
|
||||
atlas_img(atlas_img_),
|
||||
intpos(intpos_),
|
||||
intsize(intsize_)
|
||||
texture(texture_),
|
||||
img(img_)
|
||||
{
|
||||
}
|
||||
};
|
||||
@ -307,7 +297,7 @@ public:
|
||||
|
||||
Example case #2:
|
||||
- Assume a texture with the id 1 exists, and has the name
|
||||
"stone.png^mineral1" and is specified as a part of some atlas.
|
||||
"stone.png^mineral_coal.png".
|
||||
- Now getNodeTile() stumbles upon a node which uses
|
||||
texture id 1, and determines that MATERIAL_FLAG_CRACK
|
||||
must be applied to the tile
|
||||
@ -315,7 +305,7 @@ public:
|
||||
has received the current crack level 0 from the client. It
|
||||
finds out the name of the texture with getTextureName(1),
|
||||
appends "^crack0" to it and gets a new texture id with
|
||||
getTextureId("stone.png^mineral1^crack0").
|
||||
getTextureId("stone.png^mineral_coal.png^crack0").
|
||||
|
||||
*/
|
||||
|
||||
@ -354,25 +344,9 @@ public:
|
||||
and not found in cache, the call is queued to the main thread
|
||||
for processing.
|
||||
*/
|
||||
AtlasPointer getTexture(u32 id);
|
||||
video::ITexture* getTexture(u32 id);
|
||||
|
||||
AtlasPointer getTexture(const std::string &name)
|
||||
{
|
||||
return getTexture(getTextureId(name));
|
||||
}
|
||||
|
||||
// Gets a separate texture
|
||||
video::ITexture* getTextureRaw(const std::string &name)
|
||||
{
|
||||
AtlasPointer ap = getTexture(name + m_forcesingle_suffix);
|
||||
return ap.atlas;
|
||||
}
|
||||
|
||||
// Gets a separate texture atlas pointer
|
||||
AtlasPointer getTextureRawAP(const AtlasPointer &ap)
|
||||
{
|
||||
return getTexture(getTextureName(ap.id) + m_forcesingle_suffix);
|
||||
}
|
||||
video::ITexture* getTexture(const std::string &name, u32 *id);
|
||||
|
||||
// Returns a pointer to the irrlicht device
|
||||
virtual IrrlichtDevice* getDevice()
|
||||
@ -380,10 +354,6 @@ public:
|
||||
return m_device;
|
||||
}
|
||||
|
||||
// Update new texture pointer and texture coordinates to an
|
||||
// AtlasPointer based on it's texture id
|
||||
void updateAP(AtlasPointer &ap);
|
||||
|
||||
bool isKnownSourceImage(const std::string &name)
|
||||
{
|
||||
bool is_known = false;
|
||||
@ -408,10 +378,6 @@ public:
|
||||
// Shall be called from the main thread.
|
||||
void rebuildImagesAndTextures();
|
||||
|
||||
// Build the main texture atlas which contains most of the
|
||||
// textures.
|
||||
void buildMainAtlas(class IGameDef *gamedef);
|
||||
|
||||
private:
|
||||
|
||||
// The id of the thread that is allowed to use irrlicht directly
|
||||
@ -428,16 +394,11 @@ private:
|
||||
|
||||
// A texture id is index in this array.
|
||||
// The first position contains a NULL texture.
|
||||
std::vector<SourceAtlasPointer> m_atlaspointer_cache;
|
||||
std::vector<TextureInfo> m_textureinfo_cache;
|
||||
// Maps a texture name to an index in the former.
|
||||
std::map<std::string, u32> m_name_to_id;
|
||||
// The two former containers are behind this mutex
|
||||
JMutex m_atlaspointer_cache_mutex;
|
||||
|
||||
// Main texture atlas. This is filled at startup and is then not touched.
|
||||
video::IImage *m_main_atlas_image;
|
||||
video::ITexture *m_main_atlas_texture;
|
||||
std::string m_forcesingle_suffix;
|
||||
JMutex m_textureinfo_cache_mutex;
|
||||
|
||||
// Queued texture fetches (to be processed by the main thread)
|
||||
RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
|
||||
@ -453,18 +414,16 @@ IWritableTextureSource* createTextureSource(IrrlichtDevice *device)
|
||||
}
|
||||
|
||||
TextureSource::TextureSource(IrrlichtDevice *device):
|
||||
m_device(device),
|
||||
m_main_atlas_image(NULL),
|
||||
m_main_atlas_texture(NULL)
|
||||
m_device(device)
|
||||
{
|
||||
assert(m_device);
|
||||
|
||||
m_atlaspointer_cache_mutex.Init();
|
||||
m_textureinfo_cache_mutex.Init();
|
||||
|
||||
m_main_thread = get_current_thread_id();
|
||||
|
||||
// Add a NULL AtlasPointer as the first index, named ""
|
||||
m_atlaspointer_cache.push_back(SourceAtlasPointer(""));
|
||||
// Add a NULL TextureInfo as the first index, named ""
|
||||
m_textureinfo_cache.push_back(TextureInfo(""));
|
||||
m_name_to_id[""] = 0;
|
||||
}
|
||||
|
||||
@ -474,21 +433,19 @@ TextureSource::~TextureSource()
|
||||
|
||||
unsigned int textures_before = driver->getTextureCount();
|
||||
|
||||
for (std::vector<SourceAtlasPointer>::iterator iter =
|
||||
m_atlaspointer_cache.begin(); iter != m_atlaspointer_cache.end();
|
||||
iter++)
|
||||
for (std::vector<TextureInfo>::iterator iter =
|
||||
m_textureinfo_cache.begin();
|
||||
iter != m_textureinfo_cache.end(); iter++)
|
||||
{
|
||||
video::ITexture *t = driver->getTexture(iter->name.c_str());
|
||||
|
||||
//cleanup texture
|
||||
if (t)
|
||||
driver->removeTexture(t);
|
||||
if (iter->texture)
|
||||
driver->removeTexture(iter->texture);
|
||||
|
||||
//cleanup source image
|
||||
if (iter->atlas_img)
|
||||
iter->atlas_img->drop();
|
||||
if (iter->img)
|
||||
iter->img->drop();
|
||||
}
|
||||
m_atlaspointer_cache.clear();
|
||||
m_textureinfo_cache.clear();
|
||||
|
||||
for (std::list<video::ITexture*>::iterator iter =
|
||||
m_texture_trash.begin(); iter != m_texture_trash.end();
|
||||
@ -512,7 +469,7 @@ u32 TextureSource::getTextureId(const std::string &name)
|
||||
/*
|
||||
See if texture already exists
|
||||
*/
|
||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||
JMutexAutoLock lock(m_textureinfo_cache_mutex);
|
||||
std::map<std::string, u32>::iterator n;
|
||||
n = m_name_to_id.find(name);
|
||||
if(n != m_name_to_id.end())
|
||||
@ -591,8 +548,6 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
/*
|
||||
Generates an image from a full string like
|
||||
"stone.png^mineral_coal.png^[crack0".
|
||||
|
||||
This is used by buildMainAtlas().
|
||||
*/
|
||||
video::IImage* generate_image_from_scratch(std::string name,
|
||||
IrrlichtDevice *device, SourceImageCache *sourcecache);
|
||||
@ -625,7 +580,7 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
|
||||
See if texture already exists
|
||||
*/
|
||||
{
|
||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||
JMutexAutoLock lock(m_textureinfo_cache_mutex);
|
||||
|
||||
std::map<std::string, u32>::iterator n;
|
||||
n = m_name_to_id.find(name);
|
||||
@ -693,13 +648,11 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
|
||||
// If a base image was found, copy it to baseimg
|
||||
if(base_image_id != 0)
|
||||
{
|
||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||
JMutexAutoLock lock(m_textureinfo_cache_mutex);
|
||||
|
||||
SourceAtlasPointer ap = m_atlaspointer_cache[base_image_id];
|
||||
TextureInfo *ti = &m_textureinfo_cache[base_image_id];
|
||||
|
||||
video::IImage *image = ap.atlas_img;
|
||||
|
||||
if(image == NULL)
|
||||
if(ti->img == NULL)
|
||||
{
|
||||
infostream<<"getTextureIdDirect(): WARNING: NULL image in "
|
||||
<<"cache: \""<<base_image_name<<"\""
|
||||
@ -707,17 +660,14 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
|
||||
}
|
||||
else
|
||||
{
|
||||
core::dimension2d<u32> dim = ap.intsize;
|
||||
core::dimension2d<u32> dim = ti->img->getDimension();
|
||||
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
|
||||
core::position2d<s32> pos_to(0,0);
|
||||
core::position2d<s32> pos_from = ap.intpos;
|
||||
|
||||
image->copyTo(
|
||||
ti->img->copyTo(
|
||||
baseimg, // target
|
||||
v2s32(0,0), // position in target
|
||||
core::rect<s32>(pos_from, dim) // from
|
||||
core::rect<s32>(v2s32(0,0), dim) // from
|
||||
);
|
||||
|
||||
/*infostream<<"getTextureIdDirect(): Loaded \""
|
||||
@ -759,19 +709,11 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
|
||||
Add texture to caches (add NULL textures too)
|
||||
*/
|
||||
|
||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||
JMutexAutoLock lock(m_textureinfo_cache_mutex);
|
||||
|
||||
u32 id = m_atlaspointer_cache.size();
|
||||
AtlasPointer ap(id);
|
||||
ap.atlas = t;
|
||||
ap.pos = v2f(0,0);
|
||||
ap.size = v2f(1,1);
|
||||
ap.tiled = 0;
|
||||
core::dimension2d<u32> baseimg_dim(0,0);
|
||||
if(baseimg)
|
||||
baseimg_dim = baseimg->getDimension();
|
||||
SourceAtlasPointer nap(name, ap, baseimg, v2s32(0,0), baseimg_dim);
|
||||
m_atlaspointer_cache.push_back(nap);
|
||||
u32 id = m_textureinfo_cache.size();
|
||||
TextureInfo ti(name, t, baseimg);
|
||||
m_textureinfo_cache.push_back(ti);
|
||||
m_name_to_id[name] = id;
|
||||
|
||||
/*infostream<<"getTextureIdDirect(): "
|
||||
@ -782,34 +724,36 @@ u32 TextureSource::getTextureIdDirect(const std::string &name)
|
||||
|
||||
std::string TextureSource::getTextureName(u32 id)
|
||||
{
|
||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||
JMutexAutoLock lock(m_textureinfo_cache_mutex);
|
||||
|
||||
if(id >= m_atlaspointer_cache.size())
|
||||
if(id >= m_textureinfo_cache.size())
|
||||
{
|
||||
errorstream<<"TextureSource::getTextureName(): id="<<id
|
||||
<<" >= m_atlaspointer_cache.size()="
|
||||
<<m_atlaspointer_cache.size()<<std::endl;
|
||||
<<" >= m_textureinfo_cache.size()="
|
||||
<<m_textureinfo_cache.size()<<std::endl;
|
||||
return "";
|
||||
}
|
||||
|
||||
return m_atlaspointer_cache[id].name;
|
||||
return m_textureinfo_cache[id].name;
|
||||
}
|
||||
|
||||
|
||||
AtlasPointer TextureSource::getTexture(u32 id)
|
||||
video::ITexture* TextureSource::getTexture(u32 id)
|
||||
{
|
||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||
JMutexAutoLock lock(m_textureinfo_cache_mutex);
|
||||
|
||||
if(id >= m_atlaspointer_cache.size())
|
||||
return AtlasPointer(0, NULL);
|
||||
if(id >= m_textureinfo_cache.size())
|
||||
return NULL;
|
||||
|
||||
return m_atlaspointer_cache[id].a;
|
||||
return m_textureinfo_cache[id].texture;
|
||||
}
|
||||
|
||||
void TextureSource::updateAP(AtlasPointer &ap)
|
||||
video::ITexture* TextureSource::getTexture(const std::string &name, u32 *id)
|
||||
{
|
||||
AtlasPointer ap2 = getTexture(ap.id);
|
||||
ap = ap2;
|
||||
u32 actual_id = getTextureId(name);
|
||||
if(id){
|
||||
*id = actual_id;
|
||||
}
|
||||
return getTexture(actual_id);
|
||||
}
|
||||
|
||||
void TextureSource::processQueue()
|
||||
@ -849,299 +793,29 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
|
||||
|
||||
void TextureSource::rebuildImagesAndTextures()
|
||||
{
|
||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||
|
||||
/*// Oh well... just clear everything, they'll load sometime.
|
||||
m_atlaspointer_cache.clear();
|
||||
m_name_to_id.clear();*/
|
||||
JMutexAutoLock lock(m_textureinfo_cache_mutex);
|
||||
|
||||
video::IVideoDriver* driver = m_device->getVideoDriver();
|
||||
|
||||
// Remove source images from textures to disable inheriting textures
|
||||
// from existing textures
|
||||
/*for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
|
||||
SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
|
||||
sap->atlas_img->drop();
|
||||
sap->atlas_img = NULL;
|
||||
}*/
|
||||
|
||||
// Recreate textures
|
||||
for(u32 i=0; i<m_atlaspointer_cache.size(); i++){
|
||||
SourceAtlasPointer *sap = &m_atlaspointer_cache[i];
|
||||
for(u32 i=0; i<m_textureinfo_cache.size(); i++){
|
||||
TextureInfo *ti = &m_textureinfo_cache[i];
|
||||
video::IImage *img =
|
||||
generate_image_from_scratch(sap->name, m_device, &m_sourcecache);
|
||||
generate_image_from_scratch(ti->name, m_device, &m_sourcecache);
|
||||
// Create texture from resulting image
|
||||
video::ITexture *t = NULL;
|
||||
if(img)
|
||||
t = driver->addTexture(sap->name.c_str(), img);
|
||||
video::ITexture *t_old = sap->a.atlas;
|
||||
t = driver->addTexture(ti->name.c_str(), img);
|
||||
video::ITexture *t_old = ti->texture;
|
||||
// Replace texture
|
||||
sap->a.atlas = t;
|
||||
sap->a.pos = v2f(0,0);
|
||||
sap->a.size = v2f(1,1);
|
||||
sap->a.tiled = 0;
|
||||
sap->atlas_img = img;
|
||||
sap->intpos = v2s32(0,0);
|
||||
sap->intsize = img->getDimension();
|
||||
ti->texture = t;
|
||||
ti->img = img;
|
||||
|
||||
if (t_old != 0)
|
||||
m_texture_trash.push_back(t_old);
|
||||
}
|
||||
}
|
||||
|
||||
void TextureSource::buildMainAtlas(class IGameDef *gamedef)
|
||||
{
|
||||
assert(gamedef->tsrc() == this);
|
||||
INodeDefManager *ndef = gamedef->ndef();
|
||||
|
||||
infostream<<"TextureSource::buildMainAtlas()"<<std::endl;
|
||||
|
||||
//return; // Disable (for testing)
|
||||
|
||||
video::IVideoDriver* driver = m_device->getVideoDriver();
|
||||
assert(driver);
|
||||
|
||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||
|
||||
// Create an image of the right size
|
||||
core::dimension2d<u32> max_dim = driver->getMaxTextureSize();
|
||||
core::dimension2d<u32> atlas_dim(2048,2048);
|
||||
atlas_dim.Width = MYMIN(atlas_dim.Width, max_dim.Width);
|
||||
atlas_dim.Height = MYMIN(atlas_dim.Height, max_dim.Height);
|
||||
video::IImage *atlas_img =
|
||||
driver->createImage(video::ECF_A8R8G8B8, atlas_dim);
|
||||
//assert(atlas_img);
|
||||
if(atlas_img == NULL)
|
||||
{
|
||||
errorstream<<"TextureSource::buildMainAtlas(): Failed to create atlas "
|
||||
"image; not building texture atlas."<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
Grab list of stuff to include in the texture atlas from the
|
||||
main content features
|
||||
*/
|
||||
|
||||
std::set<std::string> sourcelist;
|
||||
|
||||
for(u16 j=0; j<MAX_CONTENT+1; j++)
|
||||
{
|
||||
if(j == CONTENT_IGNORE || j == CONTENT_AIR)
|
||||
continue;
|
||||
const ContentFeatures &f = ndef->get(j);
|
||||
for(u32 i=0; i<6; i++)
|
||||
{
|
||||
std::string name = f.tiledef[i].name;
|
||||
sourcelist.insert(name);
|
||||
}
|
||||
}
|
||||
|
||||
infostream<<"Creating texture atlas out of textures: ";
|
||||
for(std::set<std::string>::iterator
|
||||
i = sourcelist.begin();
|
||||
i != sourcelist.end(); ++i)
|
||||
{
|
||||
std::string name = *i;
|
||||
infostream<<"\""<<name<<"\" ";
|
||||
}
|
||||
infostream<<std::endl;
|
||||
|
||||
// Padding to disallow texture bleeding
|
||||
// (16 needed if mipmapping is used; otherwise less will work too)
|
||||
s32 padding = 16;
|
||||
s32 column_padding = 16;
|
||||
s32 column_width = 256; // Space for 16 pieces of 16x16 textures
|
||||
|
||||
/*
|
||||
First pass: generate almost everything
|
||||
*/
|
||||
core::position2d<s32> pos_in_atlas(0,0);
|
||||
|
||||
pos_in_atlas.X = column_padding;
|
||||
pos_in_atlas.Y = padding;
|
||||
|
||||
for(std::set<std::string>::iterator
|
||||
i = sourcelist.begin();
|
||||
i != sourcelist.end(); ++i)
|
||||
{
|
||||
std::string name = *i;
|
||||
|
||||
// Generate image by name
|
||||
video::IImage *img2 = generate_image_from_scratch(name, m_device,
|
||||
&m_sourcecache);
|
||||
if(img2 == NULL)
|
||||
{
|
||||
errorstream<<"TextureSource::buildMainAtlas(): "
|
||||
<<"Couldn't generate image \""<<name<<"\""<<std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
core::dimension2d<u32> dim = img2->getDimension();
|
||||
|
||||
// Don't add to atlas if image is too large
|
||||
core::dimension2d<u32> max_size_in_atlas(64,64);
|
||||
if(dim.Width > max_size_in_atlas.Width
|
||||
|| dim.Height > max_size_in_atlas.Height)
|
||||
{
|
||||
infostream<<"TextureSource::buildMainAtlas(): Not adding "
|
||||
<<"\""<<name<<"\" because image is large"<<std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Wrap columns and stop making atlas if atlas is full
|
||||
if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
|
||||
{
|
||||
if(pos_in_atlas.X > (s32)atlas_dim.Width - column_width - column_padding){
|
||||
errorstream<<"TextureSource::buildMainAtlas(): "
|
||||
<<"Atlas is full, not adding more textures."
|
||||
<<std::endl;
|
||||
break;
|
||||
}
|
||||
pos_in_atlas.Y = padding;
|
||||
pos_in_atlas.X += column_width + column_padding*2;
|
||||
}
|
||||
|
||||
/*infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name
|
||||
<<"\" to texture atlas"<<std::endl;*/
|
||||
|
||||
// Tile it a few times in the X direction
|
||||
u16 xwise_tiling = column_width / dim.Width;
|
||||
if(xwise_tiling > 16) // Limit to 16 (more gives no benefit)
|
||||
xwise_tiling = 16;
|
||||
for(u32 j=0; j<xwise_tiling; j++)
|
||||
{
|
||||
// Copy the copy to the atlas
|
||||
/*img2->copyToWithAlpha(atlas_img,
|
||||
pos_in_atlas + v2s32(j*dim.Width,0),
|
||||
core::rect<s32>(v2s32(0,0), dim),
|
||||
video::SColor(255,255,255,255),
|
||||
NULL);*/
|
||||
img2->copyTo(atlas_img,
|
||||
pos_in_atlas + v2s32(j*dim.Width,0),
|
||||
core::rect<s32>(v2s32(0,0), dim),
|
||||
NULL);
|
||||
}
|
||||
|
||||
// Copy the borders a few times to disallow texture bleeding
|
||||
for(u32 side=0; side<2; side++) // top and bottom
|
||||
for(s32 y0=0; y0<padding; y0++)
|
||||
for(s32 x0=0; x0<(s32)xwise_tiling*(s32)dim.Width; x0++)
|
||||
{
|
||||
s32 dst_y;
|
||||
s32 src_y;
|
||||
if(side==0)
|
||||
{
|
||||
dst_y = y0 + pos_in_atlas.Y + dim.Height;
|
||||
src_y = pos_in_atlas.Y + dim.Height - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
dst_y = -y0 + pos_in_atlas.Y-1;
|
||||
src_y = pos_in_atlas.Y;
|
||||
}
|
||||
s32 x = x0 + pos_in_atlas.X;
|
||||
video::SColor c = atlas_img->getPixel(x, src_y);
|
||||
atlas_img->setPixel(x,dst_y,c);
|
||||
}
|
||||
|
||||
for(u32 side=0; side<2; side++) // left and right
|
||||
for(s32 x0=0; x0<column_padding; x0++)
|
||||
for(s32 y0=-padding; y0<(s32)dim.Height+padding; y0++)
|
||||
{
|
||||
s32 dst_x;
|
||||
s32 src_x;
|
||||
if(side==0)
|
||||
{
|
||||
dst_x = x0 + pos_in_atlas.X + dim.Width*xwise_tiling;
|
||||
src_x = pos_in_atlas.X + dim.Width*xwise_tiling - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
dst_x = -x0 + pos_in_atlas.X-1;
|
||||
src_x = pos_in_atlas.X;
|
||||
}
|
||||
s32 y = y0 + pos_in_atlas.Y;
|
||||
s32 src_y = MYMAX((int)pos_in_atlas.Y, MYMIN((int)pos_in_atlas.Y + (int)dim.Height - 1, y));
|
||||
s32 dst_y = y;
|
||||
video::SColor c = atlas_img->getPixel(src_x, src_y);
|
||||
atlas_img->setPixel(dst_x,dst_y,c);
|
||||
}
|
||||
|
||||
img2->drop();
|
||||
|
||||
/*
|
||||
Add texture to caches
|
||||
*/
|
||||
|
||||
bool reuse_old_id = false;
|
||||
u32 id = m_atlaspointer_cache.size();
|
||||
// Check old id without fetching a texture
|
||||
std::map<std::string, u32>::iterator n;
|
||||
n = m_name_to_id.find(name);
|
||||
// If it exists, we will replace the old definition
|
||||
if(n != m_name_to_id.end()){
|
||||
id = n->second;
|
||||
reuse_old_id = true;
|
||||
/*infostream<<"TextureSource::buildMainAtlas(): "
|
||||
<<"Replacing old AtlasPointer"<<std::endl;*/
|
||||
}
|
||||
|
||||
// Create AtlasPointer
|
||||
AtlasPointer ap(id);
|
||||
ap.atlas = NULL; // Set on the second pass
|
||||
ap.pos = v2f((float)pos_in_atlas.X/(float)atlas_dim.Width,
|
||||
(float)pos_in_atlas.Y/(float)atlas_dim.Height);
|
||||
ap.size = v2f((float)dim.Width/(float)atlas_dim.Width,
|
||||
(float)dim.Width/(float)atlas_dim.Height);
|
||||
ap.tiled = xwise_tiling;
|
||||
|
||||
// Create SourceAtlasPointer and add to containers
|
||||
SourceAtlasPointer nap(name, ap, atlas_img, pos_in_atlas, dim);
|
||||
if(reuse_old_id)
|
||||
m_atlaspointer_cache[id] = nap;
|
||||
else
|
||||
m_atlaspointer_cache.push_back(nap);
|
||||
m_name_to_id[name] = id;
|
||||
|
||||
// Increment position
|
||||
pos_in_atlas.Y += dim.Height + padding * 2;
|
||||
}
|
||||
|
||||
/*
|
||||
Make texture
|
||||
*/
|
||||
video::ITexture *t = driver->addTexture("__main_atlas__", atlas_img);
|
||||
assert(t);
|
||||
|
||||
/*
|
||||
Second pass: set texture pointer in generated AtlasPointers
|
||||
*/
|
||||
for(std::set<std::string>::iterator
|
||||
i = sourcelist.begin();
|
||||
i != sourcelist.end(); ++i)
|
||||
{
|
||||
std::string name = *i;
|
||||
if(m_name_to_id.find(name) == m_name_to_id.end())
|
||||
continue;
|
||||
u32 id = m_name_to_id[name];
|
||||
//infostream<<"id of name "<<name<<" is "<<id<<std::endl;
|
||||
m_atlaspointer_cache[id].a.atlas = t;
|
||||
}
|
||||
|
||||
/*
|
||||
Write image to file so that it can be inspected
|
||||
*/
|
||||
/*std::string atlaspath = porting::path_user
|
||||
+ DIR_DELIM + "generated_texture_atlas.png";
|
||||
infostream<<"Removing and writing texture atlas for inspection to "
|
||||
<<atlaspath<<std::endl;
|
||||
fs::RecursiveDelete(atlaspath);
|
||||
driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
|
||||
|
||||
m_forcesingle_suffix = "^[forcesingle";
|
||||
}
|
||||
|
||||
video::IImage* generate_image_from_scratch(std::string name,
|
||||
IrrlichtDevice *device, SourceImageCache *sourcecache)
|
||||
{
|
||||
@ -1285,31 +959,11 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
|
||||
<<"modification \""<<part_of_name<<"\""
|
||||
<<std::endl;*/
|
||||
|
||||
/*
|
||||
This is the simplest of all; it just adds stuff to the
|
||||
name so that a separate texture is created.
|
||||
|
||||
It is used to make textures for stuff that doesn't want
|
||||
to implement getting the texture from a bigger texture
|
||||
atlas.
|
||||
*/
|
||||
if(part_of_name == "[forcesingle")
|
||||
{
|
||||
// If base image is NULL, create a random color
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
core::dimension2d<u32> dim(1,1);
|
||||
baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
|
||||
assert(baseimg);
|
||||
baseimg->setPixel(0,0, video::SColor(255,myrand()%256,
|
||||
myrand()%256,myrand()%256));
|
||||
}
|
||||
}
|
||||
/*
|
||||
[crackN
|
||||
Adds a cracking texture
|
||||
*/
|
||||
else if(part_of_name.substr(0,6) == "[crack")
|
||||
if(part_of_name.substr(0,6) == "[crack")
|
||||
{
|
||||
if(baseimg == NULL)
|
||||
{
|
||||
|
114
src/tile.h
114
src/tile.h
@ -57,69 +57,6 @@ std::string getImagePath(std::string path);
|
||||
*/
|
||||
std::string getTexturePath(const std::string &filename);
|
||||
|
||||
/*
|
||||
Specifies a texture in an atlas.
|
||||
|
||||
This is used to specify single textures also.
|
||||
|
||||
This has been designed to be small enough to be thrown around a lot.
|
||||
*/
|
||||
struct AtlasPointer
|
||||
{
|
||||
u32 id; // Texture id
|
||||
video::ITexture *atlas; // Atlas in where the texture is
|
||||
v2f pos; // Position in atlas
|
||||
v2f size; // Size in atlas
|
||||
u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.
|
||||
|
||||
AtlasPointer():
|
||||
id(0),
|
||||
atlas(NULL),
|
||||
pos(0,0),
|
||||
size(1,1),
|
||||
tiled(1)
|
||||
{}
|
||||
|
||||
AtlasPointer(
|
||||
u16 id_,
|
||||
video::ITexture *atlas_=NULL,
|
||||
v2f pos_=v2f(0,0),
|
||||
v2f size_=v2f(1,1),
|
||||
u16 tiled_=1
|
||||
):
|
||||
id(id_),
|
||||
atlas(atlas_),
|
||||
pos(pos_),
|
||||
size(size_),
|
||||
tiled(tiled_)
|
||||
{
|
||||
}
|
||||
|
||||
bool operator==(const AtlasPointer &other) const
|
||||
{
|
||||
return (
|
||||
id == other.id
|
||||
);
|
||||
/*return (
|
||||
id == other.id &&
|
||||
atlas == other.atlas &&
|
||||
pos == other.pos &&
|
||||
size == other.size &&
|
||||
tiled == other.tiled
|
||||
);*/
|
||||
}
|
||||
|
||||
bool operator!=(const AtlasPointer &other) const
|
||||
{
|
||||
return !(*this == other);
|
||||
}
|
||||
|
||||
float x0(){ return pos.X; }
|
||||
float x1(){ return pos.X + size.X; }
|
||||
float y0(){ return pos.Y; }
|
||||
float y1(){ return pos.Y + size.Y; }
|
||||
};
|
||||
|
||||
/*
|
||||
TextureSource creates and caches textures.
|
||||
*/
|
||||
@ -132,16 +69,14 @@ public:
|
||||
virtual u32 getTextureId(const std::string &name){return 0;}
|
||||
virtual u32 getTextureIdDirect(const std::string &name){return 0;}
|
||||
virtual std::string getTextureName(u32 id){return "";}
|
||||
virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
|
||||
virtual AtlasPointer getTexture(const std::string &name)
|
||||
{return AtlasPointer(0);}
|
||||
virtual video::ITexture* getTextureRaw(const std::string &name)
|
||||
{return NULL;}
|
||||
virtual AtlasPointer getTextureRawAP(const AtlasPointer &ap)
|
||||
{return AtlasPointer(0);}
|
||||
virtual video::ITexture* getTexture(u32 id){return NULL;}
|
||||
virtual video::ITexture* getTexture(
|
||||
const std::string &name, u32 *id = NULL){
|
||||
if(id) *id = 0;
|
||||
return NULL;
|
||||
}
|
||||
virtual IrrlichtDevice* getDevice()
|
||||
{return NULL;}
|
||||
virtual void updateAP(AtlasPointer &ap){};
|
||||
virtual bool isKnownSourceImage(const std::string &name)=0;
|
||||
};
|
||||
|
||||
@ -153,20 +88,18 @@ public:
|
||||
virtual u32 getTextureId(const std::string &name){return 0;}
|
||||
virtual u32 getTextureIdDirect(const std::string &name){return 0;}
|
||||
virtual std::string getTextureName(u32 id){return "";}
|
||||
virtual AtlasPointer getTexture(u32 id){return AtlasPointer(0);}
|
||||
virtual AtlasPointer getTexture(const std::string &name)
|
||||
{return AtlasPointer(0);}
|
||||
virtual video::ITexture* getTextureRaw(const std::string &name)
|
||||
{return NULL;}
|
||||
virtual IrrlichtDevice* getDevice()
|
||||
{return NULL;}
|
||||
virtual void updateAP(AtlasPointer &ap){};
|
||||
virtual video::ITexture* getTexture(u32 id){return NULL;}
|
||||
virtual video::ITexture* getTexture(
|
||||
const std::string &name, u32 *id = NULL){
|
||||
if(id) *id = 0;
|
||||
return NULL;
|
||||
}
|
||||
virtual IrrlichtDevice* getDevice(){return NULL;}
|
||||
virtual bool isKnownSourceImage(const std::string &name)=0;
|
||||
|
||||
virtual void processQueue()=0;
|
||||
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
|
||||
virtual void rebuildImagesAndTextures()=0;
|
||||
virtual void buildMainAtlas(class IGameDef *gamedef)=0;
|
||||
};
|
||||
|
||||
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
|
||||
@ -189,8 +122,6 @@ enum MaterialType{
|
||||
// Animation made up by splitting the texture to vertical frames, as
|
||||
// defined by extra parameters
|
||||
#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
|
||||
// Whether liquid shader should be used
|
||||
#define MATERIAL_FLAG_
|
||||
|
||||
/*
|
||||
This fully defines the looks of a tile.
|
||||
@ -199,7 +130,8 @@ enum MaterialType{
|
||||
struct TileSpec
|
||||
{
|
||||
TileSpec():
|
||||
texture(0),
|
||||
texture_id(0),
|
||||
texture(NULL),
|
||||
alpha(255),
|
||||
material_type(TILE_MATERIAL_BASIC),
|
||||
material_flags(
|
||||
@ -207,14 +139,16 @@ struct TileSpec
|
||||
MATERIAL_FLAG_BACKFACE_CULLING
|
||||
),
|
||||
animation_frame_count(1),
|
||||
animation_frame_length_ms(0)
|
||||
animation_frame_length_ms(0),
|
||||
rotation(0)
|
||||
{
|
||||
}
|
||||
|
||||
bool operator==(const TileSpec &other) const
|
||||
{
|
||||
return (
|
||||
texture == other.texture &&
|
||||
texture_id == other.texture_id &&
|
||||
/* texture == other.texture && */
|
||||
alpha == other.alpha &&
|
||||
material_type == other.material_type &&
|
||||
material_flags == other.material_flags &&
|
||||
@ -268,14 +202,8 @@ struct TileSpec
|
||||
material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
|
||||
}
|
||||
|
||||
// NOTE: Deprecated, i guess?
|
||||
void setTexturePos(u8 tx_, u8 ty_, u8 tw_, u8 th_)
|
||||
{
|
||||
texture.pos = v2f((float)tx_/256.0, (float)ty_/256.0);
|
||||
texture.size = v2f(((float)tw_ + 1.0)/256.0, ((float)th_ + 1.0)/256.0);
|
||||
}
|
||||
|
||||
AtlasPointer texture;
|
||||
u32 texture_id;
|
||||
video::ITexture *texture;
|
||||
// Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
|
||||
u8 alpha;
|
||||
// Material parameters
|
||||
|
Loading…
Reference in New Issue
Block a user