updated example map generator python script

This commit is contained in:
Perttu Ahola 2011-04-11 18:33:05 +03:00
parent 50a8087684
commit 81ac026e1f
4 changed files with 176 additions and 22 deletions

@ -1,17 +1,12 @@
#!/usr/bin/python #!/usr/bin/python2
" # This is an example script that generates some valid map data.
This is an example script that generates some valid map data.
"
import struct import struct
import random import random
import os
def getrand(): import sys
i = random.randrange(0,2) from pnoise import pnoise
if i==0:
return 0
return 254
""" """
Map format: Map format:
@ -25,18 +20,72 @@ ffff = -1
0001 = 1 0001 = 1
""" """
f = open("map/sectors/00000000/ffff", "wb") def to4h(i):
s = "";
s += '{0:1x}'.format((i>>12) & 0x000f)
s += '{0:1x}'.format((i>>8) & 0x000f)
s += '{0:1x}'.format((i>>4) & 0x000f)
s += '{0:1x}'.format((i>>0) & 0x000f)
return s
# version def getrand():
f.write(struct.pack('B', 2)) i = random.randrange(0,2)
# is_underground if i==0:
f.write(struct.pack('B', 0)) return 0
return 254
for i in range(0,16*16*16): def writeblock(mapdir, px,py,pz, version):
# Material content sectordir = mapdir + "/sectors/" + to4h(px) + to4h(pz)
f.write(struct.pack('B', getrand()))
# Brightness try:
f.write(struct.pack('B', 15)) os.makedirs(sectordir)
except OSError:
pass
f.close() f = open(sectordir+"/"+to4h(py), "wb")
if version == 0:
# version
f.write(struct.pack('B', 0))
# is_underground
f.write(struct.pack('B', 0))
elif version == 2:
# version
f.write(struct.pack('B', 2))
# is_underground
f.write(struct.pack('B', 0))
for z in range(0,16):
for y in range(0,16):
for x in range(0,16):
b = 254
r = 20.0*pnoise((px*16+x)/100.,(pz*16+z)/100.,0)
r += 5.0*pnoise((px*16+x)/25.,(pz*16+z)/25.,0)
#print("r="+str(r))
y1 = py*16+y
if y1 <= r-3:
b = 0 #stone
elif y1 <= r:
b = 1 #grass
elif y1 <= 1:
b = 9 #water
if version == 0:
# Material content
f.write(struct.pack('B', b))
elif version == 2:
# Material content
f.write(struct.pack('B', b))
# Brightness
f.write(struct.pack('B', 15))
f.close()
mapdir = "map"
for z in range(-2,3):
for y in range(-1,2):
for x in range(-2,3):
print("generating block "+str(x)+","+str(y)+","+str(z))
writeblock(mapdir, x,y,z, 0)
#END

102
pnoise.py Normal file

@ -0,0 +1,102 @@
#
# A python perlin noise implementation, from
# http://www.fundza.com/c4serious/noise/perlin/perlin.html
#
# This is used for testing how to create maps with a python script.
#
import math
p = (
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180)
def lerp(t, a, b):
return a + t * (b - a)
def fade(t):
return t * t * t * (t * (t * 6 - 15) + 10)
def grad(hash, x, y, z):
h = hash & 15
if h < 8:
u = x
else:
u = y
if h < 4:
v = y
elif h == 12 or h == 14:
v = x
else:
v = z
if h & 1 != 0:
u = -u
if h & 2 != 0:
v = -v
return u + v
def pnoise(x, y, z):
global p
X = int(math.floor(x)) & 255
Y = int(math.floor(y)) & 255
Z = int(math.floor(z)) & 255
x -= math.floor(x)
y -= math.floor(y)
z -= math.floor(z)
u = fade(x)
v = fade(y)
w = fade(z)
A = p[X] + Y
AA = p[A] + Z
AB = p[A + 1] + Z
B = p[X + 1] + Y
BA = p[B] + Z
BB = p[B + 1] + Z
pAA = p[AA]
pAB = p[AB]
pBA = p[BA]
pBB = p[BB]
pAA1 = p[AA + 1]
pBA1 = p[BA + 1]
pAB1 = p[AB + 1]
pBB1 = p[BB + 1]
gradAA = grad(pAA, x, y, z)
gradBA = grad(pBA, x-1, y, z)
gradAB = grad(pAB, x, y-1, z)
gradBB = grad(pBB, x-1, y-1, z)
gradAA1 = grad(pAA1,x, y, z-1)
gradBA1 = grad(pBA1,x-1, y, z-1)
gradAB1 = grad(pAB1,x, y-1, z-1)
gradBB1 = grad(pBB1,x-1, y-1, z-1)
return lerp(w,
lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)),
lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))

@ -4711,6 +4711,9 @@ plan_b:
/* /*
Plan B: Get from map generator perlin noise function Plan B: Get from map generator perlin noise function
*/ */
// This won't work if proper generation is disabled
if(m_chunksize == 0)
return WATER_LEVEL+2;
double level = base_rock_level_2d(m_seed, p2d); double level = base_rock_level_2d(m_seed, p2d);
return (s16)level; return (s16)level;
} }

@ -29,7 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
NOTE: The goal is to increment this so that saved maps will be NOTE: The goal is to increment this so that saved maps will be
loadable by any version. Other compatibility is not loadable by any version. Other compatibility is not
maintained. maintained.
Serialization format versions: Serialization format versions (for raw map data (blocks, nodes, sectors)):
== Unsupported == == Unsupported ==
0: original networked test with 1-byte nodes 0: original networked test with 1-byte nodes
1: update with 2-byte nodes 1: update with 2-byte nodes