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Send ActiveObjects once right after Init2
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9acd36bf99
commit
81c7f0ae04
@ -1243,8 +1243,14 @@ void Client::sendPlayerPos()
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u8 camera_fov = map.getCameraFov();
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u8 wanted_range = map.getControl().wanted_range;
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// Save bandwidth by only updating position when something changed
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if(myplayer->last_position == myplayer->getPosition() &&
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// Save bandwidth by only updating position when
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// player is not dead and something changed
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if (m_activeobjects_received && myplayer->isDead())
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return;
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if (
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myplayer->last_position == myplayer->getPosition() &&
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myplayer->last_speed == myplayer->getSpeed() &&
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myplayer->last_pitch == myplayer->getPitch() &&
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myplayer->last_yaw == myplayer->getYaw() &&
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@ -339,6 +339,8 @@ public:
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{ return m_nodedef_received; }
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bool mediaReceived()
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{ return !m_media_downloader; }
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const bool activeObjectsReceived() const
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{ return m_activeobjects_received; }
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u16 getProtoVersion()
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{ return m_proto_ver; }
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@ -539,6 +541,7 @@ private:
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std::queue<ClientEvent *> m_client_event_queue;
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bool m_itemdef_received = false;
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bool m_nodedef_received = false;
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bool m_activeobjects_received = false;
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bool m_mods_loaded = false;
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ClientMediaDownloader *m_media_downloader;
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@ -463,6 +463,10 @@ void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
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infostream << "handleCommand_ActiveObjectRemoveAdd: " << e.what()
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<< ". The packet is unreliable, ignoring" << std::endl;
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}
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// m_activeobjects_received is false before the first
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// TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD packet is received
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m_activeobjects_received = true;
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}
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void Client::handleCommand_ActiveObjectMessages(NetworkPacket* pkt)
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@ -298,9 +298,6 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
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infostream << "Server: Sending content to "
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<< getPlayerName(pkt->getPeerId()) << std::endl;
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// Send player movement settings
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SendMovement(pkt->getPeerId());
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// Send item definitions
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SendItemDef(pkt->getPeerId(), m_itemdef, protocol_version);
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@ -312,9 +309,25 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
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// Send media announcement
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sendMediaAnnouncement(pkt->getPeerId(), lang);
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RemoteClient *client;
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{
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MutexAutoLock(m_con);
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client = getClient(pkt->getPeerId(), CS_InitDone);
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}
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// Send active objects
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{
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PlayerSAO *sao = getPlayerSAO(pkt->getPeerId());
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if (client && sao)
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SendActiveObjectRemoveAdd(client, sao);
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}
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// Send detached inventories
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sendDetachedInventories(pkt->getPeerId(), false);
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// Send player movement settings
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SendMovement(pkt->getPeerId());
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// Send time of day
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u16 time = m_env->getTimeOfDay();
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float time_speed = g_settings->getFloat("time_speed");
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@ -323,11 +336,10 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
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SendCSMRestrictionFlags(pkt->getPeerId());
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// Warnings about protocol version can be issued here
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if (getClient(pkt->getPeerId())->net_proto_version < LATEST_PROTOCOL_VERSION) {
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if (client->net_proto_version < LATEST_PROTOCOL_VERSION) {
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SendChatMessage(pkt->getPeerId(), ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
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L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
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L"WITH THIS SERVER!"));
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L"# Server: WARNING: YOUR CLIENT'S VERSION MAY NOT BE FULLY COMPATIBLE "
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L"WITH THIS SERVER!"));
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}
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}
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215
src/server.cpp
215
src/server.cpp
@ -620,124 +620,27 @@ void Server::AsyncRunStep(bool initial_step)
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m_clients.lock();
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const RemoteClientMap &clients = m_clients.getClientList();
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ScopeProfiler sp(g_profiler, "Server: update visible objects");
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// Radius inside which objects are active
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static thread_local const s16 radius =
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g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
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// Radius inside which players are active
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static thread_local const bool is_transfer_limited =
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g_settings->exists("unlimited_player_transfer_distance") &&
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!g_settings->getBool("unlimited_player_transfer_distance");
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static thread_local const s16 player_transfer_dist =
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g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
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s16 player_radius = player_transfer_dist;
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if (player_radius == 0 && is_transfer_limited)
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player_radius = radius;
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ScopeProfiler sp(g_profiler, "Server: update objects within range");
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for (const auto &client_it : clients) {
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RemoteClient *client = client_it.second;
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// If definitions and textures have not been sent, don't
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// send objects either
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if (client->getState() < CS_DefinitionsSent)
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continue;
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RemotePlayer *player = m_env->getPlayer(client->peer_id);
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if (!player) {
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// This can happen if the client timeouts somehow
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// This can happen if the client times out somehow
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if (!m_env->getPlayer(client->peer_id))
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continue;
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}
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PlayerSAO *playersao = player->getPlayerSAO();
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PlayerSAO *playersao = getPlayerSAO(client->peer_id);
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if (!playersao)
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continue;
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s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
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if (my_radius <= 0) my_radius = radius;
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//infostream << "Server: Active Radius " << my_radius << std::endl;
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std::queue<u16> removed_objects;
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std::queue<u16> added_objects;
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m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
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client->m_known_objects, removed_objects);
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m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
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client->m_known_objects, added_objects);
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// Ignore if nothing happened
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if (removed_objects.empty() && added_objects.empty()) {
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continue;
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}
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std::string data_buffer;
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char buf[4];
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// Handle removed objects
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writeU16((u8*)buf, removed_objects.size());
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data_buffer.append(buf, 2);
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while (!removed_objects.empty()) {
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// Get object
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u16 id = removed_objects.front();
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ServerActiveObject* obj = m_env->getActiveObject(id);
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// Add to data buffer for sending
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writeU16((u8*)buf, id);
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data_buffer.append(buf, 2);
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// Remove from known objects
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client->m_known_objects.erase(id);
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if(obj && obj->m_known_by_count > 0)
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obj->m_known_by_count--;
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removed_objects.pop();
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}
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// Handle added objects
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writeU16((u8*)buf, added_objects.size());
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data_buffer.append(buf, 2);
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while (!added_objects.empty()) {
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// Get object
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u16 id = added_objects.front();
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ServerActiveObject* obj = m_env->getActiveObject(id);
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// Get object type
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u8 type = ACTIVEOBJECT_TYPE_INVALID;
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if (!obj)
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warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
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else
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type = obj->getSendType();
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// Add to data buffer for sending
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writeU16((u8*)buf, id);
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data_buffer.append(buf, 2);
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writeU8((u8*)buf, type);
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data_buffer.append(buf, 1);
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if(obj)
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data_buffer.append(serializeLongString(
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obj->getClientInitializationData(client->net_proto_version)));
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else
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data_buffer.append(serializeLongString(""));
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// Add to known objects
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client->m_known_objects.insert(id);
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if(obj)
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obj->m_known_by_count++;
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added_objects.pop();
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}
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u32 pktSize = SendActiveObjectRemoveAdd(client->peer_id, data_buffer);
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verbosestream << "Server: Sent object remove/add: "
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<< removed_objects.size() << " removed, "
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<< added_objects.size() << " added, "
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<< "packet size is " << pktSize << std::endl;
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SendActiveObjectRemoveAdd(client, playersao);
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}
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m_clients.unlock();
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// Save mod storages if modified
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m_mod_storage_save_timer -= dtime;
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if (m_mod_storage_save_timer <= 0.0f) {
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infostream << "Saving registered mod storages." << std::endl;
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@ -1089,9 +992,9 @@ PlayerSAO* Server::StageTwoClientInit(session_t peer_id)
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return playersao;
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}
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inline void Server::handleCommand(NetworkPacket* pkt)
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inline void Server::handleCommand(NetworkPacket *pkt)
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{
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const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
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const ToServerCommandHandler &opHandle = toServerCommandTable[pkt->getCommand()];
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(this->*opHandle.handler)(pkt);
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}
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@ -1925,12 +1828,106 @@ void Server::SendPlayerFormspecPrepend(session_t peer_id)
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Send(&pkt);
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}
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u32 Server::SendActiveObjectRemoveAdd(session_t peer_id, const std::string &datas)
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void Server::SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao)
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{
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NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, datas.size(), peer_id);
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pkt.putRawString(datas.c_str(), datas.size());
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// Radius inside which objects are active
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static thread_local const s16 radius =
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g_settings->getS16("active_object_send_range_blocks") * MAP_BLOCKSIZE;
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// Radius inside which players are active
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static thread_local const bool is_transfer_limited =
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g_settings->exists("unlimited_player_transfer_distance") &&
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!g_settings->getBool("unlimited_player_transfer_distance");
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static thread_local const s16 player_transfer_dist =
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g_settings->getS16("player_transfer_distance") * MAP_BLOCKSIZE;
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s16 player_radius = player_transfer_dist == 0 && is_transfer_limited ?
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radius : player_transfer_dist;
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s16 my_radius = MYMIN(radius, playersao->getWantedRange() * MAP_BLOCKSIZE);
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if (my_radius <= 0)
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my_radius = radius;
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std::queue<u16> removed_objects, added_objects;
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m_env->getRemovedActiveObjects(playersao, my_radius, player_radius,
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client->m_known_objects, removed_objects);
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m_env->getAddedActiveObjects(playersao, my_radius, player_radius,
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client->m_known_objects, added_objects);
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int removed_count = removed_objects.size();
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int added_count = added_objects.size();
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if (removed_objects.empty() && added_objects.empty())
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return;
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char buf[4];
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std::string data;
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// Handle removed objects
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writeU16((u8*)buf, removed_objects.size());
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data.append(buf, 2);
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while (!removed_objects.empty()) {
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// Get object
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u16 id = removed_objects.front();
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ServerActiveObject* obj = m_env->getActiveObject(id);
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// Add to data buffer for sending
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writeU16((u8*)buf, id);
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data.append(buf, 2);
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// Remove from known objects
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client->m_known_objects.erase(id);
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if (obj && obj->m_known_by_count > 0)
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obj->m_known_by_count--;
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removed_objects.pop();
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}
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// Handle added objects
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writeU16((u8*)buf, added_objects.size());
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data.append(buf, 2);
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while (!added_objects.empty()) {
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// Get object
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u16 id = added_objects.front();
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ServerActiveObject* obj = m_env->getActiveObject(id);
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// Get object type
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u8 type = ACTIVEOBJECT_TYPE_INVALID;
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if (!obj)
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warningstream << FUNCTION_NAME << ": NULL object" << std::endl;
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else
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type = obj->getSendType();
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// Add to data buffer for sending
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writeU16((u8*)buf, id);
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data.append(buf, 2);
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writeU8((u8*)buf, type);
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data.append(buf, 1);
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if (obj)
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data.append(serializeLongString(
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obj->getClientInitializationData(client->net_proto_version)));
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else
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data.append(serializeLongString(""));
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// Add to known objects
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client->m_known_objects.insert(id);
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if (obj)
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obj->m_known_by_count++;
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added_objects.pop();
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}
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NetworkPacket pkt(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, data.size(), client->peer_id);
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pkt.putRawString(data.c_str(), data.size());
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Send(&pkt);
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return pkt.getSize();
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verbosestream << "Server::SendActiveObjectRemoveAdd: "
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<< removed_count << " removed, " << added_count << " added, "
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<< "packet size is " << pkt.getSize() << std::endl;
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}
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void Server::SendActiveObjectMessages(session_t peer_id, const std::string &datas,
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@ -469,7 +469,7 @@ private:
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bool vertical, const std::string &texture,
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const struct TileAnimationParams &animation, u8 glow);
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u32 SendActiveObjectRemoveAdd(session_t peer_id, const std::string &datas);
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void SendActiveObjectRemoveAdd(RemoteClient *client, PlayerSAO *playersao);
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void SendActiveObjectMessages(session_t peer_id, const std::string &datas,
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bool reliable = true);
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void SendCSMRestrictionFlags(session_t peer_id);
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