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Add mouse_sensitivity option
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@ -151,6 +151,8 @@
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#crosshair_color = (255,255,255)
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#crosshair_color = (255,255,255)
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# Cross alpha (opaqueness, between 0 and 255)
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# Cross alpha (opaqueness, between 0 and 255)
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#crosshair_alpha = 255
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#crosshair_alpha = 255
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# Sensitivity multiplier
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#mouse_sensitivity = 0.2
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# Sound settings
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# Sound settings
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#enable_sound = true
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#enable_sound = true
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#sound_volume = 0.7
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#sound_volume = 0.7
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@ -117,6 +117,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("selectionbox_color", "(0,0,0)");
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settings->setDefault("selectionbox_color", "(0,0,0)");
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settings->setDefault("crosshair_color", "(255,255,255)");
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settings->setDefault("crosshair_color", "(255,255,255)");
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settings->setDefault("crosshair_alpha", "255");
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settings->setDefault("crosshair_alpha", "255");
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settings->setDefault("mouse_sensitivity", "0.2");
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settings->setDefault("enable_sound", "true");
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settings->setDefault("enable_sound", "true");
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settings->setDefault("sound_volume", "0.8");
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settings->setDefault("sound_volume", "0.8");
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settings->setDefault("desynchronize_mapblock_texture_animation", "true");
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settings->setDefault("desynchronize_mapblock_texture_animation", "true");
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@ -2061,7 +2061,8 @@ void the_game(
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if(input->isKeyDown(irr::KEY_RIGHT))
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if(input->isKeyDown(irr::KEY_RIGHT))
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dx += dtime * keyspeed;*/
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dx += dtime * keyspeed;*/
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float d = 0.2;
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float d = g_settings->getFloat("mouse_sensitivity");
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d = rangelim(d, 0.01, 100.0);
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camera_yaw -= dx*d;
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camera_yaw -= dx*d;
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camera_pitch += dy*d;
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camera_pitch += dy*d;
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if(camera_pitch < -89.5) camera_pitch = -89.5;
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if(camera_pitch < -89.5) camera_pitch = -89.5;
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