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Zooming the camera requires the 'zoom' privilege
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@ -54,4 +54,8 @@ core.register_privilege("noclip", {
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give_to_singleplayer = false,
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})
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core.register_privilege("rollback", "Can use the rollback functionality")
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core.register_privilege("zoom", {
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description = "Can zoom the camera",
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give_to_singleplayer = false,
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})
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@ -390,7 +390,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
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// Get FOV
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f32 fov_degrees;
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if (player->getPlayerControl().zoom) {
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if (player->getPlayerControl().zoom && m_gamedef->checkLocalPrivilege("zoom")) {
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fov_degrees = m_cache_zoom_fov;
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} else {
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fov_degrees = m_cache_fov;
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