Fix upright_sprite lighting when colors are set

fixes #9020
This commit is contained in:
sfan5 2019-10-06 13:45:31 +02:00
parent dee22104b7
commit 825579b43d

@ -1264,18 +1264,19 @@ void GenericCAO::updateTextures(std::string mod)
buf->getMaterial().AmbientColor = m_prop.colors[1];
buf->getMaterial().DiffuseColor = m_prop.colors[1];
buf->getMaterial().SpecularColor = m_prop.colors[1];
setMeshColor(mesh, m_prop.colors[1]);
} else if (!m_prop.colors.empty()) {
buf->getMaterial().AmbientColor = m_prop.colors[0];
buf->getMaterial().DiffuseColor = m_prop.colors[0];
buf->getMaterial().SpecularColor = m_prop.colors[0];
setMeshColor(mesh, m_prop.colors[0]);
}
buf->getMaterial().setFlag(video::EMF_TRILINEAR_FILTER, use_trilinear_filter);
buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter);
buf->getMaterial().setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter);
}
// Set mesh color (only if lighting is disabled)
if (!m_prop.colors.empty() && m_glow < 0)
setMeshColor(mesh, m_prop.colors[0]);
}
}
}