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Player marker on both minimaps (#7350)
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@ -511,16 +511,18 @@ void Minimap::drawMinimap()
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driver->setMaterial(material);
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driver->setMaterial(material);
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driver->drawMeshBuffer(m_meshbuffer);
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driver->drawMeshBuffer(m_meshbuffer);
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// If round minimap, draw player marker
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// Draw player marker on minimap
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if (!data->minimap_shape_round) {
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if (data->minimap_shape_round) {
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matrix.setRotationDegrees(core::vector3df(0, 0, 0));
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} else {
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matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
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matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
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material.TextureLayer[0].Texture = data->player_marker;
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driver->setTransform(video::ETS_WORLD, matrix);
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driver->setMaterial(material);
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driver->drawMeshBuffer(m_meshbuffer);
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}
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}
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material.TextureLayer[0].Texture = data->player_marker;
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driver->setTransform(video::ETS_WORLD, matrix);
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driver->setMaterial(material);
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driver->drawMeshBuffer(m_meshbuffer);
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// Reset transformations
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// Reset transformations
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driver->setTransform(video::ETS_VIEW, oldViewMat);
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driver->setTransform(video::ETS_VIEW, oldViewMat);
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driver->setTransform(video::ETS_PROJECTION, oldProjMat);
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driver->setTransform(video::ETS_PROJECTION, oldProjMat);
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