Player marker on both minimaps (#7350)

This commit is contained in:
nanoproject 2018-05-18 22:45:14 +02:00 committed by Loïc Blot
parent 3eb363f813
commit 8295f9f89b

@ -511,16 +511,18 @@ void Minimap::drawMinimap()
driver->setMaterial(material);
driver->drawMeshBuffer(m_meshbuffer);
// If round minimap, draw player marker
if (!data->minimap_shape_round) {
// Draw player marker on minimap
if (data->minimap_shape_round) {
matrix.setRotationDegrees(core::vector3df(0, 0, 0));
} else {
matrix.setRotationDegrees(core::vector3df(0, 0, m_angle));
material.TextureLayer[0].Texture = data->player_marker;
driver->setTransform(video::ETS_WORLD, matrix);
driver->setMaterial(material);
driver->drawMeshBuffer(m_meshbuffer);
}
material.TextureLayer[0].Texture = data->player_marker;
driver->setTransform(video::ETS_WORLD, matrix);
driver->setMaterial(material);
driver->drawMeshBuffer(m_meshbuffer);
// Reset transformations
driver->setTransform(video::ETS_VIEW, oldViewMat);
driver->setTransform(video::ETS_PROJECTION, oldProjMat);