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Biomes/decorations/ores: Make relative to 'water_level' setting
Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level' argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()' to allow mapgens to vertically shift the registered biomes, decorations and ores per-mapchunk. Will also allow many realm possibilities in future mapgens.
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@ -4420,6 +4420,9 @@ Definition tables
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-- ^ In this example, there is a 3x3x3 cluster where 8 out of the 27 nodes are coal ore
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y_min = -31000,
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y_max = 64,
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-- ^ Lower and upper limits for ore.
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-- ^ Limits are relative to y = water_level - 1 for core mapgen, or
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-- ^ relative to y = 0 for minetest.generate_ores().
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flags = "",
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-- ^ Attributes for this ore generation
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noise_threshold = 0.5,
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@ -4429,7 +4432,7 @@ Definition tables
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-- ^ Needed for sheet ore_type. Omit from scatter ore_type for a uniform ore distribution
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random_factor = 1.0,
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-- ^ Multiplier of the randomness contribution to the noise value at any
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-- given point to decide if ore should be placed. Set to 0 for solid veins.
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-- ^ given point to decide if ore should be placed. Set to 0 for solid veins.
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-- ^ This parameter is only valid for ore_type == "vein".
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biomes = {"desert", "rainforest"}
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-- ^ List of biomes in which this decoration occurs. Occurs in all biomes if this is omitted,
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@ -4467,6 +4470,7 @@ The Biome API is still in an experimental phase and subject to change.
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y_min = 1,
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y_max = 31000,
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-- ^ Lower and upper limits for biome.
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-- ^ Limits are relative to y = water_level - 1.
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-- ^ Because biome is not recalculated for every node in a node column
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-- ^ some biome materials can exceed their limits, especially stone.
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-- ^ For each node column in a mapchunk, biome is only recalculated at column
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@ -4509,9 +4513,11 @@ The Biome API is still in an experimental phase and subject to change.
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-- ^ Can be a list of (or a single) biome names, IDs, or definitions.
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y_min = -31000
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y_max = 31000
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-- ^ Minimum and maximum `y` positions these decorations can be generated at.
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-- ^ This parameter refers to the `y` position of the decoration base, so
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-- the actual maximum height would be `height_max + size.Y`.
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-- ^ Lower and upper limits for decoration.
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-- ^ Limits are relative to y = water_level - 1 for core mapgen, or
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-- ^ relative to y = 0 for minetest.generate_decorations().
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-- ^ This parameter refers to the `y` position of the decoration base, so
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-- the actual maximum height would be `height_max + size.Y`.
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spawn_by = "default:water",
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-- ^ Node (or list of nodes) that the decoration only spawns next to.
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-- ^ Checks two horizontal planes of neighbouring nodes (including diagonal neighbours),
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@ -621,7 +621,7 @@ MapgenBasic::~MapgenBasic()
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}
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MgStoneType MapgenBasic::generateBiomes()
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MgStoneType MapgenBasic::generateBiomes(s16 biome_zero_level)
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{
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// can't generate biomes without a biome generator!
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assert(biomegen);
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@ -673,7 +673,10 @@ MgStoneType MapgenBasic::generateBiomes()
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(air_above || !biome);
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if (is_stone_surface || is_water_surface) {
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biome = biomegen->getBiomeAtIndex(index, y);
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// Limit to +-MAX MAP GENERATION LIMIT to work with biome y_min / y_max.
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s32 relative_y = rangelim(y - biome_zero_level,
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-MAX_MAP_GENERATION_LIMIT, MAX_MAP_GENERATION_LIMIT);
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biome = biomegen->getBiomeAtIndex(index, relative_y);
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if (biomemap[index] == BIOME_NONE && is_stone_surface)
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biomemap[index] = biome->index;
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@ -251,7 +251,7 @@ public:
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virtual void generateCaves(s16 max_stone_y, s16 large_cave_depth);
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virtual bool generateCaverns(s16 max_stone_y);
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virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
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virtual MgStoneType generateBiomes();
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virtual MgStoneType generateBiomes(s16 biome_zero_level = 0);
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virtual void dustTopNodes();
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protected:
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@ -242,7 +242,7 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
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// Init biome generator, place biome-specific nodes, and build biomemap
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biomegen->calcBiomeNoise(node_min);
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MgStoneType stone_type = generateBiomes();
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MgStoneType stone_type = generateBiomes(water_level - 1);
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// Generate caverns, tunnels and classic caves
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if (flags & MG_CAVES) {
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@ -266,10 +266,12 @@ void MapgenCarpathian::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -448,4 +450,4 @@ int MapgenCarpathian::generateTerrain()
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}
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return stone_surface_max_y;
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}
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}
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@ -189,7 +189,7 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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// Init biome generator, place biome-specific nodes, and build biomemap
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biomegen->calcBiomeNoise(node_min);
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MgStoneType stone_type = generateBiomes();
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MgStoneType stone_type = generateBiomes(water_level - 1);
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y, large_cave_depth);
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@ -199,10 +199,12 @@ void MapgenFlat::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -199,7 +199,7 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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// Init biome generator, place biome-specific nodes, and build biomemap
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biomegen->calcBiomeNoise(node_min);
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MgStoneType stone_type = generateBiomes();
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MgStoneType stone_type = generateBiomes(water_level - 1);
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if (flags & MG_CAVES)
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generateCaves(stone_surface_max_y, large_cave_depth);
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@ -209,10 +209,12 @@ void MapgenFractal::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -200,7 +200,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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// Init biome generator, place biome-specific nodes, and build biomemap
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biomegen->calcBiomeNoise(node_min);
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MgStoneType stone_type = generateBiomes();
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MgStoneType stone_type = generateBiomes(water_level - 1);
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// Generate caverns, tunnels and classic caves
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if (flags & MG_CAVES) {
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@ -224,10 +224,12 @@ void MapgenV5::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -619,10 +619,12 @@ void MapgenV6::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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// Calculate lighting
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if (flags & MG_LIGHT)
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@ -298,7 +298,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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// Init biome generator, place biome-specific nodes, and build biomemap
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biomegen->calcBiomeNoise(node_min);
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MgStoneType stone_type = generateBiomes();
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MgStoneType stone_type = generateBiomes(water_level - 1);
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// Generate caverns, tunnels and classic caves
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if (flags & MG_CAVES) {
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@ -322,10 +322,12 @@ void MapgenV7::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -236,7 +236,7 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
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updateHeightmap(node_min, node_max);
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// Place biome-specific nodes and build biomemap
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MgStoneType stone_type = generateBiomes();
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MgStoneType stone_type = generateBiomes(water_level - 1);
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// Cave creation.
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if (flags & MG_CAVES)
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@ -248,10 +248,12 @@ void MapgenValleys::makeChunk(BlockMakeData *data)
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// Generate the registered decorations
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if (flags & MG_DECORATIONS)
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m_emerge->decomgr->placeAllDecos(this, blockseed, node_min, node_max);
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m_emerge->decomgr->placeAllDecos(this, blockseed,
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node_min, node_max, water_level - 1);
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// Generate the registered ores
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m_emerge->oremgr->placeAllOres(this, blockseed, node_min, node_max);
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m_emerge->oremgr->placeAllOres(this, blockseed,
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node_min, node_max, water_level - 1);
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// Sprinkle some dust on top after everything else was generated
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dustTopNodes();
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@ -48,7 +48,7 @@ DecorationManager::DecorationManager(IGameDef *gamedef) :
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size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax)
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
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{
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size_t nplaced = 0;
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@ -57,7 +57,7 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
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if (!deco)
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continue;
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nplaced += deco->placeDeco(mg, blockseed, nmin, nmax);
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nplaced += deco->placeDeco(mg, blockseed, nmin, nmax, deco_zero_level);
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blockseed++;
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}
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@ -123,8 +123,18 @@ bool Decoration::canPlaceDecoration(MMVManip *vm, v3s16 p)
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}
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size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level)
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{
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// Decoration y_min / y_max is displaced by deco_zero_level or remains
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// unchanged. Any decoration with a limit at +-MAX_MAP_GENERATION_LIMIT is
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// considered to have that limit at +-infinity, so we do not alter that limit.
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s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
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-MAX_MAP_GENERATION_LIMIT : y_min + deco_zero_level;
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s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
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MAX_MAP_GENERATION_LIMIT : y_max + deco_zero_level;
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PcgRandom ps(blockseed + 53);
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int carea_size = nmax.X - nmin.X + 1;
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@ -179,8 +189,7 @@ size_t Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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else
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y = mg->findGroundLevel(v2s16(x, z), nmin.Y, nmax.Y);
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if (y < nmin.Y || y > nmax.Y ||
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y < y_min || y > y_max)
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if (y < y_min_disp || y > y_max_disp || y < nmin.Y || y > nmax.Y)
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continue;
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if (y + getHeight() > mg->vm->m_area.MaxEdge.Y) {
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@ -70,7 +70,8 @@ public:
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virtual void resolveNodeNames();
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bool canPlaceDecoration(MMVManip *vm, v3s16 p);
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size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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size_t placeDeco(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level);
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//size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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virtual size_t generate(MMVManip *vm, PcgRandom *pr, v3s16 p) = 0;
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@ -145,7 +146,8 @@ public:
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}
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}
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size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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size_t placeAllDecos(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 deco_zero_level = 0);
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};
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#endif
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@ -43,7 +43,8 @@ OreManager::OreManager(IGameDef *gamedef) :
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}
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size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
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{
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size_t nplaced = 0;
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@ -52,7 +53,7 @@ size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nma
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if (!ore)
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continue;
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nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
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nplaced += ore->placeOre(mg, blockseed, nmin, nmax, ore_zero_level);
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blockseed++;
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}
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@ -85,13 +86,23 @@ void Ore::resolveNodeNames()
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}
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size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
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size_t Ore::placeOre(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level)
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{
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if (!(nmin.Y <= y_max && nmax.Y >= y_min))
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// Ore y_min / y_max is displaced by ore_zero_level or remains unchanged.
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// Any ore with a limit at +-MAX_MAP_GENERATION_LIMIT is considered to have
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// that limit at +-infinity, so we do not alter that limit.
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s32 y_min_disp = (y_min <= -MAX_MAP_GENERATION_LIMIT) ?
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-MAX_MAP_GENERATION_LIMIT : y_min + ore_zero_level;
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s32 y_max_disp = (y_max >= MAX_MAP_GENERATION_LIMIT) ?
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MAX_MAP_GENERATION_LIMIT : y_max + ore_zero_level;
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if (nmin.Y > y_max_disp || nmax.Y < y_min_disp)
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return 0;
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int actual_ymin = MYMAX(nmin.Y, y_min);
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int actual_ymax = MYMIN(nmax.Y, y_max);
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int actual_ymin = MYMAX(nmin.Y, y_min_disp);
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int actual_ymax = MYMIN(nmax.Y, y_max_disp);
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if (clust_size >= actual_ymax - actual_ymin + 1)
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return 0;
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@ -70,7 +70,8 @@ public:
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virtual void resolveNodeNames();
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size_t placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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size_t placeOre(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level);
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virtual void generate(MMVManip *vm, int mapseed, u32 blockseed,
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v3s16 nmin, v3s16 nmax, u8 *biomemap) = 0;
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};
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@ -163,7 +164,8 @@ public:
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void clear();
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size_t placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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size_t placeAllOres(Mapgen *mg, u32 blockseed,
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v3s16 nmin, v3s16 nmax, s16 ore_zero_level = 0);
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};
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#endif
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