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Handle static_save changes at runtime and between restarts
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2386bfda7e
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8339594206
@ -229,6 +229,10 @@ public:
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/*
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Whether the object's static data has been stored to a block
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Note that `!isStaticAllowed() && m_static_exists` is a valid state
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(though it usually doesn't persist long) and you need to be careful
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about handling it.
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*/
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bool m_static_exists = false;
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/*
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@ -1716,7 +1716,7 @@ u16 ServerEnvironment::addActiveObject(std::unique_ptr<ServerActiveObject> objec
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{
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assert(object); // Pre-condition
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m_added_objects++;
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u16 id = addActiveObjectRaw(std::move(object), true, 0);
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u16 id = addActiveObjectRaw(std::move(object), nullptr, 0);
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return id;
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}
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@ -1886,7 +1886,7 @@ void ServerEnvironment::getSelectedActiveObjects(
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*/
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u16 ServerEnvironment::addActiveObjectRaw(std::unique_ptr<ServerActiveObject> object_u,
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bool set_changed, u32 dtime_s)
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const StaticObject *from_static, u32 dtime_s)
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{
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auto object = object_u.get();
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if (!m_ao_manager.registerObject(std::move(object_u))) {
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@ -1899,9 +1899,29 @@ u16 ServerEnvironment::addActiveObjectRaw(std::unique_ptr<ServerActiveObject> ob
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// Note that this can change the value of isStaticAllowed() in case of LuaEntitySAO
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object->addedToEnvironment(dtime_s);
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// Activate object
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if (object->m_static_exists)
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{
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sanity_check(from_static);
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/*
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* Note: Don't check isStaticAllowed() here. If an object has static data
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* when it shouldn't, we still need to activate it so the static data
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* can be properly removed.
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*/
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auto blockpos = object->m_static_block;
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MapBlock *block = m_map->emergeBlock(blockpos);
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if (block) {
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block->m_static_objects.setActive(object->getId(), *from_static);
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} else {
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warningstream << "ServerEnvironment::addActiveObjectRaw(): "
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<< "object was supposed to be in block " << blockpos
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<< ", but this block disappeared." << std::endl;
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object->m_static_exists = false;
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}
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}
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// Add static data to block
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if (object->isStaticAllowed()) {
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// Add static object to active static list of the block
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else if (object->isStaticAllowed())
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{
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v3f objectpos = object->getBasePosition();
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StaticObject s_obj(object, objectpos);
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// Add to the block where the object is located in
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@ -1912,9 +1932,8 @@ u16 ServerEnvironment::addActiveObjectRaw(std::unique_ptr<ServerActiveObject> ob
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object->m_static_exists = true;
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object->m_static_block = blockpos;
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if(set_changed)
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
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} else {
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v3s16 p = floatToInt(objectpos, BS);
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errorstream << "ServerEnvironment::addActiveObjectRaw(): "
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@ -1928,8 +1947,6 @@ u16 ServerEnvironment::addActiveObjectRaw(std::unique_ptr<ServerActiveObject> ob
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}
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}
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assert(object->m_static_exists == object->isStaticAllowed());
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return object->getId();
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}
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@ -2051,18 +2068,26 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
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if (!obj) {
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errorstream << "ServerEnvironment::activateObjects(): "
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<< "failed to create active object from static object "
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<< "in block " << (s_obj.pos / BS)
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<< "in block " << block->getPos()
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<< " type=" << (int)s_obj.type << " data:" << std::endl;
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print_hexdump(verbosestream, s_obj.data);
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new_stored.push_back(s_obj);
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continue;
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}
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verbosestream << "ServerEnvironment::activateObjects(): "
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<< "activated static object pos=" << (s_obj.pos / BS)
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<< " type=" << (int)s_obj.type << std::endl;
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obj->m_static_exists = true;
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obj->m_static_block = block->getPos();
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// This will also add the object to the active static list
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addActiveObjectRaw(std::move(obj), false, dtime_s);
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bool ok = addActiveObjectRaw(std::move(obj), &s_obj, dtime_s) != 0;
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if (ok) {
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verbosestream << "ServerEnvironment::activateObjects(): "
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<< "activated static object pos=" << (s_obj.pos / BS)
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<< " type=" << (int)s_obj.type << std::endl;
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}
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// callbacks could invalidate this block
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if (block->isOrphan())
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return;
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}
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@ -2095,7 +2120,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
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If block wasn't generated (not in memory or on disk),
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*/
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void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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void ServerEnvironment::deactivateFarObjects(const bool _force_delete)
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{
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auto cb_deactivate = [this, _force_delete](ServerActiveObject *obj, u16 id) {
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// force_delete might be overridden per object
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@ -2117,7 +2142,7 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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// If object's static data is stored in a deactivated block and object
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// is actually located in an active block, re-save to the block in
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// which the object is actually located in.
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if (!force_delete && obj->m_static_exists &&
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if (!force_delete && obj->isStaticAllowed() && obj->m_static_exists &&
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!m_active_blocks.contains(obj->m_static_block) &&
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m_active_blocks.contains(blockpos_o)) {
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@ -2194,6 +2219,9 @@ void ServerEnvironment::deactivateFarObjects(bool _force_delete)
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u16 store_id = pending_delete ? id : 0;
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if (!saveStaticToBlock(blockpos, store_id, obj, s_obj, reason))
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force_delete = true;
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} else {
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// If the object has static data but shouldn't we need to get rid of it.
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deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);
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}
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// Regardless of what happens to the object at this point, deactivate it first.
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@ -280,15 +280,6 @@ public:
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*/
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u16 addActiveObject(std::unique_ptr<ServerActiveObject> object);
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/*
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Add an active object as a static object to the corresponding
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MapBlock.
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Caller allocates memory, ServerEnvironment frees memory.
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Return value: true if succeeded, false if failed.
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(note: not used, pending removal from engine)
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*/
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//bool addActiveObjectAsStatic(ServerActiveObject *object);
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/*
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Find out what new objects have been added to
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inside a radius around a position
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@ -428,7 +419,7 @@ private:
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Returns 0 if not added and thus deleted.
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*/
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u16 addActiveObjectRaw(std::unique_ptr<ServerActiveObject> object,
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bool set_changed, u32 dtime_s);
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const StaticObject *from_static, u32 dtime_s);
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/*
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Remove all objects that satisfy (isGone() && m_known_by_count==0)
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