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Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart.
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@ -182,6 +182,42 @@ struct TextureInfo
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}
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};
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/* Upscale textures to user's requested minimum size. This is a trick to make
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* filters look as good on low-res textures as on high-res ones, by making
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* low-res textures BECOME high-res ones. This is helpful for worlds that
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* mix high- and low-res textures, or for mods with least-common-denominator
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* textures that don't have the resources to offer high-res alternatives.
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*/
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video::IImage *textureMinSizeUpscale(video::IVideoDriver *driver, video::IImage *orig) {
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if(orig == NULL)
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return orig;
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s32 scaleto = g_settings->getS32("texture_min_size");
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if (scaleto > 0) {
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/* Calculate scaling needed to make the shortest texture dimension
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* equal to the target minimum. If e.g. this is a vertical frames
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* animation, the short dimension will be the real size.
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*/
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const core::dimension2d<u32> dim = orig->getDimension();
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u32 xscale = scaleto / dim.Width;
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u32 yscale = scaleto / dim.Height;
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u32 scale = (xscale > yscale) ? xscale : yscale;
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// Never downscale; only scale up by 2x or more.
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if (scale > 1) {
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u32 w = scale * dim.Width;
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u32 h = scale * dim.Height;
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const core::dimension2d<u32> newdim = core::dimension2d<u32>(w, h);
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video::IImage *newimg = driver->createImage(
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orig->getColorFormat(), newdim);
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orig->copyToScaling(newimg);
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return newimg;
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}
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}
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return orig;
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}
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/*
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SourceImageCache: A cache used for storing source images.
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*/
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@ -276,36 +312,6 @@ public:
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}
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}
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/* Upscale textures to user's requested minimum size. This is a trick to make
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* filters look as good on low-res textures as on high-res ones, by making
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* low-res textures BECOME high-res ones. This is helpful for worlds that
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* mix high- and low-res textures, or for mods with least-common-denominator
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* textures that don't have the resources to offer high-res alternatives.
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*/
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s32 scaleto = g_settings->getS32("texture_min_size");
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if (scaleto > 0) {
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/* Calculate scaling needed to make the shortest texture dimension
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* equal to the target minimum. If e.g. this is a vertical frames
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* animation, the short dimension will be the real size.
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*/
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const core::dimension2d<u32> dim = toadd->getDimension();
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u32 xscale = scaleto / dim.Width;
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u32 yscale = scaleto / dim.Height;
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u32 scale = (xscale > yscale) ? xscale : yscale;
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// Never downscale; only scale up by 2x or more.
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if (scale > 1) {
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u32 w = scale * dim.Width;
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u32 h = scale * dim.Height;
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const core::dimension2d<u32> newdim = core::dimension2d<u32>(w, h);
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video::IImage *newimg = driver->createImage(
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toadd->getColorFormat(), newdim);
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toadd->copyToScaling(newimg);
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toadd = newimg;
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}
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}
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if (need_to_grab)
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toadd->grab();
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m_images[name] = toadd;
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@ -682,7 +688,8 @@ u32 TextureSource::generateTexture(const std::string &name)
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video::IVideoDriver *driver = m_device->getVideoDriver();
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sanity_check(driver);
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video::IImage *img = generateImage(name);
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video::IImage *origimg = generateImage(name);
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video::IImage *img = textureMinSizeUpscale(driver, origimg);
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video::ITexture *tex = NULL;
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@ -693,6 +700,8 @@ u32 TextureSource::generateTexture(const std::string &name)
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// Create texture from resulting image
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tex = driver->addTexture(name.c_str(), img);
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img->drop();
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if((origimg != NULL) && (img != origimg))
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origimg->drop();
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}
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/*
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@ -783,7 +792,8 @@ void TextureSource::rebuildImagesAndTextures()
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// Recreate textures
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for (u32 i=0; i<m_textureinfo_cache.size(); i++){
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TextureInfo *ti = &m_textureinfo_cache[i];
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video::IImage *img = generateImage(ti->name);
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video::IImage *origimg = generateImage(ti->name);
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video::IImage *img = textureMinSizeUpscale(driver, origimg);
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#ifdef __ANDROID__
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img = Align2Npot2(img, driver);
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sanity_check(img->getDimension().Height == npot2(img->getDimension().Height));
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@ -794,6 +804,8 @@ void TextureSource::rebuildImagesAndTextures()
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if (img) {
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t = driver->addTexture(ti->name.c_str(), img);
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img->drop();
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if(origimg && (origimg != img))
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origimg->drop();
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}
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video::ITexture *t_old = ti->texture;
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// Replace texture
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