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https://github.com/minetest/minetest.git
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Move formspec code from game.cpp to separate file
This commit is contained in:
parent
d4ccc8de79
commit
83bc27d99d
@ -51,6 +51,7 @@ set(client_SRCS
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${CMAKE_CURRENT_SOURCE_DIR}/fontengine.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/game.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/gameui.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/game_formspec.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/guiscalingfilter.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/imagefilters.cpp
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@ -11,6 +11,7 @@
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#include "client.h"
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#include "client/clientevent.h"
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#include "client/gameui.h"
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#include "client/game_formspec.h"
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#include "client/inputhandler.h"
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#include "client/texturepaths.h"
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#include "client/keys.h"
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@ -26,18 +27,13 @@
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#include "client/event_manager.h"
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#include "fontengine.h"
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#include "gui/touchcontrols.h"
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#include "gui/touchscreeneditor.h"
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#include "itemdef.h"
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#include "log.h"
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#include "log_internal.h"
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#include "gameparams.h"
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#include "gettext.h"
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#include "gui/guiChatConsole.h"
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#include "gui/guiFormSpecMenu.h"
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#include "gui/guiKeyChangeMenu.h"
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#include "gui/guiPasswordChange.h"
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#include "gui/guiOpenURL.h"
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#include "gui/guiVolumeChange.h"
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#include "texturesource.h"
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#include "gui/mainmenumanager.h"
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#include "gui/profilergraph.h"
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#include "minimap.h"
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@ -69,176 +65,6 @@
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#include "client/sound/sound_openal.h"
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#endif
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/*
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Text input system
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*/
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struct TextDestNodeMetadata : public TextDest
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{
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TextDestNodeMetadata(v3s16 p, Client *client)
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{
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m_p = p;
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m_client = client;
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}
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// This is deprecated I guess? -celeron55
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void gotText(const std::wstring &text)
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{
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std::string ntext = wide_to_utf8(text);
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infostream << "Submitting 'text' field of node at (" << m_p.X << ","
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<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
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StringMap fields;
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fields["text"] = ntext;
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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void gotText(const StringMap &fields)
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{
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m_client->sendNodemetaFields(m_p, "", fields);
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}
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v3s16 m_p;
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Client *m_client;
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};
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struct TextDestPlayerInventory : public TextDest
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{
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TextDestPlayerInventory(Client *client)
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{
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m_client = client;
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m_formname.clear();
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}
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TextDestPlayerInventory(Client *client, const std::string &formname)
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{
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m_client = client;
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m_formname = formname;
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}
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void gotText(const StringMap &fields)
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{
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m_client->sendInventoryFields(m_formname, fields);
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}
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Client *m_client;
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};
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struct LocalFormspecHandler : public TextDest
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{
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LocalFormspecHandler(const std::string &formname)
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{
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m_formname = formname;
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}
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LocalFormspecHandler(const std::string &formname, Client *client):
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m_client(client)
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{
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m_formname = formname;
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}
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void gotText(const StringMap &fields)
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{
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if (m_formname == "MT_PAUSE_MENU") {
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if (fields.find("btn_sound") != fields.end()) {
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g_gamecallback->changeVolume();
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return;
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}
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if (fields.find("btn_key_config") != fields.end()) {
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g_gamecallback->keyConfig();
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return;
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}
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if (fields.find("btn_touchscreen_layout") != fields.end()) {
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g_gamecallback->touchscreenLayout();
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return;
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}
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if (fields.find("btn_exit_menu") != fields.end()) {
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g_gamecallback->disconnect();
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return;
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}
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if (fields.find("btn_exit_os") != fields.end()) {
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g_gamecallback->exitToOS();
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#ifndef __ANDROID__
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RenderingEngine::get_raw_device()->closeDevice();
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#endif
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return;
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}
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if (fields.find("btn_change_password") != fields.end()) {
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g_gamecallback->changePassword();
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return;
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}
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return;
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}
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if (m_formname == "MT_DEATH_SCREEN") {
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assert(m_client != nullptr);
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if (fields.find("quit") != fields.end())
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m_client->sendRespawnLegacy();
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return;
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}
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if (m_client->modsLoaded())
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m_client->getScript()->on_formspec_input(m_formname, fields);
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}
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Client *m_client = nullptr;
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};
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/* Form update callback */
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class NodeMetadataFormSource: public IFormSource
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{
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public:
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NodeMetadataFormSource(ClientMap *map, v3s16 p):
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m_map(map),
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m_p(p)
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{
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}
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const std::string &getForm() const
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{
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static const std::string empty_string = "";
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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if (!meta)
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return empty_string;
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return meta->getString("formspec");
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}
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virtual std::string resolveText(const std::string &str)
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{
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NodeMetadata *meta = m_map->getNodeMetadata(m_p);
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if (!meta)
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return str;
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return meta->resolveString(str);
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}
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ClientMap *m_map;
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v3s16 m_p;
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};
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class PlayerInventoryFormSource: public IFormSource
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{
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public:
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PlayerInventoryFormSource(Client *client):
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m_client(client)
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{
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}
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const std::string &getForm() const
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{
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LocalPlayer *player = m_client->getEnv().getLocalPlayer();
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return player->inventory_formspec;
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}
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Client *m_client;
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};
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class NodeDugEvent : public MtEvent
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{
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public:
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@ -596,8 +422,6 @@ public:
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}
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};
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#define SIZE_TAG "size[11,5.5,true]" // Fixed size (ignored in touchscreen mode)
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/****************************************************************************
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****************************************************************************/
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@ -699,7 +523,6 @@ protected:
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void updateInteractTimers(f32 dtime);
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bool checkConnection();
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bool handleCallbacks();
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void processQueues();
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void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
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void updateDebugState();
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@ -713,7 +536,6 @@ protected:
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bool shouldShowTouchControls();
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void dropSelectedItem(bool single_item = false);
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void openInventory();
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void openConsole(float scale, const wchar_t *line=NULL);
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void toggleFreeMove();
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void toggleFreeMoveAlt();
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@ -815,9 +637,6 @@ private:
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bool disable_camera_update = false;
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};
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void showDeathFormspecLegacy();
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void showPauseMenu();
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void pauseAnimation();
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void resumeAnimation();
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@ -882,6 +701,7 @@ private:
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irr_ptr<Sky> sky;
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Hud *hud = nullptr;
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Minimap *mapper = nullptr;
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GameFormSpec m_game_formspec;
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// Map server hud ids to client hud ids
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std::unordered_map<u32, u32> m_hud_server_to_client;
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@ -1089,6 +909,8 @@ bool Game::startup(bool *kill,
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m_rendering_engine->initialize(client, hud);
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m_game_formspec.init(client, m_rendering_engine, input);
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return true;
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}
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@ -1159,7 +981,7 @@ void Game::run()
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if (!checkConnection())
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break;
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if (!handleCallbacks())
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if (!m_game_formspec.handleCallbacks())
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break;
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processQueues();
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@ -1191,7 +1013,7 @@ void Game::run()
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updateProfilerGraphs(&graph);
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if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
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showPauseMenu();
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m_game_formspec.showPauseMenu();
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}
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}
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@ -1203,10 +1025,6 @@ void Game::run()
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void Game::shutdown()
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{
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auto formspec = m_game_ui->getFormspecGUI();
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if (formspec)
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formspec->quitMenu();
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// Clear text when exiting.
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m_game_ui->clearText();
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@ -1228,8 +1046,6 @@ void Game::shutdown()
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g_menumgr.deleteFront();
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}
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m_game_ui->deleteFormspec();
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chat_backend->addMessage(L"", L"# Disconnected.");
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chat_backend->addMessage(L"", L"");
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@ -1822,55 +1638,6 @@ inline bool Game::checkConnection()
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return true;
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}
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/* returns false if game should exit, otherwise true
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*/
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inline bool Game::handleCallbacks()
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{
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if (g_gamecallback->disconnect_requested) {
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g_gamecallback->disconnect_requested = false;
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return false;
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}
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if (g_gamecallback->changepassword_requested) {
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(void)make_irr<GUIPasswordChange>(guienv, guiroot, -1,
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&g_menumgr, client, texture_src);
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g_gamecallback->changepassword_requested = false;
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}
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if (g_gamecallback->changevolume_requested) {
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(void)make_irr<GUIVolumeChange>(guienv, guiroot, -1,
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&g_menumgr, texture_src);
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g_gamecallback->changevolume_requested = false;
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}
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if (g_gamecallback->keyconfig_requested) {
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(void)make_irr<GUIKeyChangeMenu>(guienv, guiroot, -1,
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&g_menumgr, texture_src);
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g_gamecallback->keyconfig_requested = false;
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}
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if (g_gamecallback->touchscreenlayout_requested) {
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(new GUITouchscreenLayout(guienv, guiroot, -1,
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&g_menumgr, texture_src))->drop();
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g_gamecallback->touchscreenlayout_requested = false;
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}
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if (!g_gamecallback->show_open_url_dialog.empty()) {
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(void)make_irr<GUIOpenURLMenu>(guienv, guiroot, -1,
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&g_menumgr, texture_src, g_gamecallback->show_open_url_dialog);
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g_gamecallback->show_open_url_dialog.clear();
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}
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if (g_gamecallback->keyconfig_changed) {
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input->keycache.populate(); // update the cache with new settings
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g_gamecallback->keyconfig_changed = false;
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}
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return true;
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}
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void Game::processQueues()
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{
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texture_src->processQueue();
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@ -1897,10 +1664,7 @@ void Game::updateDebugState()
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if (!has_debug) {
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draw_control->show_wireframe = false;
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m_flags.disable_camera_update = false;
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auto formspec = m_game_ui->getFormspecGUI();
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if (formspec) {
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formspec->setDebugView(false);
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}
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m_game_formspec.disableDebugView();
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}
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// noclip
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@ -2044,10 +1808,7 @@ void Game::processUserInput(f32 dtime)
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input->step(dtime);
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#ifdef __ANDROID__
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auto formspec = m_game_ui->getFormspecGUI();
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if (formspec)
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formspec->getAndroidUIInput();
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else
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if (!m_game_formspec.handleAndroidUIInput())
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handleAndroidChatInput();
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#endif
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@ -2072,13 +1833,13 @@ void Game::processKeyInput()
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if (g_settings->getBool("continuous_forward"))
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toggleAutoforward();
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} else if (wasKeyDown(KeyType::INVENTORY)) {
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openInventory();
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m_game_formspec.showPlayerInventory();
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} else if (input->cancelPressed()) {
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#ifdef __ANDROID__
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m_android_chat_open = false;
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#endif
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if (!gui_chat_console->isOpenInhibited()) {
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showPauseMenu();
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m_game_formspec.showPauseMenu();
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}
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} else if (wasKeyDown(KeyType::CHAT)) {
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openConsole(0.2, L"");
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@ -2246,45 +2007,6 @@ void Game::dropSelectedItem(bool single_item)
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client->inventoryAction(a);
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}
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void Game::openInventory()
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{
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/*
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* Don't permit to open inventory is CAO or player doesn't exists.
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* This prevent showing an empty inventory at player load
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*/
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LocalPlayer *player = client->getEnv().getLocalPlayer();
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if (!player || !player->getCAO())
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return;
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infostream << "Game: Launching inventory" << std::endl;
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PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
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InventoryLocation inventoryloc;
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inventoryloc.setCurrentPlayer();
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if (client->modsLoaded() && client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
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delete fs_src;
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return;
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}
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if (fs_src->getForm().empty()) {
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delete fs_src;
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return;
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}
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TextDest *txt_dst = new TextDestPlayerInventory(client);
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auto *&formspec = m_game_ui->updateFormspec("");
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
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sound_manager.get());
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formspec->setFormSpec(fs_src->getForm(), inventoryloc);
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}
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void Game::openConsole(float scale, const wchar_t *line)
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{
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assert(scale > 0.0f && scale <= 1.0f);
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@ -2886,28 +2608,13 @@ void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientati
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void Game::handleClientEvent_DeathscreenLegacy(ClientEvent *event, CameraOrientation *cam)
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{
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showDeathFormspecLegacy();
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m_game_formspec.showDeathFormspecLegacy();
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}
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void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
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{
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if (event->show_formspec.formspec->empty()) {
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auto formspec = m_game_ui->getFormspecGUI();
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if (formspec && (event->show_formspec.formname->empty()
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|| *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
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formspec->quitMenu();
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}
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} else {
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FormspecFormSource *fs_src =
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new FormspecFormSource(*(event->show_formspec.formspec));
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TextDestPlayerInventory *txt_dst =
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new TextDestPlayerInventory(client, *(event->show_formspec.formname));
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auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
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sound_manager.get());
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}
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m_game_formspec.showFormSpec(*event->show_formspec.formspec,
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*event->show_formspec.formname);
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delete event->show_formspec.formspec;
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delete event->show_formspec.formname;
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@ -2915,11 +2622,8 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
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void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
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{
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FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
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LocalFormspecHandler *txt_dst =
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new LocalFormspecHandler(*event->show_formspec.formname, client);
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GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound_manager.get());
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m_game_formspec.showLocalFormSpec(*event->show_formspec.formspec,
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*event->show_formspec.formname);
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delete event->show_formspec.formspec;
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delete event->show_formspec.formname;
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@ -3657,21 +3361,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
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if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
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client->interact(INTERACT_PLACE, pointed);
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|
||||
infostream << "Launching custom inventory view" << std::endl;
|
||||
|
||||
InventoryLocation inventoryloc;
|
||||
inventoryloc.setNodeMeta(nodepos);
|
||||
|
||||
NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
|
||||
&client->getEnv().getClientMap(), nodepos);
|
||||
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
|
||||
|
||||
auto *&formspec = m_game_ui->updateFormspec("");
|
||||
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
|
||||
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
|
||||
sound_manager.get());
|
||||
|
||||
formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
|
||||
m_game_formspec.showNodeFormspec(meta->getString("formspec"), nodepos);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -4207,34 +3897,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
|
||||
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old,
|
||||
gui_chat_console.get(), dtime);
|
||||
|
||||
/*
|
||||
make sure menu is on top
|
||||
1. Delete formspec menu reference if menu was removed
|
||||
2. Else, make sure formspec menu is on top
|
||||
*/
|
||||
auto formspec = m_game_ui->getFormspecGUI();
|
||||
do { // breakable. only runs for one iteration
|
||||
if (!formspec)
|
||||
break;
|
||||
|
||||
if (formspec->getReferenceCount() == 1) {
|
||||
// See GUIFormSpecMenu::create what refcnt = 1 means
|
||||
m_game_ui->deleteFormspec();
|
||||
break;
|
||||
}
|
||||
|
||||
auto &loc = formspec->getFormspecLocation();
|
||||
if (loc.type == InventoryLocation::NODEMETA) {
|
||||
NodeMetadata *meta = client->getEnv().getClientMap().getNodeMetadata(loc.p);
|
||||
if (!meta || meta->getString("formspec").empty()) {
|
||||
formspec->quitMenu();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isMenuActive())
|
||||
guiroot->bringToFront(formspec);
|
||||
} while (false);
|
||||
m_game_formspec.update();
|
||||
|
||||
/*
|
||||
==================== Drawing begins ====================
|
||||
@ -4451,145 +4114,6 @@ void Game::readSettings()
|
||||
m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
|
||||
}
|
||||
|
||||
/****************************************************************************/
|
||||
/****************************************************************************
|
||||
Shutdown / cleanup
|
||||
****************************************************************************/
|
||||
/****************************************************************************/
|
||||
|
||||
void Game::showDeathFormspecLegacy()
|
||||
{
|
||||
static std::string formspec_str =
|
||||
std::string("formspec_version[1]") +
|
||||
SIZE_TAG
|
||||
"bgcolor[#320000b4;true]"
|
||||
"label[4.85,1.35;" + gettext("You died") + "]"
|
||||
"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
|
||||
;
|
||||
|
||||
/* Create menu */
|
||||
/* Note: FormspecFormSource and LocalFormspecHandler *
|
||||
* are deleted by guiFormSpecMenu */
|
||||
FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
|
||||
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
|
||||
|
||||
auto *&formspec = m_game_ui->getFormspecGUI();
|
||||
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
|
||||
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
|
||||
sound_manager.get());
|
||||
formspec->setFocus("btn_respawn");
|
||||
}
|
||||
|
||||
#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
|
||||
void Game::showPauseMenu()
|
||||
{
|
||||
std::string control_text;
|
||||
|
||||
if (g_touchcontrols) {
|
||||
control_text = strgettext("Controls:\n"
|
||||
"No menu open:\n"
|
||||
"- slide finger: look around\n"
|
||||
"- tap: place/punch/use (default)\n"
|
||||
"- long tap: dig/use (default)\n"
|
||||
"Menu/inventory open:\n"
|
||||
"- double tap (outside):\n"
|
||||
" --> close\n"
|
||||
"- touch stack, touch slot:\n"
|
||||
" --> move stack\n"
|
||||
"- touch&drag, tap 2nd finger\n"
|
||||
" --> place single item to slot\n"
|
||||
);
|
||||
}
|
||||
|
||||
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
|
||||
std::ostringstream os;
|
||||
|
||||
os << "formspec_version[1]" << SIZE_TAG
|
||||
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
|
||||
<< strgettext("Continue") << "]";
|
||||
|
||||
if (!simple_singleplayer_mode) {
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
|
||||
<< strgettext("Change Password") << "]";
|
||||
} else {
|
||||
os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
|
||||
}
|
||||
|
||||
#ifndef __ANDROID__
|
||||
#if USE_SOUND
|
||||
if (g_settings->getBool("enable_sound")) {
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
|
||||
<< strgettext("Sound Volume") << "]";
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
if (g_touchcontrols) {
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_touchscreen_layout;"
|
||||
<< strgettext("Touchscreen Layout") << "]";
|
||||
} else {
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
|
||||
<< strgettext("Controls") << "]";
|
||||
}
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
|
||||
<< strgettext("Exit to Menu") << "]";
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
|
||||
<< strgettext("Exit to OS") << "]";
|
||||
if (!control_text.empty()) {
|
||||
os << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]";
|
||||
}
|
||||
os << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
|
||||
<< "\n"
|
||||
<< strgettext("Game info:") << "\n";
|
||||
const std::string &address = client->getAddressName();
|
||||
os << strgettext("- Mode: ");
|
||||
if (!simple_singleplayer_mode) {
|
||||
if (address.empty())
|
||||
os << strgettext("Hosting server");
|
||||
else
|
||||
os << strgettext("Remote server");
|
||||
} else {
|
||||
os << strgettext("Singleplayer");
|
||||
}
|
||||
os << "\n";
|
||||
if (simple_singleplayer_mode || address.empty()) {
|
||||
static const std::string on = strgettext("On");
|
||||
static const std::string off = strgettext("Off");
|
||||
// Note: Status of enable_damage and creative_mode settings is intentionally
|
||||
// NOT shown here because the game might roll its own damage system and/or do
|
||||
// a per-player Creative Mode, in which case writing it here would mislead.
|
||||
bool damage = g_settings->getBool("enable_damage");
|
||||
const std::string &announced = g_settings->getBool("server_announce") ? on : off;
|
||||
if (!simple_singleplayer_mode) {
|
||||
if (damage) {
|
||||
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
|
||||
//~ PvP = Player versus Player
|
||||
os << strgettext("- PvP: ") << pvp << "\n";
|
||||
}
|
||||
os << strgettext("- Public: ") << announced << "\n";
|
||||
std::string server_name = g_settings->get("server_name");
|
||||
str_formspec_escape(server_name);
|
||||
if (announced == on && !server_name.empty())
|
||||
os << strgettext("- Server Name: ") << server_name;
|
||||
|
||||
}
|
||||
}
|
||||
os << ";]";
|
||||
|
||||
/* Create menu */
|
||||
/* Note: FormspecFormSource and LocalFormspecHandler *
|
||||
* are deleted by guiFormSpecMenu */
|
||||
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
|
||||
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
|
||||
|
||||
auto *&formspec = m_game_ui->getFormspecGUI();
|
||||
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
|
||||
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
|
||||
sound_manager.get());
|
||||
formspec->setFocus("btn_continue");
|
||||
// game will be paused in next step, if in singleplayer (see m_is_paused)
|
||||
formspec->doPause = true;
|
||||
}
|
||||
|
||||
/****************************************************************************/
|
||||
/****************************************************************************
|
||||
extern function for launching the game
|
||||
|
524
src/client/game_formspec.cpp
Normal file
524
src/client/game_formspec.cpp
Normal file
@ -0,0 +1,524 @@
|
||||
// Luanti
|
||||
// SPDX-License-Identifier: LGPL-2.1-or-later
|
||||
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
#include "game_formspec.h"
|
||||
|
||||
#include "gettext.h"
|
||||
#include "nodemetadata.h"
|
||||
#include "renderingengine.h"
|
||||
#include "client.h"
|
||||
#include "scripting_client.h"
|
||||
#include "clientmap.h"
|
||||
#include "gui/guiFormSpecMenu.h"
|
||||
#include "gui/mainmenumanager.h"
|
||||
#include "gui/touchcontrols.h"
|
||||
#include "gui/touchscreeneditor.h"
|
||||
#include "gui/guiPasswordChange.h"
|
||||
#include "gui/guiKeyChangeMenu.h"
|
||||
#include "gui/guiPasswordChange.h"
|
||||
#include "gui/guiOpenURL.h"
|
||||
#include "gui/guiVolumeChange.h"
|
||||
|
||||
/*
|
||||
Text input system
|
||||
*/
|
||||
|
||||
struct TextDestNodeMetadata : public TextDest
|
||||
{
|
||||
TextDestNodeMetadata(v3s16 p, Client *client)
|
||||
{
|
||||
m_p = p;
|
||||
m_client = client;
|
||||
}
|
||||
// This is deprecated I guess? -celeron55
|
||||
void gotText(const std::wstring &text)
|
||||
{
|
||||
std::string ntext = wide_to_utf8(text);
|
||||
infostream << "Submitting 'text' field of node at (" << m_p.X << ","
|
||||
<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
|
||||
StringMap fields;
|
||||
fields["text"] = ntext;
|
||||
m_client->sendNodemetaFields(m_p, "", fields);
|
||||
}
|
||||
void gotText(const StringMap &fields)
|
||||
{
|
||||
m_client->sendNodemetaFields(m_p, "", fields);
|
||||
}
|
||||
|
||||
v3s16 m_p;
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
struct TextDestPlayerInventory : public TextDest
|
||||
{
|
||||
TextDestPlayerInventory(Client *client)
|
||||
{
|
||||
m_client = client;
|
||||
m_formname.clear();
|
||||
}
|
||||
TextDestPlayerInventory(Client *client, const std::string &formname)
|
||||
{
|
||||
m_client = client;
|
||||
m_formname = formname;
|
||||
}
|
||||
void gotText(const StringMap &fields)
|
||||
{
|
||||
m_client->sendInventoryFields(m_formname, fields);
|
||||
}
|
||||
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
struct LocalFormspecHandler : public TextDest
|
||||
{
|
||||
LocalFormspecHandler(const std::string &formname)
|
||||
{
|
||||
m_formname = formname;
|
||||
}
|
||||
|
||||
LocalFormspecHandler(const std::string &formname, Client *client):
|
||||
m_client(client)
|
||||
{
|
||||
m_formname = formname;
|
||||
}
|
||||
|
||||
void gotText(const StringMap &fields)
|
||||
{
|
||||
if (m_formname == "MT_PAUSE_MENU") {
|
||||
if (fields.find("btn_sound") != fields.end()) {
|
||||
g_gamecallback->changeVolume();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fields.find("btn_key_config") != fields.end()) {
|
||||
g_gamecallback->keyConfig();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fields.find("btn_touchscreen_layout") != fields.end()) {
|
||||
g_gamecallback->touchscreenLayout();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fields.find("btn_exit_menu") != fields.end()) {
|
||||
g_gamecallback->disconnect();
|
||||
return;
|
||||
}
|
||||
|
||||
if (fields.find("btn_exit_os") != fields.end()) {
|
||||
g_gamecallback->exitToOS();
|
||||
#ifndef __ANDROID__
|
||||
RenderingEngine::get_raw_device()->closeDevice();
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
if (fields.find("btn_change_password") != fields.end()) {
|
||||
g_gamecallback->changePassword();
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_formname == "MT_DEATH_SCREEN") {
|
||||
assert(m_client != nullptr);
|
||||
|
||||
if (fields.find("quit") != fields.end())
|
||||
m_client->sendRespawnLegacy();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_client->modsLoaded())
|
||||
m_client->getScript()->on_formspec_input(m_formname, fields);
|
||||
}
|
||||
|
||||
Client *m_client = nullptr;
|
||||
};
|
||||
|
||||
/* Form update callback */
|
||||
|
||||
class NodeMetadataFormSource: public IFormSource
|
||||
{
|
||||
public:
|
||||
NodeMetadataFormSource(ClientMap *map, v3s16 p):
|
||||
m_map(map),
|
||||
m_p(p)
|
||||
{
|
||||
}
|
||||
const std::string &getForm() const
|
||||
{
|
||||
static const std::string empty_string = "";
|
||||
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
|
||||
|
||||
if (!meta)
|
||||
return empty_string;
|
||||
|
||||
return meta->getString("formspec");
|
||||
}
|
||||
|
||||
virtual std::string resolveText(const std::string &str)
|
||||
{
|
||||
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
|
||||
|
||||
if (!meta)
|
||||
return str;
|
||||
|
||||
return meta->resolveString(str);
|
||||
}
|
||||
|
||||
ClientMap *m_map;
|
||||
v3s16 m_p;
|
||||
};
|
||||
|
||||
class PlayerInventoryFormSource: public IFormSource
|
||||
{
|
||||
public:
|
||||
PlayerInventoryFormSource(Client *client):
|
||||
m_client(client)
|
||||
{
|
||||
}
|
||||
|
||||
const std::string &getForm() const
|
||||
{
|
||||
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
|
||||
return player->inventory_formspec;
|
||||
}
|
||||
|
||||
Client *m_client;
|
||||
};
|
||||
|
||||
|
||||
//// GameFormSpec
|
||||
|
||||
void GameFormSpec::deleteFormspec()
|
||||
{
|
||||
if (m_formspec) {
|
||||
m_formspec->drop();
|
||||
m_formspec = nullptr;
|
||||
}
|
||||
m_formname.clear();
|
||||
}
|
||||
|
||||
GameFormSpec::~GameFormSpec() {
|
||||
if (m_formspec)
|
||||
m_formspec->quitMenu();
|
||||
this->deleteFormspec();
|
||||
}
|
||||
|
||||
void GameFormSpec::showFormSpec(const std::string &formspec, const std::string &formname)
|
||||
{
|
||||
if (formspec.empty()) {
|
||||
if (m_formspec && (formname.empty() || formname == m_formname)) {
|
||||
m_formspec->quitMenu();
|
||||
}
|
||||
} else {
|
||||
FormspecFormSource *fs_src =
|
||||
new FormspecFormSource(formspec);
|
||||
TextDestPlayerInventory *txt_dst =
|
||||
new TextDestPlayerInventory(m_client, formname);
|
||||
|
||||
m_formname = formname;
|
||||
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
|
||||
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
|
||||
m_client->getSoundManager());
|
||||
}
|
||||
}
|
||||
|
||||
void GameFormSpec::showLocalFormSpec(const std::string &formspec, const std::string &formname)
|
||||
{
|
||||
FormspecFormSource *fs_src = new FormspecFormSource(formspec);
|
||||
LocalFormspecHandler *txt_dst =
|
||||
new LocalFormspecHandler(formname, m_client);
|
||||
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
|
||||
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
|
||||
m_client->getSoundManager());
|
||||
}
|
||||
|
||||
void GameFormSpec::showNodeFormspec(const std::string &formspec, const v3s16 &nodepos)
|
||||
{
|
||||
infostream << "Launching custom inventory view" << std::endl;
|
||||
|
||||
InventoryLocation inventoryloc;
|
||||
inventoryloc.setNodeMeta(nodepos);
|
||||
|
||||
NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
|
||||
&m_client->getEnv().getClientMap(), nodepos);
|
||||
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, m_client);
|
||||
|
||||
m_formname = "";
|
||||
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
|
||||
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
|
||||
m_client->getSoundManager());
|
||||
|
||||
m_formspec->setFormSpec(formspec, inventoryloc);
|
||||
}
|
||||
|
||||
void GameFormSpec::showPlayerInventory()
|
||||
{
|
||||
/*
|
||||
* Don't permit to open inventory is CAO or player doesn't exists.
|
||||
* This prevent showing an empty inventory at player load
|
||||
*/
|
||||
|
||||
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
|
||||
if (!player || !player->getCAO())
|
||||
return;
|
||||
|
||||
infostream << "Game: Launching inventory" << std::endl;
|
||||
|
||||
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(m_client);
|
||||
|
||||
InventoryLocation inventoryloc;
|
||||
inventoryloc.setCurrentPlayer();
|
||||
|
||||
if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc))) {
|
||||
delete fs_src;
|
||||
return;
|
||||
}
|
||||
|
||||
if (fs_src->getForm().empty()) {
|
||||
delete fs_src;
|
||||
return;
|
||||
}
|
||||
|
||||
TextDest *txt_dst = new TextDestPlayerInventory(m_client);
|
||||
m_formname = "";
|
||||
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
|
||||
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
|
||||
m_client->getSoundManager());
|
||||
|
||||
m_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
|
||||
}
|
||||
|
||||
#define SIZE_TAG "size[11,5.5,true]" // Fixed size (ignored in touchscreen mode)
|
||||
|
||||
void GameFormSpec::showPauseMenu()
|
||||
{
|
||||
std::string control_text;
|
||||
|
||||
if (g_touchcontrols) {
|
||||
control_text = strgettext("Controls:\n"
|
||||
"No menu open:\n"
|
||||
"- slide finger: look around\n"
|
||||
"- tap: place/punch/use (default)\n"
|
||||
"- long tap: dig/use (default)\n"
|
||||
"Menu/inventory open:\n"
|
||||
"- double tap (outside):\n"
|
||||
" --> close\n"
|
||||
"- touch stack, touch slot:\n"
|
||||
" --> move stack\n"
|
||||
"- touch&drag, tap 2nd finger\n"
|
||||
" --> place single item to slot\n"
|
||||
);
|
||||
}
|
||||
|
||||
auto simple_singleplayer_mode = m_client->m_simple_singleplayer_mode;
|
||||
|
||||
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
|
||||
std::ostringstream os;
|
||||
|
||||
os << "formspec_version[1]" << SIZE_TAG
|
||||
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
|
||||
<< strgettext("Continue") << "]";
|
||||
|
||||
if (!simple_singleplayer_mode) {
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
|
||||
<< strgettext("Change Password") << "]";
|
||||
} else {
|
||||
os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
|
||||
}
|
||||
|
||||
#ifndef __ANDROID__
|
||||
#if USE_SOUND
|
||||
if (g_settings->getBool("enable_sound")) {
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
|
||||
<< strgettext("Sound Volume") << "]";
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
if (g_touchcontrols) {
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_touchscreen_layout;"
|
||||
<< strgettext("Touchscreen Layout") << "]";
|
||||
} else {
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
|
||||
<< strgettext("Controls") << "]";
|
||||
}
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
|
||||
<< strgettext("Exit to Menu") << "]";
|
||||
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
|
||||
<< strgettext("Exit to OS") << "]";
|
||||
if (!control_text.empty()) {
|
||||
os << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]";
|
||||
}
|
||||
os << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
|
||||
<< "\n"
|
||||
<< strgettext("Game info:") << "\n";
|
||||
const std::string &address = m_client->getAddressName();
|
||||
os << strgettext("- Mode: ");
|
||||
if (!simple_singleplayer_mode) {
|
||||
if (address.empty())
|
||||
os << strgettext("Hosting server");
|
||||
else
|
||||
os << strgettext("Remote server");
|
||||
} else {
|
||||
os << strgettext("Singleplayer");
|
||||
}
|
||||
os << "\n";
|
||||
if (simple_singleplayer_mode || address.empty()) {
|
||||
static const std::string on = strgettext("On");
|
||||
static const std::string off = strgettext("Off");
|
||||
// Note: Status of enable_damage and creative_mode settings is intentionally
|
||||
// NOT shown here because the game might roll its own damage system and/or do
|
||||
// a per-player Creative Mode, in which case writing it here would mislead.
|
||||
bool damage = g_settings->getBool("enable_damage");
|
||||
const std::string &announced = g_settings->getBool("server_announce") ? on : off;
|
||||
if (!simple_singleplayer_mode) {
|
||||
if (damage) {
|
||||
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
|
||||
//~ PvP = Player versus Player
|
||||
os << strgettext("- PvP: ") << pvp << "\n";
|
||||
}
|
||||
os << strgettext("- Public: ") << announced << "\n";
|
||||
std::string server_name = g_settings->get("server_name");
|
||||
str_formspec_escape(server_name);
|
||||
if (announced == on && !server_name.empty())
|
||||
os << strgettext("- Server Name: ") << server_name;
|
||||
|
||||
}
|
||||
}
|
||||
os << ";]";
|
||||
|
||||
/* Create menu */
|
||||
/* Note: FormspecFormSource and LocalFormspecHandler *
|
||||
* are deleted by guiFormSpecMenu */
|
||||
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
|
||||
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
|
||||
|
||||
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
|
||||
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
|
||||
m_client->getSoundManager());
|
||||
m_formspec->setFocus("btn_continue");
|
||||
// game will be paused in next step, if in singleplayer (see m_is_paused)
|
||||
m_formspec->doPause = true;
|
||||
}
|
||||
|
||||
void GameFormSpec::showDeathFormspecLegacy()
|
||||
{
|
||||
static std::string formspec_str =
|
||||
std::string("formspec_version[1]") +
|
||||
SIZE_TAG
|
||||
"bgcolor[#320000b4;true]"
|
||||
"label[4.85,1.35;" + gettext("You died") + "]"
|
||||
"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
|
||||
;
|
||||
|
||||
/* Create menu */
|
||||
/* Note: FormspecFormSource and LocalFormspecHandler *
|
||||
* are deleted by guiFormSpecMenu */
|
||||
FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
|
||||
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", m_client);
|
||||
|
||||
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
|
||||
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
|
||||
m_client->getSoundManager());
|
||||
m_formspec->setFocus("btn_respawn");
|
||||
}
|
||||
|
||||
void GameFormSpec::update()
|
||||
{
|
||||
/*
|
||||
make sure menu is on top
|
||||
1. Delete formspec menu reference if menu was removed
|
||||
2. Else, make sure formspec menu is on top
|
||||
*/
|
||||
if (!m_formspec)
|
||||
return;
|
||||
|
||||
if (m_formspec->getReferenceCount() == 1) {
|
||||
// See GUIFormSpecMenu::create what refcnt = 1 means
|
||||
this->deleteFormspec();
|
||||
return;
|
||||
}
|
||||
|
||||
auto &loc = m_formspec->getFormspecLocation();
|
||||
if (loc.type == InventoryLocation::NODEMETA) {
|
||||
NodeMetadata *meta = m_client->getEnv().getClientMap().getNodeMetadata(loc.p);
|
||||
if (!meta || meta->getString("formspec").empty()) {
|
||||
m_formspec->quitMenu();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (isMenuActive())
|
||||
guiroot->bringToFront(m_formspec);
|
||||
}
|
||||
|
||||
void GameFormSpec::disableDebugView()
|
||||
{
|
||||
if (m_formspec) {
|
||||
m_formspec->setDebugView(false);
|
||||
}
|
||||
}
|
||||
|
||||
/* returns false if game should exit, otherwise true
|
||||
*/
|
||||
bool GameFormSpec::handleCallbacks()
|
||||
{
|
||||
auto texture_src = m_client->getTextureSource();
|
||||
|
||||
if (g_gamecallback->disconnect_requested) {
|
||||
g_gamecallback->disconnect_requested = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (g_gamecallback->changepassword_requested) {
|
||||
(void)make_irr<GUIPasswordChange>(guienv, guiroot, -1,
|
||||
&g_menumgr, m_client, texture_src);
|
||||
g_gamecallback->changepassword_requested = false;
|
||||
}
|
||||
|
||||
if (g_gamecallback->changevolume_requested) {
|
||||
(void)make_irr<GUIVolumeChange>(guienv, guiroot, -1,
|
||||
&g_menumgr, texture_src);
|
||||
g_gamecallback->changevolume_requested = false;
|
||||
}
|
||||
|
||||
if (g_gamecallback->keyconfig_requested) {
|
||||
(void)make_irr<GUIKeyChangeMenu>(guienv, guiroot, -1,
|
||||
&g_menumgr, texture_src);
|
||||
g_gamecallback->keyconfig_requested = false;
|
||||
}
|
||||
|
||||
if (g_gamecallback->touchscreenlayout_requested) {
|
||||
(new GUITouchscreenLayout(guienv, guiroot, -1,
|
||||
&g_menumgr, texture_src))->drop();
|
||||
g_gamecallback->touchscreenlayout_requested = false;
|
||||
}
|
||||
|
||||
if (!g_gamecallback->show_open_url_dialog.empty()) {
|
||||
(void)make_irr<GUIOpenURLMenu>(guienv, guiroot, -1,
|
||||
&g_menumgr, texture_src, g_gamecallback->show_open_url_dialog);
|
||||
g_gamecallback->show_open_url_dialog.clear();
|
||||
}
|
||||
|
||||
if (g_gamecallback->keyconfig_changed) {
|
||||
m_input->keycache.populate(); // update the cache with new settings
|
||||
g_gamecallback->keyconfig_changed = false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#ifdef __ANDROID__
|
||||
bool GameFormSpec::handleAndroidUIInput()
|
||||
{
|
||||
if (m_formspec) {
|
||||
m_formspec->getAndroidUIInput();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
62
src/client/game_formspec.h
Normal file
62
src/client/game_formspec.h
Normal file
@ -0,0 +1,62 @@
|
||||
// Luanti
|
||||
// SPDX-License-Identifier: LGPL-2.1-or-later
|
||||
// Copyright (C) 2024 cx384
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "irr_v3d.h"
|
||||
|
||||
class Client;
|
||||
class RenderingEngine;
|
||||
class InputHandler;
|
||||
class ISoundManager;
|
||||
class GUIFormSpecMenu;
|
||||
|
||||
/*
|
||||
This object intend to contain the core fromspec functionality.
|
||||
It includes:
|
||||
- methods to show specific formspec menus
|
||||
- storing the opened fromspec
|
||||
- handling fromspec related callbacks
|
||||
*/
|
||||
struct GameFormSpec
|
||||
{
|
||||
void init(Client *client, RenderingEngine *rendering_engine, InputHandler *input)
|
||||
{
|
||||
m_client = client;
|
||||
m_rendering_engine = rendering_engine;
|
||||
m_input = input;
|
||||
}
|
||||
|
||||
~GameFormSpec();
|
||||
|
||||
void showFormSpec(const std::string &formspec, const std::string &formname);
|
||||
void showLocalFormSpec(const std::string &formspec, const std::string &formname);
|
||||
void showNodeFormspec(const std::string &formspec, const v3s16 &nodepos);
|
||||
void showPlayerInventory();
|
||||
void showDeathFormspecLegacy();
|
||||
void showPauseMenu();
|
||||
|
||||
void update();
|
||||
void disableDebugView();
|
||||
|
||||
bool handleCallbacks();
|
||||
|
||||
#ifdef __ANDROID__
|
||||
// Returns false if no formspec open
|
||||
bool handleAndroidUIInput();
|
||||
#endif
|
||||
|
||||
private:
|
||||
Client *m_client;
|
||||
RenderingEngine *m_rendering_engine;
|
||||
InputHandler *m_input;
|
||||
|
||||
// Default: "". If other than "": Empty show_formspec packets will only
|
||||
// close the formspec when the formname matches
|
||||
std::string m_formname;
|
||||
GUIFormSpecMenu *m_formspec = nullptr;
|
||||
|
||||
void deleteFormspec();
|
||||
};
|
@ -8,7 +8,6 @@
|
||||
#include <gettext.h>
|
||||
#include "gui/mainmenumanager.h"
|
||||
#include "gui/guiChatConsole.h"
|
||||
#include "gui/guiFormSpecMenu.h"
|
||||
#include "gui/touchcontrols.h"
|
||||
#include "util/enriched_string.h"
|
||||
#include "util/pointedthing.h"
|
||||
@ -319,17 +318,6 @@ void GameUI::toggleProfiler()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void GameUI::deleteFormspec()
|
||||
{
|
||||
if (m_formspec) {
|
||||
m_formspec->drop();
|
||||
m_formspec = nullptr;
|
||||
}
|
||||
|
||||
m_formname.clear();
|
||||
}
|
||||
|
||||
void GameUI::clearText()
|
||||
{
|
||||
if (m_guitext_chat) {
|
||||
|
@ -13,7 +13,6 @@ using namespace irr;
|
||||
class Client;
|
||||
class EnrichedString;
|
||||
class GUIChatConsole;
|
||||
class GUIFormSpecMenu;
|
||||
struct MapDrawControl;
|
||||
struct PointedThing;
|
||||
|
||||
@ -79,15 +78,6 @@ public:
|
||||
void toggleHud();
|
||||
void toggleProfiler();
|
||||
|
||||
GUIFormSpecMenu *&updateFormspec(const std::string &formname)
|
||||
{
|
||||
m_formname = formname;
|
||||
return m_formspec;
|
||||
}
|
||||
|
||||
const std::string &getFormspecName() { return m_formname; }
|
||||
GUIFormSpecMenu *&getFormspecGUI() { return m_formspec; }
|
||||
void deleteFormspec();
|
||||
void clearText();
|
||||
|
||||
private:
|
||||
@ -113,9 +103,4 @@ private:
|
||||
gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
|
||||
u8 m_profiler_current_page = 0;
|
||||
const u8 m_profiler_max_page = 3;
|
||||
|
||||
// Default: "". If other than "": Empty show_formspec packets will only
|
||||
// close the formspec when the formname matches
|
||||
std::string m_formname;
|
||||
GUIFormSpecMenu *m_formspec = nullptr;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user