Move formspec code from game.cpp to separate file

This commit is contained in:
cx384 2024-12-20 11:02:20 +01:00
parent d4ccc8de79
commit 83bc27d99d
6 changed files with 605 additions and 521 deletions

@ -51,6 +51,7 @@ set(client_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/fontengine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/game.cpp
${CMAKE_CURRENT_SOURCE_DIR}/gameui.cpp
${CMAKE_CURRENT_SOURCE_DIR}/game_formspec.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiscalingfilter.cpp
${CMAKE_CURRENT_SOURCE_DIR}/hud.cpp
${CMAKE_CURRENT_SOURCE_DIR}/imagefilters.cpp

@ -11,6 +11,7 @@
#include "client.h"
#include "client/clientevent.h"
#include "client/gameui.h"
#include "client/game_formspec.h"
#include "client/inputhandler.h"
#include "client/texturepaths.h"
#include "client/keys.h"
@ -26,18 +27,13 @@
#include "client/event_manager.h"
#include "fontengine.h"
#include "gui/touchcontrols.h"
#include "gui/touchscreeneditor.h"
#include "itemdef.h"
#include "log.h"
#include "log_internal.h"
#include "gameparams.h"
#include "gettext.h"
#include "gui/guiChatConsole.h"
#include "gui/guiFormSpecMenu.h"
#include "gui/guiKeyChangeMenu.h"
#include "gui/guiPasswordChange.h"
#include "gui/guiOpenURL.h"
#include "gui/guiVolumeChange.h"
#include "texturesource.h"
#include "gui/mainmenumanager.h"
#include "gui/profilergraph.h"
#include "minimap.h"
@ -69,176 +65,6 @@
#include "client/sound/sound_openal.h"
#endif
/*
Text input system
*/
struct TextDestNodeMetadata : public TextDest
{
TextDestNodeMetadata(v3s16 p, Client *client)
{
m_p = p;
m_client = client;
}
// This is deprecated I guess? -celeron55
void gotText(const std::wstring &text)
{
std::string ntext = wide_to_utf8(text);
infostream << "Submitting 'text' field of node at (" << m_p.X << ","
<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
StringMap fields;
fields["text"] = ntext;
m_client->sendNodemetaFields(m_p, "", fields);
}
void gotText(const StringMap &fields)
{
m_client->sendNodemetaFields(m_p, "", fields);
}
v3s16 m_p;
Client *m_client;
};
struct TextDestPlayerInventory : public TextDest
{
TextDestPlayerInventory(Client *client)
{
m_client = client;
m_formname.clear();
}
TextDestPlayerInventory(Client *client, const std::string &formname)
{
m_client = client;
m_formname = formname;
}
void gotText(const StringMap &fields)
{
m_client->sendInventoryFields(m_formname, fields);
}
Client *m_client;
};
struct LocalFormspecHandler : public TextDest
{
LocalFormspecHandler(const std::string &formname)
{
m_formname = formname;
}
LocalFormspecHandler(const std::string &formname, Client *client):
m_client(client)
{
m_formname = formname;
}
void gotText(const StringMap &fields)
{
if (m_formname == "MT_PAUSE_MENU") {
if (fields.find("btn_sound") != fields.end()) {
g_gamecallback->changeVolume();
return;
}
if (fields.find("btn_key_config") != fields.end()) {
g_gamecallback->keyConfig();
return;
}
if (fields.find("btn_touchscreen_layout") != fields.end()) {
g_gamecallback->touchscreenLayout();
return;
}
if (fields.find("btn_exit_menu") != fields.end()) {
g_gamecallback->disconnect();
return;
}
if (fields.find("btn_exit_os") != fields.end()) {
g_gamecallback->exitToOS();
#ifndef __ANDROID__
RenderingEngine::get_raw_device()->closeDevice();
#endif
return;
}
if (fields.find("btn_change_password") != fields.end()) {
g_gamecallback->changePassword();
return;
}
return;
}
if (m_formname == "MT_DEATH_SCREEN") {
assert(m_client != nullptr);
if (fields.find("quit") != fields.end())
m_client->sendRespawnLegacy();
return;
}
if (m_client->modsLoaded())
m_client->getScript()->on_formspec_input(m_formname, fields);
}
Client *m_client = nullptr;
};
/* Form update callback */
class NodeMetadataFormSource: public IFormSource
{
public:
NodeMetadataFormSource(ClientMap *map, v3s16 p):
m_map(map),
m_p(p)
{
}
const std::string &getForm() const
{
static const std::string empty_string = "";
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if (!meta)
return empty_string;
return meta->getString("formspec");
}
virtual std::string resolveText(const std::string &str)
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if (!meta)
return str;
return meta->resolveString(str);
}
ClientMap *m_map;
v3s16 m_p;
};
class PlayerInventoryFormSource: public IFormSource
{
public:
PlayerInventoryFormSource(Client *client):
m_client(client)
{
}
const std::string &getForm() const
{
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
return player->inventory_formspec;
}
Client *m_client;
};
class NodeDugEvent : public MtEvent
{
public:
@ -596,8 +422,6 @@ public:
}
};
#define SIZE_TAG "size[11,5.5,true]" // Fixed size (ignored in touchscreen mode)
/****************************************************************************
****************************************************************************/
@ -699,7 +523,6 @@ protected:
void updateInteractTimers(f32 dtime);
bool checkConnection();
bool handleCallbacks();
void processQueues();
void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
void updateDebugState();
@ -713,7 +536,6 @@ protected:
bool shouldShowTouchControls();
void dropSelectedItem(bool single_item = false);
void openInventory();
void openConsole(float scale, const wchar_t *line=NULL);
void toggleFreeMove();
void toggleFreeMoveAlt();
@ -815,9 +637,6 @@ private:
bool disable_camera_update = false;
};
void showDeathFormspecLegacy();
void showPauseMenu();
void pauseAnimation();
void resumeAnimation();
@ -882,6 +701,7 @@ private:
irr_ptr<Sky> sky;
Hud *hud = nullptr;
Minimap *mapper = nullptr;
GameFormSpec m_game_formspec;
// Map server hud ids to client hud ids
std::unordered_map<u32, u32> m_hud_server_to_client;
@ -1089,6 +909,8 @@ bool Game::startup(bool *kill,
m_rendering_engine->initialize(client, hud);
m_game_formspec.init(client, m_rendering_engine, input);
return true;
}
@ -1159,7 +981,7 @@ void Game::run()
if (!checkConnection())
break;
if (!handleCallbacks())
if (!m_game_formspec.handleCallbacks())
break;
processQueues();
@ -1191,7 +1013,7 @@ void Game::run()
updateProfilerGraphs(&graph);
if (m_does_lost_focus_pause_game && !device->isWindowFocused() && !isMenuActive()) {
showPauseMenu();
m_game_formspec.showPauseMenu();
}
}
@ -1203,10 +1025,6 @@ void Game::run()
void Game::shutdown()
{
auto formspec = m_game_ui->getFormspecGUI();
if (formspec)
formspec->quitMenu();
// Clear text when exiting.
m_game_ui->clearText();
@ -1228,8 +1046,6 @@ void Game::shutdown()
g_menumgr.deleteFront();
}
m_game_ui->deleteFormspec();
chat_backend->addMessage(L"", L"# Disconnected.");
chat_backend->addMessage(L"", L"");
@ -1822,55 +1638,6 @@ inline bool Game::checkConnection()
return true;
}
/* returns false if game should exit, otherwise true
*/
inline bool Game::handleCallbacks()
{
if (g_gamecallback->disconnect_requested) {
g_gamecallback->disconnect_requested = false;
return false;
}
if (g_gamecallback->changepassword_requested) {
(void)make_irr<GUIPasswordChange>(guienv, guiroot, -1,
&g_menumgr, client, texture_src);
g_gamecallback->changepassword_requested = false;
}
if (g_gamecallback->changevolume_requested) {
(void)make_irr<GUIVolumeChange>(guienv, guiroot, -1,
&g_menumgr, texture_src);
g_gamecallback->changevolume_requested = false;
}
if (g_gamecallback->keyconfig_requested) {
(void)make_irr<GUIKeyChangeMenu>(guienv, guiroot, -1,
&g_menumgr, texture_src);
g_gamecallback->keyconfig_requested = false;
}
if (g_gamecallback->touchscreenlayout_requested) {
(new GUITouchscreenLayout(guienv, guiroot, -1,
&g_menumgr, texture_src))->drop();
g_gamecallback->touchscreenlayout_requested = false;
}
if (!g_gamecallback->show_open_url_dialog.empty()) {
(void)make_irr<GUIOpenURLMenu>(guienv, guiroot, -1,
&g_menumgr, texture_src, g_gamecallback->show_open_url_dialog);
g_gamecallback->show_open_url_dialog.clear();
}
if (g_gamecallback->keyconfig_changed) {
input->keycache.populate(); // update the cache with new settings
g_gamecallback->keyconfig_changed = false;
}
return true;
}
void Game::processQueues()
{
texture_src->processQueue();
@ -1897,10 +1664,7 @@ void Game::updateDebugState()
if (!has_debug) {
draw_control->show_wireframe = false;
m_flags.disable_camera_update = false;
auto formspec = m_game_ui->getFormspecGUI();
if (formspec) {
formspec->setDebugView(false);
}
m_game_formspec.disableDebugView();
}
// noclip
@ -2044,10 +1808,7 @@ void Game::processUserInput(f32 dtime)
input->step(dtime);
#ifdef __ANDROID__
auto formspec = m_game_ui->getFormspecGUI();
if (formspec)
formspec->getAndroidUIInput();
else
if (!m_game_formspec.handleAndroidUIInput())
handleAndroidChatInput();
#endif
@ -2072,13 +1833,13 @@ void Game::processKeyInput()
if (g_settings->getBool("continuous_forward"))
toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
m_game_formspec.showPlayerInventory();
} else if (input->cancelPressed()) {
#ifdef __ANDROID__
m_android_chat_open = false;
#endif
if (!gui_chat_console->isOpenInhibited()) {
showPauseMenu();
m_game_formspec.showPauseMenu();
}
} else if (wasKeyDown(KeyType::CHAT)) {
openConsole(0.2, L"");
@ -2246,45 +2007,6 @@ void Game::dropSelectedItem(bool single_item)
client->inventoryAction(a);
}
void Game::openInventory()
{
/*
* Don't permit to open inventory is CAO or player doesn't exists.
* This prevent showing an empty inventory at player load
*/
LocalPlayer *player = client->getEnv().getLocalPlayer();
if (!player || !player->getCAO())
return;
infostream << "Game: Launching inventory" << std::endl;
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
if (client->modsLoaded() && client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
delete fs_src;
return;
}
if (fs_src->getForm().empty()) {
delete fs_src;
return;
}
TextDest *txt_dst = new TextDestPlayerInventory(client);
auto *&formspec = m_game_ui->updateFormspec("");
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
void Game::openConsole(float scale, const wchar_t *line)
{
assert(scale > 0.0f && scale <= 1.0f);
@ -2886,28 +2608,13 @@ void Game::handleClientEvent_PlayerForceMove(ClientEvent *event, CameraOrientati
void Game::handleClientEvent_DeathscreenLegacy(ClientEvent *event, CameraOrientation *cam)
{
showDeathFormspecLegacy();
m_game_formspec.showDeathFormspecLegacy();
}
void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation *cam)
{
if (event->show_formspec.formspec->empty()) {
auto formspec = m_game_ui->getFormspecGUI();
if (formspec && (event->show_formspec.formname->empty()
|| *(event->show_formspec.formname) == m_game_ui->getFormspecName())) {
formspec->quitMenu();
}
} else {
FormspecFormSource *fs_src =
new FormspecFormSource(*(event->show_formspec.formspec));
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(client, *(event->show_formspec.formname));
auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
}
m_game_formspec.showFormSpec(*event->show_formspec.formspec,
*event->show_formspec.formname);
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
@ -2915,11 +2622,8 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrientation *cam)
{
FormspecFormSource *fs_src = new FormspecFormSource(*event->show_formspec.formspec);
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(*event->show_formspec.formname, client);
GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound_manager.get());
m_game_formspec.showLocalFormSpec(*event->show_formspec.formspec,
*event->show_formspec.formname);
delete event->show_formspec.formspec;
delete event->show_formspec.formname;
@ -3657,21 +3361,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
if (nodedef_manager->get(map.getNode(nodepos)).rightclickable)
client->interact(INTERACT_PLACE, pointed);
infostream << "Launching custom inventory view" << std::endl;
InventoryLocation inventoryloc;
inventoryloc.setNodeMeta(nodepos);
NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
&client->getEnv().getClientMap(), nodepos);
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
auto *&formspec = m_game_ui->updateFormspec("");
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
m_game_formspec.showNodeFormspec(meta->getString("formspec"), nodepos);
return false;
}
@ -4207,34 +3897,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
m_game_ui->update(*stats, client, draw_control, cam, runData.pointed_old,
gui_chat_console.get(), dtime);
/*
make sure menu is on top
1. Delete formspec menu reference if menu was removed
2. Else, make sure formspec menu is on top
*/
auto formspec = m_game_ui->getFormspecGUI();
do { // breakable. only runs for one iteration
if (!formspec)
break;
if (formspec->getReferenceCount() == 1) {
// See GUIFormSpecMenu::create what refcnt = 1 means
m_game_ui->deleteFormspec();
break;
}
auto &loc = formspec->getFormspecLocation();
if (loc.type == InventoryLocation::NODEMETA) {
NodeMetadata *meta = client->getEnv().getClientMap().getNodeMetadata(loc.p);
if (!meta || meta->getString("formspec").empty()) {
formspec->quitMenu();
break;
}
}
if (isMenuActive())
guiroot->bringToFront(formspec);
} while (false);
m_game_formspec.update();
/*
==================== Drawing begins ====================
@ -4451,145 +4114,6 @@ void Game::readSettings()
m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
/****************************************************************************/
/****************************************************************************
Shutdown / cleanup
****************************************************************************/
/****************************************************************************/
void Game::showDeathFormspecLegacy()
{
static std::string formspec_str =
std::string("formspec_version[1]") +
SIZE_TAG
"bgcolor[#320000b4;true]"
"label[4.85,1.35;" + gettext("You died") + "]"
"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
;
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler *
* are deleted by guiFormSpecMenu */
FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
auto *&formspec = m_game_ui->getFormspecGUI();
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
formspec->setFocus("btn_respawn");
}
#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
void Game::showPauseMenu()
{
std::string control_text;
if (g_touchcontrols) {
control_text = strgettext("Controls:\n"
"No menu open:\n"
"- slide finger: look around\n"
"- tap: place/punch/use (default)\n"
"- long tap: dig/use (default)\n"
"Menu/inventory open:\n"
"- double tap (outside):\n"
" --> close\n"
"- touch stack, touch slot:\n"
" --> move stack\n"
"- touch&drag, tap 2nd finger\n"
" --> place single item to slot\n"
);
}
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
std::ostringstream os;
os << "formspec_version[1]" << SIZE_TAG
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
<< strgettext("Continue") << "]";
if (!simple_singleplayer_mode) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
<< strgettext("Change Password") << "]";
} else {
os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
}
#ifndef __ANDROID__
#if USE_SOUND
if (g_settings->getBool("enable_sound")) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
<< strgettext("Sound Volume") << "]";
}
#endif
#endif
if (g_touchcontrols) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_touchscreen_layout;"
<< strgettext("Touchscreen Layout") << "]";
} else {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
<< strgettext("Controls") << "]";
}
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
<< strgettext("Exit to Menu") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
<< strgettext("Exit to OS") << "]";
if (!control_text.empty()) {
os << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]";
}
os << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
<< "\n"
<< strgettext("Game info:") << "\n";
const std::string &address = client->getAddressName();
os << strgettext("- Mode: ");
if (!simple_singleplayer_mode) {
if (address.empty())
os << strgettext("Hosting server");
else
os << strgettext("Remote server");
} else {
os << strgettext("Singleplayer");
}
os << "\n";
if (simple_singleplayer_mode || address.empty()) {
static const std::string on = strgettext("On");
static const std::string off = strgettext("Off");
// Note: Status of enable_damage and creative_mode settings is intentionally
// NOT shown here because the game might roll its own damage system and/or do
// a per-player Creative Mode, in which case writing it here would mislead.
bool damage = g_settings->getBool("enable_damage");
const std::string &announced = g_settings->getBool("server_announce") ? on : off;
if (!simple_singleplayer_mode) {
if (damage) {
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
//~ PvP = Player versus Player
os << strgettext("- PvP: ") << pvp << "\n";
}
os << strgettext("- Public: ") << announced << "\n";
std::string server_name = g_settings->get("server_name");
str_formspec_escape(server_name);
if (announced == on && !server_name.empty())
os << strgettext("- Server Name: ") << server_name;
}
}
os << ";]";
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler *
* are deleted by guiFormSpecMenu */
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
auto *&formspec = m_game_ui->getFormspecGUI();
GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
sound_manager.get());
formspec->setFocus("btn_continue");
// game will be paused in next step, if in singleplayer (see m_is_paused)
formspec->doPause = true;
}
/****************************************************************************/
/****************************************************************************
extern function for launching the game

@ -0,0 +1,524 @@
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#include "game_formspec.h"
#include "gettext.h"
#include "nodemetadata.h"
#include "renderingengine.h"
#include "client.h"
#include "scripting_client.h"
#include "clientmap.h"
#include "gui/guiFormSpecMenu.h"
#include "gui/mainmenumanager.h"
#include "gui/touchcontrols.h"
#include "gui/touchscreeneditor.h"
#include "gui/guiPasswordChange.h"
#include "gui/guiKeyChangeMenu.h"
#include "gui/guiPasswordChange.h"
#include "gui/guiOpenURL.h"
#include "gui/guiVolumeChange.h"
/*
Text input system
*/
struct TextDestNodeMetadata : public TextDest
{
TextDestNodeMetadata(v3s16 p, Client *client)
{
m_p = p;
m_client = client;
}
// This is deprecated I guess? -celeron55
void gotText(const std::wstring &text)
{
std::string ntext = wide_to_utf8(text);
infostream << "Submitting 'text' field of node at (" << m_p.X << ","
<< m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
StringMap fields;
fields["text"] = ntext;
m_client->sendNodemetaFields(m_p, "", fields);
}
void gotText(const StringMap &fields)
{
m_client->sendNodemetaFields(m_p, "", fields);
}
v3s16 m_p;
Client *m_client;
};
struct TextDestPlayerInventory : public TextDest
{
TextDestPlayerInventory(Client *client)
{
m_client = client;
m_formname.clear();
}
TextDestPlayerInventory(Client *client, const std::string &formname)
{
m_client = client;
m_formname = formname;
}
void gotText(const StringMap &fields)
{
m_client->sendInventoryFields(m_formname, fields);
}
Client *m_client;
};
struct LocalFormspecHandler : public TextDest
{
LocalFormspecHandler(const std::string &formname)
{
m_formname = formname;
}
LocalFormspecHandler(const std::string &formname, Client *client):
m_client(client)
{
m_formname = formname;
}
void gotText(const StringMap &fields)
{
if (m_formname == "MT_PAUSE_MENU") {
if (fields.find("btn_sound") != fields.end()) {
g_gamecallback->changeVolume();
return;
}
if (fields.find("btn_key_config") != fields.end()) {
g_gamecallback->keyConfig();
return;
}
if (fields.find("btn_touchscreen_layout") != fields.end()) {
g_gamecallback->touchscreenLayout();
return;
}
if (fields.find("btn_exit_menu") != fields.end()) {
g_gamecallback->disconnect();
return;
}
if (fields.find("btn_exit_os") != fields.end()) {
g_gamecallback->exitToOS();
#ifndef __ANDROID__
RenderingEngine::get_raw_device()->closeDevice();
#endif
return;
}
if (fields.find("btn_change_password") != fields.end()) {
g_gamecallback->changePassword();
return;
}
return;
}
if (m_formname == "MT_DEATH_SCREEN") {
assert(m_client != nullptr);
if (fields.find("quit") != fields.end())
m_client->sendRespawnLegacy();
return;
}
if (m_client->modsLoaded())
m_client->getScript()->on_formspec_input(m_formname, fields);
}
Client *m_client = nullptr;
};
/* Form update callback */
class NodeMetadataFormSource: public IFormSource
{
public:
NodeMetadataFormSource(ClientMap *map, v3s16 p):
m_map(map),
m_p(p)
{
}
const std::string &getForm() const
{
static const std::string empty_string = "";
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if (!meta)
return empty_string;
return meta->getString("formspec");
}
virtual std::string resolveText(const std::string &str)
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
if (!meta)
return str;
return meta->resolveString(str);
}
ClientMap *m_map;
v3s16 m_p;
};
class PlayerInventoryFormSource: public IFormSource
{
public:
PlayerInventoryFormSource(Client *client):
m_client(client)
{
}
const std::string &getForm() const
{
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
return player->inventory_formspec;
}
Client *m_client;
};
//// GameFormSpec
void GameFormSpec::deleteFormspec()
{
if (m_formspec) {
m_formspec->drop();
m_formspec = nullptr;
}
m_formname.clear();
}
GameFormSpec::~GameFormSpec() {
if (m_formspec)
m_formspec->quitMenu();
this->deleteFormspec();
}
void GameFormSpec::showFormSpec(const std::string &formspec, const std::string &formname)
{
if (formspec.empty()) {
if (m_formspec && (formname.empty() || formname == m_formname)) {
m_formspec->quitMenu();
}
} else {
FormspecFormSource *fs_src =
new FormspecFormSource(formspec);
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(m_client, formname);
m_formname = formname;
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
m_client->getSoundManager());
}
}
void GameFormSpec::showLocalFormSpec(const std::string &formspec, const std::string &formname)
{
FormspecFormSource *fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler *txt_dst =
new LocalFormspecHandler(formname, m_client);
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
m_client->getSoundManager());
}
void GameFormSpec::showNodeFormspec(const std::string &formspec, const v3s16 &nodepos)
{
infostream << "Launching custom inventory view" << std::endl;
InventoryLocation inventoryloc;
inventoryloc.setNodeMeta(nodepos);
NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
&m_client->getEnv().getClientMap(), nodepos);
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, m_client);
m_formname = "";
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
m_client->getSoundManager());
m_formspec->setFormSpec(formspec, inventoryloc);
}
void GameFormSpec::showPlayerInventory()
{
/*
* Don't permit to open inventory is CAO or player doesn't exists.
* This prevent showing an empty inventory at player load
*/
LocalPlayer *player = m_client->getEnv().getLocalPlayer();
if (!player || !player->getCAO())
return;
infostream << "Game: Launching inventory" << std::endl;
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(m_client);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc))) {
delete fs_src;
return;
}
if (fs_src->getForm().empty()) {
delete fs_src;
return;
}
TextDest *txt_dst = new TextDestPlayerInventory(m_client);
m_formname = "";
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
m_client->getSoundManager());
m_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
}
#define SIZE_TAG "size[11,5.5,true]" // Fixed size (ignored in touchscreen mode)
void GameFormSpec::showPauseMenu()
{
std::string control_text;
if (g_touchcontrols) {
control_text = strgettext("Controls:\n"
"No menu open:\n"
"- slide finger: look around\n"
"- tap: place/punch/use (default)\n"
"- long tap: dig/use (default)\n"
"Menu/inventory open:\n"
"- double tap (outside):\n"
" --> close\n"
"- touch stack, touch slot:\n"
" --> move stack\n"
"- touch&drag, tap 2nd finger\n"
" --> place single item to slot\n"
);
}
auto simple_singleplayer_mode = m_client->m_simple_singleplayer_mode;
float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
std::ostringstream os;
os << "formspec_version[1]" << SIZE_TAG
<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
<< strgettext("Continue") << "]";
if (!simple_singleplayer_mode) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
<< strgettext("Change Password") << "]";
} else {
os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
}
#ifndef __ANDROID__
#if USE_SOUND
if (g_settings->getBool("enable_sound")) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
<< strgettext("Sound Volume") << "]";
}
#endif
#endif
if (g_touchcontrols) {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_touchscreen_layout;"
<< strgettext("Touchscreen Layout") << "]";
} else {
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
<< strgettext("Controls") << "]";
}
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
<< strgettext("Exit to Menu") << "]";
os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
<< strgettext("Exit to OS") << "]";
if (!control_text.empty()) {
os << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]";
}
os << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
<< "\n"
<< strgettext("Game info:") << "\n";
const std::string &address = m_client->getAddressName();
os << strgettext("- Mode: ");
if (!simple_singleplayer_mode) {
if (address.empty())
os << strgettext("Hosting server");
else
os << strgettext("Remote server");
} else {
os << strgettext("Singleplayer");
}
os << "\n";
if (simple_singleplayer_mode || address.empty()) {
static const std::string on = strgettext("On");
static const std::string off = strgettext("Off");
// Note: Status of enable_damage and creative_mode settings is intentionally
// NOT shown here because the game might roll its own damage system and/or do
// a per-player Creative Mode, in which case writing it here would mislead.
bool damage = g_settings->getBool("enable_damage");
const std::string &announced = g_settings->getBool("server_announce") ? on : off;
if (!simple_singleplayer_mode) {
if (damage) {
const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
//~ PvP = Player versus Player
os << strgettext("- PvP: ") << pvp << "\n";
}
os << strgettext("- Public: ") << announced << "\n";
std::string server_name = g_settings->get("server_name");
str_formspec_escape(server_name);
if (announced == on && !server_name.empty())
os << strgettext("- Server Name: ") << server_name;
}
}
os << ";]";
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler *
* are deleted by guiFormSpecMenu */
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
m_client->getSoundManager());
m_formspec->setFocus("btn_continue");
// game will be paused in next step, if in singleplayer (see m_is_paused)
m_formspec->doPause = true;
}
void GameFormSpec::showDeathFormspecLegacy()
{
static std::string formspec_str =
std::string("formspec_version[1]") +
SIZE_TAG
"bgcolor[#320000b4;true]"
"label[4.85,1.35;" + gettext("You died") + "]"
"button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
;
/* Create menu */
/* Note: FormspecFormSource and LocalFormspecHandler *
* are deleted by guiFormSpecMenu */
FormspecFormSource *fs_src = new FormspecFormSource(formspec_str);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", m_client);
GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
m_client->getSoundManager());
m_formspec->setFocus("btn_respawn");
}
void GameFormSpec::update()
{
/*
make sure menu is on top
1. Delete formspec menu reference if menu was removed
2. Else, make sure formspec menu is on top
*/
if (!m_formspec)
return;
if (m_formspec->getReferenceCount() == 1) {
// See GUIFormSpecMenu::create what refcnt = 1 means
this->deleteFormspec();
return;
}
auto &loc = m_formspec->getFormspecLocation();
if (loc.type == InventoryLocation::NODEMETA) {
NodeMetadata *meta = m_client->getEnv().getClientMap().getNodeMetadata(loc.p);
if (!meta || meta->getString("formspec").empty()) {
m_formspec->quitMenu();
return;
}
}
if (isMenuActive())
guiroot->bringToFront(m_formspec);
}
void GameFormSpec::disableDebugView()
{
if (m_formspec) {
m_formspec->setDebugView(false);
}
}
/* returns false if game should exit, otherwise true
*/
bool GameFormSpec::handleCallbacks()
{
auto texture_src = m_client->getTextureSource();
if (g_gamecallback->disconnect_requested) {
g_gamecallback->disconnect_requested = false;
return false;
}
if (g_gamecallback->changepassword_requested) {
(void)make_irr<GUIPasswordChange>(guienv, guiroot, -1,
&g_menumgr, m_client, texture_src);
g_gamecallback->changepassword_requested = false;
}
if (g_gamecallback->changevolume_requested) {
(void)make_irr<GUIVolumeChange>(guienv, guiroot, -1,
&g_menumgr, texture_src);
g_gamecallback->changevolume_requested = false;
}
if (g_gamecallback->keyconfig_requested) {
(void)make_irr<GUIKeyChangeMenu>(guienv, guiroot, -1,
&g_menumgr, texture_src);
g_gamecallback->keyconfig_requested = false;
}
if (g_gamecallback->touchscreenlayout_requested) {
(new GUITouchscreenLayout(guienv, guiroot, -1,
&g_menumgr, texture_src))->drop();
g_gamecallback->touchscreenlayout_requested = false;
}
if (!g_gamecallback->show_open_url_dialog.empty()) {
(void)make_irr<GUIOpenURLMenu>(guienv, guiroot, -1,
&g_menumgr, texture_src, g_gamecallback->show_open_url_dialog);
g_gamecallback->show_open_url_dialog.clear();
}
if (g_gamecallback->keyconfig_changed) {
m_input->keycache.populate(); // update the cache with new settings
g_gamecallback->keyconfig_changed = false;
}
return true;
}
#ifdef __ANDROID__
bool GameFormSpec::handleAndroidUIInput()
{
if (m_formspec) {
m_formspec->getAndroidUIInput();
return true;
}
return false;
}
#endif

@ -0,0 +1,62 @@
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2024 cx384
#pragma once
#include <string>
#include "irr_v3d.h"
class Client;
class RenderingEngine;
class InputHandler;
class ISoundManager;
class GUIFormSpecMenu;
/*
This object intend to contain the core fromspec functionality.
It includes:
- methods to show specific formspec menus
- storing the opened fromspec
- handling fromspec related callbacks
*/
struct GameFormSpec
{
void init(Client *client, RenderingEngine *rendering_engine, InputHandler *input)
{
m_client = client;
m_rendering_engine = rendering_engine;
m_input = input;
}
~GameFormSpec();
void showFormSpec(const std::string &formspec, const std::string &formname);
void showLocalFormSpec(const std::string &formspec, const std::string &formname);
void showNodeFormspec(const std::string &formspec, const v3s16 &nodepos);
void showPlayerInventory();
void showDeathFormspecLegacy();
void showPauseMenu();
void update();
void disableDebugView();
bool handleCallbacks();
#ifdef __ANDROID__
// Returns false if no formspec open
bool handleAndroidUIInput();
#endif
private:
Client *m_client;
RenderingEngine *m_rendering_engine;
InputHandler *m_input;
// Default: "". If other than "": Empty show_formspec packets will only
// close the formspec when the formname matches
std::string m_formname;
GUIFormSpecMenu *m_formspec = nullptr;
void deleteFormspec();
};

@ -8,7 +8,6 @@
#include <gettext.h>
#include "gui/mainmenumanager.h"
#include "gui/guiChatConsole.h"
#include "gui/guiFormSpecMenu.h"
#include "gui/touchcontrols.h"
#include "util/enriched_string.h"
#include "util/pointedthing.h"
@ -319,17 +318,6 @@ void GameUI::toggleProfiler()
}
}
void GameUI::deleteFormspec()
{
if (m_formspec) {
m_formspec->drop();
m_formspec = nullptr;
}
m_formname.clear();
}
void GameUI::clearText()
{
if (m_guitext_chat) {

@ -13,7 +13,6 @@ using namespace irr;
class Client;
class EnrichedString;
class GUIChatConsole;
class GUIFormSpecMenu;
struct MapDrawControl;
struct PointedThing;
@ -79,15 +78,6 @@ public:
void toggleHud();
void toggleProfiler();
GUIFormSpecMenu *&updateFormspec(const std::string &formname)
{
m_formname = formname;
return m_formspec;
}
const std::string &getFormspecName() { return m_formname; }
GUIFormSpecMenu *&getFormspecGUI() { return m_formspec; }
void deleteFormspec();
void clearText();
private:
@ -113,9 +103,4 @@ private:
gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
u8 m_profiler_current_page = 0;
const u8 m_profiler_max_page = 3;
// Default: "". If other than "": Empty show_formspec packets will only
// close the formspec when the formname matches
std::string m_formname;
GUIFormSpecMenu *m_formspec = nullptr;
};