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Fix active object adding to not generated block (#14311)
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@ -5948,8 +5948,11 @@ Environment access
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* `minetest.add_entity(pos, name, [staticdata])`: Spawn Lua-defined entity at
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position.
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* Returns `ObjectRef`, or `nil` if failed
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* Entities with `static_save = true` can be added also
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to unloaded and non-generated blocks.
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* `minetest.add_item(pos, item)`: Spawn item
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* Returns `ObjectRef`, or `nil` if failed
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* Items can be added also to unloaded and non-generated blocks.
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* `minetest.get_player_by_name(name)`: Get an `ObjectRef` to a player
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* `minetest.get_objects_inside_radius(pos, radius)`: returns a list of
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ObjectRefs.
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@ -1044,7 +1044,8 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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<<stamp<<", game time: "<<m_game_time<<std::endl;*/
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// Remove stored static objects if clearObjects was called since block's timestamp
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if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
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// Note that non-generated blocks may still have stored static objects
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if (stamp != BLOCK_TIMESTAMP_UNDEFINED && stamp < m_last_clear_objects_time) {
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block->m_static_objects.clearStored();
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// do not set changed flag to avoid unnecessary mapblock writes
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}
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@ -1892,11 +1893,6 @@ u16 ServerEnvironment::addActiveObjectRaw(std::unique_ptr<ServerActiveObject> ob
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return 0;
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}
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// Register reference in scripting api (must be done before post-init)
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m_script->addObjectReference(object);
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// Post-initialize object
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object->addedToEnvironment(dtime_s);
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// Add static data to block
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if (object->isStaticAllowed()) {
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// Add static object to active static list of the block
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@ -1915,12 +1911,20 @@ u16 ServerEnvironment::addActiveObjectRaw(std::unique_ptr<ServerActiveObject> ob
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MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
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} else {
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v3s16 p = floatToInt(objectpos, BS);
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errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
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<<"could not emerge block for storing id="<<object->getId()
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<<" statically (pos="<<p<<")"<<std::endl;
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errorstream << "ServerEnvironment::addActiveObjectRaw(): "
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<< "could not emerge block " << p << " for storing id="
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<< object->getId() << " statically" << std::endl;
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// clean in case of error
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m_ao_manager.removeObject(object->getId());
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return 0;
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}
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}
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// Register reference in scripting api (must be done before post-init)
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m_script->addObjectReference(object);
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// Post-initialize object
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object->addedToEnvironment(dtime_s);
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return object->getId();
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}
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