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Make showOverlayMessage strings translatable (#7964)
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parent
08610aad7e
commit
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@ -1146,7 +1146,7 @@ void Game::shutdown()
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if (current_formspec)
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if (current_formspec)
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current_formspec->quitMenu();
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current_formspec->quitMenu();
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showOverlayMessage("Shutting down...", 0, 0, false);
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showOverlayMessage(N_("Shutting down..."), 0, 0, false);
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if (clouds)
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if (clouds)
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clouds->drop();
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clouds->drop();
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@ -1198,7 +1198,7 @@ bool Game::init(
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{
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{
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texture_src = createTextureSource();
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texture_src = createTextureSource();
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showOverlayMessage("Loading...", 0, 0);
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showOverlayMessage(N_("Loading..."), 0, 0);
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shader_src = createShaderSource();
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shader_src = createShaderSource();
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@ -1254,7 +1254,7 @@ bool Game::initSound()
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bool Game::createSingleplayerServer(const std::string &map_dir,
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bool Game::createSingleplayerServer(const std::string &map_dir,
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const SubgameSpec &gamespec, u16 port, std::string *address)
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const SubgameSpec &gamespec, u16 port, std::string *address)
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{
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{
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showOverlayMessage("Creating server...", 0, 5);
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showOverlayMessage(N_("Creating server..."), 0, 5);
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std::string bind_str = g_settings->get("bind_address");
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std::string bind_str = g_settings->get("bind_address");
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Address bind_addr(0, 0, 0, 0, port);
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Address bind_addr(0, 0, 0, 0, port);
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@ -1289,7 +1289,7 @@ bool Game::createSingleplayerServer(const std::string &map_dir,
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bool Game::createClient(const std::string &playername,
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bool Game::createClient(const std::string &playername,
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const std::string &password, std::string *address, u16 port)
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const std::string &password, std::string *address, u16 port)
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{
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{
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showOverlayMessage("Creating client...", 0, 10);
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showOverlayMessage(N_("Creating client..."), 0, 10);
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draw_control = new MapDrawControl;
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draw_control = new MapDrawControl;
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if (!draw_control)
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if (!draw_control)
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@ -1442,7 +1442,7 @@ bool Game::connectToServer(const std::string &playername,
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*connection_aborted = false;
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*connection_aborted = false;
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bool local_server_mode = false;
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bool local_server_mode = false;
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showOverlayMessage("Resolving address...", 0, 15);
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showOverlayMessage(N_("Resolving address..."), 0, 15);
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Address connect_address(0, 0, 0, 0, port);
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Address connect_address(0, 0, 0, 0, port);
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@ -1557,7 +1557,7 @@ bool Game::connectToServer(const std::string &playername,
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}
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}
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// Update status
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// Update status
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showOverlayMessage("Connecting to server...", dtime, 20);
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showOverlayMessage(N_("Connecting to server..."), dtime, 20);
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}
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}
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}
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}
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} catch (con::PeerNotFoundException &e) {
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} catch (con::PeerNotFoundException &e) {
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