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Restructure devtest's unittests and run them in CI (#11859)
This commit is contained in:
parent
1c5ece8334
commit
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2
.github/workflows/build.yml
vendored
2
.github/workflows/build.yml
vendored
@ -93,7 +93,7 @@ jobs:
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run: |
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./bin/minetest --run-unittests
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- name: Integration test
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- name: Integration test + devtest
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run: |
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./util/test_multiplayer.sh
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@ -1,6 +1,7 @@
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dofile(core.get_modpath(core.get_current_modname()) .. "/crafting_prepare.lua")
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-- Test minetest.clear_craft function
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local function test_clear_craft()
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minetest.log("info", "[unittests] Testing minetest.clear_craft")
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-- Clearing by output
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minetest.register_craft({
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output = "foo",
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@ -22,11 +23,10 @@ local function test_clear_craft()
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minetest.clear_craft({recipe={{"foo", "bar"}}})
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assert(minetest.get_all_craft_recipes("foo") == nil)
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end
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unittests.register("test_clear_craft", test_clear_craft)
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-- Test minetest.get_craft_result function
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local function test_get_craft_result()
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minetest.log("info", "[unittests] Testing minetest.get_craft_result")
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-- normal
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local input = {
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method = "normal",
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@ -107,14 +107,6 @@ local function test_get_craft_result()
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assert(output.item)
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minetest.log("info", "[unittests] unrepairable tool crafting output.item:to_table(): "..dump(output.item:to_table()))
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-- unrepairable tool must not yield any output
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assert(output.item:get_name() == "")
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assert(output.item:is_empty())
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end
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function unittests.test_crafting()
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test_clear_craft()
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test_get_craft_result()
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minetest.log("action", "[unittests] Crafting tests passed!")
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return true
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end
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unittests.register("test_get_craft_result", test_get_craft_result)
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@ -1,18 +1,199 @@
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unittests = {}
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local modpath = minetest.get_modpath("unittests")
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dofile(modpath .. "/random.lua")
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dofile(modpath .. "/player.lua")
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dofile(modpath .. "/crafting_prepare.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/itemdescription.lua")
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unittests.list = {}
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if minetest.settings:get_bool("devtest_unittests_autostart", false) then
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unittests.test_random()
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unittests.test_crafting()
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unittests.test_short_desc()
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minetest.register_on_joinplayer(function(player)
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unittests.test_player(player)
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-- name: Name of the test
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-- func:
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-- for sync: function(player, pos), should error on failure
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-- for async: function(callback, player, pos)
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-- MUST call callback() or callback("error msg") in case of error once test is finished
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-- this means you cannot use assert() in the test implementation
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-- opts: {
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-- player = false, -- Does test require a player?
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-- map = false, -- Does test require map access?
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-- async = false, -- Does the test run asynchronously? (read notes above!)
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-- }
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function unittests.register(name, func, opts)
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local def = table.copy(opts or {})
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def.name = name
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def.func = func
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table.insert(unittests.list, def)
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end
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function unittests.on_finished(all_passed)
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-- free to override
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end
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-- Calls invoke with a callback as argument
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-- Suspends coroutine until that callback is called
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-- Return values are passed through
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local function await(invoke)
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local co = coroutine.running()
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assert(co)
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local called_early = true
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invoke(function(...)
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if called_early == true then
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called_early = {...}
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else
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coroutine.resume(co, ...)
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end
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end)
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if called_early ~= true then
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-- callback was already called before yielding
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return unpack(called_early)
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end
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called_early = nil
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return coroutine.yield()
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end
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function unittests.run_one(idx, counters, out_callback, player, pos)
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local def = unittests.list[idx]
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if not def.player then
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player = nil
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elseif player == nil then
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out_callback(false)
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return false
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end
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if not def.map then
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pos = nil
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elseif pos == nil then
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out_callback(false)
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return false
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end
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local tbegin = core.get_us_time()
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local function done(status, err)
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local tend = core.get_us_time()
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local ms_taken = (tend - tbegin) / 1000
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if not status then
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core.log("error", err)
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end
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print(string.format("[%s] %s - %dms",
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status and "PASS" or "FAIL", def.name, ms_taken))
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counters.time = counters.time + ms_taken
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counters.total = counters.total + 1
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if status then
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counters.passed = counters.passed + 1
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end
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end
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if def.async then
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core.log("info", "[unittest] running " .. def.name .. " (async)")
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def.func(function(err)
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done(err == nil, err)
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out_callback(true)
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end, player, pos)
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else
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core.log("info", "[unittest] running " .. def.name)
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local status, err = pcall(def.func, player, pos)
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done(status, err)
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out_callback(true)
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end
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return true
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end
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local function wait_for_player(callback)
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if #core.get_connected_players() > 0 then
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return callback(core.get_connected_players()[1])
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end
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local first = true
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core.register_on_joinplayer(function(player)
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if first then
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callback(player)
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first = false
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end
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end)
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end
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local function wait_for_map(player, callback)
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local check = function()
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if core.get_node_or_nil(player:get_pos()) ~= nil then
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callback()
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else
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minetest.after(0, check)
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end
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end
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check()
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end
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function unittests.run_all()
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-- This runs in a coroutine so it uses await().
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local counters = { time = 0, total = 0, passed = 0 }
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-- Run standalone tests first
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for idx = 1, #unittests.list do
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local def = unittests.list[idx]
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def.done = await(function(cb)
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unittests.run_one(idx, counters, cb, nil, nil)
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end)
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end
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-- Wait for a player to join, run tests that require a player
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local player = await(wait_for_player)
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for idx = 1, #unittests.list do
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local def = unittests.list[idx]
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if not def.done then
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def.done = await(function(cb)
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unittests.run_one(idx, counters, cb, player, nil)
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end)
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end
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end
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-- Wait for the world to generate/load, run tests that require map access
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await(function(cb)
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wait_for_map(player, cb)
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end)
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local pos = vector.round(player:get_pos())
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for idx = 1, #unittests.list do
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local def = unittests.list[idx]
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if not def.done then
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def.done = await(function(cb)
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unittests.run_one(idx, counters, cb, player, pos)
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end)
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end
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end
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-- Print stats
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assert(#unittests.list == counters.total)
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print(string.rep("+", 80))
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print(string.format("Unit Test Results: %s",
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counters.total == counters.passed and "PASSED" or "FAILED"))
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print(string.format(" %d / %d failed tests.",
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counters.total - counters.passed, counters.total))
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print(string.format(" Testing took %dms total.", counters.time))
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print(string.rep("+", 80))
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unittests.on_finished(counters.total == counters.passed)
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return counters.total == counters.passed
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end
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--------------
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local modpath = minetest.get_modpath("unittests")
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dofile(modpath .. "/misc.lua")
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dofile(modpath .. "/player.lua")
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dofile(modpath .. "/crafting.lua")
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dofile(modpath .. "/itemdescription.lua")
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--------------
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if core.settings:get_bool("devtest_unittests_autostart", false) then
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core.after(0, function()
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coroutine.wrap(unittests.run_all)()
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end)
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else
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minetest.register_chatcommand("unittests", {
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privs = {basic_privs=true},
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description = "Runs devtest unittests (may modify player or map state)",
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func = function(name, param)
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unittests.on_finished = function(ok)
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core.chat_send_player(name,
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(ok and "All tests passed." or "There were test failures.") ..
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" Check the console for detailed output.")
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end
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coroutine.wrap(unittests.run_all)()
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return true, ""
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end,
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})
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end
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@ -25,7 +25,7 @@ minetest.register_chatcommand("item_description", {
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end
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})
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function unittests.test_short_desc()
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local function test_short_desc()
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local function get_short_description(item)
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return ItemStack(item):get_short_description()
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end
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@ -49,3 +49,4 @@ function unittests.test_short_desc()
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return true
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end
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unittests.register("test_short_desc", test_short_desc)
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38
games/devtest/mods/unittests/misc.lua
Normal file
38
games/devtest/mods/unittests/misc.lua
Normal file
@ -0,0 +1,38 @@
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local function test_random()
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-- Try out PseudoRandom
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local pseudo = PseudoRandom(13)
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assert(pseudo:next() == 22290)
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assert(pseudo:next() == 13854)
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end
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unittests.register("test_random", test_random)
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local function test_dynamic_media(cb, player)
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if core.get_player_information(player:get_player_name()).protocol_version < 40 then
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core.log("warning", "test_dynamic_media: Client too old, skipping test.")
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return cb()
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end
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-- Check that the client acknowledges media transfers
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local path = core.get_worldpath() .. "/test_media.obj"
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local f = io.open(path, "w")
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f:write("# contents don't matter\n")
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f:close()
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local call_ok = false
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local ok = core.dynamic_add_media({
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filepath = path,
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to_player = player:get_player_name(),
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}, function(name)
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if not call_ok then
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cb("impossible condition")
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end
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cb()
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end)
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if not ok then
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return cb("dynamic_add_media() returned error")
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end
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call_ok = true
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-- if the callback isn't called this test will just hang :shrug:
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end
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unittests.register("test_dynamic_media", test_dynamic_media, {async=true, player=true})
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@ -2,6 +2,21 @@
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-- HP Change Reasons
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--
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local expect = nil
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minetest.register_on_player_hpchange(function(player, hp, reason)
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if expect == nil then
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return
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end
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for key, value in pairs(reason) do
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assert(expect[key] == value)
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end
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for key, value in pairs(expect) do
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assert(reason[key] == value)
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end
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expect = nil
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end)
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local function run_hpchangereason_tests(player)
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local old_hp = player:get_hp()
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@ -20,7 +35,11 @@ local function run_hpchangereason_tests(player)
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player:set_hp(old_hp)
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end
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unittests.register("test_hpchangereason", run_hpchangereason_tests, {player=true})
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--
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-- Player meta
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--
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local function run_player_meta_tests(player)
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local meta = player:get_meta()
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meta:set_string("foo", "bar")
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@ -48,29 +67,4 @@ local function run_player_meta_tests(player)
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assert(meta:get_string("foo") == "")
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assert(meta:equals(meta2))
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end
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function unittests.test_player(player)
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minetest.register_on_player_hpchange(function(player, hp, reason)
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if not expect then
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return
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end
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for key, value in pairs(reason) do
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assert(expect[key] == value)
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end
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for key, value in pairs(expect) do
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assert(reason[key] == value)
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end
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expect = nil
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end)
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run_hpchangereason_tests(player)
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run_player_meta_tests(player)
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local msg = "Player tests passed for player '"..player:get_player_name().."'!"
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minetest.chat_send_all(msg)
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minetest.log("action", "[unittests] "..msg)
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return true
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end
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unittests.register("test_player_meta", run_player_meta_tests, {player=true})
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@ -1,10 +0,0 @@
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function unittests.test_random()
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-- Try out PseudoRandom
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minetest.log("action", "[unittests] Testing PseudoRandom ...")
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local pseudo = PseudoRandom(13)
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assert(pseudo:next() == 22290)
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assert(pseudo:next() == 13854)
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minetest.log("action", "[unittests] PseudoRandom test passed!")
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return true
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end
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@ -125,6 +125,15 @@ protected:
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friend class ModApiEnvMod;
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friend class LuaVoxelManip;
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/*
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Subtle edge case with coroutines: If for whatever reason you have a
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method in a subclass that's called from existing lua_CFunction
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(any of the l_*.cpp files) then make it static and take the lua_State*
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as an argument. This is REQUIRED because getStack() will not return the
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correct state if called inside coroutines.
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Also note that src/script/common/ is the better place for such helpers.
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*/
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lua_State* getStack()
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{ return m_luastack; }
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@ -198,10 +198,8 @@ std::string ScriptApiServer::formatChatMessage(const std::string &name,
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return ret;
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}
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u32 ScriptApiServer::allocateDynamicMediaCallback(int f_idx)
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u32 ScriptApiServer::allocateDynamicMediaCallback(lua_State *L, int f_idx)
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{
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lua_State *L = getStack();
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if (f_idx < 0)
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f_idx = lua_gettop(L) + f_idx + 1;
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@ -235,7 +233,7 @@ u32 ScriptApiServer::allocateDynamicMediaCallback(int f_idx)
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void ScriptApiServer::freeDynamicMediaCallback(u32 token)
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{
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lua_State *L = getStack();
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SCRIPTAPI_PRECHECKHEADER
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verbosestream << "freeDynamicMediaCallback(" << token << ")" << std::endl;
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@ -51,7 +51,7 @@ public:
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const std::string &password);
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/* dynamic media handling */
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u32 allocateDynamicMediaCallback(int f_idx);
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static u32 allocateDynamicMediaCallback(lua_State *L, int f_idx);
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void freeDynamicMediaCallback(u32 token);
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void on_dynamic_media_added(u32 token, const char *playername);
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@ -496,7 +496,7 @@ int ModApiServer::l_dynamic_add_media(lua_State *L)
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CHECK_SECURE_PATH(L, filepath.c_str(), false);
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u32 token = server->getScriptIface()->allocateDynamicMediaCallback(2);
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u32 token = server->getScriptIface()->allocateDynamicMediaCallback(L, 2);
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bool ok = server->dynamicAddMedia(filepath, token, to_player, ephemeral);
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if (!ok)
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@ -20,7 +20,7 @@ waitfor () {
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}
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gdbrun () {
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gdb -q -ex 'set confirm off' -ex 'r' -ex 'bt' -ex 'quit' --args "$@"
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gdb -q -batch -ex 'set confirm off' -ex 'r' -ex 'bt' --args "$@"
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}
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[ -e $minetest ] || { echo "executable $minetest missing"; exit 1; }
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@ -33,17 +33,27 @@ printf '%s\n' >$testspath/client1.conf \
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enable_{sound,minimap,shaders}=false
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printf '%s\n' >$testspath/server.conf \
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max_block_send_distance=1
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max_block_send_distance=1 devtest_unittests_autostart=true
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cat >$worldpath/worldmods/test/init.lua <<"LUA"
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core.after(0, function()
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io.close(io.open(core.get_worldpath() .. "/startup", "w"))
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end)
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core.register_on_joinplayer(function(player)
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io.close(io.open(core.get_worldpath() .. "/player_joined", "w"))
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local function callback(test_ok)
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if not test_ok then
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io.close(io.open(core.get_worldpath() .. "/test_failure", "w"))
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end
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io.close(io.open(core.get_worldpath() .. "/done", "w"))
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core.request_shutdown("", false, 2)
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end)
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end
|
||||
if core.settings:get_bool("devtest_unittests_autostart") then
|
||||
unittests.on_finished = callback
|
||||
else
|
||||
core.register_on_joinplayer(function() callback(true) end)
|
||||
end
|
||||
LUA
|
||||
printf '%s\n' >$worldpath/worldmods/test/mod.conf \
|
||||
name=test optional_depends=unittests
|
||||
|
||||
echo "Starting server"
|
||||
gdbrun $minetest --server --config $conf_server --world $worldpath --gameid $gameid 2>&1 | sed -u 's/^/(server) /' &
|
||||
@ -51,10 +61,14 @@ waitfor $worldpath/startup
|
||||
|
||||
echo "Starting client"
|
||||
gdbrun $minetest --config $conf_client1 --go --address 127.0.0.1 2>&1 | sed -u 's/^/(client) /' &
|
||||
waitfor $worldpath/player_joined
|
||||
waitfor $worldpath/done
|
||||
|
||||
echo "Waiting for client and server to exit"
|
||||
wait
|
||||
|
||||
if [ -f $worldpath/test_failure ]; then
|
||||
echo "There were test failures."
|
||||
exit 1
|
||||
fi
|
||||
echo "Success"
|
||||
exit 0
|
||||
|
Loading…
Reference in New Issue
Block a user