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Decrease minimum for repeat_place_time (#13165)
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@ -95,7 +95,7 @@ always_fly_fast (Always fly fast) bool true
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# The time in seconds it takes between repeated node placements when holding
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# the place button.
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repeat_place_time (Place repetition interval) float 0.25 0.25 2
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repeat_place_time (Place repetition interval) float 0.25 0.16 2
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# Automatically jump up single-node obstacles.
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autojump (Automatic jumping) bool false
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@ -469,7 +469,7 @@ enable_auto_exposure (Enable Automatic Exposure) bool false
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enable_bloom (Enable Bloom) bool false
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# Set to true to render debugging breakdown of the bloom effect.
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# In debug mode, the screen is split into 4 quadrants:
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# In debug mode, the screen is split into 4 quadrants:
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# top-left - processed base image, top-right - final image
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# bottom-left - raw base image, bottom-right - bloom texture.
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enable_bloom_debug (Enable Bloom Debug) bool false
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@ -4291,7 +4291,7 @@ void Game::readSettings()
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m_cache_enable_fog = g_settings->getBool("enable_fog");
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m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity", 0.001f, 10.0f);
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m_cache_joystick_frustum_sensitivity = std::max(g_settings->getFloat("joystick_frustum_sensitivity"), 0.001f);
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m_repeat_place_time = g_settings->getFloat("repeat_place_time", 0.25f, 2.0);
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m_repeat_place_time = g_settings->getFloat("repeat_place_time", 0.16f, 2.0);
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m_cache_enable_noclip = g_settings->getBool("noclip");
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m_cache_enable_free_move = g_settings->getBool("free_move");
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