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Optimize liquid queue on generate map for liquid_finite
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21a4adcd27
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@ -228,9 +228,12 @@ public:
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ServerMap *map = &env->getServerMap();
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if (map->transforming_liquid_size() > 500)
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return;
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//todo: look around except top
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MapNode n_below = map->getNodeNoEx(p - v3s16(0, 1, 0));
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if (n_below.getContent() != CONTENT_AIR)
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if ( map->getNodeNoEx(p - v3s16(0, 1, 0 )).getContent() != CONTENT_AIR // below
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&& map->getNodeNoEx(p - v3s16(1, 0, 0 )).getContent() != CONTENT_AIR // right
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&& map->getNodeNoEx(p - v3s16(-1, 0, 0 )).getContent() != CONTENT_AIR // left
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&& map->getNodeNoEx(p - v3s16(0, 0, 1 )).getContent() != CONTENT_AIR // back
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&& map->getNodeNoEx(p - v3s16(0, 0, -1)).getContent() != CONTENT_AIR // front
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)
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return;
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map->transforming_liquid_add(p);
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}
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@ -836,8 +836,10 @@ void Mapgen::updateHeightmap(v3s16 nmin, v3s16 nmax) {
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void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
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bool isliquid, wasliquid;
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bool isliquid, wasliquid, rare;
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v3s16 em = vm->m_area.getExtent();
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rare = g_settings->getBool("liquid_finite");
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int rarecnt = 0;
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for (s16 z = nmin.Z; z <= nmax.Z; z++) {
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for (s16 x = nmin.X; x <= nmax.X; x++) {
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@ -847,8 +849,8 @@ void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nm
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for (s16 y = nmax.Y; y >= nmin.Y; y--) {
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isliquid = ndef->get(vm->m_data[i]).isLiquid();
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// there was a change between liquid and nonliquid, add to queue
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if (isliquid != wasliquid)
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// there was a change between liquid and nonliquid, add to queue. no need to add every with liquid_finite
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if (isliquid != wasliquid && (!rare || !(rarecnt++ % 36)))
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trans_liquid->push_back(v3s16(x, y, z));
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wasliquid = isliquid;
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