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https://github.com/minetest/minetest.git
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Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
This reverts commit bdac12761cd92960c3df83c932aa610f2322215f.
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@ -51,3 +51,15 @@ core.register_chatcommand("disconnect", {
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core.disconnect()
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end,
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})
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core.register_chatcommand("clear_chat_queue", {
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description = core.gettext("Clear the out chat queue"),
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func = function(param)
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core.clear_out_chat_queue()
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return true, core.gettext("The out chat queue is now empty")
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end,
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})
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function core.run_server_chatcommand(cmd, param)
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core.send_chat_message("/" .. cmd .. " " .. param)
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end
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@ -315,6 +315,9 @@ serverlist_url (Serverlist URL) string servers.minetest.net
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# File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
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serverlist_file (Serverlist file) string favoriteservers.txt
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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max_out_chat_queue_size (Maximum size of the out chat queue) int 20
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[*Graphics]
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[**In-Game]
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@ -721,6 +721,12 @@ Call these functions only at load time!
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### Player
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* `minetest.get_wielded_item()`
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* Returns the itemstack the local player is holding
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* `minetest.send_chat_message(message)`
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* Act as if `message` was typed by the player into the terminal.
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* `minetest.run_server_chatcommand(cmd, param)`
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* Alias for `minetest.send_chat_message("/" .. cmd .. " " .. param)`
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* `minetest.clear_out_chat_queue()`
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* Clears the out chat queue
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* `minetest.localplayer`
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* Reference to the LocalPlayer object. See [`LocalPlayer`](#localplayer) class reference for methods.
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@ -343,6 +343,10 @@
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# type: string
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# serverlist_file = favoriteservers.txt
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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# type: int
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# max_out_chat_queue_size = 20
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## Graphics
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### In-Game
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@ -83,6 +83,7 @@ Client::Client(
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
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m_address_name(address_name),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_last_chat_message_sent(time(NULL)),
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m_password(password),
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m_chosen_auth_mech(AUTH_MECHANISM_NONE),
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m_media_downloader(new ClientMediaDownloader()),
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@ -387,6 +388,14 @@ void Client::step(float dtime)
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}
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}
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/*
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Send pending messages on out chat queue
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*/
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if (!m_out_chat_queue.empty() && canSendChatMessage()) {
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sendChatMessage(m_out_chat_queue.front());
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m_out_chat_queue.pop();
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}
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/*
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Handle environment
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*/
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@ -1143,13 +1152,50 @@ void Client::sendInventoryAction(InventoryAction *a)
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Send(&pkt);
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}
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bool Client::canSendChatMessage() const
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{
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u32 now = time(NULL);
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float time_passed = now - m_last_chat_message_sent;
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float virt_chat_message_allowance = m_chat_message_allowance + time_passed *
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(CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
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if (virt_chat_message_allowance < 1.0f)
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return false;
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return true;
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}
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void Client::sendChatMessage(const std::wstring &message)
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{
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const s16 max_queue_size = g_settings->getS16("max_out_chat_queue_size");
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if (canSendChatMessage()) {
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u32 now = time(NULL);
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float time_passed = now - m_last_chat_message_sent;
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m_last_chat_message_sent = time(NULL);
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m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
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if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
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m_chat_message_allowance = CLIENT_CHAT_MESSAGE_LIMIT_PER_10S;
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m_chat_message_allowance -= 1.0f;
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NetworkPacket pkt(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
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pkt << message;
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Send(&pkt);
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} else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
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m_out_chat_queue.push(message);
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} else {
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infostream << "Could not queue chat message because maximum out chat queue size ("
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<< max_queue_size << ") is reached." << std::endl;
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}
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}
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void Client::clearOutChatQueue()
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{
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m_out_chat_queue = std::queue<std::wstring>();
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}
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void Client::sendChangePassword(const std::string &oldpassword,
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@ -40,6 +40,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <fstream>
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#include "filesys.h"
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#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
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struct MeshMakeData;
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class MapBlockMesh;
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class IWritableTextureSource;
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@ -373,6 +375,7 @@ public:
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const StringMap &fields);
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void sendInventoryAction(InventoryAction *a);
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void sendChatMessage(const std::wstring &message);
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void clearOutChatQueue();
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void sendChangePassword(const std::string &oldpassword,
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const std::string &newpassword);
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void sendDamage(u8 damage);
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@ -579,6 +582,8 @@ private:
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inline std::string getPlayerName()
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{ return m_env.getLocalPlayer()->getName(); }
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bool canSendChatMessage() const;
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float m_packetcounter_timer = 0.0f;
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float m_connection_reinit_timer = 0.1f;
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float m_avg_rtt_timer = 0.0f;
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@ -625,6 +630,9 @@ private:
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//s32 m_daynight_i;
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//u32 m_daynight_ratio;
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std::queue<std::wstring> m_chat_queue;
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std::queue<std::wstring> m_out_chat_queue;
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u32 m_last_chat_message_sent;
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float m_chat_message_allowance = 5.0f;
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// The authentication methods we can use to enter sudo mode (=change password)
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u32 m_sudo_auth_methods;
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@ -57,6 +57,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("curl_verify_cert", "true");
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settings->setDefault("enable_remote_media_server", "true");
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settings->setDefault("enable_client_modding", "false");
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settings->setDefault("max_out_chat_queue_size", "20");
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// Keymap
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settings->setDefault("remote_port", "30000");
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@ -85,6 +85,23 @@ int ModApiClient::l_display_chat_message(lua_State *L)
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return 1;
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}
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// send_chat_message(message)
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int ModApiClient::l_send_chat_message(lua_State *L)
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{
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if (!lua_isstring(L, 1))
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return 0;
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std::string message = luaL_checkstring(L, 1);
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getClient(L)->sendChatMessage(utf8_to_wide(message));
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return 0;
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}
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// clear_out_chat_queue()
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int ModApiClient::l_clear_out_chat_queue(lua_State *L)
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{
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getClient(L)->clearOutChatQueue();
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return 0;
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}
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// get_player_names()
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int ModApiClient::l_get_player_names(lua_State *L)
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{
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@ -337,6 +354,8 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(get_current_modname);
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API_FCT(print);
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API_FCT(display_chat_message);
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API_FCT(send_chat_message);
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API_FCT(clear_out_chat_queue);
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API_FCT(get_player_names);
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API_FCT(set_last_run_mod);
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API_FCT(get_last_run_mod);
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@ -37,6 +37,12 @@ private:
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// display_chat_message(message)
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static int l_display_chat_message(lua_State *L);
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// send_chat_message(message)
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static int l_send_chat_message(lua_State *L);
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// clear_out_chat_queue()
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static int l_clear_out_chat_queue(lua_State *L);
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// get_player_names()
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static int l_get_player_names(lua_State *L);
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