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Add buttons to ContentDB in game bar and configure world (#9944)
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c1e01bc638
commit
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@ -23,7 +23,49 @@ local function modname_valid(name)
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return not name:find("[^a-z0-9_]")
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end
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local function init_data(data)
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data.list = filterlist.create(
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pkgmgr.preparemodlist,
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pkgmgr.comparemod,
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function(element, uid)
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if element.name == uid then
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return true
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end
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end,
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function(element, criteria)
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if criteria.hide_game and
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element.is_game_content then
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return false
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end
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if criteria.hide_modpackcontents and
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element.modpack ~= nil then
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return false
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end
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return true
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end,
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{
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worldpath = data.worldspec.path,
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gameid = data.worldspec.gameid
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})
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if data.selected_mod > data.list:size() then
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data.selected_mod = 0
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end
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data.list:set_filtercriteria({
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hide_game = data.hide_gamemods,
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hide_modpackcontents = data.hide_modpackcontents
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})
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data.list:add_sort_mechanism("alphabetic", sort_mod_list)
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data.list:set_sortmode("alphabetic")
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end
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local function get_formspec(data)
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if not data.list then
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init_data(data)
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end
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local mod = data.list:get_list()[data.selected_mod] or {name = ""}
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local retval =
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@ -85,11 +127,14 @@ local function get_formspec(data)
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end
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end
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end
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retval = retval ..
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"button[3.25,7;2.5,0.5;btn_config_world_save;" ..
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fgettext("Save") .. "]" ..
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"button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
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fgettext("Cancel") .. "]"
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fgettext("Cancel") .. "]" ..
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"button[9,7;2.5,0.5;btn_config_world_cdb;" ..
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fgettext("Find More Mods") .. "]"
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if mod.name ~= "" and not mod.is_game_content then
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if mod.is_modpack then
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@ -198,6 +243,16 @@ local function handle_buttons(this, fields)
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return true
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end
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if fields.btn_config_world_cdb then
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this.data.list = nil
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local dlg = create_store_dlg("mod")
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dlg:set_parent(this)
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this:hide()
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dlg:show()
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return true
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end
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if fields.btn_enable_all_mods then
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local list = this.data.list:get_raw_list()
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@ -247,43 +302,5 @@ function create_configure_world_dlg(worldidx)
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return
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end
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dlg.data.list = filterlist.create(
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pkgmgr.preparemodlist,
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pkgmgr.comparemod,
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function(element, uid)
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if element.name == uid then
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return true
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end
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end,
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function(element, criteria)
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if criteria.hide_game and
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element.is_game_content then
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return false
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end
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if criteria.hide_modpackcontents and
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element.modpack ~= nil then
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return false
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end
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return true
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end,
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{
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worldpath = dlg.data.worldspec.path,
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gameid = dlg.data.worldspec.gameid
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}
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)
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if dlg.data.selected_mod > dlg.data.list:size() then
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dlg.data.selected_mod = 0
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end
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dlg.data.list:set_filtercriteria({
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hide_game = dlg.data.hide_gamemods,
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hide_modpackcontents = dlg.data.hide_modpackcontents
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})
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dlg.data.list:add_sort_mechanism("alphabetic", sort_mod_list)
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dlg.data.list:set_sortmode("alphabetic")
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return dlg
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end
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@ -513,6 +513,17 @@ function create_store_dlg(type)
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search_string = ""
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cur_page = 1
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if type then
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-- table.indexof does not work on tables that contain `nil`
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for i, v in pairs(filter_types_type) do
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if v == type then
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filter_type = i
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break
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end
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end
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end
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store.filter_packages(search_string)
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return dialog_create("store",
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@ -35,6 +35,15 @@ if enable_gamebar then
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end
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local function game_buttonbar_button_handler(fields)
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if fields.game_open_cdb then
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local maintab = ui.find_by_name("maintab")
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local dlg = create_store_dlg("game")
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dlg:set_parent(maintab)
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maintab:hide()
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dlg:show()
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return true
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end
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for key,value in pairs(fields) do
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for j=1,#pkgmgr.games,1 do
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if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
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@ -87,6 +96,9 @@ if enable_gamebar then
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end
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btnbar:add_button(btn_name, text, image, tooltip)
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end
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local plus_image = core.formspec_escape(defaulttexturedir .. "plus.png")
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btnbar:add_button("game_open_cdb", "", plus_image, fgettext("Install games from ContentDB"))
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end
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else
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function current_game()
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BIN
textures/base/pack/plus.png
Normal file
BIN
textures/base/pack/plus.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 763 B |
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