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falling: walk 4 additional diagonally down directions.
This seems very little cost and matches the old behavior more closely. This will cause some more falling nodes to get added to falling clusters. With the efficiency of the algorithm, this really doesn't do much damage.
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@ -182,6 +182,10 @@ end
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-- Down first as likely case, but always before self. The same with sides.
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-- Up must come last, so that things above self will also fall all at once.
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local nodeupdate_neighbors = {
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{x = -1, y = -1, z = 0},
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{x = 1, y = -1, z = 0},
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{x = 0, y = -1, z = -1},
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{x = 0, y = -1, z = 1},
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{x = 0, y = -1, z = 0},
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{x = -1, y = 0, z = 0},
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{x = 1, y = 0, z = 0},
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@ -226,10 +230,10 @@ function nodeupdate(p)
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n = n - 1
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-- If there's nothing left on the stack, and no
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-- more sides to walk to, we're done and can exit
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if n == 0 and v == 7 then
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if n == 0 and v == 11 then
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return
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end
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until v < 7
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until v < 11
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-- The next round walk the next neighbor in list.
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v = v + 1
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else
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