mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 10:03:45 +01:00
Tools: Fix tool digging speed limit
This commit is contained in:
parent
cf37a55690
commit
858c722974
@ -1231,9 +1231,8 @@ Another example: Make red wool from white wool and red dye:
|
||||
* `0` is something that is directly accessible at the start of gameplay
|
||||
* There is no upper limit
|
||||
* `dig_immediate`: (player can always pick up node without tool wear)
|
||||
* `2`: node is removed without tool wear after 0.5 seconds or so
|
||||
(rail, sign)
|
||||
* `3`: node is removed without tool wear immediately (torch)
|
||||
* `2`: node is removed without tool wear after 0.5 seconds (rail, sign)
|
||||
* `3`: node is removed without tool wear after 0.15 seconds (torch)
|
||||
* `disable_jump`: Player (and possibly other things) cannot jump from node
|
||||
* `fall_damage_add_percent`: damage speed = `speed * (1 + value/100)`
|
||||
* `bouncy`: value is bounce speed in percent
|
||||
|
@ -3888,13 +3888,6 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
|
||||
if (runData.nodig_delay_timer > 0.3)
|
||||
runData.nodig_delay_timer = 0.3;
|
||||
|
||||
// We want a slight delay to very little
|
||||
// time consuming nodes
|
||||
const float mindelay = 0.15;
|
||||
|
||||
if (runData.nodig_delay_timer < mindelay)
|
||||
runData.nodig_delay_timer = mindelay;
|
||||
|
||||
bool is_valid_position;
|
||||
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
|
||||
if (is_valid_position) {
|
||||
|
@ -98,7 +98,7 @@ DigParams getDigParams(const ItemGroupList &groups,
|
||||
return DigParams(true, 0.5, 0, "dig_immediate");
|
||||
case 3:
|
||||
//infostream<<"dig_immediate=3"<<std::endl;
|
||||
return DigParams(true, 0.0, 0, "dig_immediate");
|
||||
return DigParams(true, 0.15, 0, "dig_immediate");
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user