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Large increase in performance
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03beb597c2
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@ -143,14 +143,13 @@ struct MapNode
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{
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*this = n;
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}
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MapNode(content_t content=CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
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{
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param0 = content;
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param1 = a_param1;
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param2 = a_param2;
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}
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MapNode(content_t content = CONTENT_AIR, u8 a_param1=0, u8 a_param2=0)
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: param0(content),
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param1(a_param1),
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param2(a_param2)
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{ }
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// Create directly from a nodename
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// If name is unknown, sets CONTENT_IGNORE
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MapNode(INodeDefManager *ndef, const std::string &name,
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@ -180,7 +180,9 @@ void VoxelManipulator::addArea(const VoxelArea &area)
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dstream<<std::endl;*/
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// Allocate and clear new data
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MapNode *new_data = new MapNode[new_size];
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// FIXME: UGLY KLUDGE because MapNode default constructor is FUBAR; it
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// initialises data that is going to be overwritten anyway
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MapNode *new_data = (MapNode*)new char[new_size * sizeof (*new_data)];
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assert(new_data);
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u8 *new_flags = new u8[new_size];
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assert(new_flags);
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