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Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f494711034068685b6ee845ce19fa09d7d9 and commit f4ca830abe1aa22875c99b31bf2ee56e26f83f05. These commits caused biome dust to be applied even when there was no core mapgen terrain in a mapchunk column. So the dust, which overgenerates, then appeared on structures added by mods in 'on_generated', such as floatlands, asteroids or above-surface realms.
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@ -763,16 +763,6 @@ void MapgenBasic::generateBiomes()
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VoxelArea::add_y(em, vi, -1);
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}
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// If no stone surface was detected in this mapchunk column the biomemap
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// will be empty for this (x, z) position. Add the currently active
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// biome to the biomemap, or if biome is NULL calculate it for this
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// position and add it.
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if (biomemap[index] == BIOME_NONE) {
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if (!biome)
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biome = biomegen->getBiomeAtIndex(
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index, v3s16(x, node_min.Y, z));
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biomemap[index] = biome->index;
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}
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}
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}
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