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Predict param2 of facedir nodes and attachment of attached_node nodes
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parent
3abbe7efd1
commit
865f380c91
31
src/game.cpp
31
src/game.cpp
@ -847,7 +847,7 @@ void nodePlacementPrediction(Client &client,
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<<") - Name not known"<<std::endl;
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return;
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}
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// Predict param2
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// Predict param2 for facedir and wallmounted nodes
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u8 param2 = 0;
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if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
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v3s16 dir = nodepos - neighbourpos;
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@ -859,8 +859,33 @@ void nodePlacementPrediction(Client &client,
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param2 = dir.Z < 0 ? 5 : 4;
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}
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}
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// TODO: Facedir prediction
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// TODO: If predicted node is in attached_node group, check attachment
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if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
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v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
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if(abs(dir.X) > abs(dir.Z)){
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param2 = dir.X < 0 ? 3 : 1;
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} else {
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param2 = dir.Z < 0 ? 2 : 0;
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}
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}
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assert(param2 >= 0 && param2 <= 5);
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//Check attachment if node is in group attached_node
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if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
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static v3s16 wallmounted_dirs[8] = {
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v3s16(0,1,0),
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v3s16(0,-1,0),
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v3s16(1,0,0),
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v3s16(-1,0,0),
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v3s16(0,0,1),
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v3s16(0,0,-1),
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};
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v3s16 pp;
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if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
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pp = p + wallmounted_dirs[param2];
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else
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pp = p + v3s16(0,-1,0);
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if(!nodedef->get(map.getNode(pp)).walkable)
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return;
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}
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// Add node to client map
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MapNode n(id, 0, param2);
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try{
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