mirror of
https://github.com/minetest/minetest.git
synced 2025-01-11 15:57:29 +01:00
Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
This commit is contained in:
parent
b57478b93b
commit
874109c520
@ -2796,3 +2796,16 @@ ParticleSpawner definition (add_particlespawner)
|
|||||||
playername = "singleplayer"
|
playername = "singleplayer"
|
||||||
^ Playername is optional, if specified spawns particle only on the player's client
|
^ Playername is optional, if specified spawns particle only on the player's client
|
||||||
}
|
}
|
||||||
|
|
||||||
|
NoiseParams definition (PerlinNoiseMap)
|
||||||
|
{
|
||||||
|
offset = 0,
|
||||||
|
scale = 0,
|
||||||
|
spread = 0,
|
||||||
|
seed = 0,
|
||||||
|
octaves = 0,
|
||||||
|
^ A higher value will result in more details, this means more operations
|
||||||
|
persist = 0,
|
||||||
|
eased = false
|
||||||
|
^ Whether it should create curves in 3D perlin maps
|
||||||
|
}
|
||||||
|
@ -73,11 +73,12 @@ struct NoiseParams {
|
|||||||
int seed;
|
int seed;
|
||||||
int octaves;
|
int octaves;
|
||||||
float persist;
|
float persist;
|
||||||
|
bool eased;
|
||||||
|
|
||||||
NoiseParams() {}
|
NoiseParams() {}
|
||||||
|
|
||||||
NoiseParams(float offset_, float scale_, v3f spread_,
|
NoiseParams(float offset_, float scale_, v3f spread_,
|
||||||
int seed_, int octaves_, float persist_)
|
int seed_, int octaves_, float persist_, bool eased_=false)
|
||||||
{
|
{
|
||||||
offset = offset_;
|
offset = offset_;
|
||||||
scale = scale_;
|
scale = scale_;
|
||||||
@ -85,6 +86,7 @@ struct NoiseParams {
|
|||||||
seed = seed_;
|
seed = seed_;
|
||||||
octaves = octaves_;
|
octaves = octaves_;
|
||||||
persist = persist_;
|
persist = persist_;
|
||||||
|
eased = eased_;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -1000,6 +1000,7 @@ bool read_noiseparams_nc(lua_State *L, int index, NoiseParams *np)
|
|||||||
np->persist = getfloatfield_default(L, index, "persist", 0.0);
|
np->persist = getfloatfield_default(L, index, "persist", 0.0);
|
||||||
np->seed = getintfield_default(L, index, "seed", 0);
|
np->seed = getintfield_default(L, index, "seed", 0);
|
||||||
np->octaves = getintfield_default(L, index, "octaves", 0);
|
np->octaves = getintfield_default(L, index, "octaves", 0);
|
||||||
|
np->eased = getboolfield_default(L, index, "eased", false);
|
||||||
|
|
||||||
lua_getfield(L, index, "spread");
|
lua_getfield(L, index, "spread");
|
||||||
np->spread = read_v3f(L, -1);
|
np->spread = read_v3f(L, -1);
|
||||||
|
@ -190,7 +190,7 @@ int LuaPerlinNoiseMap::l_get3dMap(lua_State *L)
|
|||||||
v3f p = read_v3f(L, 2);
|
v3f p = read_v3f(L, 2);
|
||||||
|
|
||||||
Noise *n = o->noise;
|
Noise *n = o->noise;
|
||||||
n->perlinMap3D(p.X, p.Y, p.Z);
|
n->perlinMap3D(p.X, p.Y, p.Z, n->np->eased);
|
||||||
|
|
||||||
lua_newtable(L);
|
lua_newtable(L);
|
||||||
for (int z = 0; z != n->sz; z++) {
|
for (int z = 0; z != n->sz; z++) {
|
||||||
@ -216,7 +216,7 @@ int LuaPerlinNoiseMap::l_get3dMap_flat(lua_State *L)
|
|||||||
v3f p = read_v3f(L, 2);
|
v3f p = read_v3f(L, 2);
|
||||||
|
|
||||||
Noise *n = o->noise;
|
Noise *n = o->noise;
|
||||||
n->perlinMap3D(p.X, p.Y, p.Z);
|
n->perlinMap3D(p.X, p.Y, p.Z, n->np->eased);
|
||||||
|
|
||||||
|
|
||||||
int maplen = n->sx * n->sy * n->sz;
|
int maplen = n->sx * n->sy * n->sz;
|
||||||
|
Loading…
Reference in New Issue
Block a user