script: Move SAO usability check so that it covers all functions (#9698)

see also 91eef646a59575bd9ae792e257bb6ad12fafc0b1
This commit is contained in:
sfan5 2020-04-18 17:21:58 +02:00 committed by GitHub
parent 4fb6b6afa7
commit 87829cd744
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -50,6 +50,8 @@ ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
ServerActiveObject* ObjectRef::getobject(ObjectRef *ref) ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
{ {
ServerActiveObject *co = ref->m_object; ServerActiveObject *co = ref->m_object;
if (co && co->isGone())
return NULL;
return co; return co;
} }
@ -60,8 +62,6 @@ LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
return NULL; return NULL;
if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY) if (obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
return NULL; return NULL;
if (obj->isGone())
return NULL;
return (LuaEntitySAO*)obj; return (LuaEntitySAO*)obj;
} }
@ -72,8 +72,6 @@ PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
return NULL; return NULL;
if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER) if (obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
return NULL; return NULL;
if (obj->isGone())
return NULL;
return (PlayerSAO*)obj; return (PlayerSAO*)obj;
} }
@ -132,7 +130,6 @@ int ObjectRef::l_set_pos(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0; if (co == NULL) return 0;
// pos // pos
@ -147,7 +144,6 @@ int ObjectRef::l_move_to(lua_State *L)
{ {
NO_MAP_LOCK_REQUIRED; NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
//LuaEntitySAO *co = getluaobject(ref);
ServerActiveObject *co = getobject(ref); ServerActiveObject *co = getobject(ref);
if (co == NULL) return 0; if (co == NULL) return 0;
// pos // pos
@ -1102,17 +1098,13 @@ int ObjectRef::l_add_player_velocity(lua_State *L)
ObjectRef *ref = checkobject(L, 1); ObjectRef *ref = checkobject(L, 1);
v3f vel = checkFloatPos(L, 2); v3f vel = checkFloatPos(L, 2);
RemotePlayer *player = getplayer(ref);
PlayerSAO *co = getplayersao(ref); PlayerSAO *co = getplayersao(ref);
if (!player || !co) if (!co)
return 0; return 0;
session_t peer_id = player->getPeerId();
if (peer_id == PEER_ID_INEXISTENT)
return 0;
// Do it // Do it
co->setMaxSpeedOverride(vel); co->setMaxSpeedOverride(vel);
getServer(L)->SendPlayerSpeed(peer_id, vel); getServer(L)->SendPlayerSpeed(co->getPeerID(), vel);
return 0; return 0;
} }