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Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
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@ -880,6 +880,21 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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return 0;
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}
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static void checkArea(v3s16 &minp, v3s16 &maxp)
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{
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auto volume = VoxelArea(minp, maxp).getVolume();
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// Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
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if (volume > 4096000) {
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throw LuaError("Area volume exceeds allowed value of 4096000");
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}
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// Clamp to map range to avoid problems
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#define CLAMP(arg) core::clamp(arg, (s16)-MAX_MAP_GENERATION_LIMIT, (s16)MAX_MAP_GENERATION_LIMIT)
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minp = v3s16(CLAMP(minp.X), CLAMP(minp.Y), CLAMP(minp.Z));
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maxp = v3s16(CLAMP(maxp.X), CLAMP(maxp.Y), CLAMP(maxp.Z));
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#undef CLAMP
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}
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// find_nodes_in_area(minp, maxp, nodenames, [grouped])
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int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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{
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@ -899,13 +914,7 @@ int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
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}
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#endif
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v3s16 cube = maxp - minp + 1;
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// Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
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if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
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luaL_error(L, "find_nodes_in_area(): area volume"
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" exceeds allowed value of 4096000");
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return 0;
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}
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checkArea(minp, maxp);
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std::vector<content_t> filter;
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collectNodeIds(L, 3, ndef, filter);
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@ -1010,13 +1019,7 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
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}
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#endif
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v3s16 cube = maxp - minp + 1;
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// Volume limit equal to 8 default mapchunks, (80 * 2) ^ 3 = 4,096,000
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if ((u64)cube.X * (u64)cube.Y * (u64)cube.Z > 4096000) {
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luaL_error(L, "find_nodes_in_area_under_air(): area volume"
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" exceeds allowed value of 4096000");
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return 0;
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}
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checkArea(minp, maxp);
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std::vector<content_t> filter;
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collectNodeIds(L, 3, ndef, filter);
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@ -30,6 +30,7 @@ public:
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void test_addarea();
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void test_pad();
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void test_extent();
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void test_volume();
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void test_contains_voxelarea();
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void test_contains_point();
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@ -65,6 +66,7 @@ void TestVoxelArea::runTests(IGameDef *gamedef)
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{
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TEST(test_addarea);
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TEST(test_pad);
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TEST(test_extent);
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TEST(test_volume);
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TEST(test_contains_voxelarea);
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TEST(test_contains_point);
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@ -113,10 +115,22 @@ void TestVoxelArea::test_pad()
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UASSERT(v1.MaxEdge == v3s16(-47, -9347, 969));
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}
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void TestVoxelArea::test_extent()
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{
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VoxelArea v1(v3s16(-1337, -547, -789), v3s16(-147, 447, 669));
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UASSERT(v1.getExtent() == v3s16(1191, 995, 1459));
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VoxelArea v2(v3s16(32493, -32507, 32753), v3s16(32508, -32492, 32768));
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UASSERT(v2.getExtent() == v3s16(16, 16, 16));
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}
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void TestVoxelArea::test_volume()
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{
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VoxelArea v1(v3s16(-1337, 447, -789), v3s16(-147, -9547, 669));
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UASSERTEQ(s32, v1.getVolume(), -184657133);
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VoxelArea v1(v3s16(-1337, -547, -789), v3s16(-147, 447, 669));
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UASSERTEQ(s32, v1.getVolume(), 1728980655);
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VoxelArea v2(v3s16(32493, -32507, 32753), v3s16(32508, -32492, 32768));
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UASSERTEQ(s32, v2.getVolume(), 4096);
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}
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void TestVoxelArea::test_contains_voxelarea()
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