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Dynamic shadows: whitelist the 'opengl3' driver
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@ -351,7 +351,7 @@ local function check_requirements(name, requires)
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-- be used, so we show settings for both.
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touchscreen = touch_support and (touch_controls == "auto" or core.is_yes(touch_controls)),
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keyboard_mouse = not touch_support or (touch_controls == "auto" or not core.is_yes(touch_controls)),
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opengl = video_driver == "opengl",
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opengl = (video_driver == "opengl" or video_driver == "opengl3"),
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gles = video_driver:sub(1, 5) == "ogles",
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}
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@ -694,9 +694,13 @@ std::string ShadowRenderer::readShaderFile(const std::string &path)
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ShadowRenderer *createShadowRenderer(IrrlichtDevice *device, Client *client)
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{
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// disable if unsupported
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if (g_settings->getBool("enable_dynamic_shadows") &&
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device->getVideoDriver()->getDriverType() != video::EDT_OPENGL) {
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g_settings->setBool("enable_dynamic_shadows", false);
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if (g_settings->getBool("enable_dynamic_shadows")) {
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// See also checks in builtin/mainmenu/settings/dlg_settings.lua
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const video::E_DRIVER_TYPE type = device->getVideoDriver()->getDriverType();
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if (type != video::EDT_OPENGL && type != video::EDT_OPENGL3) {
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warningstream << "Shadows: disabled dynamic shadows due to being unsupported" << std::endl;
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g_settings->setBool("enable_dynamic_shadows", false);
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}
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}
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if (g_settings->getBool("enable_dynamic_shadows")) {
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