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Replaces mods and texture pack tabs with a single content tab
This commit is contained in:
rubenwardy 2018-04-17 14:54:50 +01:00
parent 36eb823b1c
commit 87ad4d8e7f
No known key found for this signature in database
GPG Key ID: A1E29D52FF81513C
46 changed files with 1696 additions and 860 deletions

@ -130,6 +130,9 @@ LOCAL_SRC_FILES := \
jni/src/content_mapnode.cpp \
jni/src/content_nodemeta.cpp \
jni/src/content_sao.cpp \
jni/src/content/contentdb.cpp \
jni/src/content/mods.cpp \
jni/src/content/subgames.cpp \
jni/src/convert_json.cpp \
jni/src/craftdef.cpp \
jni/src/database/database-dummy.cpp \
@ -198,7 +201,6 @@ LOCAL_SRC_FILES := \
jni/src/mapgen/mg_ore.cpp \
jni/src/mapgen/mg_schematic.cpp \
jni/src/minimap.cpp \
jni/src/mods.cpp \
jni/src/modchannels.cpp \
jni/src/nameidmapping.cpp \
jni/src/nodedef.cpp \
@ -229,7 +231,6 @@ LOCAL_SRC_FILES := \
jni/src/shader.cpp \
jni/src/sky.cpp \
jni/src/staticobject.cpp \
jni/src/subgame.cpp \
jni/src/tileanimation.cpp \
jni/src/translation.cpp \
jni/src/tool.cpp \

@ -288,11 +288,11 @@ function sort_mod_list(self)
table.sort(self.m_processed_list, function(a, b)
-- Show game mods at bottom
if a.typ ~= b.typ then
if b.typ == "game" then
return a.typ ~= "game_mod"
if a.type ~= b.type or a.loc ~= b.loc then
if b.type == "game" then
return a.loc ~= "game"
end
return b.typ == "game_mod"
return b.loc == "game"
end
-- If in same or no modpack, sort by name
if a.modpack == b.modpack then

@ -551,6 +551,16 @@ function table.copy(t, seen)
end
return n
end
function table.insert_all(t, other)
for i=1, #other do
t[#t + 1] = other[i]
end
return t
end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------

@ -41,7 +41,7 @@ local function render_client_count(n)
end
local function configure_selected_world_params(idx)
local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
local worldconfig = pkgmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
if worldconfig.creative_mode then
core.settings:set("creative_mode", worldconfig.creative_mode)
end

@ -35,7 +35,7 @@ local function get_formspec(data)
mod = {name=""}
end
local hard_deps, soft_deps = modmgr.get_dependencies(mod.path)
local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
retval = retval ..
"label[0,0.7;" .. fgettext("Mod:") .. "]" ..
@ -88,7 +88,7 @@ local function get_formspec(data)
retval = retval ..
"tablecolumns[color;tree;text]" ..
"table[5.5,0.75;5.75,6;world_config_modlist;"
retval = retval .. modmgr.render_modlist(data.list)
retval = retval .. pkgmgr.render_packagelist(data.list)
retval = retval .. ";" .. data.selected_mod .."]"
return retval
@ -237,7 +237,7 @@ function create_configure_world_dlg(worldidx)
dlg.data.worldspec = core.get_worlds()[worldidx]
if dlg.data.worldspec == nil then dlg:delete() return nil end
dlg.data.worldconfig = modmgr.get_worldconfig(dlg.data.worldspec.path)
dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)
if dlg.data.worldconfig == nil or dlg.data.worldconfig.id == nil or
dlg.data.worldconfig.id == "" then
@ -247,8 +247,8 @@ function create_configure_world_dlg(worldidx)
end
dlg.data.list = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
pkgmgr.preparemodlist, --refresh
pkgmgr.comparemod, --compare
function(element,uid) --uid match
if element.name == uid then
return true

@ -0,0 +1,451 @@
--Minetest
--Copyright (C) 2018 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function download_package(param)
if core.download_file(param.package.url, param.filename) then
return {
package = param.package,
filename = param.filename,
successful = true,
}
else
core.log("error", "downloading " .. dump(param.package.url) .. " failed")
return {
package = param.package,
successful = false,
}
end
end
local function start_install(calling_dialog, package)
local params = {
package = package,
filename = os.tempfolder() .. "_MODNAME_" .. package.name .. ".zip",
}
local function callback(result)
if result.successful then
local path, msg = pkgmgr.install(result.package.type, result.filename, result.package.name)
if not path then
gamedata.errormessage = msg
else
local conf_path
local name_is_title = false
if result.package.type == "mod" then
conf_path = path .. DIR_DELIM .. "mod.conf"
elseif result.package.type == "game" then
conf_path = path .. DIR_DELIM .. "game.conf"
name_is_title = true
elseif result.package.type == "txp" then
conf_path = path .. DIR_DELIM .. "texture_pack.conf"
end
if conf_path then
local conf = Settings(conf_path)
local function set_def(key, value)
if conf:get(key) == nil then
conf:set(key, value)
end
end
if name_is_title then
set_def("name", result.package.title)
else
set_def("title", result.package.title)
set_def("name", result.package.name)
end
set_def("description", result.package.short_description)
set_def("author", result.package.author)
conf:write()
end
end
os.remove(result.filename)
else
gamedata.errormessage = fgettext("Failed to download $1", package.name)
end
if gamedata.errormessage == nil then
core.button_handler({btn_hidden_close_download=result})
else
core.button_handler({btn_hidden_close_download={successful=false}})
end
end
if not core.handle_async(download_package, params, callback) then
minetest.log("error", "ERROR: async event failed")
gamedata.errormessage = fgettext("Failed to download $1", package.name)
end
local new_dlg = dialog_create("store_downloading",
function(data)
return "size[7,2]label[0.25,0.75;" ..
fgettext("Downloading and installing $1, please wait...", data.title) .. "]"
end,
function(this,fields)
if fields["btn_hidden_close_download"] ~= nil then
this:delete()
return true
end
return false
end,
nil)
new_dlg:set_parent(calling_dialog)
new_dlg.data.title = package.title
calling_dialog:hide()
new_dlg:show()
end
local package_dialog = {}
function package_dialog.get_formspec()
local package = package_dialog.package
local formspec = {
"size[8,4;true]",
"label[2.5,0.2;", core.formspec_escape(package.title), "]",
"label[0,1;", core.formspec_escape(package.short_description), "]",
"button[0,0;2,1;back;", fgettext("Back"), "]",
"button[6,0;2,1;install;", fgettext("Install"), "]",
}
-- TODO: screenshots
return table.concat(formspec, "")
end
function package_dialog.handle_submit(this, fields, tabname, tabdata)
if fields.back then
this:delete()
return true
end
if fields.install then
start_install(package_dialog.package)
return true
end
return false
end
function package_dialog.create(package)
package_dialog.package = package
return dialog_create("package_view",
package_dialog.get_formspec,
package_dialog.handle_submit,
nil)
end
local store = {}
local search_string = ""
local cur_page = 1
local num_per_page = 5
local filter_type = 1
local filter_types_titles = {
fgettext("All packages"),
fgettext("Games"),
fgettext("Mods"),
fgettext("Texture packs"),
}
local filter_types_type = {
nil,
"game",
"mod",
"txp",
}
function store.load()
store.packages_full = core.get_package_list()
store.packages = store.packages_full
store.loaded = true
end
function store.update_paths()
local mod_hash = {}
pkgmgr.refresh_globals()
for _, mod in pairs(pkgmgr.global_mods:get_list()) do
mod_hash[mod.name] = mod
end
local game_hash = {}
pkgmgr.update_gamelist()
for _, game in pairs(pkgmgr.games) do
game_hash[game.id] = game
end
local txp_hash = {}
for _, txp in pairs(pkgmgr.get_texture_packs()) do
txp_hash[txp.name] = txp
end
for _, package in pairs(store.packages_full) do
local content
if package.type == "mod" then
content = mod_hash[package.name]
elseif package.type == "game" then
content = game_hash[package.name]
elseif package.type == "txp" then
content = txp_hash[package.name]
end
if content and content.author == package.author then
package.path = content.path
else
package.path = nil
end
end
end
function store.filter_packages(query)
if query == "" and filter_type == 1 then
store.packages = store.packages_full
return
end
local keywords = {}
for word in query:lower():gmatch("%S+") do
table.insert(keywords, word)
end
local function matches_keywords(package, keywords)
for k = 1, #keywords do
local keyword = keywords[k]
if string.find(package.name:lower(), keyword, 1, true) or
string.find(package.title:lower(), keyword, 1, true) or
string.find(package.author:lower(), keyword, 1, true) or
string.find(package.short_description:lower(), keyword, 1, true) then
return true
end
end
return false
end
store.packages = {}
for _, package in pairs(store.packages_full) do
if (query == "" or matches_keywords(package, keywords)) and
(filter_type == 1 or package.type == filter_types_type[filter_type]) then
store.packages[#store.packages + 1] = package
end
end
end
function store.get_formspec()
assert(store.loaded)
store.update_paths()
local pages = math.ceil(#store.packages / num_per_page)
if cur_page > pages then
cur_page = 1
end
local formspec = {
"size[12,6.5;true]",
"field[0.3,0.1;10.2,1;search_string;;", core.formspec_escape(search_string), "]",
"field_close_on_enter[search_string;false]",
"button[10.2,-0.2;2,1;search;", fgettext("Search"), "]",
"dropdown[0,1;2.4;type;",
table.concat(filter_types_titles, ","),
";",
filter_type,
"]",
-- "textlist[0,1;2.4,5.6;a;",
-- table.concat(taglist, ","),
-- "]"
}
local start_idx = (cur_page - 1) * num_per_page + 1
for i=start_idx, math.min(#store.packages, start_idx+num_per_page-1) do
local package = store.packages[i]
formspec[#formspec + 1] = "container[3,"
formspec[#formspec + 1] = i - start_idx + 1
formspec[#formspec + 1] = "]"
-- image
formspec[#formspec + 1] = "image[-0.4,0;1.5,1;"
formspec[#formspec + 1] = defaulttexturedir
formspec[#formspec + 1] = "no_screenshot.png"
formspec[#formspec + 1] = "]"
-- title
formspec[#formspec + 1] = "label[1,0;"
formspec[#formspec + 1] = core.formspec_escape(package.title ..
" by " .. package.author)
formspec[#formspec + 1] = "]"
-- description
local short = package.short_description
if #short > 60 then
short = short:sub(1, 59) .. ""
end
formspec[#formspec + 1] = "label[1,0.3;"
formspec[#formspec + 1] = core.formspec_escape(short)
formspec[#formspec + 1] = "]"
-- buttons
if package.path then
formspec[#formspec + 1] = "button[6,0;1.5,1;uninstall_"
formspec[#formspec + 1] = tostring(i)
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = fgettext("Uninstall")
formspec[#formspec + 1] = "]"
else
formspec[#formspec + 1] = "button[6,0;1.5,1;install_"
formspec[#formspec + 1] = tostring(i)
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = fgettext("Install")
formspec[#formspec + 1] = "]"
end
formspec[#formspec + 1] = "button[7.5,0;1.5,1;view_"
formspec[#formspec + 1] = tostring(i)
formspec[#formspec + 1] = ";"
formspec[#formspec + 1] = fgettext("View")
formspec[#formspec + 1] = "]"
formspec[#formspec + 1] = "container_end[]"
end
formspec[#formspec + 1] = "container[0,"
formspec[#formspec + 1] = num_per_page + 1
formspec[#formspec + 1] = "]"
formspec[#formspec + 1] = "button[2.6,0;3,1;back;"
formspec[#formspec + 1] = fgettext("Back to Main Menu")
formspec[#formspec + 1] = "]"
formspec[#formspec + 1] = "button[7,0;1,1;pstart;<<]"
formspec[#formspec + 1] = "button[8,0;1,1;pback;<]"
formspec[#formspec + 1] = "label[9.2,0.2;"
formspec[#formspec + 1] = tonumber(cur_page)
formspec[#formspec + 1] = " / "
formspec[#formspec + 1] = tonumber(pages)
formspec[#formspec + 1] = "]"
formspec[#formspec + 1] = "button[10,0;1,1;pnext;>]"
formspec[#formspec + 1] = "button[11,0;1,1;pend;>>]"
formspec[#formspec + 1] = "container_end[]"
formspec[#formspec + 1] = "]"
return table.concat(formspec, "")
end
function store.handle_submit(this, fields, tabname, tabdata)
if fields.search or fields.key_enter_field == "search_string" then
search_string = fields.search_string:trim()
cur_page = 1
store.filter_packages(search_string)
core.update_formspec(store.get_formspec())
return true
end
if fields.back then
this:delete()
return true
end
if fields.pstart then
cur_page = 1
core.update_formspec(store.get_formspec())
return true
end
if fields.pend then
cur_page = math.ceil(#store.packages / num_per_page)
core.update_formspec(store.get_formspec())
return true
end
if fields.pnext then
cur_page = cur_page + 1
local pages = math.ceil(#store.packages / num_per_page)
if cur_page > pages then
cur_page = 1
end
core.update_formspec(store.get_formspec())
return true
end
if fields.pback then
if cur_page == 1 then
local pages = math.ceil(#store.packages / num_per_page)
cur_page = pages
else
cur_page = cur_page - 1
end
core.update_formspec(store.get_formspec())
return true
end
if fields.type then
local new_type = table.indexof(filter_types_titles, fields.type)
if new_type ~= filter_type then
filter_type = new_type
store.filter_packages(search_string)
return true
end
end
local start_idx = (cur_page - 1) * num_per_page + 1
assert(start_idx ~= nil)
for i=start_idx, math.min(#store.packages, start_idx+num_per_page-1) do
local package = store.packages[i]
assert(package)
if fields["install_" .. i] then
start_install(this, package)
return true
end
if fields["uninstall_" .. i] then
local dlg_delmod = create_delete_content_dlg(package)
dlg_delmod:set_parent(this)
this:hide()
dlg_delmod:show()
return true
end
if fields["view_" .. i] then
local dlg = package_dialog.create(package)
dlg:set_parent(this)
this:hide()
dlg:show()
return true
end
end
return false
end
function create_store_dlg(type)
if not store.loaded then
store.load()
end
search_string = ""
cur_page = 1
store.filter_packages(search_string)
return dialog_create("store",
store.get_formspec,
store.handle_submit,
nil)
end

@ -26,7 +26,7 @@ local function create_world_formspec(dialogdata)
local game, gameidx = nil , 0
if gameid ~= nil then
game, gameidx = gamemgr.find_by_gameid(gameid)
game, gameidx = pkgmgr.find_by_gameid(gameid)
if gameidx == nil then
gameidx = 0
@ -77,17 +77,17 @@ local function create_world_formspec(dialogdata)
"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
"label[2,3;" .. fgettext("Game") .. "]"..
"textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
"textlist[4.2,3;5.8,2.3;games;" .. pkgmgr.gamelist() ..
";" .. gameidx .. ";true]" ..
"button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
"button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
if #gamemgr.games == 0 then
if #pkgmgr.games == 0 then
retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
fgettext("You have no games installed.") .. "]label[2.25,4.4;" ..
fgettext("Download one from minetest.net") .. "]"
elseif #gamemgr.games == 1 and gamemgr.games[1].id == "minimal" then
elseif #pkgmgr.games == 1 and pkgmgr.games[1].id == "minimal" then
retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
fgettext("Download a game, such as minetest_game, from minetest.net") .. "]"
@ -125,10 +125,10 @@ local function create_world_buttonhandler(this, fields)
if message ~= nil then
gamedata.errormessage = message
else
core.settings:set("menu_last_game",gamemgr.games[gameindex].id)
core.settings:set("menu_last_game",pkgmgr.games[gameindex].id)
if this.data.update_worldlist_filter then
menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
menudata.worldlist:set_filtercriteria(pkgmgr.games[gameindex].id)
mm_texture.update("singleplayer", pkgmgr.games[gameindex].id)
end
menudata.worldlist:refresh()
core.settings:set("mainmenu_last_selected_world",
@ -145,7 +145,7 @@ local function create_world_buttonhandler(this, fields)
if fields["games"] then
local gameindex = core.get_textlist_index("games")
core.settings:set("menu_last_game", gamemgr.games[gameindex].id)
core.settings:set("menu_last_game", pkgmgr.games[gameindex].id)
return true
end

@ -17,39 +17,38 @@
--------------------------------------------------------------------------------
local function delete_mod_formspec(dialogdata)
dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]
local function delete_content_formspec(dialogdata)
local retval =
"size[11.5,4.5,true]" ..
"label[2,2;" ..
fgettext("Are you sure you want to delete \"$1\"?", dialogdata.mod.name) .. "]"..
"button[3.25,3.5;2.5,0.5;dlg_delete_mod_confirm;" .. fgettext("Delete") .. "]" ..
"button[5.75,3.5;2.5,0.5;dlg_delete_mod_cancel;" .. fgettext("Cancel") .. "]"
fgettext("Are you sure you want to delete \"$1\"?", dialogdata.content.name) .. "]"..
"button[3.25,3.5;2.5,0.5;dlg_delete_content_confirm;" .. fgettext("Delete") .. "]" ..
"button[5.75,3.5;2.5,0.5;dlg_delete_content_cancel;" .. fgettext("Cancel") .. "]"
return retval
end
--------------------------------------------------------------------------------
local function delete_mod_buttonhandler(this, fields)
if fields["dlg_delete_mod_confirm"] ~= nil then
local function delete_content_buttonhandler(this, fields)
if fields["dlg_delete_content_confirm"] ~= nil then
if this.data.mod.path ~= nil and
this.data.mod.path ~= "" and
this.data.mod.path ~= core.get_modpath() then
if not core.delete_dir(this.data.mod.path) then
gamedata.errormessage = fgettext("Modmgr: failed to delete \"$1\"", this.data.mod.path)
if this.data.content.path ~= nil and
this.data.content.path ~= "" and
this.data.content.path ~= core.get_modpath() and
this.data.content.path ~= core.get_gamepath() and
this.data.content.path ~= core.get_texturepath() then
if not core.delete_dir(this.data.content.path) then
gamedata.errormessage = fgettext("pkgmgr: failed to delete \"$1\"", this.data.content.path)
end
modmgr.refresh_globals()
pkgmgr.refresh_globals()
else
gamedata.errormessage = fgettext("Modmgr: invalid modpath \"$1\"", this.data.mod.path)
gamedata.errormessage = fgettext("pkgmgr: invalid path \"$1\"", this.data.content.path)
end
this:delete()
return true
end
if fields["dlg_delete_mod_cancel"] then
if fields["dlg_delete_content_cancel"] then
this:delete()
return true
end
@ -58,12 +57,13 @@ local function delete_mod_buttonhandler(this, fields)
end
--------------------------------------------------------------------------------
function create_delete_mod_dlg(selected_index)
function create_delete_content_dlg(content)
assert(content.name)
local retval = dialog_create("dlg_delete_mod",
delete_mod_formspec,
delete_mod_buttonhandler,
local retval = dialog_create("dlg_delete_content",
delete_content_formspec,
delete_content_buttonhandler,
nil)
retval.data.selected = selected_index
retval.data.content = content
return retval
end

@ -19,7 +19,7 @@
local function rename_modpack_formspec(dialogdata)
dialogdata.mod = modmgr.global_mods:get_list()[dialogdata.selected]
dialogdata.mod = pkgmgr.global_mods:get_list()[dialogdata.selected]
local retval =
"size[11.5,4.5,true]" ..
@ -39,9 +39,9 @@ local function rename_modpack_buttonhandler(this, fields)
local oldpath = core.get_modpath() .. DIR_DELIM .. this.data.mod.name
local targetpath = core.get_modpath() .. DIR_DELIM .. fields["te_modpack_name"]
core.copy_dir(oldpath,targetpath,false)
modmgr.refresh_globals()
modmgr.selected_mod = modmgr.global_mods:get_current_index(
modmgr.global_mods:raw_index_by_uid(fields["te_modpack_name"]))
pkgmgr.refresh_globals()
pkgmgr.selected_mod = pkgmgr.global_mods:get_current_index(
pkgmgr.global_mods:raw_index_by_uid(fields["te_modpack_name"]))
this:delete()
return true

@ -338,7 +338,7 @@ local function parse_config_file(read_all, parse_mods)
-- Parse games
local games_category_initialized = false
local index = 1
local game = gamemgr.get_game(index)
local game = pkgmgr.get_game(index)
while game do
local path = game.path .. DIR_DELIM .. FILENAME
local file = io.open(path, "r")
@ -365,7 +365,7 @@ local function parse_config_file(read_all, parse_mods)
end
index = index + 1
game = gamemgr.get_game(index)
game = pkgmgr.get_game(index)
end
-- Parse mods

@ -1,83 +0,0 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
gamemgr = {}
--------------------------------------------------------------------------------
function gamemgr.find_by_gameid(gameid)
for i=1,#gamemgr.games,1 do
if gamemgr.games[i].id == gameid then
return gamemgr.games[i], i
end
end
return nil, nil
end
--------------------------------------------------------------------------------
function gamemgr.get_game_mods(gamespec, retval)
if gamespec ~= nil and
gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
get_mods(gamespec.gamemods_path, retval)
end
end
--------------------------------------------------------------------------------
function gamemgr.get_game_modlist(gamespec)
local retval = ""
local game_mods = {}
gamemgr.get_game_mods(gamespec, game_mods)
for i=1,#game_mods,1 do
if retval ~= "" then
retval = retval..","
end
retval = retval .. game_mods[i].name
end
return retval
end
--------------------------------------------------------------------------------
function gamemgr.get_game(index)
if index > 0 and index <= #gamemgr.games then
return gamemgr.games[index]
end
return nil
end
--------------------------------------------------------------------------------
function gamemgr.update_gamelist()
gamemgr.games = core.get_games()
end
--------------------------------------------------------------------------------
function gamemgr.gamelist()
local retval = ""
if #gamemgr.games > 0 then
retval = retval .. core.formspec_escape(gamemgr.games[1].name)
for i=2,#gamemgr.games,1 do
retval = retval .. "," .. core.formspec_escape(gamemgr.games[i].name)
end
end
return retval
end
--------------------------------------------------------------------------------
-- read initial data
--------------------------------------------------------------------------------
gamemgr.update_gamelist()

@ -38,15 +38,15 @@ dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "tabview.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "ui.lua")
dofile(menupath .. DIR_DELIM .. "common.lua")
dofile(menupath .. DIR_DELIM .. "gamemgr.lua")
dofile(menupath .. DIR_DELIM .. "modmgr.lua")
dofile(menupath .. DIR_DELIM .. "pkgmgr.lua")
dofile(menupath .. DIR_DELIM .. "textures.lua")
dofile(menupath .. DIR_DELIM .. "dlg_config_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_settings_advanced.lua")
dofile(menupath .. DIR_DELIM .. "dlg_contentstore.lua")
if menustyle ~= "simple" then
dofile(menupath .. DIR_DELIM .. "dlg_create_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_mod.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_content.lua")
dofile(menupath .. DIR_DELIM .. "dlg_delete_world.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
end
@ -54,14 +54,13 @@ end
local tabs = {}
tabs.settings = dofile(menupath .. DIR_DELIM .. "tab_settings.lua")
tabs.mods = dofile(menupath .. DIR_DELIM .. "tab_mods.lua")
tabs.content = dofile(menupath .. DIR_DELIM .. "tab_content.lua")
tabs.credits = dofile(menupath .. DIR_DELIM .. "tab_credits.lua")
if menustyle == "simple" then
tabs.simple_main = dofile(menupath .. DIR_DELIM .. "tab_simple_main.lua")
else
tabs.local_game = dofile(menupath .. DIR_DELIM .. "tab_local.lua")
tabs.play_online = dofile(menupath .. DIR_DELIM .. "tab_online.lua")
tabs.texturepacks = dofile(menupath .. DIR_DELIM .. "tab_texturepacks.lua")
end
--------------------------------------------------------------------------------
@ -134,16 +133,14 @@ local function init_globals()
if menustyle == "simple" then
tv_main:add(tabs.simple_main)
tv_main:add(tabs.settings)
else
tv_main:set_autosave_tab(true)
tv_main:add(tabs.local_game)
tv_main:add(tabs.play_online)
tv_main:add(tabs.settings)
tv_main:add(tabs.texturepacks)
end
tv_main:add(tabs.mods)
tv_main:add(tabs.content)
tv_main:add(tabs.settings)
tv_main:add(tabs.credits)
tv_main:set_global_event_handler(main_event_handler)

@ -31,7 +31,9 @@ function get_mods(path,retval,modpack)
end
toadd.name = name
toadd.author = mod_conf.author
toadd.path = prefix
toadd.type = "mod"
if modpack ~= nil and modpack ~= "" then
toadd.modpack = modpack
@ -39,6 +41,7 @@ function get_mods(path,retval,modpack)
local modpackfile = io.open(prefix .. "modpack.txt")
if modpackfile then
modpackfile:close()
toadd.type = "modpack"
toadd.is_modpack = true
get_mods(prefix, retval, name)
end
@ -48,10 +51,46 @@ function get_mods(path,retval,modpack)
end
--modmanager implementation
modmgr = {}
pkgmgr = {}
function pkgmgr.get_texture_packs()
local txtpath = core.get_texturepath()
local list = core.get_dir_list(txtpath, true)
local retval = {}
local current_texture_path = core.settings:get("texture_path")
for _, item in ipairs(list) do
if item ~= "base" then
local name = item
local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
if path == current_texture_path then
name = fgettext("$1 (Enabled)", name)
end
local conf = Settings(path .. "texture_pack.conf")
retval[#retval + 1] = {
name = item,
author = conf:get("author"),
list_name = name,
type = "txp",
path = path,
enabled = path == current_texture_path,
}
end
end
table.sort(retval, function(a, b)
return a.name > b.name
end)
return retval
end
--------------------------------------------------------------------------------
function modmgr.extract(modfile)
function pkgmgr.extract(modfile)
if modfile.type == "zip" then
local tempfolder = os.tempfolder()
@ -66,72 +105,60 @@ function modmgr.extract(modfile)
return nil
end
function pkgmgr.get_folder_type(path)
local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
if testfile ~= nil then
testfile:close()
return { type = "mod", path = path }
end
testfile = io.open(path .. DIR_DELIM .. "modpack.txt","r")
if testfile ~= nil then
testfile:close()
return { type = "modpack", path = path }
end
testfile = io.open(path .. DIR_DELIM .. "game.conf","r")
if testfile ~= nil then
testfile:close()
return { type = "game", path = path }
end
testfile = io.open(path .. DIR_DELIM .. "texture_pack.conf","r")
if testfile ~= nil then
testfile:close()
return { type = "txp", path = path }
end
return nil
end
-------------------------------------------------------------------------------
function modmgr.getbasefolder(temppath)
function pkgmgr.get_base_folder(temppath)
if temppath == nil then
return {
type = "invalid",
path = ""
}
return { type = "invalid", path = "" }
end
local testfile = io.open(temppath .. DIR_DELIM .. "init.lua","r")
if testfile ~= nil then
testfile:close()
return {
type="mod",
path=temppath
}
end
testfile = io.open(temppath .. DIR_DELIM .. "modpack.txt","r")
if testfile ~= nil then
testfile:close()
return {
type="modpack",
path=temppath
}
local ret = pkgmgr.get_folder_type(temppath)
if ret then
return ret
end
local subdirs = core.get_dir_list(temppath, true)
--only single mod or modpack allowed
if #subdirs ~= 1 then
return {
type = "invalid",
path = ""
}
if #subdirs == 1 then
ret = pkgmgr.get_folder_type(temppath .. DIR_DELIM .. subdirs[1])
if ret then
return ret
else
return { type = "invalid", path = temppath .. DIR_DELIM .. subdirs[1] }
end
end
testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."init.lua","r")
if testfile ~= nil then
testfile:close()
return {
type="mod",
path= temppath .. DIR_DELIM .. subdirs[1]
}
end
testfile =
io.open(temppath .. DIR_DELIM .. subdirs[1] ..DIR_DELIM .."modpack.txt","r")
if testfile ~= nil then
testfile:close()
return {
type="modpack",
path=temppath .. DIR_DELIM .. subdirs[1]
}
end
return {
type = "invalid",
path = ""
}
return nil
end
--------------------------------------------------------------------------------
function modmgr.isValidModname(modpath)
function pkgmgr.isValidModname(modpath)
if modpath:find("-") ~= nil then
return false
end
@ -140,7 +167,7 @@ function modmgr.isValidModname(modpath)
end
--------------------------------------------------------------------------------
function modmgr.parse_register_line(line)
function pkgmgr.parse_register_line(line)
local pos1 = line:find("\"")
local pos2 = nil
if pos1 ~= nil then
@ -167,7 +194,7 @@ function modmgr.parse_register_line(line)
end
--------------------------------------------------------------------------------
function modmgr.parse_dofile_line(modpath,line)
function pkgmgr.parse_dofile_line(modpath,line)
local pos1 = line:find("\"")
local pos2 = nil
if pos1 ~= nil then
@ -180,14 +207,14 @@ function modmgr.parse_dofile_line(modpath,line)
if filename ~= nil and
filename ~= "" and
filename:find(".lua") then
return modmgr.identify_modname(modpath,filename)
return pkgmgr.identify_modname(modpath,filename)
end
end
return nil
end
--------------------------------------------------------------------------------
function modmgr.identify_modname(modpath,filename)
function pkgmgr.identify_modname(modpath,filename)
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
if testfile ~= nil then
local line = testfile:read()
@ -196,20 +223,20 @@ function modmgr.identify_modname(modpath,filename)
local modname = nil
if line:find("minetest.register_tool") then
modname = modmgr.parse_register_line(line)
modname = pkgmgr.parse_register_line(line)
end
if line:find("minetest.register_craftitem") then
modname = modmgr.parse_register_line(line)
modname = pkgmgr.parse_register_line(line)
end
if line:find("minetest.register_node") then
modname = modmgr.parse_register_line(line)
modname = pkgmgr.parse_register_line(line)
end
if line:find("dofile") then
modname = modmgr.parse_dofile_line(modpath,line)
modname = pkgmgr.parse_dofile_line(modpath,line)
end
if modname ~= nil then
@ -225,14 +252,14 @@ function modmgr.identify_modname(modpath,filename)
return nil
end
--------------------------------------------------------------------------------
function modmgr.render_modlist(render_list)
function pkgmgr.render_packagelist(render_list)
local retval = ""
if render_list == nil then
if modmgr.global_mods == nil then
modmgr.refresh_globals()
if pkgmgr.global_mods == nil then
pkgmgr.refresh_globals()
end
render_list = modmgr.global_mods
render_list = pkgmgr.global_mods
end
local list = render_list:get_list()
@ -252,36 +279,36 @@ function modmgr.render_modlist(render_list)
break
end
end
elseif v.is_game_content then
elseif v.is_game_content or v.type == "game" then
color = mt_color_blue
elseif v.enabled then
elseif v.enabled or v.type == "txp" then
color = mt_color_green
end
retval[#retval + 1] = color
if v.modpack ~= nil or v.typ == "game_mod" then
if v.modpack ~= nil or v.loc == "game" then
retval[#retval + 1] = "1"
else
retval[#retval + 1] = "0"
end
retval[#retval + 1] = core.formspec_escape(v.name)
retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
end
return table.concat(retval, ",")
end
--------------------------------------------------------------------------------
function modmgr.get_dependencies(path)
function pkgmgr.get_dependencies(path)
if path == nil then
return "", ""
end
local info = core.get_mod_info(path)
return table.concat(info.depends, ","), table.concat(info.optional_depends, ",")
local info = core.get_content_info(path)
return table.concat(info.depends or {}, ","), table.concat(info.optional_depends or {}, ",")
end
--------------------------------------------------------------------------------
function modmgr.get_worldconfig(worldpath)
function pkgmgr.get_worldconfig(worldpath)
local filename = worldpath ..
DIR_DELIM .. "world.mt"
@ -302,26 +329,35 @@ function modmgr.get_worldconfig(worldpath)
end
--read gamemods
local gamespec = gamemgr.find_by_gameid(worldconfig.id)
gamemgr.get_game_mods(gamespec, worldconfig.game_mods)
local gamespec = pkgmgr.find_by_gameid(worldconfig.id)
pkgmgr.get_game_mods(gamespec, worldconfig.game_mods)
return worldconfig
end
--------------------------------------------------------------------------------
function modmgr.installmod(modfilename,basename)
local modfile = modmgr.identify_filetype(modfilename)
local modpath = modmgr.extract(modfile)
function pkgmgr.install_dir(type, path, basename)
local basefolder = pkgmgr.get_base_folder(path)
if modpath == nil then
gamedata.errormessage = fgettext("Install Mod: file: \"$1\"", modfile.name) ..
fgettext("\nInstall Mod: unsupported filetype \"$1\" or broken archive", modfile.type)
return
local targetpath
if type == "txp" then
if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type)
end
local basefolder = modmgr.getbasefolder(modpath)
local from = basefolder and basefolder.path or path
targetpath = core.get_texturepath() .. DIR_DELIM .. basename
core.copy_dir(from, targetpath)
return targetpath, nil
elseif not basefolder then
return nil, fgettext("Unable to find a valid mod or modpack")
end
if basefolder.type == "modpack" then
if type ~= "mod" then
return nil, fgettext("Unable to install a modpack as a $1", type)
end
local clean_path = nil
if basename ~= nil then
@ -333,20 +369,27 @@ function modmgr.installmod(modfilename,basename)
end
if clean_path ~= nil then
local targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
if not core.copy_dir(basefolder.path,targetpath) then
gamedata.errormessage = fgettext("Failed to install $1 to $2", basename, targetpath)
return nil,
fgettext("Failed to install $1 to $2", basename, targetpath)
end
else
gamedata.errormessage = fgettext("Install Mod: unable to find suitable foldername for modpack $1", modfilename)
end
return nil,
fgettext("Install Mod: unable to find suitable foldername for modpack $1",
modfilename)
end
if basefolder.type == "mod" then
pkgmgr.refresh_globals()
elseif basefolder.type == "mod" then
if type ~= "mod" then
return nil, fgettext("Unable to install a mod as a $1", type)
end
local targetfolder = basename
if targetfolder == nil then
targetfolder = modmgr.identify_modname(basefolder.path,"init.lua")
targetfolder = pkgmgr.identify_modname(basefolder.path,"init.lua")
end
--if heuristic failed try to use current foldername
@ -354,22 +397,46 @@ function modmgr.installmod(modfilename,basename)
targetfolder = get_last_folder(basefolder.path)
end
if targetfolder ~= nil and modmgr.isValidModname(targetfolder) then
local targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
core.copy_dir(basefolder.path,targetpath)
if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
core.copy_dir(basefolder.path, targetpath)
else
gamedata.errormessage = fgettext("Install Mod: unable to find real modname for: $1", modfilename)
end
return nil, fgettext("Install Mod: unable to find real modname for: $1", modfilename)
end
core.delete_dir(modpath)
pkgmgr.refresh_globals()
modmgr.refresh_globals()
elseif basefolder.type == "game" then
if type ~= "game" then
return nil, fgettext("Unable to install a game as a $1", type)
end
targetpath = core.get_gamepath() .. DIR_DELIM .. basename
core.copy_dir(basefolder.path, targetpath)
end
return targetpath, nil
end
--------------------------------------------------------------------------------
function modmgr.preparemodlist(data)
function pkgmgr.install(type, modfilename, basename)
local archive_info = pkgmgr.identify_filetype(modfilename)
local path = pkgmgr.extract(archive_info)
if path == nil then
return nil,
fgettext("Install: file: \"$1\"", archive_info.name) .. "\n" ..
fgettext("Install: unsupported filetype \"$1\" or broken archive",
archive_info.type)
end
local targetpath, msg = pkgmgr.install_dir(type, path, basename)
core.delete_dir(path)
return targetpath, msg
end
--------------------------------------------------------------------------------
function pkgmgr.preparemodlist(data)
local retval = {}
local global_mods = {}
@ -384,25 +451,27 @@ function modmgr.preparemodlist(data)
end
for i=1,#global_mods,1 do
global_mods[i].typ = "global_mod"
global_mods[i].type = "mod"
global_mods[i].loc = "global"
retval[#retval + 1] = global_mods[i]
end
--read game mods
local gamespec = gamemgr.find_by_gameid(data.gameid)
gamemgr.get_game_mods(gamespec, game_mods)
local gamespec = pkgmgr.find_by_gameid(data.gameid)
pkgmgr.get_game_mods(gamespec, game_mods)
if #game_mods > 0 then
-- Add title
retval[#retval + 1] = {
typ = "game",
type = "game",
is_game_content = true,
name = fgettext("Subgame Mods")
}
end
for i=1,#game_mods,1 do
game_mods[i].typ = "game_mod"
game_mods[i].type = "mod"
game_mods[i].loc = "game"
game_mods[i].is_game_content = true
retval[#retval + 1] = game_mods[i]
end
@ -439,8 +508,12 @@ function modmgr.preparemodlist(data)
return retval
end
function pkgmgr.compare_package(a, b)
return a and b and a.name == b.name and a.path == b.path
end
--------------------------------------------------------------------------------
function modmgr.comparemod(elem1,elem2)
function pkgmgr.comparemod(elem1,elem2)
if elem1 == nil or elem2 == nil then
return false
end
@ -450,7 +523,7 @@ function modmgr.comparemod(elem1,elem2)
if elem1.is_modpack ~= elem2.is_modpack then
return false
end
if elem1.typ ~= elem2.typ then
if elem1.type ~= elem2.type then
return false
end
if elem1.modpack ~= elem2.modpack then
@ -465,13 +538,13 @@ function modmgr.comparemod(elem1,elem2)
end
--------------------------------------------------------------------------------
function modmgr.mod_exists(basename)
function pkgmgr.mod_exists(basename)
if modmgr.global_mods == nil then
modmgr.refresh_globals()
if pkgmgr.global_mods == nil then
pkgmgr.refresh_globals()
end
if modmgr.global_mods:raw_index_by_uid(basename) > 0 then
if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then
return true
end
@ -479,39 +552,35 @@ function modmgr.mod_exists(basename)
end
--------------------------------------------------------------------------------
function modmgr.get_global_mod(idx)
function pkgmgr.get_global_mod(idx)
if modmgr.global_mods == nil then
if pkgmgr.global_mods == nil then
return nil
end
if idx == nil or idx < 1 or
idx > modmgr.global_mods:size() then
idx > pkgmgr.global_mods:size() then
return nil
end
return modmgr.global_mods:get_list()[idx]
return pkgmgr.global_mods:get_list()[idx]
end
--------------------------------------------------------------------------------
function modmgr.refresh_globals()
modmgr.global_mods = filterlist.create(
modmgr.preparemodlist, --refresh
modmgr.comparemod, --compare
function(element,uid) --uid match
function pkgmgr.refresh_globals()
local function is_equal(element,uid) --uid match
if element.name == uid then
return true
end
end,
nil, --filter
{}
)
modmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
modmgr.global_mods:set_sortmode("alphabetic")
end
pkgmgr.global_mods = filterlist.create(pkgmgr.preparemodlist,
pkgmgr.comparemod, is_equal, nil, {})
pkgmgr.global_mods:add_sort_mechanism("alphabetic", sort_mod_list)
pkgmgr.global_mods:set_sortmode("alphabetic")
end
--------------------------------------------------------------------------------
function modmgr.identify_filetype(name)
function pkgmgr.identify_filetype(name)
if name:sub(-3):lower() == "zip" then
return {
@ -547,3 +616,69 @@ function modmgr.identify_filetype(name)
type = "ukn"
}
end
--------------------------------------------------------------------------------
function pkgmgr.find_by_gameid(gameid)
for i=1,#pkgmgr.games,1 do
if pkgmgr.games[i].id == gameid then
return pkgmgr.games[i], i
end
end
return nil, nil
end
--------------------------------------------------------------------------------
function pkgmgr.get_game_mods(gamespec, retval)
if gamespec ~= nil and
gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
get_mods(gamespec.gamemods_path, retval)
end
end
--------------------------------------------------------------------------------
function pkgmgr.get_game_modlist(gamespec)
local retval = ""
local game_mods = {}
pkgmgr.get_game_mods(gamespec, game_mods)
for i=1,#game_mods,1 do
if retval ~= "" then
retval = retval..","
end
retval = retval .. game_mods[i].name
end
return retval
end
--------------------------------------------------------------------------------
function pkgmgr.get_game(index)
if index > 0 and index <= #pkgmgr.games then
return pkgmgr.games[index]
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.update_gamelist()
pkgmgr.games = core.get_games()
end
--------------------------------------------------------------------------------
function pkgmgr.gamelist()
local retval = ""
if #pkgmgr.games > 0 then
retval = retval .. core.formspec_escape(pkgmgr.games[1].name)
for i=2,#pkgmgr.games,1 do
retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].name)
end
end
return retval
end
--------------------------------------------------------------------------------
-- read initial data
--------------------------------------------------------------------------------
pkgmgr.update_gamelist()

@ -0,0 +1,217 @@
--Minetest
--Copyright (C) 2014 sapier
--Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local packages_raw
local packages
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
if pkgmgr.global_mods == nil then
pkgmgr.refresh_globals()
end
if pkgmgr.games == nil then
pkgmgr.update_gamelist()
end
if packages == nil then
packages_raw = {}
table.insert_all(packages_raw, pkgmgr.games)
table.insert_all(packages_raw, pkgmgr.get_texture_packs())
table.insert_all(packages_raw, pkgmgr.global_mods:get_list())
local function get_data()
return packages_raw
end
local function is_equal(element, uid) --uid match
return (element.type == "game" and element.id == uid) or
element.name == uid
end
packages = filterlist.create(get_data, pkgmgr.compare_package,
is_equal, nil, {})
end
if tabdata.selected_pkg == nil then
tabdata.selected_pkg = 1
end
local retval =
"label[0.05,-0.25;".. fgettext("Installed Packages:") .. "]" ..
"tablecolumns[color;tree;text]" ..
"table[0,0.25;5.1,4.3;pkglist;" ..
pkgmgr.render_packagelist(packages) ..
";" .. tabdata.selected_pkg .. "]" ..
"button[0,4.85;5.25,0.5;btn_contentdb;".. fgettext("Browse online content") .. "]"
local selected_pkg
if filterlist.size(packages) >= tabdata.selected_pkg then
selected_pkg = packages:get_list()[tabdata.selected_pkg]
end
if selected_pkg ~= nil then
--check for screenshot beeing available
local screenshotfilename = selected_pkg.path .. DIR_DELIM .. "screenshot.png"
local screenshotfile, error = io.open(screenshotfilename, "r")
local modscreenshot
if error == nil then
screenshotfile:close()
modscreenshot = screenshotfilename
end
if modscreenshot == nil then
modscreenshot = defaulttexturedir .. "no_screenshot.png"
end
retval = retval ..
"image[5.5,0;3,2;" .. core.formspec_escape(modscreenshot) .. "]" ..
"label[8.25,0.6;" .. core.formspec_escape(selected_pkg.name) .. "]" ..
"label[5.5,1.7;".. fgettext("Information:") .. "]" ..
"textlist[5.5,2.2;6.2,2.4;description;"
local info = core.get_content_info(selected_pkg.path)
local desc = info.description or fgettext("No package description available")
local descriptionlines = core.wrap_text(desc, 42, true)
for i = 1, #descriptionlines do
retval = retval .. core.formspec_escape(descriptionlines[i]) .. ","
end
if selected_pkg.type == "mod" then
if selected_pkg.is_modpack then
retval = retval .. ";0]" ..
"button[8.9,4.65;3,1;btn_mod_mgr_rename_modpack;" ..
fgettext("Rename") .. "]"
else
--show dependencies
local toadd_hard = table.concat(info.depends or {}, ",")
local toadd_soft = table.concat(info.optional_depends or {}, ",")
if toadd_hard == "" and toadd_soft == "" then
retval = retval .. "," .. fgettext("No dependencies.")
else
if toadd_hard ~= "" then
retval = retval .. "," .. fgettext("Dependencies:") .. ","
retval = retval .. toadd_hard
end
if toadd_soft ~= "" then
if toadd_hard ~= "" then
retval = retval .. ","
end
retval = retval .. "," .. fgettext("Optional dependencies:") .. ","
retval = retval .. toadd_soft
end
end
retval = retval .. ";0]"
end
else
retval = retval .. ";0]"
if selected_pkg.type == "txp" then
if selected_pkg.enabled then
retval = retval ..
"button[8.9,4.65;3,1;btn_mod_mgr_disable_txp;" ..
fgettext("Disable Texture Pack") .. "]"
else
retval = retval ..
"button[8.9,4.65;3,1;btn_mod_mgr_use_txp;" ..
fgettext("Use Texture Pack") .. "]"
end
end
end
retval = retval .. "button[5.5,4.65;3,1;btn_mod_mgr_delete_mod;"
.. fgettext("Uninstall Package") .. "]"
end
return retval
end
--------------------------------------------------------------------------------
local function handle_buttons(tabview, fields, tabname, tabdata)
if fields["pkglist"] ~= nil then
local event = core.explode_table_event(fields["pkglist"])
tabdata.selected_pkg = event.row
return true
end
if fields["btn_mod_mgr_install_local"] ~= nil then
core.show_file_open_dialog("mod_mgt_open_dlg", fgettext("Select Package File:"))
return true
end
if fields["btn_contentdb"] ~= nil then
local dlg = create_store_dlg()
dlg:set_parent(tabview)
tabview:hide()
dlg:show()
packages = nil
return true
end
if fields["btn_mod_mgr_rename_modpack"] ~= nil then
local dlg_renamemp = create_rename_modpack_dlg(tabdata.selected_pkg)
dlg_renamemp:set_parent(tabview)
tabview:hide()
dlg_renamemp:show()
return true
end
if fields["btn_mod_mgr_delete_mod"] ~= nil then
local mod = packages:get_list()[tabdata.selected_pkg]
local dlg_delmod = create_delete_content_dlg(mod)
dlg_delmod:set_parent(tabview)
tabview:hide()
dlg_delmod:show()
packages = nil
return true
end
if fields.btn_mod_mgr_use_txp then
local txp = packages:get_list()[tabdata.selected_pkg]
core.settings:set("texture_path", txp.path)
packages = nil
return true
end
if fields.btn_mod_mgr_disable_txp then
core.settings:set("texture_path", "")
packages = nil
return true
end
if fields["mod_mgt_open_dlg_accepted"] and
fields["mod_mgt_open_dlg_accepted"] ~= "" then
pkgmgr.install_mod(fields["mod_mgt_open_dlg_accepted"],nil)
return true
end
return false
end
--------------------------------------------------------------------------------
return {
name = "content",
caption = fgettext("Content"),
cbf_formspec = get_formspec,
cbf_button_handler = handle_buttons,
on_change = pkgmgr.update_gamelist
}

@ -17,7 +17,7 @@
local function current_game()
local last_game_id = core.settings:get("menu_last_game")
local game, index = gamemgr.find_by_gameid(last_game_id)
local game, index = pkgmgr.find_by_gameid(last_game_id)
return game
end
@ -32,12 +32,12 @@ local function singleplayer_refresh_gamebar()
local function game_buttonbar_button_handler(fields)
for key,value in pairs(fields) do
for j=1,#gamemgr.games,1 do
if ("game_btnbar_" .. gamemgr.games[j].id == key) then
mm_texture.update("singleplayer", gamemgr.games[j])
core.set_topleft_text(gamemgr.games[j].name)
core.settings:set("menu_last_game",gamemgr.games[j].id)
menudata.worldlist:set_filtercriteria(gamemgr.games[j].id)
for j=1,#pkgmgr.games,1 do
if ("game_btnbar_" .. pkgmgr.games[j].id == key) then
mm_texture.update("singleplayer", pkgmgr.games[j])
core.set_topleft_text(pkgmgr.games[j].name)
core.settings:set("menu_last_game",pkgmgr.games[j].id)
menudata.worldlist:set_filtercriteria(pkgmgr.games[j].id)
local index = filterlist.get_current_index(menudata.worldlist,
tonumber(core.settings:get("mainmenu_last_selected_world")))
if not index or index < 1 then
@ -59,21 +59,21 @@ local function singleplayer_refresh_gamebar()
game_buttonbar_button_handler,
{x=-0.3,y=5.9}, "horizontal", {x=12.4,y=1.15})
for i=1,#gamemgr.games,1 do
local btn_name = "game_btnbar_" .. gamemgr.games[i].id
for i=1,#pkgmgr.games,1 do
local btn_name = "game_btnbar_" .. pkgmgr.games[i].id
local image = nil
local text = nil
local tooltip = core.formspec_escape(gamemgr.games[i].name)
local tooltip = core.formspec_escape(pkgmgr.games[i].name)
if gamemgr.games[i].menuicon_path ~= nil and
gamemgr.games[i].menuicon_path ~= "" then
image = core.formspec_escape(gamemgr.games[i].menuicon_path)
if pkgmgr.games[i].menuicon_path ~= nil and
pkgmgr.games[i].menuicon_path ~= "" then
image = core.formspec_escape(pkgmgr.games[i].menuicon_path)
else
local part1 = gamemgr.games[i].id:sub(1,5)
local part2 = gamemgr.games[i].id:sub(6,10)
local part3 = gamemgr.games[i].id:sub(11)
local part1 = pkgmgr.games[i].id:sub(1,5)
local part2 = pkgmgr.games[i].id:sub(6,10)
local part3 = pkgmgr.games[i].id:sub(11)
text = part1 .. "\n" .. part2
if part3 ~= nil and
@ -213,7 +213,7 @@ local function main_button_handler(this, fields, name, tabdata)
--update last game
local world = menudata.worldlist:get_raw_element(gamedata.selected_world)
if world then
local game, index = gamemgr.find_by_gameid(world.gameid)
local game, index = pkgmgr.find_by_gameid(world.gameid)
core.settings:set("menu_last_game", game.id)
end

@ -1,151 +0,0 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
if modmgr.global_mods == nil then
modmgr.refresh_globals()
end
if tabdata.selected_mod == nil then
tabdata.selected_mod = 1
end
local retval =
"label[0.05,-0.25;".. fgettext("Installed Mods:") .. "]" ..
"tablecolumns[color;tree;text]" ..
"table[0,0.25;5.1,5;modlist;" ..
modmgr.render_modlist(modmgr.global_mods) ..
";" .. tabdata.selected_mod .. "]"
local selected_mod = nil
if filterlist.size(modmgr.global_mods) >= tabdata.selected_mod then
selected_mod = modmgr.global_mods:get_list()[tabdata.selected_mod]
end
if selected_mod ~= nil then
--check for screenshot beeing available
local screenshotfilename = selected_mod.path .. DIR_DELIM .. "screenshot.png"
local screenshotfile, error = io.open(screenshotfilename,"r")
local modscreenshot
if error == nil then
screenshotfile:close()
modscreenshot = screenshotfilename
end
if modscreenshot == nil then
modscreenshot = defaulttexturedir .. "no_screenshot.png"
end
retval = retval ..
"image[5.5,0;3,2;" .. core.formspec_escape(modscreenshot) .. "]" ..
"label[8.25,0.6;" .. selected_mod.name .. "]" ..
"label[5.5,1.7;".. fgettext("Mod Information:") .. "]" ..
"textlist[5.5,2.2;6.2,2.4;description;"
local info = core.get_mod_info(selected_mod.path)
local desc = info.description or fgettext("No mod description available")
local descriptionlines = core.wrap_text(desc, 42, true)
for i = 1, #descriptionlines do
retval = retval .. core.formspec_escape(descriptionlines[i]) .. ","
end
if selected_mod.is_modpack then
retval = retval .. ";0]" ..
"button[9.9,4.65;2,1;btn_mod_mgr_rename_modpack;" ..
fgettext("Rename") .. "]"
retval = retval .. "button[5.5,4.65;4.5,1;btn_mod_mgr_delete_mod;"
.. fgettext("Uninstall Selected Modpack") .. "]"
else
--show dependencies
local toadd_hard = table.concat(info.depends, ",")
local toadd_soft = table.concat(info.optional_depends, ",")
if toadd_hard == "" and toadd_soft == "" then
retval = retval .. "," .. fgettext("No dependencies.")
else
if toadd_hard ~= "" then
retval = retval .. "," .. fgettext("Dependencies:") .. ","
retval = retval .. toadd_hard
end
if toadd_soft ~= "" then
if toadd_hard ~= "" then
retval = retval .. ","
end
retval = retval .. "," .. fgettext("Optional dependencies:") .. ","
retval = retval .. toadd_soft
end
end
retval = retval .. ";0]"
retval = retval .. "button[5.5,4.65;4.5,1;btn_mod_mgr_delete_mod;"
.. fgettext("Uninstall Selected Mod") .. "]"
end
end
return retval
end
--------------------------------------------------------------------------------
local function handle_buttons(tabview, fields, tabname, tabdata)
if fields["modlist"] ~= nil then
local event = core.explode_table_event(fields["modlist"])
tabdata.selected_mod = event.row
return true
end
if fields["btn_mod_mgr_install_local"] ~= nil then
core.show_file_open_dialog("mod_mgt_open_dlg",fgettext("Select Mod File:"))
return true
end
if fields["btn_mod_mgr_rename_modpack"] ~= nil then
local dlg_renamemp = create_rename_modpack_dlg(tabdata.selected_mod)
dlg_renamemp:set_parent(tabview)
tabview:hide()
dlg_renamemp:show()
return true
end
if fields["btn_mod_mgr_delete_mod"] ~= nil then
local dlg_delmod = create_delete_mod_dlg(tabdata.selected_mod)
dlg_delmod:set_parent(tabview)
tabview:hide()
dlg_delmod:show()
return true
end
if fields["mod_mgt_open_dlg_accepted"] ~= nil and
fields["mod_mgt_open_dlg_accepted"] ~= "" then
modmgr.installmod(fields["mod_mgt_open_dlg_accepted"],nil)
return true
end
return false
end
--------------------------------------------------------------------------------
return {
name = "mods",
caption = fgettext("Mods"),
cbf_formspec = get_formspec,
cbf_button_handler = handle_buttons,
on_change = gamemgr.update_gamelist
}

@ -1,135 +0,0 @@
--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
local function filter_texture_pack_list(list)
local retval = {}
for _, item in ipairs(list) do
if item ~= "base" then
retval[#retval + 1] = item
end
end
table.sort(retval)
table.insert(retval, 1, fgettext("None"))
return retval
end
--------------------------------------------------------------------------------
local function render_texture_pack_list(list)
local retval = ""
for i, v in ipairs(list) do
if v:sub(1, 1) ~= "." then
if retval ~= "" then
retval = retval .. ","
end
retval = retval .. core.formspec_escape(v)
end
end
return retval
end
--------------------------------------------------------------------------------
local function get_formspec(tabview, name, tabdata)
local retval = "label[4,-0.25;" .. fgettext("Select Texture Pack:") .. "]" ..
"textlist[4,0.25;7.5,5.0;TPs;"
local current_texture_path = core.settings:get("texture_path")
local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
local index = tonumber(core.settings:get("mainmenu_last_selected_TP"))
if not index then index = 1 end
if current_texture_path == "" then
retval = retval ..
render_texture_pack_list(list) ..
";" .. index .. "]" ..
"textarea[0.6,2.85;3.7,1.5;;" ..
fgettext("Default textures will be used.") ..
";]"
return retval
end
local infofile = current_texture_path .. DIR_DELIM .. "description.txt"
-- This adds backwards compatibility for old texture pack description files named
-- "info.txt", and should be removed once all such texture packs have been updated
if not file_exists(infofile) then
infofile = current_texture_path .. DIR_DELIM .. "info.txt"
if file_exists(infofile) then
core.log("deprecated", "info.txt is deprecated. description.txt should be used instead.")
end
end
local infotext = ""
local f = io.open(infofile, "r")
if not f then
infotext = fgettext("No information available")
else
infotext = f:read("*all")
f:close()
end
local screenfile = current_texture_path .. DIR_DELIM .. "screenshot.png"
local no_screenshot
if not file_exists(screenfile) then
screenfile = nil
no_screenshot = defaulttexturedir .. "no_screenshot.png"
end
return retval ..
render_texture_pack_list(list) ..
";" .. index .. "]" ..
"image[0.25,0.25;4.05,2.7;" .. core.formspec_escape(screenfile or no_screenshot) .. "]" ..
"textarea[0.6,2.85;3.7,1.5;;" .. core.formspec_escape(infotext or "") .. ";]"
end
--------------------------------------------------------------------------------
local function main_button_handler(tabview, fields, name, tabdata)
if fields["TPs"] then
local event = core.explode_textlist_event(fields["TPs"])
if event.type == "CHG" or event.type == "DCL" then
local index = core.get_textlist_index("TPs")
core.settings:set("mainmenu_last_selected_TP", index)
local list = filter_texture_pack_list(core.get_dir_list(core.get_texturepath(), true))
local current_index = core.get_textlist_index("TPs")
if current_index and #list >= current_index then
local new_path = core.get_texturepath() .. DIR_DELIM .. list[current_index]
if list[current_index] == fgettext("None") then
new_path = ""
end
core.settings:set("texture_path", new_path)
end
end
return true
end
return false
end
--------------------------------------------------------------------------------
return {
name = "texturepacks",
caption = fgettext("Texture Packs"),
cbf_formspec = get_formspec,
cbf_button_handler = main_button_handler,
on_change = nil
}

@ -55,10 +55,10 @@ Where `gameid` is unique to each game.
The game directory can contain the following files:
* `game.conf`, which contains:
* `name = <Human-readable full name of the game>` e.g. `name = Minetest`
* Optionally, game.conf can also contain
`disallowed_mapgens = <comma-separated mapgens>`
* `game.conf`, with the following keys:
* `name` - required, human readable name e.g. `name = Minetest`
* `description` - Short description to be shown in the content tab
* `disallowed_mapgens = <comma-separated mapgens>`
e.g. `disallowed_mapgens = v5,v6,flat`
These mapgens are removed from the list of mapgens for the game.
* `minetest.conf`:
@ -2544,6 +2544,9 @@ Helper functions
* returns time with microsecond precision. May not return wall time.
* `table.copy(table)`: returns a table
* returns a deep copy of `table`
* `table.insert_all(table, other_table)`:
* Appends all values in `other_table` to `table` - uses `#table + 1` to
find new indices.
* `minetest.pointed_thing_to_face_pos(placer, pointed_thing)`: returns a
position.
* returns the exact position on the surface of a pointed node

@ -33,14 +33,6 @@ core.close()
Filesystem:
core.get_builtin_path()
^ returns path to builtin root
core.get_modpath() (possible in async calls)
^ returns path to global modpath
core.get_clientmodpath() (possible in async calls)
^ returns path to global client-side modpath
core.get_gamepath() (possible in async calls)
^ returns path to global gamepath
core.get_texturepath() (possible in async calls)
^ returns path to default textures
core.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
@ -71,6 +63,8 @@ core.get_video_drivers()
^ returns list of available video drivers' settings name and 'friendly' display name
^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
^ first element of returned list is guaranteed to be the NULL driver
core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
registered in the core (possible in async calls)
Formspec:
core.update_formspec(formspec)
@ -111,29 +105,58 @@ core.get_screen_info()
window_height = <current window height>
}
Packages:
core.get_game(index)
^ returns {
### Content and Packages
Content - an installed mod, modpack, game, or texture pack (txt)
Package - content which is downloadable from the content db, may or may not be installed.
* core.get_modpath() (possible in async calls)
* returns path to global modpath
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)
* returns path to global gamepath
* core.get_texturepath() (possible in async calls)
* returns path to default textures
* core.get_game(index)
* returns:
{
id = <id>,
path = <full path to game>,
gamemods_path = <path>,
name = <name of game>,
menuicon_path = <full path to menuicon>,
author = "author",
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
core.get_games() -> table of all games in upper format (possible in async calls)
core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
registered in the core (possible in async calls)
core.get_mod_info(path)
^ returns {
name = "name of mod",
type = "mod" or "modpack",
}
* core.get_games() -> table of all games in upper format (possible in async calls)
* core.get_content_info(path)
* returns
{
name = "name of content",
type = "mod" or "modpack" or "game" or "txp",
description = "description",
path = "path/to/mod",
depends = {"mod", "names"},
optional_depends = {"mod", "names"},
}
author = "author",
path = "path/to/content",
depends = {"mod", "names"}, -- mods only
optional_depends = {"mod", "names"}, -- mods only
}
* core.get_package_list() -> downloads package list from content db
* returns a list of:
{
name = "basename",
title = "human readable title",
author = "username",
type = "", -- mod, game, txp
short_description = "description",
url = "",
}
Favorites:
core.get_favorites(location) -> list of favorites (possible in async calls)

@ -9,6 +9,7 @@ Texture pack directory structure
textures
|-- Texture Pack
| |-- texture_pack.conf
| |-- screenshot.png
| |-- description.txt
| |-- override.txt
@ -21,9 +22,17 @@ This is a directory containing the entire contents of a single texture pack.
It can be chosen more or less freely and will also become the name of the
texture pack. The name must not be “base”.
### `texture_pack.conf`
A key-value config file with the following keys:
* `title` - human readable title
* `description` - short description, shown in the content tab
### `description.txt`
**Deprecated**, you should use texture_pack.conf instead.
A file containing a short description of the texture pack to be shown in the
texture packs tab.
content tab.
### `screenshot.png`
A preview image showing an in-game screenshot of this texture pack; it will be

@ -358,6 +358,7 @@ add_custom_target(GenerateVersion
add_subdirectory(threading)
add_subdirectory(content)
add_subdirectory(database)
add_subdirectory(gui)
add_subdirectory(mapgen)
@ -372,6 +373,7 @@ set(common_SRCS
${database_SRCS}
${mapgen_SRCS}
${server_SRCS}
${content_SRCS}
ban.cpp
chat.cpp
clientiface.cpp
@ -403,7 +405,6 @@ set(common_SRCS
mapsector.cpp
metadata.cpp
modchannels.cpp
mods.cpp
nameidmapping.cpp
nodedef.cpp
nodemetadata.cpp
@ -428,7 +429,6 @@ set(common_SRCS
serverobject.cpp
settings.cpp
staticobject.cpp
subgame.cpp
terminal_chat_console.cpp
tileanimation.cpp
tool.cpp

@ -43,7 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mapblock.h"
#include "minimap.h"
#include "modchannels.h"
#include "mods.h"
#include "content/mods.h"
#include "profiler.h"
#include "shader.h"
#include "gettext.h"

@ -0,0 +1,7 @@
set(content_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/content.cpp
${CMAKE_CURRENT_SOURCE_DIR}/packages.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
${CMAKE_CURRENT_SOURCE_DIR}/subgames.cpp
PARENT_SCOPE
)

108
src/content/content.cpp Normal file

@ -0,0 +1,108 @@
/*
Minetest
Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <fstream>
#include "content/content.h"
#include "content/subgames.h"
#include "content/mods.h"
#include "filesys.h"
#include "settings.h"
enum ContentType
{
ECT_UNKNOWN,
ECT_MOD,
ECT_MODPACK,
ECT_GAME,
ECT_TXP
};
ContentType getContentType(const ContentSpec &spec)
{
std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str());
if (modpack_is.good()) {
modpack_is.close();
return ECT_MODPACK;
}
std::ifstream init_is((spec.path + DIR_DELIM + "init.lua").c_str());
if (init_is.good()) {
init_is.close();
return ECT_MOD;
}
std::ifstream game_is((spec.path + DIR_DELIM + "game.conf").c_str());
if (game_is.good()) {
game_is.close();
return ECT_GAME;
}
std::ifstream txp_is((spec.path + DIR_DELIM + "texture_pack.conf").c_str());
if (txp_is.good()) {
txp_is.close();
return ECT_TXP;
}
return ECT_UNKNOWN;
}
void parseContentInfo(ContentSpec &spec)
{
std::string conf_path;
switch (getContentType(spec)) {
case ECT_MOD:
spec.type = "mod";
conf_path = spec.path + DIR_DELIM + "mod.conf";
break;
case ECT_MODPACK:
spec.type = "modpack";
conf_path = spec.path + DIR_DELIM + "mod.conf";
break;
case ECT_GAME:
spec.type = "game";
conf_path = spec.path + DIR_DELIM + "game.conf";
break;
case ECT_TXP:
spec.type = "txp";
conf_path = spec.path + DIR_DELIM + "texture_pack.conf";
break;
default:
spec.type = "unknown";
break;
}
Settings conf;
if (!conf_path.empty() && conf.readConfigFile(conf_path.c_str())) {
if (conf.exists("name"))
spec.name = conf.get("name");
if (conf.exists("description"))
spec.desc = conf.get("description");
if (conf.exists("author"))
spec.author = conf.get("author");
}
if (spec.desc.empty()) {
std::ifstream is((spec.path + DIR_DELIM + "description.txt").c_str());
spec.desc = std::string((std::istreambuf_iterator<char>(is)),
std::istreambuf_iterator<char>());
}
}

33
src/content/content.h Normal file

@ -0,0 +1,33 @@
/*
Minetest
Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "config.h"
#include "convert_json.h"
struct ContentSpec
{
std::string type;
std::string author;
std::string name;
std::string desc;
std::string path;
};
void parseContentInfo(ContentSpec &spec);

@ -21,23 +21,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <fstream>
#include <json/json.h>
#include <algorithm>
#include "mods.h"
#include "content/mods.h"
#include "filesys.h"
#include "log.h"
#include "subgame.h"
#include "content/subgames.h"
#include "settings.h"
#include "porting.h"
#include "convert_json.h"
bool parseDependsString(std::string &dep,
std::unordered_set<char> &symbols)
bool parseDependsString(std::string &dep, std::unordered_set<char> &symbols)
{
dep = trim(dep);
symbols.clear();
size_t pos = dep.size();
while (pos > 0 && !string_allowed(dep.substr(pos-1, 1), MODNAME_ALLOWED_CHARS)) {
while (pos > 0 &&
!string_allowed(dep.substr(pos - 1, 1), MODNAME_ALLOWED_CHARS)) {
// last character is a symbol, not part of the modname
symbols.insert(dep[pos-1]);
symbols.insert(dep[pos - 1]);
--pos;
}
dep = trim(dep.substr(0, pos));
@ -48,18 +48,21 @@ void parseModContents(ModSpec &spec)
{
// NOTE: this function works in mutual recursion with getModsInPath
Settings info;
info.readConfigFile((spec.path+DIR_DELIM+"mod.conf").c_str());
info.readConfigFile((spec.path + DIR_DELIM + "mod.conf").c_str());
if (info.exists("name"))
spec.name = info.get("name");
if (info.exists("author"))
spec.author = info.get("author");
spec.depends.clear();
spec.optdepends.clear();
spec.is_modpack = false;
spec.modpack_content.clear();
// Handle modpacks (defined by containing modpack.txt)
std::ifstream modpack_is((spec.path+DIR_DELIM+"modpack.txt").c_str());
std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str());
if (modpack_is.good()) { // a modpack, recursively get the mods in it
modpack_is.close(); // We don't actually need the file
spec.is_modpack = true;
@ -73,8 +76,10 @@ void parseModContents(ModSpec &spec)
if (info.exists("depends")) {
mod_conf_has_depends = true;
std::string dep = info.get("depends");
// clang-format off
dep.erase(std::remove_if(dep.begin(), dep.end(),
static_cast<int(*)(int)>(&std::isspace)), dep.end());
static_cast<int (*)(int)>(&std::isspace)), dep.end());
// clang-format on
for (const auto &dependency : str_split(dep, ',')) {
spec.depends.insert(dependency);
}
@ -83,8 +88,10 @@ void parseModContents(ModSpec &spec)
if (info.exists("optional_depends")) {
mod_conf_has_depends = true;
std::string dep = info.get("optional_depends");
// clang-format off
dep.erase(std::remove_if(dep.begin(), dep.end(),
static_cast<int(*)(int)>(&std::isspace)), dep.end());
static_cast<int (*)(int)>(&std::isspace)), dep.end());
// clang-format on
for (const auto &dependency : str_split(dep, ',')) {
spec.optdepends.insert(dependency);
}
@ -116,15 +123,16 @@ void parseModContents(ModSpec &spec)
if (info.exists("description")) {
spec.desc = info.get("description");
} else {
std::ifstream is((spec.path + DIR_DELIM + "description.txt").c_str());
std::ifstream is((spec.path + DIR_DELIM + "description.txt")
.c_str());
spec.desc = std::string((std::istreambuf_iterator<char>(is)),
std::istreambuf_iterator<char>());
}
}
}
std::map<std::string, ModSpec> getModsInPath(const std::string &path,
bool part_of_modpack)
std::map<std::string, ModSpec> getModsInPath(
const std::string &path, bool part_of_modpack)
{
// NOTE: this function works in mutual recursion with parseModContents
@ -143,9 +151,7 @@ std::map<std::string, ModSpec> getModsInPath(const std::string &path,
continue;
modpath.clear();
modpath.append(path)
.append(DIR_DELIM)
.append(modname);
modpath.append(path).append(DIR_DELIM).append(modname);
ModSpec spec(modname, modpath, part_of_modpack);
parseModContents(spec);
@ -162,10 +168,9 @@ std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
if (mod.is_modpack) {
std::vector<ModSpec> content = flattenMods(mod.modpack_content);
result.reserve(result.size() + content.size());
result.insert(result.end(),content.begin(),content.end());
result.insert(result.end(), content.begin(), content.end());
}
else //not a modpack
} else // not a modpack
{
result.push_back(mod);
}
@ -180,7 +185,8 @@ ModConfiguration::ModConfiguration(const std::string &worldpath)
void ModConfiguration::printUnsatisfiedModsError() const
{
for (const ModSpec &mod : m_unsatisfied_mods) {
errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
errorstream << "mod \"" << mod.name
<< "\" has unsatisfied dependencies: ";
for (const std::string &unsatisfied_depend : mod.unsatisfied_depends)
errorstream << " \"" << unsatisfied_depend << "\"";
errorstream << std::endl;
@ -197,12 +203,12 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
// Maintain a map of all existing m_unsatisfied_mods.
// Keys are mod names and values are indices into m_unsatisfied_mods.
std::map<std::string, u32> existing_mods;
for(u32 i = 0; i < m_unsatisfied_mods.size(); ++i){
for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) {
existing_mods[m_unsatisfied_mods[i].name] = i;
}
// Add new mods
for(int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack){
for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) {
// First iteration:
// Add all the mods that come from modpacks
// Second iteration:
@ -218,14 +224,16 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
// GOOD CASE: completely new mod.
m_unsatisfied_mods.push_back(mod);
existing_mods[mod.name] = m_unsatisfied_mods.size() - 1;
} else if(seen_this_iteration.count(mod.name) == 0) {
} else if (seen_this_iteration.count(mod.name) == 0) {
// BAD CASE: name conflict in different levels.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
warningstream<<"Mod name conflict detected: \""
<<mod.name<<"\""<<std::endl
<<"Will not load: "<<oldmod.path<<std::endl
<<"Overridden by: "<<mod.path<<std::endl;
warningstream << "Mod name conflict detected: \""
<< mod.name << "\"" << std::endl
<< "Will not load: " << oldmod.path
<< std::endl
<< "Overridden by: " << mod.path
<< std::endl;
m_unsatisfied_mods[oldindex] = mod;
// If there was a "VERY BAD CASE" name conflict
@ -235,10 +243,12 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
// VERY BAD CASE: name conflict in the same level.
u32 oldindex = existing_mods[mod.name];
const ModSpec &oldmod = m_unsatisfied_mods[oldindex];
warningstream<<"Mod name conflict detected: \""
<<mod.name<<"\""<<std::endl
<<"Will not load: "<<oldmod.path<<std::endl
<<"Will not load: "<<mod.path<<std::endl;
warningstream << "Mod name conflict detected: \""
<< mod.name << "\"" << std::endl
<< "Will not load: " << oldmod.path
<< std::endl
<< "Will not load: " << mod.path
<< std::endl;
m_unsatisfied_mods[oldindex] = mod;
m_name_conflicts.insert(mod.name);
}
@ -248,7 +258,8 @@ void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods)
}
}
void ModConfiguration::addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods)
void ModConfiguration::addModsFromConfig(
const std::string &settings_path, const std::set<std::string> &mods)
{
Settings conf;
std::set<std::string> load_mod_names;
@ -256,7 +267,7 @@ void ModConfiguration::addModsFromConfig(const std::string &settings_path, const
conf.readConfigFile(settings_path.c_str());
std::vector<std::string> names = conf.getNames();
for (const std::string &name : names) {
if (name.compare(0,9,"load_mod_")==0 && conf.getBool(name))
if (name.compare(0, 9, "load_mod_") == 0 && conf.getBool(name))
load_mod_names.insert(name.substr(9));
}
@ -265,7 +276,7 @@ void ModConfiguration::addModsFromConfig(const std::string &settings_path, const
std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i));
for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin();
it != addon_mods_in_path.end(); ++it) {
const ModSpec& mod = *it;
const ModSpec &mod = *it;
if (load_mod_names.count(mod.name) != 0)
addon_mods.push_back(mod);
else
@ -300,8 +311,10 @@ void ModConfiguration::checkConflictsAndDeps()
if (!m_name_conflicts.empty()) {
std::string s = "Unresolved name conflicts for mods ";
for (std::unordered_set<std::string>::const_iterator it =
m_name_conflicts.begin(); it != m_name_conflicts.end(); ++it) {
if (it != m_name_conflicts.begin()) s += ", ";
m_name_conflicts.begin();
it != m_name_conflicts.end(); ++it) {
if (it != m_name_conflicts.begin())
s += ", ";
s += std::string("\"") + (*it) + "\"";
}
s += ".";
@ -340,12 +353,12 @@ void ModConfiguration::resolveDependencies()
// Step 3: mods without unmet dependencies can be appended to
// the sorted list.
while(!satisfied.empty()){
while (!satisfied.empty()) {
ModSpec mod = satisfied.back();
m_sorted_mods.push_back(mod);
satisfied.pop_back();
for (auto it = unsatisfied.begin(); it != unsatisfied.end(); ) {
ModSpec& mod2 = *it;
for (auto it = unsatisfied.begin(); it != unsatisfied.end();) {
ModSpec &mod2 = *it;
mod2.unsatisfied_depends.erase(mod.name);
if (mod2.unsatisfied_depends.empty()) {
satisfied.push_back(mod2);
@ -361,7 +374,7 @@ void ModConfiguration::resolveDependencies()
}
#ifndef SERVER
ClientModConfiguration::ClientModConfiguration(const std::string &path):
ClientModConfiguration::ClientModConfiguration(const std::string &path) :
ModConfiguration(path)
{
std::set<std::string> paths;
@ -374,8 +387,7 @@ ClientModConfiguration::ClientModConfiguration(const std::string &path):
}
#endif
ModMetadata::ModMetadata(const std::string &mod_name):
m_mod_name(mod_name)
ModMetadata::ModMetadata(const std::string &mod_name) : m_mod_name(mod_name)
{
}
@ -395,8 +407,9 @@ bool ModMetadata::save(const std::string &root_path)
if (!fs::PathExists(root_path)) {
if (!fs::CreateAllDirs(root_path)) {
errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '"
<< root_path << "' tree cannot be created." << std::endl;
errorstream << "ModMetadata[" << m_mod_name
<< "]: Unable to save. '" << root_path
<< "' tree cannot be created." << std::endl;
return false;
}
} else if (!fs::IsDir(root_path)) {
@ -405,13 +418,14 @@ bool ModMetadata::save(const std::string &root_path)
return false;
}
bool w_ok = fs::safeWriteToFile(root_path + DIR_DELIM + m_mod_name,
fastWriteJson(json));
bool w_ok = fs::safeWriteToFile(
root_path + DIR_DELIM + m_mod_name, fastWriteJson(json));
if (w_ok) {
m_modified = false;
} else {
errorstream << "ModMetadata[" << m_mod_name << "]: failed write file." << std::endl;
errorstream << "ModMetadata[" << m_mod_name << "]: failed write file."
<< std::endl;
}
return w_ok;
}
@ -420,7 +434,8 @@ bool ModMetadata::load(const std::string &root_path)
{
m_stringvars.clear();
std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(), std::ios_base::binary);
std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(),
std::ios_base::binary);
if (!is.good()) {
return false;
}
@ -431,8 +446,10 @@ bool ModMetadata::load(const std::string &root_path)
std::string errs;
if (!Json::parseFromStream(builder, is, &root, &errs)) {
errorstream << "ModMetadata[" << m_mod_name << "]: failed read data "
"(Json decoding failure). Message: " << errs << std::endl;
errorstream << "ModMetadata[" << m_mod_name
<< "]: failed read data "
"(Json decoding failure). Message: "
<< errs << std::endl;
return false;
}

@ -36,10 +36,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct ModSpec
{
std::string name;
std::string author;
std::string path;
std::string desc;
//if normal mod:
// if normal mod:
std::unordered_set<std::string> depends;
std::unordered_set<std::string> optdepends;
std::unordered_set<std::string> unsatisfied_depends;
@ -48,26 +49,25 @@ struct ModSpec
bool is_modpack = false;
// if modpack:
std::map<std::string,ModSpec> modpack_content;
ModSpec(const std::string &name_ = "", const std::string &path_ = ""):
name(name_),
path(path_)
{}
ModSpec(const std::string &name_, const std::string &path_, bool part_of_modpack_):
name(name_),
path(path_),
part_of_modpack(part_of_modpack_)
{}
std::map<std::string, ModSpec> modpack_content;
ModSpec(const std::string &name = "", const std::string &path = "") :
name(name), path(path)
{
}
ModSpec(const std::string &name, const std::string &path, bool part_of_modpack) :
name(name), path(path), part_of_modpack(part_of_modpack)
{
}
};
// Retrieves depends, optdepends, is_modpack and modpack_content
void parseModContents(ModSpec &mod);
std::map<std::string,ModSpec> getModsInPath(const std::string &path,
bool part_of_modpack = false);
std::map<std::string, ModSpec> getModsInPath(
const std::string &path, bool part_of_modpack = false);
// replaces modpack Modspecs with their content
std::vector<ModSpec> flattenMods(std::map<std::string,ModSpec> mods);
std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods);
// a ModConfiguration is a subset of installed mods, expected to have
// all dependencies fullfilled, so it can be used as a list of mods to
@ -76,15 +76,9 @@ class ModConfiguration
{
public:
// checks if all dependencies are fullfilled.
bool isConsistent() const
{
return m_unsatisfied_mods.empty();
}
bool isConsistent() const { return m_unsatisfied_mods.empty(); }
const std::vector<ModSpec> &getMods() const
{
return m_sorted_mods;
}
const std::vector<ModSpec> &getMods() const { return m_sorted_mods; }
const std::vector<ModSpec> &getUnsatisfiedMods() const
{
@ -102,9 +96,11 @@ protected:
// adds all mods in the set.
void addMods(const std::vector<ModSpec> &new_mods);
void addModsFromConfig(const std::string &settings_path, const std::set<std::string> &mods);
void addModsFromConfig(const std::string &settings_path,
const std::set<std::string> &mods);
void checkConflictsAndDeps();
protected:
// list of mods sorted such that they can be loaded in the
// given order with all dependencies being fullfilled. I.e.,
@ -133,18 +129,17 @@ private:
// Deleted default constructor
ModConfiguration() = default;
};
#ifndef SERVER
class ClientModConfiguration: public ModConfiguration
class ClientModConfiguration : public ModConfiguration
{
public:
ClientModConfiguration(const std::string &path);
};
#endif
class ModMetadata: public Metadata
class ModMetadata : public Metadata
{
public:
ModMetadata() = delete;
@ -160,6 +155,7 @@ public:
const std::string &getModName() const { return m_mod_name; }
virtual bool setString(const std::string &name, const std::string &var);
private:
std::string m_mod_name;
bool m_modified = false;

68
src/content/packages.cpp Normal file

@ -0,0 +1,68 @@
/*
Minetest
Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "content/packages.h"
#include "log.h"
#include "filesys.h"
#include "porting.h"
#include "settings.h"
#include "content/mods.h"
#include "content/subgames.h"
#if USE_CURL
std::vector<Package> getPackagesFromURL(const std::string &url)
{
std::vector<std::string> extra_headers;
extra_headers.emplace_back("Accept: application/json");
Json::Value json = fetchJsonValue(url, &extra_headers);
if (!json.isArray()) {
errorstream << "Invalid JSON download " << std::endl;
return std::vector<Package>();
}
std::vector<Package> packages;
// Note: `unsigned int` is required to index JSON
for (unsigned int i = 0; i < json.size(); ++i) {
Package package;
package.name = json[i]["name"].asString();
package.title = json[i]["title"].asString();
package.author = json[i]["author"].asString();
package.type = json[i]["type"].asString();
package.shortDesc = json[i]["shortDesc"].asString();
package.url = json[i]["url"].asString();
Json::Value jScreenshots = json[i]["screenshots"];
for (unsigned int j = 0; j < jScreenshots.size(); ++j) {
package.screenshots.push_back(jScreenshots[j].asString());
}
if (package.valid()) {
packages.push_back(package);
} else {
errorstream << "Invalid package at " << i << std::endl;
}
}
return packages;
}
#endif

49
src/content/packages.h Normal file

@ -0,0 +1,49 @@
/*
Minetest
Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "config.h"
#include "convert_json.h"
struct Package
{
std::string name; // Technical name
std::string title;
std::string author;
std::string type; // One of "mod", "game", or "txp"
std::string shortDesc;
std::string url; // download URL
std::vector<std::string> screenshots;
bool valid()
{
return !(name.empty() || title.empty() || author.empty() ||
type.empty() || url.empty());
}
};
#if USE_CURL
std::vector<Package> getPackagesFromURL(const std::string &url);
#else
inline std::vector<Package> getPackagesFromURL(const std::string &url)
{
return std::vector<Package>();
}
#endif

@ -17,7 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "subgame.h"
#include "content/subgames.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
@ -28,7 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h"
#ifndef SERVER
#include "client/tile.h" // getImagePath
#include "client/tile.h" // getImagePath
#endif
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
@ -37,30 +37,14 @@ bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
return conf.readConfigFile(conf_path.c_str());
}
bool getGameConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "game.conf";
return conf.readConfigFile(conf_path.c_str());
}
std::string getGameName(const std::string &game_path)
{
Settings conf;
if(!getGameConfig(game_path, conf))
return "";
if(!conf.exists("name"))
return "";
return conf.get("name");
}
struct GameFindPath
{
std::string path;
bool user_specific;
GameFindPath(const std::string &path, bool user_specific):
path(path),
user_specific(user_specific)
{}
GameFindPath(const std::string &path, bool user_specific) :
path(path), user_specific(user_specific)
{
}
};
std::string getSubgamePathEnv()
@ -75,21 +59,24 @@ SubgameSpec findSubgame(const std::string &id)
return SubgameSpec();
std::string share = porting::path_share;
std::string user = porting::path_user;
std::vector<GameFindPath> find_paths;
// Get games install locations
Strfnd search_paths(getSubgamePathEnv());
// Get all possible paths fo game
std::vector<GameFindPath> find_paths;
while (!search_paths.at_end()) {
std::string path = search_paths.next(PATH_DELIM);
find_paths.emplace_back(path + DIR_DELIM + id, false);
find_paths.emplace_back(path + DIR_DELIM + id + "_game", false);
}
find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true);
find_paths.emplace_back(
user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true);
find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true);
find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id + "_game",
false);
find_paths.emplace_back(
share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false);
find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false);
// Find game directory
std::string game_path;
bool user_game = true; // Game is in user's directory
@ -101,24 +88,41 @@ SubgameSpec findSubgame(const std::string &id)
break;
}
}
if (game_path.empty())
return SubgameSpec();
std::string gamemod_path = game_path + DIR_DELIM + "mods";
// Find mod directories
std::set<std::string> mods_paths;
if(!user_game)
if (!user_game)
mods_paths.insert(share + DIR_DELIM + "mods");
if(user != share || user_game)
if (user != share || user_game)
mods_paths.insert(user + DIR_DELIM + "mods");
std::string game_name = getGameName(game_path);
if (game_name.empty())
// Get meta
std::string conf_path = game_path + DIR_DELIM + "game.conf";
Settings conf;
conf.readConfigFile(conf_path.c_str());
std::string game_name;
if (conf.exists("name"))
game_name = conf.get("name");
else
game_name = id;
std::string game_author;
if (conf.exists("author"))
game_author = conf.get("author");
std::string menuicon_path;
#ifndef SERVER
menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
menuicon_path = getImagePath(
game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
#endif
return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
menuicon_path);
menuicon_path, game_author);
}
SubgameSpec findWorldSubgame(const std::string &world_path)
@ -126,14 +130,21 @@ SubgameSpec findWorldSubgame(const std::string &world_path)
std::string world_gameid = getWorldGameId(world_path, true);
// See if world contains an embedded game; if so, use it.
std::string world_gamepath = world_path + DIR_DELIM + "game";
if(fs::PathExists(world_gamepath)){
if (fs::PathExists(world_gamepath)) {
SubgameSpec gamespec;
gamespec.id = world_gameid;
gamespec.path = world_gamepath;
gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
gamespec.name = getGameName(world_gamepath);
if (gamespec.name.empty())
gamespec.name = "unknown";
gamespec.gamemods_path = world_gamepath + DIR_DELIM + "mods";
Settings conf;
std::string conf_path = world_gamepath + DIR_DELIM + "game.conf";
conf.readConfigFile(conf_path.c_str());
if (conf.exists("name"))
gamespec.name = conf.get("name");
else
gamespec.name = world_gameid;
return gamespec;
}
return findSubgame(world_gameid);
@ -154,12 +165,16 @@ std::set<std::string> getAvailableGameIds()
for (const std::string &gamespath : gamespaths) {
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
for (const fs::DirListNode &dln : dirlist) {
if(!dln.dir)
if (!dln.dir)
continue;
// If configuration file is not found or broken, ignore game
Settings conf;
if(!getGameConfig(gamespath + DIR_DELIM + dln.name, conf))
std::string conf_path = gamespath + DIR_DELIM + dln.name +
DIR_DELIM + "game.conf";
if (!conf.readConfigFile(conf_path.c_str()))
continue;
// Add it to result
const char *ends[] = {"_game", NULL};
std::string shorter = removeStringEnd(dln.name, ends);
@ -194,18 +209,18 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
std::string conf_path = world_path + DIR_DELIM + "world.mt";
Settings conf;
bool succeeded = conf.readConfigFile(conf_path.c_str());
if(!succeeded){
if(can_be_legacy){
if (!succeeded) {
if (can_be_legacy) {
// If map_meta.txt exists, it is probably an old minetest world
if(fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
if (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
return LEGACY_GAMEID;
}
return "";
}
if(!conf.exists("gameid"))
if (!conf.exists("gameid"))
return "";
// The "mesetint" gameid has been discarded
if(conf.get("gameid") == "mesetint")
if (conf.get("gameid") == "mesetint")
return "minetest";
return conf.get("gameid");
}
@ -229,10 +244,10 @@ std::vector<WorldSpec> getAvailableWorlds()
worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
infostream << "Searching worlds..." << std::endl;
for (const std::string &worldspath : worldspaths) {
infostream << " In " << worldspath << ": " <<std::endl;
infostream << " In " << worldspath << ": " << std::endl;
std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
for (const fs::DirListNode &dln : dirvector) {
if(!dln.dir)
if (!dln.dir)
continue;
std::string fullpath = worldspath + DIR_DELIM + dln.name;
std::string name = dln.name;
@ -240,27 +255,27 @@ std::vector<WorldSpec> getAvailableWorlds()
bool can_be_legacy = true;
std::string gameid = getWorldGameId(fullpath, can_be_legacy);
WorldSpec spec(fullpath, name, gameid);
if(!spec.isValid()){
infostream<<"(invalid: "<<name<<") ";
if (!spec.isValid()) {
infostream << "(invalid: " << name << ") ";
} else {
infostream<<name<<" ";
infostream << name << " ";
worlds.push_back(spec);
}
}
infostream<<std::endl;
infostream << std::endl;
}
// Check old world location
do{
do {
std::string fullpath = porting::path_user + DIR_DELIM + "world";
if(!fs::PathExists(fullpath))
if (!fs::PathExists(fullpath))
break;
std::string name = "Old World";
std::string gameid = getWorldGameId(fullpath, true);
WorldSpec spec(fullpath, name, gameid);
infostream<<"Old world found."<<std::endl;
infostream << "Old world found." << std::endl;
worlds.push_back(spec);
}while(false);
infostream<<worlds.size()<<" found."<<std::endl;
} while (false);
infostream << worlds.size() << " found." << std::endl;
return worlds;
}
@ -297,8 +312,9 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
// Create map_meta.txt if does not already exist
std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
if (!fs::PathExists(map_meta_path)){
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" << std::endl;
if (!fs::PathExists(map_meta_path)) {
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
<< std::endl;
fs::CreateAllDirs(path);
std::ostringstream oss(std::ios_base::binary);
@ -314,4 +330,3 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
}
return true;
}

@ -27,39 +27,33 @@ class Settings;
struct SubgameSpec
{
std::string id; // "" = game does not exist
std::string path; // path to game
std::string gamemods_path; //path to mods of the game
std::set<std::string> addon_mods_paths; //paths to addon mods for this game
std::string id;
std::string name;
std::string author;
std::string path;
std::string gamemods_path;
std::set<std::string> addon_mods_paths;
std::string menuicon_path;
SubgameSpec(const std::string &id_ = "",
const std::string &path_ = "",
const std::string &gamemods_path_ = "",
const std::set<std::string> &addon_mods_paths_ = std::set<std::string>(),
const std::string &name_ = "",
const std::string &menuicon_path_ = ""):
id(id_),
path(path_),
gamemods_path(gamemods_path_),
addon_mods_paths(addon_mods_paths_),
name(name_),
menuicon_path(menuicon_path_)
{}
bool isValid() const
SubgameSpec(const std::string &id = "", const std::string &path = "",
const std::string &gamemods_path = "",
const std::set<std::string> &addon_mods_paths =
std::set<std::string>(),
const std::string &name = "",
const std::string &menuicon_path = "",
const std::string &author = "") :
id(id),
name(name), author(author), path(path),
gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths),
menuicon_path(menuicon_path)
{
return (!id.empty() && !path.empty());
}
bool isValid() const { return (!id.empty() && !path.empty()); }
};
// minetest.conf
bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
// game.conf
bool getGameConfig(const std::string &game_path, Settings &conf);
std::string getGameName(const std::string &game_path);
SubgameSpec findSubgame(const std::string &id);
SubgameSpec findWorldSubgame(const std::string &world_path);
@ -68,8 +62,7 @@ std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();
bool getWorldExists(const std::string &world_path);
std::string getWorldGameId(const std::string &world_path,
bool can_be_legacy=false);
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
struct WorldSpec
{
@ -77,15 +70,12 @@ struct WorldSpec
std::string name;
std::string gameid;
WorldSpec(
const std::string &path_="",
const std::string &name_="",
const std::string &gameid_=""
):
path(path_),
name(name_),
gameid(gameid_)
{}
WorldSpec(const std::string &path = "", const std::string &name = "",
const std::string &gameid = "") :
path(path),
name(name), gameid(gameid)
{
}
bool isValid() const
{

@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <sstream>
#include "convert_json.h"
#include "mods.h"
#include "content/mods.h"
#include "config.h"
#include "log.h"
#include "settings.h"

@ -284,6 +284,7 @@ void set_default_settings(Settings *settings)
#endif
settings->setDefault("font_size", font_size_str);
settings->setDefault("mono_font_size", font_size_str);
settings->setDefault("contentdb_url", "https://contentdb.rubenwardy.com");
// Server

@ -245,7 +245,7 @@ HTTPFetchOngoing::HTTPFetchOngoing(const HTTPFetchRequest &request_,
curl_easy_setopt(curl, CURLOPT_NOSIGNAL, 1);
curl_easy_setopt(curl, CURLOPT_FAILONERROR, 1);
curl_easy_setopt(curl, CURLOPT_FOLLOWLOCATION, 1);
curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 1);
curl_easy_setopt(curl, CURLOPT_MAXREDIRS, 3);
curl_easy_setopt(curl, CURLOPT_ENCODING, "gzip");
std::string bind_address = g_settings->get("bind_address");

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "serverobject.h"
#include "filesys.h"
#include "mods.h"
#include "content/mods.h"
#include "porting.h"
#include "util/string.h"
#include "server.h"

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_base.h"
#include "lua_api/l_internal.h"
#include "cpp_api/s_base.h"
#include <mods.h>
#include "content/mods.h"
#include <server.h>
ScriptApiBase *ModApiBase::getScriptApiBase(lua_State *L)

@ -25,11 +25,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gui/guiMainMenu.h"
#include "gui/guiKeyChangeMenu.h"
#include "gui/guiPathSelectMenu.h"
#include "subgame.h"
#include "version.h"
#include "porting.h"
#include "filesys.h"
#include "convert_json.h"
#include "content/packages.h"
#include "content/content.h"
#include "content/subgames.h"
#include "serverlist.h"
#include "mapgen/mapgen.h"
#include "settings.h"
@ -449,6 +451,10 @@ int ModApiMainMenu::l_get_games(lua_State *L)
lua_pushstring(L, game.path.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "type");
lua_pushstring(L, "game");
lua_settable(L, top_lvl2);
lua_pushstring(L, "gamemods_path");
lua_pushstring(L, game.gamemods_path.c_str());
lua_settable(L, top_lvl2);
@ -457,6 +463,10 @@ int ModApiMainMenu::l_get_games(lua_State *L)
lua_pushstring(L, game.name.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "author");
lua_pushstring(L, game.author.c_str());
lua_settable(L, top_lvl2);
lua_pushstring(L, "menuicon_path");
lua_pushstring(L, game.menuicon_path.c_str());
lua_settable(L, top_lvl2);
@ -479,28 +489,36 @@ int ModApiMainMenu::l_get_games(lua_State *L)
}
/******************************************************************************/
int ModApiMainMenu::l_get_mod_info(lua_State *L)
int ModApiMainMenu::l_get_content_info(lua_State *L)
{
std::string path = luaL_checkstring(L, 1);
ModSpec spec;
ContentSpec spec;
spec.path = path;
parseModContents(spec);
parseContentInfo(spec);
lua_newtable(L);
lua_pushstring(L, spec.name.c_str());
lua_setfield(L, -2, "name");
lua_pushstring(L, spec.is_modpack ? "modpack" : "mod");
lua_pushstring(L, spec.type.c_str());
lua_setfield(L, -2, "type");
lua_pushstring(L, spec.author.c_str());
lua_setfield(L, -2, "author");
lua_pushstring(L, spec.desc.c_str());
lua_setfield(L, -2, "description");
lua_pushstring(L, spec.path.c_str());
lua_setfield(L, -2, "path");
if (spec.type == "mod") {
ModSpec spec;
spec.path = path;
parseModContents(spec);
// Dependencies
lua_newtable(L);
int i = 1;
@ -520,6 +538,7 @@ int ModApiMainMenu::l_get_mod_info(lua_State *L)
i++;
}
lua_setfield(L, -2, "optional_depends");
}
return 1;
}
@ -838,6 +857,10 @@ bool ModApiMainMenu::isMinetestPath(std::string path)
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods")))
return true;
/* mods */
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures")))
return true;
/* worlds */
if (fs::PathStartsWith(path,fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "worlds")))
return true;
@ -972,6 +995,54 @@ int ModApiMainMenu::l_get_screen_info(lua_State *L)
return 1;
}
int ModApiMainMenu::l_get_package_list(lua_State *L)
{
std::string url = g_settings->get("contentdb_url");
std::vector<Package> packages = getPackagesFromURL(url + "/packages/");
// Make table
lua_newtable(L);
int top = lua_gettop(L);
unsigned int index = 1;
// Fill table
for (const auto &package : packages) {
lua_pushnumber(L, index);
lua_newtable(L);
int top_lvl2 = lua_gettop(L);
lua_pushstring(L, "name");
lua_pushstring(L, package.name.c_str());
lua_settable (L, top_lvl2);
lua_pushstring(L, "title");
lua_pushstring(L, package.title.c_str());
lua_settable (L, top_lvl2);
lua_pushstring(L, "author");
lua_pushstring(L, package.author.c_str());
lua_settable (L, top_lvl2);
lua_pushstring(L, "type");
lua_pushstring(L, package.type.c_str());
lua_settable (L, top_lvl2);
lua_pushstring(L, "short_description");
lua_pushstring(L, package.shortDesc.c_str());
lua_settable (L, top_lvl2);
lua_pushstring(L, "url");
lua_pushstring(L, package.url.c_str());
lua_settable (L, top_lvl2);
lua_settable(L, top);
index++;
}
return 1;
}
/******************************************************************************/
int ModApiMainMenu::l_get_min_supp_proto(lua_State *L)
{
@ -1015,7 +1086,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(get_table_index);
API_FCT(get_worlds);
API_FCT(get_games);
API_FCT(get_mod_info);
API_FCT(get_content_info);
API_FCT(start);
API_FCT(close);
API_FCT(get_favorites);
@ -1042,6 +1113,7 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
API_FCT(get_video_drivers);
API_FCT(get_video_modes);
API_FCT(get_screen_info);
API_FCT(get_package_list);
API_FCT(get_min_supp_proto);
API_FCT(get_max_supp_proto);
API_FCT(do_async_callback);
@ -1050,7 +1122,6 @@ void ModApiMainMenu::Initialize(lua_State *L, int top)
/******************************************************************************/
void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
{
API_FCT(get_worlds);
API_FCT(get_games);
API_FCT(get_favorites);
@ -1066,4 +1137,5 @@ void ModApiMainMenu::InitializeAsync(lua_State *L, int top)
//API_FCT(extract_zip); //TODO remove dependency to GuiEngine
API_FCT(download_file);
//API_FCT(gettext); (gettext lib isn't threadsafe)
API_FCT(get_package_list);
}

@ -83,7 +83,7 @@ private:
static int l_get_games(lua_State *L);
static int l_get_mod_info(lua_State *L);
static int l_get_content_info(lua_State *L);
//gui
@ -133,6 +133,9 @@ private:
static int l_get_video_modes(lua_State *L);
//content store
static int l_get_package_list(lua_State *L);
//version compatibility
static int l_get_min_supp_proto(lua_State *L);

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_storage.h"
#include "l_internal.h"
#include "mods.h"
#include "content/mods.h"
#include "server.h"
int ModApiStorage::l_get_mod_storage(lua_State *L)

@ -18,7 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "scripting_mainmenu.h"
#include "mods.h"
#include "content/mods.h"
#include "cpp_api/s_internal.h"
#include "lua_api/l_base.h"
#include "lua_api/l_mainmenu.h"

@ -49,7 +49,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "content_mapnode.h"
#include "content_nodemeta.h"
#include "content_sao.h"
#include "mods.h"
#include "content/mods.h"
#include "modchannels.h"
#include "serverlist.h"
#include "util/string.h"

@ -24,9 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "hud.h"
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "mods.h"
#include "content/mods.h"
#include "inventorymanager.h"
#include "subgame.h"
#include "content/subgames.h"
#include "tileanimation.h" // struct TileAnimationParams
#include "network/peerhandler.h"
#include "network/address.h"

@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "filesys.h"
#include "log.h"
#include "scripting_server.h"
#include "subgame.h"
#include "content/subgames.h"
/**
* Manage server mods

@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "../mods.h"
#include "content/mods.h"
class ServerScripting;

@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <iostream>
#include "config.h"
#include "mods.h"
#include "content/mods.h"
#include <json/json.h>
#pragma once

@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemdef.h"
#include "gamedef.h"
#include "modchannels.h"
#include "mods.h"
#include "content/mods.h"
#include "util/numeric.h"
content_t t_CONTENT_STONE;