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TouchScreenGUI: Don't release pointers when toggling grid menu
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2e567b7d40
commit
88397c2908
@ -477,16 +477,13 @@ void TouchControls::handleReleaseEvent(size_t pointer_id)
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m_pointer_downpos.erase(pointer_id);
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m_pointer_pos.erase(pointer_id);
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if (m_overflow_open) {
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buttons_handleRelease(m_overflow_buttons, pointer_id, m_device->getVideoDriver(),
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m_receiver, m_texturesource);
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return;
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}
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// handle buttons
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if (buttons_handleRelease(m_buttons, pointer_id, m_device->getVideoDriver(),
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m_receiver, m_texturesource))
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return;
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if (buttons_handleRelease(m_overflow_buttons, pointer_id, m_device->getVideoDriver(),
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m_receiver, m_texturesource))
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return;
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if (m_has_move_id && pointer_id == m_move_id) {
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// handle the point used for moving view
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@ -513,9 +510,7 @@ void TouchControls::handleReleaseEvent(size_t pointer_id)
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m_joystick_status_aux1 = false;
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applyJoystickStatus();
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m_joystick_btn_off->setVisible(true);
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m_joystick_btn_bg->setVisible(false);
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m_joystick_btn_center->setVisible(false);
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updateVisibility();
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} else {
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infostream << "TouchControls::translateEvent released unknown button: "
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<< pointer_id << std::endl;
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@ -572,9 +567,6 @@ void TouchControls::translateEvent(const SEvent &event)
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toggleOverflowMenu();
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// refresh since visibility of buttons has changed
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element = m_guienv->getRootGUIElement()->getElementFromPoint(touch_pos);
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// restore after releaseAll in toggleOverflowMenu
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m_pointer_downpos[pointer_id] = touch_pos;
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m_pointer_pos[pointer_id] = touch_pos;
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// continue processing, but avoid accidentally placing a node
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// when closing the overflow menu
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prevent_short_tap = true;
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@ -600,9 +592,7 @@ void TouchControls::translateEvent(const SEvent &event)
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m_joystick_id = pointer_id;
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m_joystick_has_really_moved = false;
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m_joystick_btn_off->setVisible(false);
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m_joystick_btn_bg->setVisible(true);
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m_joystick_btn_center->setVisible(true);
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updateVisibility();
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// If it's a fixed joystick, don't move the joystick "button".
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if (!m_fixed_joystick)
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@ -633,9 +623,6 @@ void TouchControls::translateEvent(const SEvent &event)
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} else {
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assert(event.TouchInput.Event == ETIE_MOVED);
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if (m_overflow_open)
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return;
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if (!(m_has_joystick_id && m_fixed_joystick) &&
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m_pointer_pos[event.TouchInput.ID] == touch_pos)
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return;
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@ -721,13 +708,9 @@ void TouchControls::applyJoystickStatus()
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void TouchControls::step(float dtime)
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{
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if (m_overflow_open) {
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buttons_step(m_overflow_buttons, dtime, m_device->getVideoDriver(), m_receiver, m_texturesource);
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return;
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}
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// simulate keyboard repeats
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buttons_step(m_buttons, dtime, m_device->getVideoDriver(), m_receiver, m_texturesource);
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buttons_step(m_overflow_buttons, dtime, m_device->getVideoDriver(), m_receiver, m_texturesource);
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// joystick
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applyJoystickStatus();
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@ -774,7 +757,6 @@ void TouchControls::setVisible(bool visible)
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return;
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m_visible = visible;
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// order matters
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if (!visible) {
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releaseAll();
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m_overflow_open = false;
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@ -784,7 +766,8 @@ void TouchControls::setVisible(bool visible)
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void TouchControls::toggleOverflowMenu()
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{
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releaseAll(); // must be done first
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// no releaseAll here so that you can e.g. continue holding the joystick
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// while the overflow menu is open
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m_overflow_open = !m_overflow_open;
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updateVisibility();
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}
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@ -795,7 +778,10 @@ void TouchControls::updateVisibility()
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for (auto &button : m_buttons)
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button.gui_button->setVisible(regular_visible);
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m_overflow_btn->setVisible(regular_visible);
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m_joystick_btn_off->setVisible(regular_visible);
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m_joystick_btn_off->setVisible(regular_visible && !m_has_joystick_id);
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m_joystick_btn_bg->setVisible(regular_visible && m_has_joystick_id);
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m_joystick_btn_center->setVisible(regular_visible && m_has_joystick_id);
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bool overflow_visible = m_visible && m_overflow_open;
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m_overflow_bg->setVisible(overflow_visible);
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