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Updated CMakeLists, changelog and example config for release
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@ -9,7 +9,7 @@ project(minetest)
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set(VERSION_MAJOR 0)
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set(VERSION_MAJOR 0)
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set(VERSION_MINOR 2)
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set(VERSION_MINOR 2)
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set(VERSION_PATCH 20110730_rc2)
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set(VERSION_PATCH 20110731_0)
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
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set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
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# Configuration options
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# Configuration options
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@ -3,6 +3,20 @@ Minetest-c55 changelog
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This should contain all the major changes.
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This should contain all the major changes.
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For minor stuff, refer to the commit log of the repository.
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For minor stuff, refer to the commit log of the repository.
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2011-07-31:
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- A number of small fixes, build system stuff and such (refer to version control log)
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- Map generator no longer crashes at generation limit
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- Fixed mapgen producing lots of cut-down trees
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- Some minor tweaks in map generator (some contributed)
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- Volumetric clouds (contributed)
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- Icon added (graphic contributed)
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- Key configuration menu (contributed)
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- Decorative blocks and items: bookshelf, sandstone, cactus, clay, brick, papyrus, rail, paper, book (contributed)
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- Jungles!
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- Hotbar is a bit smaller
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- Health is now enabled by default; You can now eat cooked rats to heal yourself.
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- Finally added sword textures, altough sword is still of no use
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2011-07-04:
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2011-07-04:
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- Many small fixes
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- Many small fixes
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- Code reorganizing to aid further development
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- Code reorganizing to aid further development
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@ -95,6 +95,8 @@ screenH# = 600
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#invert_mouse = false
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#invert_mouse = false
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# FarMesh thingy
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# FarMesh thingy
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#enable_farmesh = false
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#enable_farmesh = false
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#farmesh_trees = true
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#farmesh_distance = 40
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# Enable/disable clouds
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# Enable/disable clouds
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#enable_clouds = true
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#enable_clouds = true
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# Don't draw stone (for testing)
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# Don't draw stone (for testing)
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